This document contains documentation on classes in the Ring game engine including: - The Animate class which controls animation and has attributes like frames and framewidth. - The Sound class which plays sound files and has attributes like file and once. - The Map class which represents game maps and has attributes like aMap and aImages. It also provides examples of using the game engine to: - Create a game window - Draw text - Move text - Play sounds - Create animations - Automatically move a sprite with keyboard controls - Handle keypress and mouse events for custom sprite movement