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The
VR
Continuum:
From
CAVEs
to
Digital

TV,
How
VR
and
AR
will
change
everyday

         life
in
the
next
decade



              Marcelo
Knörich
Zuffo


               Universidade
de
São
Paulo  

                    Escola
Politécnica

            Laboratório
de
Sistemas
Integráveis
                                              




                 Campus
Party 

        São
Paulo,
26
de
Janeiro
de
2010

Virtual
Reality



                                                         Virtual
Reality

                                     Immersion




                Immersion



   Interaction                                                    Interaction

                       Imagination


                                          Realism


              (Burdea,
2003)
                (Lopes
e
Zuffo,
2006)



SIACG
2009
                                                                 2
Historical
Perspective
-
Immersion

   –  Rupestrial
Painting
in
caves
during
the
Paleolithic
age

   –  flares
and
smoke
completed
the
artificial

feeling
of
immersion.

   –  Pictures
of
immersive
environments
in
the
cave
of
Lascaux
in

      France,
magdalenian
men
15.000
B.
C.





SIACG
2009
                                                               3
REALIDADE
VIRTUAL


Historical
Perspective
-
Immersion

•  Pictorial
Allegory
of
the
Cave
of
Plato,
427
BC,
The
Republic

   Book
VII





 SIACG
2009
                                                    4
REALIDADE
VIRTUAL


Historical
Perspective
-
Immersion

•  Gothic
cathedrals,
XII
century
to
the
end
of
the
XV
century.

•  Candles,
Vitrals,
choirs,
organs,
incense
burning
and
priest

   talks
integrates
a
fully
immersive






 SIACG
2009
                                                    5
Historical
Perspective
-
Immersion

•  TV
Evolution
in
the
Past
85
Years

•  Family
Oriented

•  Interactivity
is
limited





SIACG
2009
                             6
Where
we
will
stop
?

•  108
Inches
LCD
TV
Set





SIACG
2009
                 7
Where
we
will
stop
?

•  Projections
upon
the

   Banespa
Building
in
São

   Paulo
City





SIACG
2009
                   8
Historical
Perspective
–
Interactive

 Immersion

•  First
immersive
and
interactive
electronic
systems





    Sensorama                 Sketchpad             Ultimate Display
(Morton
Heilig,1962)     (Sutherland MIT,1963)   (Sutherland MIT, 1967)


 SIACG
2009
                                                        9
REALIDADE
VIRTUAL


Historical
Perspective
-
Immersion

•  Evolution
of
Computer
Graphics
and
its
applications


                            1970
                      Desenho Assistido por
                          Computador

                                              1980
                                   Desenho e Design Assistido
                                        por Computador


                                                     1990
                                                  Fotorealismo e
                                                 Simulação Física
                                                  (Virtualização)

 SIACG
2009
                                                     10
Historical
Perspective
–
The
Cave

•  The
first
CAVE
(Cave
Automatic
Virtual
Environment)
was

   established
at
the
University
of
Illinois,
Chicago,
by

   researchers
from
Thomas
Fanti,
Daniel
Sandin
and
Carolina

   Cruz-Neira
in
1991
(Cruz-Neira,
1993)




•  Motivation

    –  Scientific
Visualization

•  First
Fully
Immersive
VR





                                   Picture
of
The
First
Cave
1991

 SIACG
2009
                                                         11
Microelectronics
advances
in
past
30
years





              Materials
used
for
Integrated
Circuit
Manufacturing
(Source:
Intel)





                       MOS
Transistor
Size
2001-2011
(Source:
Intel)

SIACG
2009
                                                                          12
Digital
Light
Processing


•  DLP
Technology

(Digital
Light
Processing)
was
invented
in

   1987
by
Dr.
Larry
Hornbeck
at
Texas
Instruments

•  The
DLP
projection
systems
are
devices
MEMSs
(Micro-
   Electro-Mechanical
Systems)
called
DMD
(Digital
Micromirror

   Device).





         Chip
DMD
        DMD
Surface
        DMD
in
Operation

                                                fonte:
Texas


 SIACG
2009
                                                      13
REALIDADE
VIRTUAL


A
evolução
das
CPUs
e
GPUs

•  GPU
Graphics
Processing
Unit

•  CPU
Computer
Processing
Unit




 Lei de
 Moore




Evolução
dos
microprocessadores
(CPUs)
   Evolução
das
CPUs
e
GPUs

 SIACG
2009
                                                          14
CPU
x
GPU:
Desempenho

–  GPU:
Visualização

              •  Ex.:
Placa
Gráfica
ATI
X800XT
(R420):

                  –  520
MHz
*
16
pipes
*
4
wide
*
1
flop/inst
*
1
inst/cycle

                  –  66.5
GFlops
(109
operações
de
ponto
flutuante/segundo)


–  CPU:
Simulação

              •  Ex.:
Microprocessador
Pentium
P4,
3GHz

                  –  6
GFlops





                                                    Foto
do
Chip

da
GPU
NVIDIA
G6800

      Placa
Dual
CPU
2
Core
Dual

x
4
GPU
                 em
processo
de
65µm

SIACG
2009
                                                                          15
CAVERNA
Digital

•      5
Screens

•      1
Mpixel
per
screen

•      Pixel
size
3mm
x
3mm

•      600
lumens/projetor

•      total
3.000
lumens

•      Frame
Rate
60Hz
                        Upper
View





            General
View
      General
View
                 User

     SIACG
2009
                                                     16
CAVERNA
Digital

                    VRcluster
2001

                    VRcluster
2003

                    VRcluster
2006


                    Internet
2
FAPESP

                       Kyatera


                    Central
de
Controle


                    Rastreador





      Projetores

SIACG
2009
                       17
VR
Clusters
Evolution
at
USP

                (,
SIGGRAPH

                2002)


                                               (IEEE
VR
2003)





2001
–
1a
Geração:
               2003
-
2a
Geração:
              2006
–
3a
Geração:


• 
6
nós
                         • 

8
nós

                      • 

8
nós


• 
dual
Pentium
Xeon
1.76GHz
     • 

dual
Pentium
Xeon
3.0GHz

   • 
dual
Opteron
dual
Core
3.0GHz


• 
1
GB
RAM

                     • 

2
GB
RAM

                   • 

8
GB
RAM


• 
placa
de
video
Wildcat
7210
   • 

placa
de
video
NVidia
       • 
duas
placas
de
video
NVidia

(256MB),
AGP
PRO,
                Quadro
FX
3000G
-
256MB
-
       Quadro
FX
4400
(SLI)
-
PCI

• 
2
HDs
80GB
SCSI

              AGP
8x

                         Express
x16
dual


• 
1
saída
de
vídeo
por
nó
       • 
2
HDs
80
SCSI

               • 
2
HDs
SATA
160GB


                                  • 
2
saídas
de
vídeo
por
nó
     • 
4
saídas
de
vídeo
por
nó




 SIACG
2009
                                                                                  18
CONSIDERAÇÕES
FINAIS


VRClusters
on
a
Chip


Multiple
GPUs
and
CPUs
Integrated
in
the
same
die


                   • 
8
–
64
CPUS

                   • 
8
-
64
GPUS


                   • 
1GB
Unified
cache

                   • 

50
-
250
Bgates

                   • 
Integrated
Energy
Management

                   • Integrated
Memory
Management



                   • Dual
CPU-GPU
core
to
be
announced

                   by
AMD
in
2009

SIACG
2009
                                               19
Volume
Visualization
for
anatomical
analysis





              Real
Time
Visible
HumanTM
analysis

SIACG
2009
                                         20
Molecular
visualization


                                                  Electrofisiology

                                                      learning 

                                                     FAPESP     

                                                   Kyatera-Tidia  

                                                   Software:
Jinx  


    Potassium
chanel
                   
      polipeptidic
chain





      User
at
the
cave
     Diffusion
          Hemolisina-tree

SIACG
2009
                                                        21
Cultural
Heritage

reconstruction
of
São
Paulo
1911



                                                    Baruel
Building





               College
Square
(1st
São
Paulo
Civilized
Location)

SIACG
2009
                                                            22
The
Digital
TV
Transition
in
Brazil

•  It
started
in
2003


•  In
our
model,
the
University
had
a
key
role

   discussing
and
proposing
inovations.


•  Digital
TV
=
Embedding
a
Computer
on
a
TV


•  So
TVs
will
be
musch
more
interactive
and

   immersive
in
the
followng
years.



 Marcelo
Knörich
Zuffo
   Depto.
de
Engenharia
de
Sistemas
Eletrônicos
   23
                                   Escola
Politécnica
da
USP

Analog
Terrestrial
TV
in
Brazil

•  Major
source
of
information

   and
entertainment


•  Universal
distribution

•  2,3
TV
sets
/
house

•  Near
100
Million
TV
sets

•  7
hours
a
day





SIACG
2009



                                  Source: IBGE-PNAD/2003
Analog
Scenario


                 Emissora de TV Aberta Analógica         Cidadão


                           Distribuição
          Produção                         Transmissão   Recepção




                            Analógico
              Digital                       Analógica    Analógica
                             Digital




SIACG
2009

Digital
Scenario


                        Emissora de TV Digital             Cidadão


          Produção           Distribuição    Transmissão
                                                           Recepção




                                Digital          Digital
              Digital                                       Digital




SIACG
2009

The
4901
ACT

•  Government
ACT4901,
26
November
2003

   –  The
Brazilian
Digital
TV
System
is
established

•  Arguments

   –  Wide
Access
to
population

   –  Interoperable

   –  Mobile
and
portable

   –  Need
to
consider
regional
differences

   –  Usability
and
Accessibility

   –  Social
Implications


         •  To
promote
the
digital
inclusion
and
social
inclusion




SIACG
2009

Research
Network
in
2004
and
2005

•  Between
2004
and
2005
we
created
the
largest

   research
network
ever
in
Brazil:

   –  22
Consortia

   –  Near
100
R&D
Groups

   –  Near
1.500
Researchers
involved

   –  Everything
was
debated,
detailed
and
demonstrated
at

      USP
Campus
in
9
December
2005.





SIACG
2009

Some
Snapshots
from
that
period





     Some
prototypes





                                 Huge
Press
Coverage



                        A
lot
of
collaboration


                                                        29
The
5820
ACT

•  2006
was
an
election
year

•  So
things
moved
fast:

   -The
conclusions
are:

 
 
We
will
write
an
standard
considering

   –  I
Multiformat:
HDTV
(High-def),
SDTV
(Standard-Def)

      and
LDTV
(Low-def)

   –  II Multiprograming- multiple
programs
in
the
same

      channel

   –  III - Interactivity
(middleware
and
connectivity).


   –  Comercial
launch
in
3
Dezember
2007

   –  Forum
creation:
Industry/University/Broadcast/Goverment

SIACG
2009
                                                  30
The
SBTVD
Standard





        Figura: Normas que definem o Sistema Brasileiro de TV Digital



                                                                        31
N01
Transmission
System

                                                          BST-OFDM modulation
                                                          Channel of 6 MHz
                                                          13 segments of 428.57 kHz for
                                                           information + 1 divided into two
                                                           bands of custody
                                                          3 modes of operation with
                                                           different spacing between
                                                           carriers
          BST-COFDM Modulation no SBTVD
                                                          Displacement of 1 / 7 MHz for
                                                           the top carriers
Serviço                   Modulação       Taxa
mínima
(kbps)            Taxa
máxima
(kbps)
LDTV
(1
segmento)         QPSK                                280,85                    595,76
SDTV
(3
segmentos)        16-QAM                             1685,13                  3574,56
HDTV
(9
segmentos)        64-QAM                             7583,13                 16085,52
                             Service Configuration upon a DTV Channel
Multiprogramming

•  Several
programs
in
the

   same
channel

   –  Around
19Mbits/second/
      channel

   –  We
do
data
multiplexing

   –  70
channels
means
1.4

      Tbits/second

   –  Near
540Tbytes
can
be

      broadcast
on
a
single
day





SIACG
2009

N01
–
Transmission
System





              Figura: Esquema de transmissão no SBTVD




          Figura: Faixa de freqüências da TV Digital no Brasil
Multiformat

                       240 linhas
•    1080
lines(HD)
      LDTV
                              4:3   480 linhas

•    720
lines(HD)
                    SDTV
                                         4:3
                                                 720linhas


•    480
lines(SD)

                                                              1080 linhas
                                                      EDTV
                                                       16:9

•    240
lines(LD)

                                                                     HDTV
                                                                      16:9
interactivity

•  From
2009
will
viewers
can
interact
with
the
TV
via

   remote
control:

  –  Local
interactivity:
no
connectivity

     •  Station
sends
data
that
can
be
navigated



  –  Full
interactivity
with
intermittent
connectivity

     •  User
sends
the
broadcast
short
messages
via
mobile
or
fixed



  –  Full
interactivity
with
permanent
connectivity

     •  User
connected
permanently
to
the
station
via
a
broadband

        Internet    
      


DTV
Receiver

           256Mbytes

           32
Bit
CPU
             Navigation
and

           4
USBs
                 Voting
buttons

           1080i

           OpenGL

           Ethernet





                         Ethernet
Access

                         RF
Input

                         USB
Port


                         Analog
Output


                         HDMI Interface
                                             37
Future
perspectives

Interactive
electronics
will
support

                                                  Virtual
Reality

   –  More
immersiveness
            immersion


   –  More
interaction

   –  More
modular
and
flexibe

   –  More
complex
and
integrated

   –  More
simple
and
accessible
                         Interaction

   –  More
cheaper

   –  And
more
and
more
popular

                                 Realism


•  Converging
DTV
and
VR:
interactive
3DTV
and
make
that

   accessible
for
all

•  Basically
TV
Sets
will
follow
now
the
MOORE
LAW
!

                                                               38
Immersive
and
Interactive
3DTV

•  More simple and accessible
   •  Low cost display and interactive devices
   •  Adoption of HDTV 1080i on the Brazilian DTV system




Interactive
Remote
 3DTV
HDTV
1080p
LDC
Display
    Auto-stereoscopic
display

        Control
          Phillips
–
Lenticular
     Using
lenticular
lenses

                        Sansung
Active
Stereo

                       Mitshubishi
Active
Stereo

                                                                            39
Visual
cluster

•  Clustering
projectors
for
ultrarealistic
immersive

   spaces

•  “Casual
projector
alocation





 SIACG
2009
                                             40
Visual
Cluster
Demos





      Google
Earth
      Cisne
Branco





     Rio
de
Janeiro
    View
Port
Resizing

                                              41
3D
and
Panoramic
Video
Display





                                  Virtual Rio
                                    HD3D




               Virtual Rio 240o
SIACG
2009
                                     42
Receptor de TVDigital Acessível
•  Parceria com a Secretaria do Estado dos Direitos
   da Pessoa com Deficiência (SEDPcD)

•  Projeto visa universalizar o SBTVD pela inclusão
   dos brasileiros com deficiência
Obrigado
!


                         mkzuffo@lsi.usp.br
                                          





Marcelo
Knörich
Zuffo
   Depto.
de
Engenharia
de
Sistemas
Eletrônicos
   44
                                  Escola
Politécnica
da
USP


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