Had the pleasure to deliver " Who pays for mobile broadband 2.0" at the Open Mobile Summit 2011 conference in San Francisco. The 2.0 as it is an extension and further thoughts on my delivery at Open Mobile Summit in London 2011 also named " who pays for mobile broadband".
Had the pleasure to deliver " Who pays for mobile broadband 2.0" at the Open Mobile Summit 2011 conference in San Francisco. The 2.0 as it is an extension and further thoughts on my delivery at Open Mobile Summit in London 2011 also named " who pays for mobile broadband".
Introduction to Artificial Intelligence. Not complex and should be relative easy to follow. Be aware that due to its high levelness (and no voice over) some care should be taken by the simplified examples used.
Through its revolutionary One-to-One Marketing concept, Market America combines the Internet with the power of people. A system for Entrepreneurs to create an ongoing income, while providing consumers worldwide a better way to shop. Through revolutionary technology and the power of the people, we are creating the economy of the future.
In connection with the EU Water Project awarded to CNR Catania, I gave this inspirational talk to Physics Students at Catania University and old research colleagues on how to transition from Academia to the often very non-scientific world of Corporation. How to keep your sanity, curiosity (i.e., “But Why?”) and continue to have fun throughout your career.
Nursery management, Green goods industry cultural,l integration Growing peopl...Salvador Zamudio
This presentation provides a cursory review of our cultural integration program in the Green Goods industry. It explains some of the cultural tendencies most likely to exist with some Hispanic workers in the field. .
Presented at FITC's Spotlight AR/VR event on Dec 2, 2017
More info at www.fitc.ca
Michelle Cortese
Facebook
Overview
“Film cannot be art, for it does nothing but reproduce reality mechanically.” — Rudolf Arnheim in 1933, opening his book “Film as Art” by quoting criticism from his contemporaries.
By the early-mid 20th century, the artistic merit of film had yet to be fully realized. This mirrors the present state of 360 media and VR filmmaking: we have yet to find artistic equivalents to classical cinematic techniques (framing, montage, transition, zoom, synchresis, etc.) in immersive filmmaking. “Auteurism in 360 Degrees” will unpack methodologies for translating the styles, standards, and practices of 2D filmmaking into 360 media and VR film, all from the perspective of a Facebook Product Designer actively working on 360 media editing and sharing tools.
Objective
To be an inspiration session for creators working in the 360 space or filmmakers looking to take the plunge into immersive media.
Target Audience
Filmmakers looking to understand artistic merit and craft in 360 filmmaking.
Five Things Audience Members Will Learn
Courage in the face of 360/VR filmmaking and content creation.
360’s place in the media expansion continuum (painting > photography > film > 360/VR).
How to be an auteur in 360 degrees.
Methodologies for converting styles, standards, and practices from standard 2D film media into 360 media and VR film.
The debate surrounding 360’s artistic merit and craft echoes critical skepticism faced by the original motion picture.
Introduction to Artificial Intelligence. Not complex and should be relative easy to follow. Be aware that due to its high levelness (and no voice over) some care should be taken by the simplified examples used.
Through its revolutionary One-to-One Marketing concept, Market America combines the Internet with the power of people. A system for Entrepreneurs to create an ongoing income, while providing consumers worldwide a better way to shop. Through revolutionary technology and the power of the people, we are creating the economy of the future.
In connection with the EU Water Project awarded to CNR Catania, I gave this inspirational talk to Physics Students at Catania University and old research colleagues on how to transition from Academia to the often very non-scientific world of Corporation. How to keep your sanity, curiosity (i.e., “But Why?”) and continue to have fun throughout your career.
Nursery management, Green goods industry cultural,l integration Growing peopl...Salvador Zamudio
This presentation provides a cursory review of our cultural integration program in the Green Goods industry. It explains some of the cultural tendencies most likely to exist with some Hispanic workers in the field. .
Presented at FITC's Spotlight AR/VR event on Dec 2, 2017
More info at www.fitc.ca
Michelle Cortese
Facebook
Overview
“Film cannot be art, for it does nothing but reproduce reality mechanically.” — Rudolf Arnheim in 1933, opening his book “Film as Art” by quoting criticism from his contemporaries.
By the early-mid 20th century, the artistic merit of film had yet to be fully realized. This mirrors the present state of 360 media and VR filmmaking: we have yet to find artistic equivalents to classical cinematic techniques (framing, montage, transition, zoom, synchresis, etc.) in immersive filmmaking. “Auteurism in 360 Degrees” will unpack methodologies for translating the styles, standards, and practices of 2D filmmaking into 360 media and VR film, all from the perspective of a Facebook Product Designer actively working on 360 media editing and sharing tools.
Objective
To be an inspiration session for creators working in the 360 space or filmmakers looking to take the plunge into immersive media.
Target Audience
Filmmakers looking to understand artistic merit and craft in 360 filmmaking.
Five Things Audience Members Will Learn
Courage in the face of 360/VR filmmaking and content creation.
360’s place in the media expansion continuum (painting > photography > film > 360/VR).
How to be an auteur in 360 degrees.
Methodologies for converting styles, standards, and practices from standard 2D film media into 360 media and VR film.
The debate surrounding 360’s artistic merit and craft echoes critical skepticism faced by the original motion picture.
here we are seeing the world in 2100 through the lens of Mixed reality(augmented reality+virtual reality
This is the combined effort by S CUBE(Sampoorna,Sangeetha and Sarah)
Save 10% off any upcoming FITC event with discount code 'slideshare'.
Details at www.fitc.ca
Sleepy Hollow & Narrative In VR with Stefan Grambart
OVERVIEW
Narrative experiences in VR have come a long way this past year, and Secret Location was at the forefront with our Emmy-winning Sleepy Hollow VR experience. This new medium poses many challenges to historically reliable cinematic and scripting techniques, forcing VR storytellers to innovate and develop new strategies to engage audiences.
OBJECTIVE
As the creative lead on Sleepy, I want to share my experiences working on our first VR project and outline our discoveries and challenges around what it takes to tell a meaningful story in virtual reality.
TARGET AUDIENCE
Content creators in the Film & TV industries, game developers, and VR enthusiasts
ASSUMED AUDIENCE KNOWLEDGE
Awareness of virtual and augmented reality as new media, and the difference between the two.
FIVE THINGS AUDIENCE MEMBERS WILL LEARN
How Secret Location brought Sleepy Hollow to life in VR
A method to script 360º narrative experiences
Live vs computer modelled actors
The importance of audio as an immersion technique
Leveraging contextual interactivity
Virtual Reality for Training, Learning, Education and VisualisationDaden Limited
A presentation version of our Virtual Reality white paper taking a balanced look at the use of Virtual Reality in support of training, and some of the issues that need to be considered.
How to Transform Your Classroom with AR and VRParisa Mehran
Are you looking for ways to keep your students motivated and engaged during English lessons? Using Augmented Reality (AR) and Virtual Reality (VR) is one surefire way to do so. These cutting-edge technologies are more than just gimmicks; you can use them to transform your classroom. With AR, you can bring learning to life, and with VR, you can bring the world to your classroom or take your classroom out into the world. This workshop explores how to use AR and VR to change your classroom into a whole new dimension. To fully participate in this hands-on workshop, please BYOD.
De onzin om scholen te sluiten en/of kinderen in quarantaine te plaatsen.
Kinderen leerplichtig zijn; https://wetten.overheid.nl/BWBR0002628/2021-10-01
Onderwijs een kinderrecht is; https://www.kinderrechten.nl/
Onderzoek corona / covid-19 kerncijfers versie dec 2021VRmaster
De belangrijkste conclusie van mijn onderzoek is dat het corona beleid disproportioneel is en gevoerd wordt op onjuiste modellen. Een beperkte groep ouderen wordt geraakt door Covid-19, zonder dat het invloed heeft op de algemene levensverwachting.
Stap in de virtuele marketing wereld.
- Bekijk hoe de 7 P's van marketing ook in de virtuele wereld gelden.
- Voorbeelden
- Tools om zelf de stap in de Metaverse te zetten
Versie december 2021
Xr hardware koopgids virtual reality augmented reality publicatie april 2020VRmaster
Koopgids VR/AR/MR Hardware.
Virtual en Augmented Reality kom je overal tegen. In tourisme, de zorg, het onderwijs en bedrijfsleven. Met al die verschillende toepassingen headsets en platformen zie je door de bomen het bos niet meer. Virtual Reality (VR) maakt het delen van beleving mogelijk. Kijk rond in een omgeving en ervaar hoe het is om daar te zijn. Augmented Reality (AR) voegt juist informatie en objecten toe aan de werkelijke wereld. Bij Mixed Reality hebben de virtuele objecten interactie met de werkelijke wereld. Zo kan een object achter een bank, verstopt zitten etc. Deze technieken gaan samen komen en gaan de wereld van trainen, opleiden en therapie veranderen en noemen we in deze koopgids Extended Reality (XR).
Koopgids virtual reality; Impact creëren met vrVRmaster
VRmaster helpt organisaties bij het zinvol inzetten van VR. Wij willen de beste oplossing bieden bij elk vraagstuk. Wij zien te vaak dat organisaties kiezen voor de duurste oplossing. Niet voor de meest praktische, bruikbare en betaalbare. Om dit keuzeproces makkelijker te maken, zijn de belangrijkste argumenten en vragen over VR op een rij gezet om zo de keuze te vergemakkelijken.
VRmaster presentation incorporate virtual reality into your training programVRmaster
VRmaster makes immersive training easy and secure for your business. Our VR service helps you to incorporate VR into your business training. VRmaster offers universal training modules fit for your business. Create, annotate and publish data-driven VR trainings with our VR platform and CMS on any device or platform instantly.
thGAP - BAbyss in Moderno!! Transgenic Human Germline Alternatives ProjectMarc Dusseiller Dusjagr
thGAP - Transgenic Human Germline Alternatives Project, presents an evening of input lectures, discussions and a performative workshop on artistic interventions for future scenarios of human genetic and inheritable modifications.
To begin our lecturers, Marc Dusseiller aka "dusjagr" and Rodrigo Martin Iglesias, will give an overview of their transdisciplinary practices, including the history of hackteria, a global network for sharing knowledge to involve artists in hands-on and Do-It-With-Others (DIWO) working with the lifesciences, and reflections on future scenarios from the 8-bit computer games of the 80ies to current real-world endeavous of genetically modifiying the human species.
We will then follow up with discussions and hands-on experiments on working with embryos, ovums, gametes, genetic materials from code to slime, in a creative and playful workshop setup, where all paticipant can collaborate on artistic interventions into the germline of a post-human future.
The Legacy of Breton In A New Age by Master Terrance LindallBBaez1
Brave Destiny 2003 for the Future for Technocratic Surrealmageddon Destiny for Andre Breton Legacy in Agenda 21 Technocratic Great Reset for Prison Planet Earth Galactica! The Prophecy of the Surreal Blasphemous Desires from the Paradise Lost Governments!
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
The perfect Sundabet Slot mudah menang Promo new member Animated PDF for your conversation. Discover and Share the best GIFs on Tenor
Admin Ramah Cantik Aktif 24 Jam Nonstop siap melayani pemain member Sundabet login via apk sundabet rtp daftar slot gacor daftar
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
14. History
Step into a Brueghel painting
VRapp.co/welcome/musea
Science
Look around in the international Space Station
VRapp.co/space/iss
Entertainment
Take a David Bowie train ride
VRapp.co/NS/Bowie
Education
Step into the artist footsteps
VRapp.co/demo/van-gogh
Sociology
Visit Aleppo
VRapp.co/war/Aleppo
Geography
Dive into the ocean
VR is a new way of telling stories
15.
16.
17.
18.
19.
20.
21. Virtual Reality is fantastic,
but is expensive, difficult to make
and hard to use.
Develop a VR environment
with special software is
costly
Expensive hardware
which is hard to get
or use
Publish in App Stores
can take more than a
month
22. VRmaster offers VRapp.co, a browser-based
virtual reality publication platform and CMS.
Independent VR platform
Mobile first iOS, Android, Edge
Mac, Windows, Oculus OS
Generic VR features
To create powerful VR experiences
to present your company
Track engagement
In VR analytics of behaviour
and reach
Launched
in 2014
31. Founders
Detlef La Grand, Founder | CEO
MSc Innovation Management/Design Academy and online concept
developer.
Freddy Snijder, Co-founder | CTO
MSc electrical engineering and lead software architect.
32.
33. On iOS devices, choose Add to homescreen to experience VR video on Vrapp.co
VR links
vrapp.co/welcome/musea
vrapp.co/vrkantie
vrapp.co/burningman
vrapp.co/war
vrapp.co/glow
vrapp.co/ddw
vrapp.co/demo/van-gogh
vrapp.co/welcome/vr-video-tour
vrapp.co/beeksebergen
vrapp.co/ns/bowie
vrapp.co/space