The document discusses concepts related to digital transformation, knowledge work, and the sharing economy including:
- Zombie economy, coworking, aging population, and the digital revolution.
- Information and data being the "oxygen" of the modern age.
- Crowdsourcing, crowdfunding, and crowdforcing.
- Society 3.0, customization, commoditization, prosumers, and social capital.
- Third spaces that blend virtuality and reality.
- Knowmads as nomadic knowledge workers.
On Becoming A Reality Architect (Not a Reality Star)Tish Shute
“So you’re a Reality Architect,” a friend said to me, recently. I found the suggestion intriguing in part because I have been thinking about, What does it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in How Algorithms Shape Our World. A Reality Architect, if it implies anything, implies a lot of agency! This talk looks at what it means to be an Reality Architect.
DataScience Leuven Meetup - Challenges of Map Data ProcessingDaniel Mescheder
Slides of the talk for data science Leuven on 18 September 2018: Some high level ideas what makes geographic data interesting and why it is a field to watch (or get into) in the near future.
Animé par Denis Descube (Chargé de mission - Ardesi Midi-Pyrénées), avec les interventions de François Houste (Directeur service etourisme - LSF Interactive), Matthias Papet (Travel Industry Head - Google), et Eric Cossin (Responsable pôle Système d’Information - CRT de Picardie)
On Becoming A Reality Architect (Not a Reality Star)Tish Shute
“So you’re a Reality Architect,” a friend said to me, recently. I found the suggestion intriguing in part because I have been thinking about, What does it means to have agency in the algorithmic landscapes of the future that Kevin Slavin describes in How Algorithms Shape Our World. A Reality Architect, if it implies anything, implies a lot of agency! This talk looks at what it means to be an Reality Architect.
DataScience Leuven Meetup - Challenges of Map Data ProcessingDaniel Mescheder
Slides of the talk for data science Leuven on 18 September 2018: Some high level ideas what makes geographic data interesting and why it is a field to watch (or get into) in the near future.
Animé par Denis Descube (Chargé de mission - Ardesi Midi-Pyrénées), avec les interventions de François Houste (Directeur service etourisme - LSF Interactive), Matthias Papet (Travel Industry Head - Google), et Eric Cossin (Responsable pôle Système d’Information - CRT de Picardie)
Vincent Ariëns (Seats 2 Meet) en De Realtime Revolutiefastmovingtargets
Presentatie van Vincent Ariëns (Seats2Meet) op het event De Realtime Revolutie. Het bijbehorende door Fast Moving Targets uitgegeven boek is te koop als ePub http://fastm.nlrealtimeepub of in papieren versie http://fastm.nl/realtimeboek.
The Third Place is the fusion between the Real and the Virtual. It's the key to using digital technology to create unique customer experiences.
This Book Rapper issue is derived from Joseph Pine and Kim Korn's book Infinite Possibility.
We’re entering a new world of virtual, mixed, and augmented reality — what some are even calling “the 4th design evolution.” This new medium comes with a fresh set of interaction challenges. Simple things, like organizing or retrieving files, placing screens, and activity switching need to be revisited. Just as the shift from desktop to mobile, and mobile to smart objects required us to rethink interaction patterns, this coming shift presents similar challenges.
We can react to these challenges or approach them in a thoughtful, structured way, considering how we live, build, and work in these immersive computing spaces. To this end, speakers Anderson and McCauley will share the framework they’re developing, a framework that critically examines emerging mixed design patterns in light of the timeless stuff we know about biology, cognition, and how our bodies use physical space. Attendees will see firsthand what’s happening in these new mediums — from games to business applications — while also walking away with a thoughtful way to approach interactions that will prepare you for this next design evolution.
Vincent Ariëns (Seats 2 Meet) en De Realtime Revolutiefastmovingtargets
Presentatie van Vincent Ariëns (Seats2Meet) op het event De Realtime Revolutie. Het bijbehorende door Fast Moving Targets uitgegeven boek is te koop als ePub http://fastm.nlrealtimeepub of in papieren versie http://fastm.nl/realtimeboek.
The Third Place is the fusion between the Real and the Virtual. It's the key to using digital technology to create unique customer experiences.
This Book Rapper issue is derived from Joseph Pine and Kim Korn's book Infinite Possibility.
We’re entering a new world of virtual, mixed, and augmented reality — what some are even calling “the 4th design evolution.” This new medium comes with a fresh set of interaction challenges. Simple things, like organizing or retrieving files, placing screens, and activity switching need to be revisited. Just as the shift from desktop to mobile, and mobile to smart objects required us to rethink interaction patterns, this coming shift presents similar challenges.
We can react to these challenges or approach them in a thoughtful, structured way, considering how we live, build, and work in these immersive computing spaces. To this end, speakers Anderson and McCauley will share the framework they’re developing, a framework that critically examines emerging mixed design patterns in light of the timeless stuff we know about biology, cognition, and how our bodies use physical space. Attendees will see firsthand what’s happening in these new mediums — from games to business applications — while also walking away with a thoughtful way to approach interactions that will prepare you for this next design evolution.
Similar to Gastcollege Hogeschool Rotterdam (Vincent Ariëns) (20)
First presentation about S2M connect presentation for a group influentials within the Seats2meet.com network. Off course these slides are always under construction cause we define the future together.
33. social currency
“In exchange for your knowledge and
added value to the Seats2meet.com
network we offer workspaces with Wifi,
lunch as well as coffee & tea facilities”
39. knowmads
“A Knowmad is a nomadic knowledge
worker that is, a creative, imaginative,
and innovative person who can work
with almost anybody, anytime and
anywhere”
57. VIRTUALITY & REALITY =
3RDSPACE
“A third space is any experience
that has elements of both Reality
and Virtuality, not being purely
first space (Reality) nor second
space (Virtuality).”
Joseph Pine (2012)
58. 3rd space (Actual)Events))
Time)
Ma?er)
(Material))
Substances))
Physical
Reality
Virtuality
Mirrored Augmented
No#Space) Virtuality Space)
(Virtual)Places))
Reality (Real)Places))
Augmented Warped
Virtuality
Alternate Reality
Virtuality
Reality
No#Ma?er)
(Digital)) No#Time)
Substances)) (Autonomous)Events))
Jospeh Pine II & Kim Korn (2011)