- The document discusses a project where students at Manhattanville College created educational games in Scratch to teach various information literacy topics, as an alternative to traditional annotated bibliography assignments. - 17 students learned how to use Scratch and were divided into 5 groups, with each group creating a game focused on a different information literacy topic drawn from the ACRL standards. - The games demonstrated student understanding of linking subjects to library classifications and locations, but also showed that designing full games was more difficult than anticipated and that information literacy concepts are not intuitive for new students.