Syntens gaat met een aantal plaatverwerkende bedrijven aan de slag met:
- co-creatie
- nieuwe composiet en voorbehandeld metaalplaat
- nieuwe bewerkingsmethoden
Nursery management, Green goods industry cultural,l integration Growing peopl...Salvador Zamudio
This presentation provides a cursory review of our cultural integration program in the Green Goods industry. It explains some of the cultural tendencies most likely to exist with some Hispanic workers in the field. .
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
A presentation version of our Virtual Reality white paper taking a balanced look at the use of Virtual Reality in support of training, and some of the issues that need to be considered.
Syntens gaat met een aantal plaatverwerkende bedrijven aan de slag met:
- co-creatie
- nieuwe composiet en voorbehandeld metaalplaat
- nieuwe bewerkingsmethoden
Nursery management, Green goods industry cultural,l integration Growing peopl...Salvador Zamudio
This presentation provides a cursory review of our cultural integration program in the Green Goods industry. It explains some of the cultural tendencies most likely to exist with some Hispanic workers in the field. .
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
A presentation version of our Virtual Reality white paper taking a balanced look at the use of Virtual Reality in support of training, and some of the issues that need to be considered.
here we are seeing the world in 2100 through the lens of Mixed reality(augmented reality+virtual reality
This is the combined effort by S CUBE(Sampoorna,Sangeetha and Sarah)
How to Transform Your Classroom with AR and VRParisa Mehran
Are you looking for ways to keep your students motivated and engaged during English lessons? Using Augmented Reality (AR) and Virtual Reality (VR) is one surefire way to do so. These cutting-edge technologies are more than just gimmicks; you can use them to transform your classroom. With AR, you can bring learning to life, and with VR, you can bring the world to your classroom or take your classroom out into the world. This workshop explores how to use AR and VR to change your classroom into a whole new dimension. To fully participate in this hands-on workshop, please BYOD.
Emakina was present to the Mobile Forum 9th edition. Cécric Gyselinck gave an overview of augmented and virtual reality: all the actual technologies and what we can expect in the future.
Emakina was present to the Mobile Forum 9th edition. Cédric Gyselinck provided an overview of augmented and virtual reality: the current situation and what we can expect in the coming years.
Save 10% off any upcoming FITC event with discount code 'slideshare'.
Details at www.fitc.ca
Sleepy Hollow & Narrative In VR with Stefan Grambart
OVERVIEW
Narrative experiences in VR have come a long way this past year, and Secret Location was at the forefront with our Emmy-winning Sleepy Hollow VR experience. This new medium poses many challenges to historically reliable cinematic and scripting techniques, forcing VR storytellers to innovate and develop new strategies to engage audiences.
OBJECTIVE
As the creative lead on Sleepy, I want to share my experiences working on our first VR project and outline our discoveries and challenges around what it takes to tell a meaningful story in virtual reality.
TARGET AUDIENCE
Content creators in the Film & TV industries, game developers, and VR enthusiasts
ASSUMED AUDIENCE KNOWLEDGE
Awareness of virtual and augmented reality as new media, and the difference between the two.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How Secret Location brought Sleepy Hollow to life in VR
A method to script 360º narrative experiences
Live vs computer modelled actors
The importance of audio as an immersion technique
Leveraging contextual interactivity
With the rapid advancement of computer technology, and as devices get smaller and more powerful, VR developments are coming thick and fast. With big companies like Samsung and Google investing heavily in VR, and the Oculus Rift being valued at £2bn, it is expected that virtual reality will become more and more advanced.
Presented at Softwarica College of IT, Kathmandu
This presentation includes:
1. About AR
a. Definition
b. Examples
c. Image Recognition and Tracking
d. SLAM (Simultaneous Localization and Mapping)
e. Difference between VR and AR
2. History of AR
3. Current Scenario of AR
a. Statistics
b. Mobile AR Examples
c. Magic Leap and Hololens
4. Getting Started with Unity
a. SDK Cheatsheet
The metaverse is not new! The technology behind the latest immersive experiences has been building for years. Find out more about the history of the metaverse.
De onzin om scholen te sluiten en/of kinderen in quarantaine te plaatsen.
Kinderen leerplichtig zijn; https://wetten.overheid.nl/BWBR0002628/2021-10-01
Onderwijs een kinderrecht is; https://www.kinderrechten.nl/
Onderzoek corona / covid-19 kerncijfers versie dec 2021VRmaster
De belangrijkste conclusie van mijn onderzoek is dat het corona beleid disproportioneel is en gevoerd wordt op onjuiste modellen. Een beperkte groep ouderen wordt geraakt door Covid-19, zonder dat het invloed heeft op de algemene levensverwachting.
Stap in de virtuele marketing wereld.
- Bekijk hoe de 7 P's van marketing ook in de virtuele wereld gelden.
- Voorbeelden
- Tools om zelf de stap in de Metaverse te zetten
Versie december 2021
Xr hardware koopgids virtual reality augmented reality publicatie april 2020VRmaster
Koopgids VR/AR/MR Hardware.
Virtual en Augmented Reality kom je overal tegen. In tourisme, de zorg, het onderwijs en bedrijfsleven. Met al die verschillende toepassingen headsets en platformen zie je door de bomen het bos niet meer. Virtual Reality (VR) maakt het delen van beleving mogelijk. Kijk rond in een omgeving en ervaar hoe het is om daar te zijn. Augmented Reality (AR) voegt juist informatie en objecten toe aan de werkelijke wereld. Bij Mixed Reality hebben de virtuele objecten interactie met de werkelijke wereld. Zo kan een object achter een bank, verstopt zitten etc. Deze technieken gaan samen komen en gaan de wereld van trainen, opleiden en therapie veranderen en noemen we in deze koopgids Extended Reality (XR).
Koopgids virtual reality; Impact creëren met vrVRmaster
VRmaster helpt organisaties bij het zinvol inzetten van VR. Wij willen de beste oplossing bieden bij elk vraagstuk. Wij zien te vaak dat organisaties kiezen voor de duurste oplossing. Niet voor de meest praktische, bruikbare en betaalbare. Om dit keuzeproces makkelijker te maken, zijn de belangrijkste argumenten en vragen over VR op een rij gezet om zo de keuze te vergemakkelijken.
VRmaster presentation incorporate virtual reality into your training programVRmaster
VRmaster makes immersive training easy and secure for your business. Our VR service helps you to incorporate VR into your business training. VRmaster offers universal training modules fit for your business. Create, annotate and publish data-driven VR trainings with our VR platform and CMS on any device or platform instantly.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
15. History
Step into a Brueghel painting
Science
Go to Mars
Sociology
Visit Aleppo
Geography
Dive into the ocean
VR is a new way of teaching:
16.
17.
18.
19.
20. Virtual Reality is fantastic,
but is expensive, difficult to make
and hard to use.
Develop a VR environment
with special software is
costly
Expensive hardware
which is hard to get
or use
Publish in App Stores
can take more than a
month
21. VRmaster offers VRapp.co, a browser-based
virtual reality publication platform and CMS.
Launched
in 2014
Independent VR platform
Mobile first iOS, Android, Edge
Mac, Windows, Oculus OS
Generic VR features
To create powerful VR experiences
to present your company
Track engagement
In VR analytics of behaviour
and reach
32. Founders
Detlef La Grand, Founder | CEO
MSc Innovation Management/Design Academy and online concept
developer.
Freddy Snijder, Co-founder | CTO
MSc electrical engineering and lead software architect.