The United States’ public education system is failing. National rankings in science and math are at an all time low, and test scores have remained relatively stagnant since the 1970’s. It’s not about who should be blamed. A better question is who or what is going to lead that change. We believe the answer is technology. Come with us and explore the role technology will play in the future of American education.
8. Current Status of Education in America In 2020, it is estimated that: Among 30 developed countries:1 Despite decades of efforts, ourtest scores are not improving. 2 Average Math and Reading scores for 17-year-olds in the National Assessment of Education Progress (NAEP) tests have remained stagnant since the 1970’s. There will be 123 million high-paying, high-skill jobs in the United States, but only 50 million Americans will be qualified to fill them. 1 1. Waiting for “Superman” 2. Education Week, April 2009
9. Why is Education Suffering? Trying to meet the future by what we did in the past. Educational system was developed during the Industrial Revolution, but we now live in a society where technology is literally at our fingertips 24/7.
10. Technology as a Catalyst To have any chance at continuing to be a relevant player in the world, a change needs to occur. Technology can be the catalyst for this change!!
15. Gamification:The Integration of game mechanics or game dynamics into a website, service, community, campaign, or application in order to drive participation and engagement.
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17. Library of 2,600 videos covers topics from K-12Finance History Chemistry Physics
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19. Benefits of Increased Teacher/Student Interaction Loads of Data & Reporting Features Continuity of Data from Year to Year Eliminates Student Segmentation (Gifted vs Slow) Accessible from Anywhere Did I mention it is FREE!!!!! Students Teachers Parents/Coaches (Including Mobile)
20. Why It Works? Game mechanics encourage participation and create incentives for students to challenge themselves. Teachers & parents are better able to identify areas where a student may be stuck and give personal attention to help correct the problem. Built in lessons & videos eliminate any anxiety or nervousness associated with asking for help. Points System Badges
21. Learning Mgt. System (LMS):A software application for the administration, documentation, tracking, and reporting of training programs, classroom and online events, e-learning programs, and training content.
22. http://www.edmodo.com Edmodois a free and secure social learning network for teachers, students and schools. Edmodoprovides classrooms a safe and easy way to connect and collaborate, offering a real-time platform to exchange ideas, share content, and access homework, grades and school notices.
33. Alternate Reality Games (ARG):An interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants’ ideas or actions.
34. Alternate Reality Games A World Without Oil A realistic simulation of the first 32 weeks of a global oil shortage chronicled in 1,500 personal blog posts, videos, images and voicemails. Used as a tool to engage students with questions about energy use, sustainability, the role energy plays in our economy, culture, worldview, and history.
35. Benefits of ARG’s Develops a student’s critical thinking skills by engrossing all of their senses in a fictional, but vivid hypothetical situation. Multimedia such as blogs and videos can be used to document a student’s own experiences.
36. “If not now, then when?”“If not me, then who?” - Mick Ebeling
37. My Challenge to You As one of the groups best able to create change, I challenge you to collectively implement an ARG across the state or a district.