This document discusses product discovery and exploration at One Medical. It begins with an introduction to the author and their background. It then provides examples of exercises used in discovery like rapid prototyping, user testing, and brainstorming techniques. Key aspects of the discovery process like understanding needs, exploring ideas, sharing learnings, and connecting insights to strategy are outlined. The importance of discovery for informing product roadmaps is emphasized.
A Talk I gave to Design Students. It is a peak at how Designers function in the Corporate World. How to Survive and Thrive as a Designer.
Video available here:
https://youtu.be/koFNm-NT6wM
Anthropology is the study of humans past and present. Design is the skill of solving complex problems to create a better future. But can a discipline focused on the past/present merge with a discipline focused on the future? The answer is yes. Welcome to Design Anthropology 101.
Design anthropology converges two powerful fields that can push design beyond just “innovation”. In this talk, you’ll learn what design anthropology is and what it means for the future of design. Most importantly, you’ll walk away with a basic understanding of how to use ethnographic methodologies and collaboration to make products that push humanity forward.
. . . . . . . . . . . . . . . . .
Amélie is a product designer at a small startup who combines her love for user experience and design anthropology to make great products. She made her first foray into design and development making Sailor Moon and DBZ websites. Don't be afraid to say hello (especially if you have food).
This is a transcription of the Business901 Podcast, An Inquiry into the Meaning of Making. Seung Chan Lim, nicknamed Slim discusses his journey and finally his project, Realizing Empathy. Through this project Slim hopes to share ideas, tools, and other ways to facilitate a meaningful, sustainable, and constructive conversations between and among diverse perspectives whether that’s between people or between people and materials or between people and machines by using “making” as the shared metaphor.
A Talk I gave to Design Students. It is a peak at how Designers function in the Corporate World. How to Survive and Thrive as a Designer.
Video available here:
https://youtu.be/koFNm-NT6wM
Anthropology is the study of humans past and present. Design is the skill of solving complex problems to create a better future. But can a discipline focused on the past/present merge with a discipline focused on the future? The answer is yes. Welcome to Design Anthropology 101.
Design anthropology converges two powerful fields that can push design beyond just “innovation”. In this talk, you’ll learn what design anthropology is and what it means for the future of design. Most importantly, you’ll walk away with a basic understanding of how to use ethnographic methodologies and collaboration to make products that push humanity forward.
. . . . . . . . . . . . . . . . .
Amélie is a product designer at a small startup who combines her love for user experience and design anthropology to make great products. She made her first foray into design and development making Sailor Moon and DBZ websites. Don't be afraid to say hello (especially if you have food).
This is a transcription of the Business901 Podcast, An Inquiry into the Meaning of Making. Seung Chan Lim, nicknamed Slim discusses his journey and finally his project, Realizing Empathy. Through this project Slim hopes to share ideas, tools, and other ways to facilitate a meaningful, sustainable, and constructive conversations between and among diverse perspectives whether that’s between people or between people and materials or between people and machines by using “making” as the shared metaphor.
Investigation of anthelmintic, anti inflammatory activity of leaves extract o...Gulzar Alam
ABSTRACT
From ancient time Acacia catechu Willd. (AC) is used as a potent medicinal. Preliminary phytochemical tests were conducted with the crude extract obtained
from the leaves of AC reveals the presence of carbohydrates, steroids, alkaloids, glycosides, tannins, saponins, flavones, and phenolic. Anthelmintic activity
of petroleum ether, ethanolic and ethanol:water (1:1) extracts of leaves of AC was evaluated by adult Indian earthworm, (Pheretima posthuma). The
anthelmintic activity of extract was compared with standard albendazole. Ethanol:water (1:1) extract was found to possess potent anthelmintic activity and
petroleum ether extract was found to be least active, while ethanol:water (1:1) extract playing an intermediate role. The anti-inflammatory activity of leaves
extracts at the doses of 300mg/kg body weight was investigated in albino rats of wiester strain using carrageenan induced rat paw oedema. The ethanol extract
of leaves showed significant anti- inflammatory activity (45%) when compared with the standard (54%). Further studies are suggested to isolate the active
principles which are responsible for the anthelmintic and anti-inflammatory activity.
Keywords: Acacia catechu Willd., Leaves extracts, Phytochemical tests, Anthelmintic & Anti-inflammatory activity,
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
Teresa Torres - An introduction to modern product discovery - Productized16Productized
The world of product management is changing quickly. In the past five years alone, we’ve seen the rise of The Lean Startup, design thinking, the Jobs-to-be-done framework, design sprints, OKRs, and much more. It can be hard for product teams to keep up. In this talk, you’ll learn a simple framework for how to make sense of all of these trends. You’ll learn how to mix and match methods in a way that leads to a coherent strategy that leads to better products.
Teresa is a product coach helping teams adopt user-centered, hypothesis-driven product development practices, and is the creator of Product Talk. She works with companies of all sizes on integrating user research, experimentation, and the right analytics into the product development process resulting in better product decisions.
A talk I gave at Google on Strategy and Product Discovery
We discussed:
Discovering Features and Products (Product Strategy)
Discovering Products and Product Lines (Product Line / Company Strategy)
Marty Cagan: Using High Fidelity Prototypes for Product Discovery
[Trung Hoang] Creating a compelling product visionTrung Hoang Nhac
How well are you communicating your product strategy?
How to create a product vision that motivates and aligns people, acts as the product's true north, and facilities collaboration?
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
5 day #Designsprint: Our product discovery dojo for a start-up in ViennaJens Otto Lange
Case Story about the Product Discovery Dojo - a 5 day design sprint Jens Otto Lange and Stefan Haas run for a start-up in Vienna, Austria, in January 2015, to co-design a compelling vision. Dojo attendees practiced how to apply Design Thinking and the Value Proposition Canvas to match strategy with team and product.
A project of www.podojo.com by http://www.haaslab.net and http://www.jensottolange.de
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
"Unleash Your Creativity" - Smartphone & Tablet App for made for everyone who needs to unleash creative potential inside.
More info at:
http://7innovation.wordpress.com/unleash-creativity/
Lecture to 3rd year New Media students: University of LeedsAna Cecilia Santos
Lecture delivered on 15th October 2014 for the Final Project module of the New Media degree. Focused on exploring opportunities and ideas for students to address on their final year project. Highlighting how user research techniques can help to understand who their users are/will be, and how to design a project that meets user needs and delivers high impact.
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
MTBiz is for you if you are looking for contemporary information on business, economy and especially on banking industry of Bangladesh. You would also find periodical information on Global Economy and Commodity Markets.
Signature content of MTBiz is its Article of the Month (AoM), as depicted on Cover Page of each issue, with featured focus on different issues that fall into the wide definition of Market, Business, Organization and Leadership. The AoM also covers areas on Innovation, Central Banking, Monetary Policy, National Budget, Economic Depression or Growth and Capital Market. Scale of coverage of the AoM both, global and local subject to each issue.
MTBiz is a monthly Market Review produced and distributed by Group R&D, MTB since 2009.
Designing for Customer needs: A UX PerspectiveRichard O'Brien
A brief 20 min talk I gave to the Head Start meetup (@HeadStartAus), introducing some Lean techniques to help them consider the customer throughout the product & biz development process.
Investigation of anthelmintic, anti inflammatory activity of leaves extract o...Gulzar Alam
ABSTRACT
From ancient time Acacia catechu Willd. (AC) is used as a potent medicinal. Preliminary phytochemical tests were conducted with the crude extract obtained
from the leaves of AC reveals the presence of carbohydrates, steroids, alkaloids, glycosides, tannins, saponins, flavones, and phenolic. Anthelmintic activity
of petroleum ether, ethanolic and ethanol:water (1:1) extracts of leaves of AC was evaluated by adult Indian earthworm, (Pheretima posthuma). The
anthelmintic activity of extract was compared with standard albendazole. Ethanol:water (1:1) extract was found to possess potent anthelmintic activity and
petroleum ether extract was found to be least active, while ethanol:water (1:1) extract playing an intermediate role. The anti-inflammatory activity of leaves
extracts at the doses of 300mg/kg body weight was investigated in albino rats of wiester strain using carrageenan induced rat paw oedema. The ethanol extract
of leaves showed significant anti- inflammatory activity (45%) when compared with the standard (54%). Further studies are suggested to isolate the active
principles which are responsible for the anthelmintic and anti-inflammatory activity.
Keywords: Acacia catechu Willd., Leaves extracts, Phytochemical tests, Anthelmintic & Anti-inflammatory activity,
Game Product Discovery: Validation & IterationMartyn Jones
Slides & notes from a recent Product Tank presentation. I talk through Product Management and how I think it relates to Game Design, in particular how to apply the Discovery process
Teresa Torres - An introduction to modern product discovery - Productized16Productized
The world of product management is changing quickly. In the past five years alone, we’ve seen the rise of The Lean Startup, design thinking, the Jobs-to-be-done framework, design sprints, OKRs, and much more. It can be hard for product teams to keep up. In this talk, you’ll learn a simple framework for how to make sense of all of these trends. You’ll learn how to mix and match methods in a way that leads to a coherent strategy that leads to better products.
Teresa is a product coach helping teams adopt user-centered, hypothesis-driven product development practices, and is the creator of Product Talk. She works with companies of all sizes on integrating user research, experimentation, and the right analytics into the product development process resulting in better product decisions.
A talk I gave at Google on Strategy and Product Discovery
We discussed:
Discovering Features and Products (Product Strategy)
Discovering Products and Product Lines (Product Line / Company Strategy)
Marty Cagan: Using High Fidelity Prototypes for Product Discovery
[Trung Hoang] Creating a compelling product visionTrung Hoang Nhac
How well are you communicating your product strategy?
How to create a product vision that motivates and aligns people, acts as the product's true north, and facilities collaboration?
Would you like to be able to increase the adoption rate of your product? In this session, we will introduce you to cutting edge concepts and techniques to shift your product development process from output to outcome driven. We will combine elements of Lean Startup, Product Discovery, and Experiment Driven Development to accelerate learning to quickly build products customer love.
5 day #Designsprint: Our product discovery dojo for a start-up in ViennaJens Otto Lange
Case Story about the Product Discovery Dojo - a 5 day design sprint Jens Otto Lange and Stefan Haas run for a start-up in Vienna, Austria, in January 2015, to co-design a compelling vision. Dojo attendees practiced how to apply Design Thinking and the Value Proposition Canvas to match strategy with team and product.
A project of www.podojo.com by http://www.haaslab.net and http://www.jensottolange.de
(Last change, July 2: Removed as beyond most teams' scope Eyetracking Study, Clickstream Analysis, Usability Benchmarking; Added Live-Data Prototypes, Demand Validation Test, Wizard of Oz Tests)
For our teams tasked with building products and features for The New York Times, we face a common challenge with many: how do we figure out what’s worth spending our time on?
The answer seems straightforward: test your ideas with real customers, leveraging the expertise of your product, UX, and engineering talent. Figure out the smallest test that you can come up with to test a specific hypothesis, gather data and insights, and keep iterating on it until you know whether the problem is real and your solution will prove valuable, usable, and feasible.
As part of our efforts to adopt such a data-driven, experimental approach to product development, we recently kicked off a product discovery pilot program. Small, cross-functional teams were paired with coaches and facilitators over a six week period to demonstrate how product discovery and Lean Startup techniques could work for real-world customer opportunities at The New York Times.
One of the first things that we learned about the process from our participants was that they wanted a "toolkit" - something to help them figure out what they should be doing, asking or making to get as quickly as possible towards the validated learning, prototypes and user tests that would have the most impact.
To help the facilitate the learning process for our dual-track Agile teams, the Product Architecture team here at The Times (Christine Yom, Jim Lamiell, Josh Turk, Priya Ollapally, and Al Ming) built a "Product Discovery Activity Guide" that rolled up activities, exercises, and testing techniques from all our favorite thought leaders.
This included brainstorming exercises from Gamestorming and Innovation Games, testing techniques from traditional user research, and rapid test-and-learn tactics from Google Ventures, Eric Ries (The Lean Startup), Jeff Gothelf (Lean UX), Steve Blank (Customer Development) and our spirit guide, Marty Cagan (Inspired), among others.
Our goal was to make it a tool not just for learning how to get started, but to be a living document for teams to share knowledge about the process itself. What techniques worked and didn't work? What tactics did they learn elsewhere that might be worth sharing with the rest of the company?
We hope you find it useful, and whether you’d like to share with us what you’re doing with it, or you have suggestions (big or small) to improve it for future product generations, please let us know! (nyt.tech.productarchitecture@nytimes.com)
Al Ming
July 2015
"Unleash Your Creativity" - Smartphone & Tablet App for made for everyone who needs to unleash creative potential inside.
More info at:
http://7innovation.wordpress.com/unleash-creativity/
Lecture to 3rd year New Media students: University of LeedsAna Cecilia Santos
Lecture delivered on 15th October 2014 for the Final Project module of the New Media degree. Focused on exploring opportunities and ideas for students to address on their final year project. Highlighting how user research techniques can help to understand who their users are/will be, and how to design a project that meets user needs and delivers high impact.
This presentation gives a brief overview of user experience design and important principles of user-friendly design. Meant for those just starting in the UX space or looking to improve their knowledge!
Topics covered include:
What is user experience?
Different research techniques: when to do what type of research, how to formulate strong questions
Creating a persona
Problem statements
And more!
Read the presenter's notes to get the full experience.
MTBiz is for you if you are looking for contemporary information on business, economy and especially on banking industry of Bangladesh. You would also find periodical information on Global Economy and Commodity Markets.
Signature content of MTBiz is its Article of the Month (AoM), as depicted on Cover Page of each issue, with featured focus on different issues that fall into the wide definition of Market, Business, Organization and Leadership. The AoM also covers areas on Innovation, Central Banking, Monetary Policy, National Budget, Economic Depression or Growth and Capital Market. Scale of coverage of the AoM both, global and local subject to each issue.
MTBiz is a monthly Market Review produced and distributed by Group R&D, MTB since 2009.
Designing for Customer needs: A UX PerspectiveRichard O'Brien
A brief 20 min talk I gave to the Head Start meetup (@HeadStartAus), introducing some Lean techniques to help them consider the customer throughout the product & biz development process.
Ringling College of Art & Design: Content and Social MediaAutumn Sullivan
Had a wonderful conversation with students from Ringling College of Art & Design. What is, and what isn't, content, tips on strategy and creation, and how social media marketing works (and how it doesn't).
Psychologie voor designers - Ben De Vleeschauwer, Docent Web & UX (KDG)Monkeyshot
Goed design wordt bepaald door het gevoel dat we erbij krijgen: emotie is hier doorslaggevend.
In deze talk wordt niet iedere psychologische studie aangehaald die er is. Integendeel zelfs, in deze sessie zie je bijna geen theorie. Wat je wel zal zien, zijn manieren om psychologie toe te passen in je eigen ontwerpen.
We kruipen in het hoofd van onze gebruikers en kijken hoe we bepaalde zones in de hersenen kunnen prikkelen, activeren en manipuleren. Deze sessie geeft je misschien wel wat superpowers, maar we gaan ze spaarzaam en verantwoord gebruiken.
Design thinking is a problem solving process geared for ambiguous situations. There are four principles of design thinking: empathize, visualize, co-create and iterate. This presentation gives tips and techniques for empathizing includes how to interview and how to analyze research data.
What's All the Fuss About Pinterest & Why Should I Care? #SMM12AnalogFolk
Presentation made at Social Media Marketing 2012 on October 25th.
Dispelling the myth that Pinterest is solely the preserve of middle aged American women pinning about cupcakes.... with a couple of cupcakes.
Responsive Discovery: The underpants of a great web project Steve Fisher
Responsive design and content can be daunting, especially within big systems. But don’t be afraid! This is your chance to find the humanity in your project: the emotional, political, cultural, and functional issues that make the difference.
Your discovery process can make or break your responsive project. Learn from our great successes—and horrible ideas that didn’t go quite as planned. Practical examples will show you what makes a discovery process work:
Understand how a responsive design process impacts team dynamics and workflow.
Learn how to encourage collaboration across departments and silos.
Find out how a responsive discovery can change a project (and why that’s okay).
Get cozy with your customers, stakeholders, and content authors. We are all allies in the fight to make the web a better place.
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There and Back: The Journey of Product Discovery and Exploration
1. The Journey of Product Discovery
and Exploration
There and Back
2. About Me
- BFA in Drawing and Painting (Minor in Humanities
and Art History)
- Not a developer, but I love making things
- Enjoys traveling and learning from those experiences
- Favorite iPhone is still the 4S
- I’m not a developer, but have always been in love with making things and building them
- I don’t care about the headphone jack because I still listen to music on my iPod classic
3. This is my nephew Oliver. He loves playing with magna tiles - http://www.magnatiles.com
4.
5. - I thought about what inspired me as a kid such as erector sets and legos
6. - HyperCard was the first moment where I found joy in putting something
together digitally and make it work
7. - I LOVE Quartz Composer and still use it to this day
8. Present
Product Design at One Medical
Studio Manager at The Rock Tumbler Collective
Black Pixel, HTC, ExactTarget
Past
9.
10. • Run the design team
• Product definition
• Build prototypes for user testing
• Pitch concepts
• Work with teams to ship it
• Use Xcode the wrong way*
• Write terrible Swift code (but I love it!)
*OMG, everything is a Table View
What I Do
13. "People think that design is styling. Design is not style. It’s
not about giving shape to the shell and not giving a damn
about the guts. Good design is a renaissance attitude that
combines technology, cognitive science, human need, and
beauty to produce something that the world didn’t know it
was missing."
—Paola Antonelli, Senior Curator of the Department of Architecture & Design as
well as the Director of R&D
14. - Everyone in this room gets to experience this, and it’s wonderful
15. Strategy in words
- Often strategy in words can feel like this. You know A and Z but need the rest of the alphabet.
16. Product Discovery
is strategy in action
- Strategy is constantly shifting so we need to comfortably adjust as we go along
25. “If I had an hour to solve a problem I'd
spend 55 minutes thinking about the
problem and 5 minutes thinking about
solutions.”
—Albert Einstein
26. - - Our cross-disciplinary team of product manager, doctor, and engineers ideating together.
27. How Might We? !
- This exercise can help you unearth some ideas - http://www.designkit.org/methods/3
28. • How Might We make waiting for a doctor a pleasant
experience?
• How Might We make the rain in Seattle a compelling
tourist attraction?
• How Might We re-purpose Sea World to become a
wildlife refuge?
• How Might We get Gus Mueller to write an iOS app
- This exercise can help you unearth some ideas
- (Gus is a friend and I like to tease!)
29. - This is what a HMW exercise output looks like
31. • What if getting care with a doctor was as easy as
ordering food from Sprig?
• What if patient onboarding was as easy as setting up
your dating app profile?
• What if we could file a radar from a tweet? (Sometimes
we think we do)
33. Alan Cannistraro
Formerly Apple and Facebook
(Remote, iBooks, and much more)
- Likes to tell the story of Picasso’s Guernica
34.
35. -An anti-war piece done in protest of the bombing of a village during the Spanish civil war
-Immediately after the bombing, Picasso started sketching
- 1645 people died that day
36. - Picasso produced more than 40 sketches and created a visual timeline of the decisions that led to the mural
43. Lembas
- - A Rock Tumbler project for a friend’s company. We talked about how we might get
someone to see a fit of a piece of jewelry without being there - http://shoplembas.com
48. Landon Tucker
Angel Investor
Demographics
Age: 51
Gender: Male
Annual Household Income: $50m+
Location: Palo Alto, CA
Education: MBA
Family: Divorced with 3 children
Motivations
Landon is an extremely busy person
and never has time to plan trips. He
is also a single father and does all of
the planning himself. He has to keep
in mind the schedule of his three
children who can only go during
school breaks.
Goal
Make booking as easy as possible by
allowing Landon to browse properties
and communicate with his PVA from
his iPad between meetings.
Feature Pitch
Vacation Finder, Placing Holds
“I don’t have a lot of free time to
spend looking for vacation spots with
my kids. I need something that can
help me book a trip while I’m in a
boring business meeting.”
Jeanne Green
Homemaker
Demographics
Age: 32
Gender: Female
Annual Household Income: $4.7m
Location: Minneapolis, MN
Education: Some College
Family: Husband and 0 children
Motivations
I really want the perfect vacation for
us. We have some time to plan so
ideally I’d be able to build a collection
of different trips. We probably book
about 5-6 trips a year and I like to plan
them all out at once.
Goal
Jeanne does not work but does all of
the vacation planning for her and her
husband. She plans multiple trips at
once for the entire year.
Feature Pitch
Grocery List, Trip Folio
“I would like to plan trips for Michael
and I for the entire year. It’s important
for me to curate and see different
options.”
Charles Davis
Attorney
Demographics
Age: 41
Gender: Male
Annual Household Income: $300k
Location: Chicago, IL
Education: JD
Family: Single
Motivations
Charles has been a member of
Inspirato for three years but has
never booked a trip before. He is
considering canceling his
membership and could use some
convincing to finally book that trip.
Goal
Charles needs incentives and some
inspiration to book his first Inspirato
trip.
Feature Pitch
Concierge Picks, Vacation Finder
“I’ve been a member for several
years but actually never booked a
trip.”
Louis Fernandez
Hedge Fund Portfolio Manager
Demographics
Age: 34
Gender: Male
Annual Household Income: $410k
Location: New York, NY
Education: MBA
Family: Single
Motivations
Louis is an inactive Inspirato member
and ended up booking a getaway trip
with his girlfriend to Cabo. What he
did not realize is that there are
Inspirato destinations at the location
he booked.
Goal
Have Louis book his next trip on
Inspirato and remind him that
destinations are available where he
is traveling.
Feature Pitch
Alerts/Notifications
“I use a lot of sites to book trips and
sometimes forget what is even
available with my memberships.”
Nicole Roland
Director of Sales, Global Accounts
Demographics
Age: 30
Gender: Female
Annual Household Income: $180k
Location: Los Gatos, CA
Education: MBA
Family: Single
Motivations
Nicole is trying to establish herself in
her career and is hoping to make
some key connections with some
influential people. She is considering
an Inspirato membership in order to
do so.
Goal
Get Nicole to become a member by
showing the premiere value of being
an Inspirato member.
Feature Pitch
Membership Marketing Content,
Launch Content
“It’s all about relationships in my field
of work. I’d like to become a member
as a networking tool.”
- This client was a specific demographic, so we created personas to guide us
75. “If Ernest Hemingway, James Mitchener, Neil Simon,
Frank Lloyd Wright, and Pablo Picasso could not get it
right the first time, what makes you think that you will?”
—Paul Heckel, author of The Elements of Friendly Software
Design
76. - - Capture all the feedback you get from users, and find out what is the highest priority
77. - Example of our user testing set up
- Have real patients come in to get their feedback on future concepts
78.
79. - Our team observing the patients (who knew people were watching)
- Designers, engineers, product managers, testers. Everyone involved watched
85. - Example of what a roadmap could look like. All of these can have discovery projects to inform
- We try to focus on key moments we need to go deep in. Ex: We don’t do product exploration for
something like forgot password b/c we already have assertions of the functionality
86. Bring it all together
- Break it down, build it up