Ross McDonald's presentation on different ways of rendering an elevation model as a hill shaded or texture shaded image. Presented at 6th Scottish QGIS UK user group meeting.
This document discusses techniques for rendering realistic rain effects in real-time city environments. It describes generating multiple rain layers, rendering raindrops and splashes, simulating dynamic water puddles, and depicting effects of rain on surfaces like glass including moving droplets, foggy lights, and windshield wipers. The goal is to create an immersive experience of driving in the rain within a virtual city.
QGIS plugin for parallel processing in terrain analysisRoss McDonald
Art Lembo's presentation on embarrassingly parallel processing with QGIS and pyCUDA for terrain analysis. Given at 6th Scottish QGIS UK user group meeting.
Icaros Photogrammetric Suite (IPS) WorkflowIcarosMapping
Icaros Photogrammetric Suite (IPS) is an aerial image processing software that can be used to create high-resolution topographic products like orthomosaics, digital terrain/surface maps, and 3D models from raw image data. The software utilizes several modules, including aerial triangulation, elevation extraction, orthorectification, seamline extraction, and editing. It offers a comprehensive photogrammetric workflow within ArcGIS and adds support for new sensor types. Customers include those in government, engineering, and natural resource industries.
Interactive Editing of Signed Distance FieldsMatthias Trapp
Presentation of paper "Interactive Editing of Voxel-Based Signed Distance Fields" presented at the 30th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2022).
Porting the Source Engine to Linux: Valve's Lessons Learnedbasisspace
These slides discuss the techniques applied to porting a large, commercial AAA engine from Windows to Linux. It includes the lessons learned along the way, and pitfalls we ran into to help serve as a warning to other developers.
The document proposes a method for efficiently representing layered depth images (LDIs) to enable real-time volumetric tests on 3D meshes. The method involves creating an LDI of the mesh using depth peeling, calculating its bounding box, cropping the LDI, and compressing it in a lossless two-phase process. A volumetric parity test is developed that can determine if a point is inside or outside the volume by ray marching through the compressed LDI texture. Performance results show the compression achieves ratios of 1:2-3 with little overhead and enables real-time volumetric queries.
FME 2010 includes several new features that provide faster performance, easier authoring of workspaces, and enhanced support for additional data formats. Key improvements include an 8% overall performance boost, faster opening of large workspaces, improved authoring tools, the ability to generate schemas and handle different formats dynamically, and expanded support for 3D and other formats like KML and XML. FME 2010 supports over 250 data formats, including 1,850 additional coordinate systems, and can be deployed across Windows, Linux and Solaris platforms.
This document discusses techniques for rendering realistic rain effects in real-time city environments. It describes generating multiple rain layers, rendering raindrops and splashes, simulating dynamic water puddles, and depicting effects of rain on surfaces like glass including moving droplets, foggy lights, and windshield wipers. The goal is to create an immersive experience of driving in the rain within a virtual city.
QGIS plugin for parallel processing in terrain analysisRoss McDonald
Art Lembo's presentation on embarrassingly parallel processing with QGIS and pyCUDA for terrain analysis. Given at 6th Scottish QGIS UK user group meeting.
Icaros Photogrammetric Suite (IPS) WorkflowIcarosMapping
Icaros Photogrammetric Suite (IPS) is an aerial image processing software that can be used to create high-resolution topographic products like orthomosaics, digital terrain/surface maps, and 3D models from raw image data. The software utilizes several modules, including aerial triangulation, elevation extraction, orthorectification, seamline extraction, and editing. It offers a comprehensive photogrammetric workflow within ArcGIS and adds support for new sensor types. Customers include those in government, engineering, and natural resource industries.
Interactive Editing of Signed Distance FieldsMatthias Trapp
Presentation of paper "Interactive Editing of Voxel-Based Signed Distance Fields" presented at the 30th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG 2022).
Porting the Source Engine to Linux: Valve's Lessons Learnedbasisspace
These slides discuss the techniques applied to porting a large, commercial AAA engine from Windows to Linux. It includes the lessons learned along the way, and pitfalls we ran into to help serve as a warning to other developers.
The document proposes a method for efficiently representing layered depth images (LDIs) to enable real-time volumetric tests on 3D meshes. The method involves creating an LDI of the mesh using depth peeling, calculating its bounding box, cropping the LDI, and compressing it in a lossless two-phase process. A volumetric parity test is developed that can determine if a point is inside or outside the volume by ray marching through the compressed LDI texture. Performance results show the compression achieves ratios of 1:2-3 with little overhead and enables real-time volumetric queries.
FME 2010 includes several new features that provide faster performance, easier authoring of workspaces, and enhanced support for additional data formats. Key improvements include an 8% overall performance boost, faster opening of large workspaces, improved authoring tools, the ability to generate schemas and handle different formats dynamically, and expanded support for 3D and other formats like KML and XML. FME 2010 supports over 250 data formats, including 1,850 additional coordinate systems, and can be deployed across Windows, Linux and Solaris platforms.
This tutorial describes a hybrid approach for classifying ground points from airborne laser scanning (ALS) data. The method combines progressive triangulated irregular network (TIN) densification and point cloud segmentation. First, outliers are removed from the imported ALS point cloud. Then, segmentation is used to group points. Ground points are classified using TIN densification. Finally, a high resolution digital terrain model (DTM) is generated from the ground points and smoothed.
The rainbow treasure map: Advanced color management on Linux with AMD/Steam D...Igalia
A guided tour of the AMD display driver code to identify hardware color
capabilities on different versions, connect relevant parts of the shared code
to DRM, and ultimately deliver a broader range of color features to the
userspace. This work is another step towards advanced GPU-accelerated color
management for Linux compositors, and it has already enabled improvements to
HDR display support in SteamOS/Gamescope. So, what's the next treasure hunt?
(c) X.Org Developer's Conference (XDC) 2023
October 17-19, 2023
A Coruña (Spain)
https://indico.freedesktop.org/event/4/
Extending 3D Model Visualization with FME 2017Safe Software
This presentation will give an overview and demonstration of the various expanded capabilities available in FME 2017 to support 3D CAD model loading in Cesiumjs based WebGL viewers such as Burns & McDonnell's geospatial dashboard; OneTouchPM.
A comprehensive set of 3D models have been used to test Civil Engineering use cases in the Utilities, Energy and Transportation sectors. 3D Modeling systems tested include: Revit, AutoCAD, Inventor, MicroStation, OpenRoads, OpenBridge, PLS-CADD, and SketchUp.
Preparing LiDAR for Use in ArcGIS 10.1 with the Data Interoperability ExtensionSafe Software
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A practical step-by-step guide to Git, taking you through each phase of a project and explaining the use of Git at each step of the development process. Expect lots of how-to, but also some how-not-to, to avoid going down the wrong path.
The document discusses compiling programs under Linux. It covers the GCC compiler and the Make utility. GCC can compile multiple source files into an executable. The -c option creates object files and the -o option specifies the output file. Makefiles define dependencies between targets and commands to create targets. Make uses makefiles to determine what needs recompiling. Debugging tools like GDB allow setting breakpoints and stepping through code.
This document discusses 5 ways to improve LiDAR workflows using FME software. It begins with an overview of LiDAR and point clouds before addressing each of the 5 ways: 1) simplifying point cloud transformations with FME transformers, 2) preparing data, 3) automating surface model creation, 4) visualizing solutions through 3D city modeling, and 5) expanding tools with FME Hub and third party tools like LAStools. The presentation concludes by emphasizing how FME can help simplify and scale LiDAR workflows.
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Johan Andersson
The document discusses procedural shading and texturing techniques used in game engines. It describes the Frostbite game engine which uses procedural generation to create terrain, foliage and other game assets in real-time. Surface shaders are created as graphs and allow procedural definition of material properties. The world renderer handles multi-threaded rendering of game worlds using procedural techniques.
Visualising school catchment areas - FOSS4GUK 2018Ross McDonald
FOSS4G UK 2018 talk on different visualisations examples using school and pupil datasets. with open source software including PostgreSQL, PostGIS, QGIS, pgRouting.
Tim Jenks (eeGeo) gave a quick overview of how they built their indoor 3D mapping application with QGIS. Presented at the 6th Scottish QGIS UK user group meeting.
Creating and indoor routable network with QGIS and pgRoutingRoss McDonald
Tim Manner from Ordnance Survey explains how they created an indoor routable network using QGIS and pgRouting. In 3D using QGIS2ThreeJS to build an interactive map with live routing.
Neil Benny (thinkWhere) explains how to use the different viewshed tools built into QGIS and also the different ways to find the heart of Scotland. Presented at the 6th Scottish QGIS UK user group meeting.
Phil Taylor's How Deep Is Your Loch talk from the 6th Scottish QGIS UK user group meeting. Explores the bathymetry of four of Scotlands lochs - biggest, deepest, longest, most studied.
Data capture with Leaflet and OpenStreetMapRoss McDonald
Louise Sing's lightning talk on how she used LeafletJs and OpenStreetMap to build a mobile application to capture data about forest usage. Presented at 6th Scottish QGIS UK user group meeting.
Mapping narrative: QGIS in the humanities classromRoss McDonald
Anouk Lang's presentation on how she uses QGIS in the digital humanities classroom to map narrative. Presented at 6th Scottish QGIS UK user group meeting.
QGIS server: the good, the not-so-good and the uglyRoss McDonald
Fiona Hemsley-Flint's presentation on QGIS Server given at the 6th Scottish QGIS UK user group meeting. Compares QGIS server with Mapserver and Geognosis.
Tom Armitage closes the 6th QGIS UK Scottish user group meeting in Edinburgh. He thanks the speakers and the sponsors - thinkWhere, Ordnance survey, Angus Council, Cawdor Forestry, eeGeo and geoEDINA.
Decision support tools for forestry using open source softwareRoss McDonald
Stephen Bathgate from Forest research on how implementing a GIS delivered savings and efficiencies to a small workforce. Presented at 6th Scottish QGIS UK user group meeting.
Tom Armitage's presentation on the University of Edinburgh's process for install QGIS across a network. Presented at 6th Scottish QGIS UK user group meeting.
1) pgRouting is an extension to PostGIS that adds routing functionality to PostgreSQL databases.
2) It allows users to calculate shortest and fastest path routes on road networks.
3) The document discusses various Ordnance Survey and OpenStreetMap datasets that can be used with pgRouting, tools for loading spatial data, and performance enhancements for routing queries.
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This tutorial describes a hybrid approach for classifying ground points from airborne laser scanning (ALS) data. The method combines progressive triangulated irregular network (TIN) densification and point cloud segmentation. First, outliers are removed from the imported ALS point cloud. Then, segmentation is used to group points. Ground points are classified using TIN densification. Finally, a high resolution digital terrain model (DTM) is generated from the ground points and smoothed.
The rainbow treasure map: Advanced color management on Linux with AMD/Steam D...Igalia
A guided tour of the AMD display driver code to identify hardware color
capabilities on different versions, connect relevant parts of the shared code
to DRM, and ultimately deliver a broader range of color features to the
userspace. This work is another step towards advanced GPU-accelerated color
management for Linux compositors, and it has already enabled improvements to
HDR display support in SteamOS/Gamescope. So, what's the next treasure hunt?
(c) X.Org Developer's Conference (XDC) 2023
October 17-19, 2023
A Coruña (Spain)
https://indico.freedesktop.org/event/4/
Extending 3D Model Visualization with FME 2017Safe Software
This presentation will give an overview and demonstration of the various expanded capabilities available in FME 2017 to support 3D CAD model loading in Cesiumjs based WebGL viewers such as Burns & McDonnell's geospatial dashboard; OneTouchPM.
A comprehensive set of 3D models have been used to test Civil Engineering use cases in the Utilities, Energy and Transportation sectors. 3D Modeling systems tested include: Revit, AutoCAD, Inventor, MicroStation, OpenRoads, OpenBridge, PLS-CADD, and SketchUp.
Preparing LiDAR for Use in ArcGIS 10.1 with the Data Interoperability ExtensionSafe Software
Find out how to quickly prepare LiDAR data for use in ArcGIS 10.1 with the Data Interoperability Extension. Through demos, you’ll see how to perform: format translation; coordinate system re-projection; and integration with GIS, CAD, and raster data on millions of points in seconds. You'll also learn how to clip, tile, split, combine and more - overall enabling you to prepare LiDAR data according to your precise requirements and use it immediately in ArcGIS.
A practical step-by-step guide to Git, taking you through each phase of a project and explaining the use of Git at each step of the development process. Expect lots of how-to, but also some how-not-to, to avoid going down the wrong path.
The document discusses compiling programs under Linux. It covers the GCC compiler and the Make utility. GCC can compile multiple source files into an executable. The -c option creates object files and the -o option specifies the output file. Makefiles define dependencies between targets and commands to create targets. Make uses makefiles to determine what needs recompiling. Debugging tools like GDB allow setting breakpoints and stepping through code.
This document discusses 5 ways to improve LiDAR workflows using FME software. It begins with an overview of LiDAR and point clouds before addressing each of the 5 ways: 1) simplifying point cloud transformations with FME transformers, 2) preparing data, 3) automating surface model creation, 4) visualizing solutions through 3D city modeling, and 5) expanding tools with FME Hub and third party tools like LAStools. The presentation concludes by emphasizing how FME can help simplify and scale LiDAR workflows.
Frostbite Rendering Architecture and Real-time Procedural Shading & Texturing...Johan Andersson
The document discusses procedural shading and texturing techniques used in game engines. It describes the Frostbite game engine which uses procedural generation to create terrain, foliage and other game assets in real-time. Surface shaders are created as graphs and allow procedural definition of material properties. The world renderer handles multi-threaded rendering of game worlds using procedural techniques.
Similar to Them thar hills: shadin', texturin', blendin' (8)
Visualising school catchment areas - FOSS4GUK 2018Ross McDonald
FOSS4G UK 2018 talk on different visualisations examples using school and pupil datasets. with open source software including PostgreSQL, PostGIS, QGIS, pgRouting.
Tim Jenks (eeGeo) gave a quick overview of how they built their indoor 3D mapping application with QGIS. Presented at the 6th Scottish QGIS UK user group meeting.
Creating and indoor routable network with QGIS and pgRoutingRoss McDonald
Tim Manner from Ordnance Survey explains how they created an indoor routable network using QGIS and pgRouting. In 3D using QGIS2ThreeJS to build an interactive map with live routing.
Neil Benny (thinkWhere) explains how to use the different viewshed tools built into QGIS and also the different ways to find the heart of Scotland. Presented at the 6th Scottish QGIS UK user group meeting.
Phil Taylor's How Deep Is Your Loch talk from the 6th Scottish QGIS UK user group meeting. Explores the bathymetry of four of Scotlands lochs - biggest, deepest, longest, most studied.
Data capture with Leaflet and OpenStreetMapRoss McDonald
Louise Sing's lightning talk on how she used LeafletJs and OpenStreetMap to build a mobile application to capture data about forest usage. Presented at 6th Scottish QGIS UK user group meeting.
Mapping narrative: QGIS in the humanities classromRoss McDonald
Anouk Lang's presentation on how she uses QGIS in the digital humanities classroom to map narrative. Presented at 6th Scottish QGIS UK user group meeting.
QGIS server: the good, the not-so-good and the uglyRoss McDonald
Fiona Hemsley-Flint's presentation on QGIS Server given at the 6th Scottish QGIS UK user group meeting. Compares QGIS server with Mapserver and Geognosis.
Tom Armitage closes the 6th QGIS UK Scottish user group meeting in Edinburgh. He thanks the speakers and the sponsors - thinkWhere, Ordnance survey, Angus Council, Cawdor Forestry, eeGeo and geoEDINA.
Decision support tools for forestry using open source softwareRoss McDonald
Stephen Bathgate from Forest research on how implementing a GIS delivered savings and efficiencies to a small workforce. Presented at 6th Scottish QGIS UK user group meeting.
Tom Armitage's presentation on the University of Edinburgh's process for install QGIS across a network. Presented at 6th Scottish QGIS UK user group meeting.
1) pgRouting is an extension to PostGIS that adds routing functionality to PostgreSQL databases.
2) It allows users to calculate shortest and fastest path routes on road networks.
3) The document discusses various Ordnance Survey and OpenStreetMap datasets that can be used with pgRouting, tools for loading spatial data, and performance enhancements for routing queries.
Liam Mason's presentation on using QGIS to create SLD files for Geoserver for over 400 layers. Given at the 3rd QGIS user group meeting in Edinburgh on 5th May 2015
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The document provides an agenda for the 3rd QGIS UK User Group meeting in Edinburgh. It includes:
1) Welcome and housekeeping announcements.
2) An overview of the day including a keynote on QGIS election results, workshops on Mapbox Studio, PyQt and QGIS/PostgreSQL, and talks on QGIS development, composer tips, and pgRouting.
3) Details on networking over coffee and FOSS4G/OSGeo talks on PostGIS, PL/Python, and volcanoes before closing for drinks nearby.
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We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
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Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
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6. What is texture shading?
An alternative shaded relief technique
Based on fractional Laplacian algorithms
Emphasises drainage network
Highlights the visual hierarchy
Developed by Leland Brown
Open source under BSD 2-clause
www.textureshading.com
Mac and Win binaries, compile on Linux