Virtual reality (VR) is an emerging technology with a fragmented market. In the Dutch VR industry, the most active segments are entertainment, marketing and promotion, and education and training. The document identifies these two segments as most interesting for further analysis. For marketing, VR allows immersive product demonstrations that engage consumers when traditional products are expensive, unique, immobile, or their dimensions are important. For training, VR can safely simulate dangerous environments and offers customizable training at a lower cost than traditional methods. However, both segments currently face challenges such as high production costs, limited consumer adoption of VR devices, and technical limitations of VR videos.