SlideShare a Scribd company logo
1 of 10
Download to read offline
Ring Documentation, Release 1.2
45.18 Using the Game Engine - Animation and Functions
Load "gameengine.ring" # Give Control to the Game Engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
for x = 70 to 700 step 50
for y = 70 to 500 step 50
showfire(oGame,x,y)
next
next
} # Start the Events Loop
func showfire oGame,nX,nY
oGame {
animate {
file = "images/fire.png"
x = nX
45.18. Using the Game Engine - Animation and Functions 340
Ring Documentation, Release 1.2
y = nY
framewidth = 40
height = 42
nStep = 3 # Used for delay
transparent = true
state = func oGame,oSelf { # Called by engine each frame
oSelf {
nStep--
if nStep = 0
nStep = 3
if frame < 13 # we have 13 frames in animation
frame++ # move to next frame
else
frame=1
ok
ok
}
}
}
}
45.18. Using the Game Engine - Animation and Functions 341
Ring Documentation, Release 1.2
45.19 Using the Game Engine - Sprite - Automatic Movement using
Keyboard
Load "gameengine.ring" # Give control to the game engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
sprite
{
type = GE_TYPE_PLAYER # Just for our usage
x=400 y=400 width=100 height=100
file = "images/player.png"
transparent = true
Animate=false
Move=true # we can move it using keyboard arrows
Scaled=true
}
} # Start the Events Loop
45.19. Using the Game Engine - Sprite - Automatic Movement using Keyboard 342
Ring Documentation, Release 1.2
45.20 Using the Game Engine - Sprite - Keypress event
Load "gameengine.ring" # Give control to the game engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
sprite
{
type = GE_TYPE_PLAYER # Just for our usage
x=400 y=400 width=100 height=100
file = "images/player.png"
transparent = true
Animate=false
Move=false # Custom Movement
Scaled=true
keypress = func oGame,oSelf,nKey {
oSelf {
Switch nKey
on KEY_LEFT
x -= 10
on KEY_RIGHT
x += 10
on KEY_UP
y -= 10
on KEY_DOWN
y += 10
off
}
}
}
} # Start the Events Loop
45.21 Using the Game Engine - Sprite - Mouse event
Load "gameengine.ring" # Give control to the game engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
sprite
{
type = GE_TYPE_PLAYER # Just for our usage
x=400 y=400 width=100 height=100
file = "images/player.png"
transparent = true
Animate=false
Move=false # Custom Movement
Scaled=true
keypress = func oGame,oSelf,nKey {
oSelf {
45.20. Using the Game Engine - Sprite - Keypress event 343
Ring Documentation, Release 1.2
Switch nKey
on KEY_LEFT
x -= 10
on KEY_RIGHT
x += 10
on KEY_UP
y -= 10
on KEY_DOWN
y += 10
off
}
}
mouse = func oGame,oSelf,nType,aMouseList {
if nType = GE_MOUSE_UP
oSelf {
x = aMouseList[GE_MOUSE_X]
y = aMouseList[GE_MOUSE_Y]
}
ok
}
}
} # Start the Events Loop
45.22 Using the Game Engine - Sprite - State event
Load "gameengine.ring" # Give control to the game engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
sprite
{
type = GE_TYPE_PLAYER # Just for our usage
x=400 y=400 width=100 height=100
file = "images/player.png"
transparent = true
Animate=false
Move=false # Custom Movement
Scaled=true
keypress = func oGame,oSelf,nKey {
oSelf {
Switch nKey
on KEY_LEFT
x -= 10
on KEY_RIGHT
x += 10
on KEY_UP
y -= 10
on KEY_DOWN
y += 10
off
}
}
mouse = func oGame,oSelf,nType,aMouseList {
45.22. Using the Game Engine - Sprite - State event 344
Ring Documentation, Release 1.2
if nType = GE_MOUSE_UP
oSelf {
x = aMouseList[GE_MOUSE_X]
y = aMouseList[GE_MOUSE_Y]
}
ok
}
state = func oGame,oSelf {
oself {
if x < 0 x = 0 ok
if y < 0 y = 0 ok
if x > ogame.width-width
x= ogame.width - width ok
if y > ogame.height-height
y=ogame.height - height ok
}
}
}
} # Start the Events Loop
45.23 Using the Game Engine - Animate - Events
Load "gameengine.ring" # Give control to the game engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
animate {
file = "images/fbbird.png"
x = 10
y = 10
framewidth = 20
scaled = true
height = 50
width = 50
nStep = 3
transparent = true
state = func oGame,oSelf {
oSelf {
# Animation
nStep--
if nStep = 0
nStep = 3
if frame < 3
frame++
else
frame=1
ok
ok
45.23. Using the Game Engine - Animate - Events 345
Ring Documentation, Release 1.2
# Move Down
y += 3
if y > 550 y=550 ok
}
}
keypress = func ogame,oself,nKey {
oself {
if nkey = key_space
y -= 55
if y<=0 y=0 ok
ok
}
}
mouse = func ogame,oself,nType,aMouseList {
if nType = GE_MOUSE_UP
cFunc = oself.keypress
call cFunc(oGame,oSelf,Key_Space)
ok
}
}
} # Start the Events Loop
Screen Shot:
45.23. Using the Game Engine - Animate - Events 346
Ring Documentation, Release 1.2
45.24 Using the Game Engine - Map
Load "gameengine.ring" # Give control to the game engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
Map {
blockwidth = 80
blockheight = 80
aMap = [
[0,0,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
45.24. Using the Game Engine - Map 347
Ring Documentation, Release 1.2
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0]
]
aImages = ["images/fbwall.png",
"images/fbwallup.png",
"images/fbwalldown.png"]
state = func oGame,oSelf {
oSelf {
x -= 3
if x < - 2100 x = 0 ok
}
}
}
} # Start the Events Loop
Screen Shot:
45.24. Using the Game Engine - Map 348
Ring Documentation, Release 1.2
45.25 Using the Game Engine - Map Events
Load "gameengine.ring" # Give control to the game engine
func main # Called by the Game Engine
oGame = New Game # Create the Game Object
{
title = "My First Game"
Map {
blockwidth = 80
blockheight = 80
aMap = [
[0,0,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0]
]
aImages = ["images/fbwall.png",
"images/fbwallup.png",
"images/fbwalldown.png"]
state = func oGame,oSelf {
oSelf {
x -= 3
if x < - 2100 x = 0 ok
}
}
mouse = func ogame,oself,nType,aMouseList {
if nType = GE_MOUSE_UP
oSelf {
mX = aMouseList[GE_MOUSE_X]
mY = aMouseList[GE_MOUSE_Y]
nValue = GetValue(mX,mY)
nRow = GetRow(mX,mY)
nCol = GetCol(mX,mY)
Switch nValue
On 1 aMap[nRow][nCol] = 0
On 2 aMap[nRow][nCol] = 0
On 3 aMap[nRow][nCol] = 0
On 0 aMap[nRow][nCol] = 1
Off
}
ok
}
}
} # Start the Events Loop
45.25. Using the Game Engine - Map Events 349

More Related Content

What's hot

The Ring programming language version 1.10 book - Part 61 of 212
The Ring programming language version 1.10 book - Part 61 of 212The Ring programming language version 1.10 book - Part 61 of 212
The Ring programming language version 1.10 book - Part 61 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 51 of 189
The Ring programming language version 1.6 book - Part 51 of 189The Ring programming language version 1.6 book - Part 51 of 189
The Ring programming language version 1.6 book - Part 51 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 48 of 181
The Ring programming language version 1.5.2 book - Part 48 of 181The Ring programming language version 1.5.2 book - Part 48 of 181
The Ring programming language version 1.5.2 book - Part 48 of 181Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 60 of 212
The Ring programming language version 1.10 book - Part 60 of 212The Ring programming language version 1.10 book - Part 60 of 212
The Ring programming language version 1.10 book - Part 60 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 50 of 185
The Ring programming language version 1.5.4 book - Part 50 of 185The Ring programming language version 1.5.4 book - Part 50 of 185
The Ring programming language version 1.5.4 book - Part 50 of 185Mahmoud Samir Fayed
 
The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 47 of 180
The Ring programming language version 1.5.1 book - Part 47 of 180The Ring programming language version 1.5.1 book - Part 47 of 180
The Ring programming language version 1.5.1 book - Part 47 of 180Mahmoud Samir Fayed
 
The Ring programming language version 1.3 book - Part 40 of 88
The Ring programming language version 1.3 book - Part 40 of 88The Ring programming language version 1.3 book - Part 40 of 88
The Ring programming language version 1.3 book - Part 40 of 88Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 60 of 210
The Ring programming language version 1.9 book - Part 60 of 210The Ring programming language version 1.9 book - Part 60 of 210
The Ring programming language version 1.9 book - Part 60 of 210Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 55 of 202
The Ring programming language version 1.8 book - Part 55 of 202The Ring programming language version 1.8 book - Part 55 of 202
The Ring programming language version 1.8 book - Part 55 of 202Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 50 of 184
The Ring programming language version 1.5.3 book - Part 50 of 184The Ring programming language version 1.5.3 book - Part 50 of 184
The Ring programming language version 1.5.3 book - Part 50 of 184Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 53 of 196
The Ring programming language version 1.7 book - Part 53 of 196The Ring programming language version 1.7 book - Part 53 of 196
The Ring programming language version 1.7 book - Part 53 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 49 of 180
The Ring programming language version 1.5.1 book - Part 49 of 180The Ring programming language version 1.5.1 book - Part 49 of 180
The Ring programming language version 1.5.1 book - Part 49 of 180Mahmoud Samir Fayed
 
The Ring programming language version 1.4.1 book - Part 15 of 31
The Ring programming language version 1.4.1 book - Part 15 of 31The Ring programming language version 1.4.1 book - Part 15 of 31
The Ring programming language version 1.4.1 book - Part 15 of 31Mahmoud Samir Fayed
 
The Ring programming language version 1.3 book - Part 42 of 88
The Ring programming language version 1.3 book - Part 42 of 88The Ring programming language version 1.3 book - Part 42 of 88
The Ring programming language version 1.3 book - Part 42 of 88Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 55 of 196
The Ring programming language version 1.7 book - Part 55 of 196The Ring programming language version 1.7 book - Part 55 of 196
The Ring programming language version 1.7 book - Part 55 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 38 of 84
The Ring programming language version 1.2 book - Part 38 of 84The Ring programming language version 1.2 book - Part 38 of 84
The Ring programming language version 1.2 book - Part 38 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 57 of 202
The Ring programming language version 1.8 book - Part 57 of 202The Ring programming language version 1.8 book - Part 57 of 202
The Ring programming language version 1.8 book - Part 57 of 202Mahmoud Samir Fayed
 
The Ring programming language version 1.9 book - Part 62 of 210
The Ring programming language version 1.9 book - Part 62 of 210The Ring programming language version 1.9 book - Part 62 of 210
The Ring programming language version 1.9 book - Part 62 of 210Mahmoud Samir Fayed
 

What's hot (19)

The Ring programming language version 1.10 book - Part 61 of 212
The Ring programming language version 1.10 book - Part 61 of 212The Ring programming language version 1.10 book - Part 61 of 212
The Ring programming language version 1.10 book - Part 61 of 212
 
The Ring programming language version 1.6 book - Part 51 of 189
The Ring programming language version 1.6 book - Part 51 of 189The Ring programming language version 1.6 book - Part 51 of 189
The Ring programming language version 1.6 book - Part 51 of 189
 
The Ring programming language version 1.5.2 book - Part 48 of 181
The Ring programming language version 1.5.2 book - Part 48 of 181The Ring programming language version 1.5.2 book - Part 48 of 181
The Ring programming language version 1.5.2 book - Part 48 of 181
 
The Ring programming language version 1.10 book - Part 60 of 212
The Ring programming language version 1.10 book - Part 60 of 212The Ring programming language version 1.10 book - Part 60 of 212
The Ring programming language version 1.10 book - Part 60 of 212
 
The Ring programming language version 1.5.4 book - Part 50 of 185
The Ring programming language version 1.5.4 book - Part 50 of 185The Ring programming language version 1.5.4 book - Part 50 of 185
The Ring programming language version 1.5.4 book - Part 50 of 185
 
The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31The Ring programming language version 1.5 book - Part 9 of 31
The Ring programming language version 1.5 book - Part 9 of 31
 
The Ring programming language version 1.5.1 book - Part 47 of 180
The Ring programming language version 1.5.1 book - Part 47 of 180The Ring programming language version 1.5.1 book - Part 47 of 180
The Ring programming language version 1.5.1 book - Part 47 of 180
 
The Ring programming language version 1.3 book - Part 40 of 88
The Ring programming language version 1.3 book - Part 40 of 88The Ring programming language version 1.3 book - Part 40 of 88
The Ring programming language version 1.3 book - Part 40 of 88
 
The Ring programming language version 1.9 book - Part 60 of 210
The Ring programming language version 1.9 book - Part 60 of 210The Ring programming language version 1.9 book - Part 60 of 210
The Ring programming language version 1.9 book - Part 60 of 210
 
The Ring programming language version 1.8 book - Part 55 of 202
The Ring programming language version 1.8 book - Part 55 of 202The Ring programming language version 1.8 book - Part 55 of 202
The Ring programming language version 1.8 book - Part 55 of 202
 
The Ring programming language version 1.5.3 book - Part 50 of 184
The Ring programming language version 1.5.3 book - Part 50 of 184The Ring programming language version 1.5.3 book - Part 50 of 184
The Ring programming language version 1.5.3 book - Part 50 of 184
 
The Ring programming language version 1.7 book - Part 53 of 196
The Ring programming language version 1.7 book - Part 53 of 196The Ring programming language version 1.7 book - Part 53 of 196
The Ring programming language version 1.7 book - Part 53 of 196
 
The Ring programming language version 1.5.1 book - Part 49 of 180
The Ring programming language version 1.5.1 book - Part 49 of 180The Ring programming language version 1.5.1 book - Part 49 of 180
The Ring programming language version 1.5.1 book - Part 49 of 180
 
The Ring programming language version 1.4.1 book - Part 15 of 31
The Ring programming language version 1.4.1 book - Part 15 of 31The Ring programming language version 1.4.1 book - Part 15 of 31
The Ring programming language version 1.4.1 book - Part 15 of 31
 
The Ring programming language version 1.3 book - Part 42 of 88
The Ring programming language version 1.3 book - Part 42 of 88The Ring programming language version 1.3 book - Part 42 of 88
The Ring programming language version 1.3 book - Part 42 of 88
 
The Ring programming language version 1.7 book - Part 55 of 196
The Ring programming language version 1.7 book - Part 55 of 196The Ring programming language version 1.7 book - Part 55 of 196
The Ring programming language version 1.7 book - Part 55 of 196
 
The Ring programming language version 1.2 book - Part 38 of 84
The Ring programming language version 1.2 book - Part 38 of 84The Ring programming language version 1.2 book - Part 38 of 84
The Ring programming language version 1.2 book - Part 38 of 84
 
The Ring programming language version 1.8 book - Part 57 of 202
The Ring programming language version 1.8 book - Part 57 of 202The Ring programming language version 1.8 book - Part 57 of 202
The Ring programming language version 1.8 book - Part 57 of 202
 
The Ring programming language version 1.9 book - Part 62 of 210
The Ring programming language version 1.9 book - Part 62 of 210The Ring programming language version 1.9 book - Part 62 of 210
The Ring programming language version 1.9 book - Part 62 of 210
 

Viewers also liked

The Ring programming language version 1.2 book - Part 34 of 84
The Ring programming language version 1.2 book - Part 34 of 84The Ring programming language version 1.2 book - Part 34 of 84
The Ring programming language version 1.2 book - Part 34 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 17 of 84
The Ring programming language version 1.2 book - Part 17 of 84The Ring programming language version 1.2 book - Part 17 of 84
The Ring programming language version 1.2 book - Part 17 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 33 of 84
The Ring programming language version 1.2 book - Part 33 of 84The Ring programming language version 1.2 book - Part 33 of 84
The Ring programming language version 1.2 book - Part 33 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 18 of 84
The Ring programming language version 1.2 book - Part 18 of 84The Ring programming language version 1.2 book - Part 18 of 84
The Ring programming language version 1.2 book - Part 18 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 1 of 84
The Ring programming language version 1.2 book - Part 1 of 84The Ring programming language version 1.2 book - Part 1 of 84
The Ring programming language version 1.2 book - Part 1 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 15 of 84
The Ring programming language version 1.2 book - Part 15 of 84The Ring programming language version 1.2 book - Part 15 of 84
The Ring programming language version 1.2 book - Part 15 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 16 of 84
The Ring programming language version 1.2 book - Part 16 of 84The Ring programming language version 1.2 book - Part 16 of 84
The Ring programming language version 1.2 book - Part 16 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 20 of 84
The Ring programming language version 1.2 book - Part 20 of 84The Ring programming language version 1.2 book - Part 20 of 84
The Ring programming language version 1.2 book - Part 20 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 19 of 84
The Ring programming language version 1.2 book - Part 19 of 84The Ring programming language version 1.2 book - Part 19 of 84
The Ring programming language version 1.2 book - Part 19 of 84Mahmoud Samir Fayed
 
How to make font transparent in PowerPoint
How to make font transparent in PowerPointHow to make font transparent in PowerPoint
How to make font transparent in PowerPointPresentitude
 
The Ring programming language version 1.2 book - Part 27 of 84
The Ring programming language version 1.2 book - Part 27 of 84The Ring programming language version 1.2 book - Part 27 of 84
The Ring programming language version 1.2 book - Part 27 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 14 of 84
The Ring programming language version 1.2 book - Part 14 of 84The Ring programming language version 1.2 book - Part 14 of 84
The Ring programming language version 1.2 book - Part 14 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 36 of 84
The Ring programming language version 1.2 book - Part 36 of 84The Ring programming language version 1.2 book - Part 36 of 84
The Ring programming language version 1.2 book - Part 36 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 13 of 84
The Ring programming language version 1.2 book - Part 13 of 84The Ring programming language version 1.2 book - Part 13 of 84
The Ring programming language version 1.2 book - Part 13 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 29 of 84
The Ring programming language version 1.2 book - Part 29 of 84The Ring programming language version 1.2 book - Part 29 of 84
The Ring programming language version 1.2 book - Part 29 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 28 of 84
The Ring programming language version 1.2 book - Part 28 of 84The Ring programming language version 1.2 book - Part 28 of 84
The Ring programming language version 1.2 book - Part 28 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 32 of 84
The Ring programming language version 1.2 book - Part 32 of 84The Ring programming language version 1.2 book - Part 32 of 84
The Ring programming language version 1.2 book - Part 32 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 30 of 84
The Ring programming language version 1.2 book - Part 30 of 84The Ring programming language version 1.2 book - Part 30 of 84
The Ring programming language version 1.2 book - Part 30 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 35 of 84
The Ring programming language version 1.2 book - Part 35 of 84The Ring programming language version 1.2 book - Part 35 of 84
The Ring programming language version 1.2 book - Part 35 of 84Mahmoud Samir Fayed
 

Viewers also liked (20)

The Ring programming language version 1.2 book - Part 34 of 84
The Ring programming language version 1.2 book - Part 34 of 84The Ring programming language version 1.2 book - Part 34 of 84
The Ring programming language version 1.2 book - Part 34 of 84
 
The Ring programming language version 1.2 book - Part 17 of 84
The Ring programming language version 1.2 book - Part 17 of 84The Ring programming language version 1.2 book - Part 17 of 84
The Ring programming language version 1.2 book - Part 17 of 84
 
The Ring programming language version 1.2 book - Part 33 of 84
The Ring programming language version 1.2 book - Part 33 of 84The Ring programming language version 1.2 book - Part 33 of 84
The Ring programming language version 1.2 book - Part 33 of 84
 
The Ring programming language version 1.2 book - Part 18 of 84
The Ring programming language version 1.2 book - Part 18 of 84The Ring programming language version 1.2 book - Part 18 of 84
The Ring programming language version 1.2 book - Part 18 of 84
 
The Ring programming language version 1.2 book - Part 1 of 84
The Ring programming language version 1.2 book - Part 1 of 84The Ring programming language version 1.2 book - Part 1 of 84
The Ring programming language version 1.2 book - Part 1 of 84
 
The Ring programming language version 1.2 book - Part 15 of 84
The Ring programming language version 1.2 book - Part 15 of 84The Ring programming language version 1.2 book - Part 15 of 84
The Ring programming language version 1.2 book - Part 15 of 84
 
The Ring programming language version 1.2 book - Part 16 of 84
The Ring programming language version 1.2 book - Part 16 of 84The Ring programming language version 1.2 book - Part 16 of 84
The Ring programming language version 1.2 book - Part 16 of 84
 
The Ring programming language version 1.2 book - Part 20 of 84
The Ring programming language version 1.2 book - Part 20 of 84The Ring programming language version 1.2 book - Part 20 of 84
The Ring programming language version 1.2 book - Part 20 of 84
 
The Ring programming language version 1.2 book - Part 19 of 84
The Ring programming language version 1.2 book - Part 19 of 84The Ring programming language version 1.2 book - Part 19 of 84
The Ring programming language version 1.2 book - Part 19 of 84
 
Variables Python
Variables PythonVariables Python
Variables Python
 
How to make font transparent in PowerPoint
How to make font transparent in PowerPointHow to make font transparent in PowerPoint
How to make font transparent in PowerPoint
 
The Ring programming language version 1.2 book - Part 27 of 84
The Ring programming language version 1.2 book - Part 27 of 84The Ring programming language version 1.2 book - Part 27 of 84
The Ring programming language version 1.2 book - Part 27 of 84
 
The Ring programming language version 1.2 book - Part 14 of 84
The Ring programming language version 1.2 book - Part 14 of 84The Ring programming language version 1.2 book - Part 14 of 84
The Ring programming language version 1.2 book - Part 14 of 84
 
The Ring programming language version 1.2 book - Part 36 of 84
The Ring programming language version 1.2 book - Part 36 of 84The Ring programming language version 1.2 book - Part 36 of 84
The Ring programming language version 1.2 book - Part 36 of 84
 
The Ring programming language version 1.2 book - Part 13 of 84
The Ring programming language version 1.2 book - Part 13 of 84The Ring programming language version 1.2 book - Part 13 of 84
The Ring programming language version 1.2 book - Part 13 of 84
 
The Ring programming language version 1.2 book - Part 29 of 84
The Ring programming language version 1.2 book - Part 29 of 84The Ring programming language version 1.2 book - Part 29 of 84
The Ring programming language version 1.2 book - Part 29 of 84
 
The Ring programming language version 1.2 book - Part 28 of 84
The Ring programming language version 1.2 book - Part 28 of 84The Ring programming language version 1.2 book - Part 28 of 84
The Ring programming language version 1.2 book - Part 28 of 84
 
The Ring programming language version 1.2 book - Part 32 of 84
The Ring programming language version 1.2 book - Part 32 of 84The Ring programming language version 1.2 book - Part 32 of 84
The Ring programming language version 1.2 book - Part 32 of 84
 
The Ring programming language version 1.2 book - Part 30 of 84
The Ring programming language version 1.2 book - Part 30 of 84The Ring programming language version 1.2 book - Part 30 of 84
The Ring programming language version 1.2 book - Part 30 of 84
 
The Ring programming language version 1.2 book - Part 35 of 84
The Ring programming language version 1.2 book - Part 35 of 84The Ring programming language version 1.2 book - Part 35 of 84
The Ring programming language version 1.2 book - Part 35 of 84
 

Similar to The Ring programming language version 1.2 book - Part 37 of 84

The Ring programming language version 1.5.3 book - Part 59 of 184
The Ring programming language version 1.5.3 book - Part 59 of 184The Ring programming language version 1.5.3 book - Part 59 of 184
The Ring programming language version 1.5.3 book - Part 59 of 184Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 49 of 185
The Ring programming language version 1.5.4 book - Part 49 of 185The Ring programming language version 1.5.4 book - Part 49 of 185
The Ring programming language version 1.5.4 book - Part 49 of 185Mahmoud Samir Fayed
 
The Ring programming language version 1.5.3 book - Part 60 of 184
The Ring programming language version 1.5.3 book - Part 60 of 184The Ring programming language version 1.5.3 book - Part 60 of 184
The Ring programming language version 1.5.3 book - Part 60 of 184Mahmoud Samir Fayed
 
The Ring programming language version 1.2 book - Part 39 of 84
The Ring programming language version 1.2 book - Part 39 of 84The Ring programming language version 1.2 book - Part 39 of 84
The Ring programming language version 1.2 book - Part 39 of 84Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 52 of 181
The Ring programming language version 1.5.2 book - Part 52 of 181The Ring programming language version 1.5.2 book - Part 52 of 181
The Ring programming language version 1.5.2 book - Part 52 of 181Mahmoud Samir Fayed
 
The Ring programming language version 1.5.1 book - Part 50 of 180
The Ring programming language version 1.5.1 book - Part 50 of 180The Ring programming language version 1.5.1 book - Part 50 of 180
The Ring programming language version 1.5.1 book - Part 50 of 180Mahmoud Samir Fayed
 
The Ring programming language version 1.7 book - Part 56 of 196
The Ring programming language version 1.7 book - Part 56 of 196The Ring programming language version 1.7 book - Part 56 of 196
The Ring programming language version 1.7 book - Part 56 of 196Mahmoud Samir Fayed
 
The Ring programming language version 1.5.2 book - Part 50 of 181
The Ring programming language version 1.5.2 book - Part 50 of 181The Ring programming language version 1.5.2 book - Part 50 of 181
The Ring programming language version 1.5.2 book - Part 50 of 181Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 59 of 202
The Ring programming language version 1.8 book - Part 59 of 202The Ring programming language version 1.8 book - Part 59 of 202
The Ring programming language version 1.8 book - Part 59 of 202Mahmoud Samir Fayed
 
The Ring programming language version 1.5.4 book - Part 53 of 185
The Ring programming language version 1.5.4 book - Part 53 of 185The Ring programming language version 1.5.4 book - Part 53 of 185
The Ring programming language version 1.5.4 book - Part 53 of 185Mahmoud Samir Fayed
 
The Ring programming language version 1.6 book - Part 55 of 189
The Ring programming language version 1.6 book - Part 55 of 189The Ring programming language version 1.6 book - Part 55 of 189
The Ring programming language version 1.6 book - Part 55 of 189Mahmoud Samir Fayed
 
The Ring programming language version 1.8 book - Part 58 of 202
The Ring programming language version 1.8 book - Part 58 of 202The Ring programming language version 1.8 book - Part 58 of 202
The Ring programming language version 1.8 book - Part 58 of 202Mahmoud Samir Fayed
 

Similar to The Ring programming language version 1.2 book - Part 37 of 84 (12)

The Ring programming language version 1.5.3 book - Part 59 of 184
The Ring programming language version 1.5.3 book - Part 59 of 184The Ring programming language version 1.5.3 book - Part 59 of 184
The Ring programming language version 1.5.3 book - Part 59 of 184
 
The Ring programming language version 1.5.4 book - Part 49 of 185
The Ring programming language version 1.5.4 book - Part 49 of 185The Ring programming language version 1.5.4 book - Part 49 of 185
The Ring programming language version 1.5.4 book - Part 49 of 185
 
The Ring programming language version 1.5.3 book - Part 60 of 184
The Ring programming language version 1.5.3 book - Part 60 of 184The Ring programming language version 1.5.3 book - Part 60 of 184
The Ring programming language version 1.5.3 book - Part 60 of 184
 
The Ring programming language version 1.2 book - Part 39 of 84
The Ring programming language version 1.2 book - Part 39 of 84The Ring programming language version 1.2 book - Part 39 of 84
The Ring programming language version 1.2 book - Part 39 of 84
 
The Ring programming language version 1.5.2 book - Part 52 of 181
The Ring programming language version 1.5.2 book - Part 52 of 181The Ring programming language version 1.5.2 book - Part 52 of 181
The Ring programming language version 1.5.2 book - Part 52 of 181
 
The Ring programming language version 1.5.1 book - Part 50 of 180
The Ring programming language version 1.5.1 book - Part 50 of 180The Ring programming language version 1.5.1 book - Part 50 of 180
The Ring programming language version 1.5.1 book - Part 50 of 180
 
The Ring programming language version 1.7 book - Part 56 of 196
The Ring programming language version 1.7 book - Part 56 of 196The Ring programming language version 1.7 book - Part 56 of 196
The Ring programming language version 1.7 book - Part 56 of 196
 
The Ring programming language version 1.5.2 book - Part 50 of 181
The Ring programming language version 1.5.2 book - Part 50 of 181The Ring programming language version 1.5.2 book - Part 50 of 181
The Ring programming language version 1.5.2 book - Part 50 of 181
 
The Ring programming language version 1.8 book - Part 59 of 202
The Ring programming language version 1.8 book - Part 59 of 202The Ring programming language version 1.8 book - Part 59 of 202
The Ring programming language version 1.8 book - Part 59 of 202
 
The Ring programming language version 1.5.4 book - Part 53 of 185
The Ring programming language version 1.5.4 book - Part 53 of 185The Ring programming language version 1.5.4 book - Part 53 of 185
The Ring programming language version 1.5.4 book - Part 53 of 185
 
The Ring programming language version 1.6 book - Part 55 of 189
The Ring programming language version 1.6 book - Part 55 of 189The Ring programming language version 1.6 book - Part 55 of 189
The Ring programming language version 1.6 book - Part 55 of 189
 
The Ring programming language version 1.8 book - Part 58 of 202
The Ring programming language version 1.8 book - Part 58 of 202The Ring programming language version 1.8 book - Part 58 of 202
The Ring programming language version 1.8 book - Part 58 of 202
 

More from Mahmoud Samir Fayed

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212Mahmoud Samir Fayed
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212Mahmoud Samir Fayed
 

More from Mahmoud Samir Fayed (20)

The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212The Ring programming language version 1.10 book - Part 212 of 212
The Ring programming language version 1.10 book - Part 212 of 212
 
The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212The Ring programming language version 1.10 book - Part 211 of 212
The Ring programming language version 1.10 book - Part 211 of 212
 
The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212The Ring programming language version 1.10 book - Part 210 of 212
The Ring programming language version 1.10 book - Part 210 of 212
 
The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212The Ring programming language version 1.10 book - Part 208 of 212
The Ring programming language version 1.10 book - Part 208 of 212
 
The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212The Ring programming language version 1.10 book - Part 207 of 212
The Ring programming language version 1.10 book - Part 207 of 212
 
The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212The Ring programming language version 1.10 book - Part 205 of 212
The Ring programming language version 1.10 book - Part 205 of 212
 
The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212The Ring programming language version 1.10 book - Part 206 of 212
The Ring programming language version 1.10 book - Part 206 of 212
 
The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212The Ring programming language version 1.10 book - Part 204 of 212
The Ring programming language version 1.10 book - Part 204 of 212
 
The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212The Ring programming language version 1.10 book - Part 203 of 212
The Ring programming language version 1.10 book - Part 203 of 212
 
The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212The Ring programming language version 1.10 book - Part 202 of 212
The Ring programming language version 1.10 book - Part 202 of 212
 
The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212The Ring programming language version 1.10 book - Part 201 of 212
The Ring programming language version 1.10 book - Part 201 of 212
 
The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212The Ring programming language version 1.10 book - Part 200 of 212
The Ring programming language version 1.10 book - Part 200 of 212
 
The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212The Ring programming language version 1.10 book - Part 199 of 212
The Ring programming language version 1.10 book - Part 199 of 212
 
The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212The Ring programming language version 1.10 book - Part 198 of 212
The Ring programming language version 1.10 book - Part 198 of 212
 
The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212The Ring programming language version 1.10 book - Part 197 of 212
The Ring programming language version 1.10 book - Part 197 of 212
 
The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212The Ring programming language version 1.10 book - Part 196 of 212
The Ring programming language version 1.10 book - Part 196 of 212
 
The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212The Ring programming language version 1.10 book - Part 195 of 212
The Ring programming language version 1.10 book - Part 195 of 212
 
The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212The Ring programming language version 1.10 book - Part 194 of 212
The Ring programming language version 1.10 book - Part 194 of 212
 
The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212The Ring programming language version 1.10 book - Part 193 of 212
The Ring programming language version 1.10 book - Part 193 of 212
 
The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212The Ring programming language version 1.10 book - Part 192 of 212
The Ring programming language version 1.10 book - Part 192 of 212
 

Recently uploaded

Intelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmIntelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmSujith Sukumaran
 
The Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdf
The Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdfThe Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdf
The Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdfkalichargn70th171
 
Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)OPEN KNOWLEDGE GmbH
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...MyIntelliSource, Inc.
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - InfographicHr365.us smith
 
EY_Graph Database Powered Sustainability
EY_Graph Database Powered SustainabilityEY_Graph Database Powered Sustainability
EY_Graph Database Powered SustainabilityNeo4j
 
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer DataAdobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer DataBradBedford3
 
Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...OnePlan Solutions
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptkotipi9215
 
What are the features of Vehicle Tracking System?
What are the features of Vehicle Tracking System?What are the features of Vehicle Tracking System?
What are the features of Vehicle Tracking System?Watsoo Telematics
 
XpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software SolutionsXpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software SolutionsMehedi Hasan Shohan
 
The Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfThe Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfPower Karaoke
 
Cloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackCloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackVICTOR MAESTRE RAMIREZ
 
cybersecurity notes for mca students for learning
cybersecurity notes for mca students for learningcybersecurity notes for mca students for learning
cybersecurity notes for mca students for learningVitsRangannavar
 
Engage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyEngage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyFrank van der Linden
 
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptxKnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptxTier1 app
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEOrtus Solutions, Corp
 
What is Binary Language? Computer Number Systems
What is Binary Language?  Computer Number SystemsWhat is Binary Language?  Computer Number Systems
What is Binary Language? Computer Number SystemsJheuzeDellosa
 
why an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfwhy an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfjoe51371421
 
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...stazi3110
 

Recently uploaded (20)

Intelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalmIntelligent Home Wi-Fi Solutions | ThinkPalm
Intelligent Home Wi-Fi Solutions | ThinkPalm
 
The Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdf
The Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdfThe Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdf
The Essentials of Digital Experience Monitoring_ A Comprehensive Guide.pdf
 
Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)Der Spagat zwischen BIAS und FAIRNESS (2024)
Der Spagat zwischen BIAS und FAIRNESS (2024)
 
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
Steps To Getting Up And Running Quickly With MyTimeClock Employee Scheduling ...
 
Asset Management Software - Infographic
Asset Management Software - InfographicAsset Management Software - Infographic
Asset Management Software - Infographic
 
EY_Graph Database Powered Sustainability
EY_Graph Database Powered SustainabilityEY_Graph Database Powered Sustainability
EY_Graph Database Powered Sustainability
 
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer DataAdobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
Adobe Marketo Engage Deep Dives: Using Webhooks to Transfer Data
 
Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...Advancing Engineering with AI through the Next Generation of Strategic Projec...
Advancing Engineering with AI through the Next Generation of Strategic Projec...
 
chapter--4-software-project-planning.ppt
chapter--4-software-project-planning.pptchapter--4-software-project-planning.ppt
chapter--4-software-project-planning.ppt
 
What are the features of Vehicle Tracking System?
What are the features of Vehicle Tracking System?What are the features of Vehicle Tracking System?
What are the features of Vehicle Tracking System?
 
XpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software SolutionsXpertSolvers: Your Partner in Building Innovative Software Solutions
XpertSolvers: Your Partner in Building Innovative Software Solutions
 
The Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdfThe Evolution of Karaoke From Analog to App.pdf
The Evolution of Karaoke From Analog to App.pdf
 
Cloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStackCloud Management Software Platforms: OpenStack
Cloud Management Software Platforms: OpenStack
 
cybersecurity notes for mca students for learning
cybersecurity notes for mca students for learningcybersecurity notes for mca students for learning
cybersecurity notes for mca students for learning
 
Engage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The UglyEngage Usergroup 2024 - The Good The Bad_The Ugly
Engage Usergroup 2024 - The Good The Bad_The Ugly
 
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptxKnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
KnowAPIs-UnknownPerf-jaxMainz-2024 (1).pptx
 
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASEBATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
BATTLEFIELD ORM: TIPS, TACTICS AND STRATEGIES FOR CONQUERING YOUR DATABASE
 
What is Binary Language? Computer Number Systems
What is Binary Language?  Computer Number SystemsWhat is Binary Language?  Computer Number Systems
What is Binary Language? Computer Number Systems
 
why an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdfwhy an Opensea Clone Script might be your perfect match.pdf
why an Opensea Clone Script might be your perfect match.pdf
 
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
Building a General PDE Solving Framework with Symbolic-Numeric Scientific Mac...
 

The Ring programming language version 1.2 book - Part 37 of 84

  • 1. Ring Documentation, Release 1.2 45.18 Using the Game Engine - Animation and Functions Load "gameengine.ring" # Give Control to the Game Engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" for x = 70 to 700 step 50 for y = 70 to 500 step 50 showfire(oGame,x,y) next next } # Start the Events Loop func showfire oGame,nX,nY oGame { animate { file = "images/fire.png" x = nX 45.18. Using the Game Engine - Animation and Functions 340
  • 2. Ring Documentation, Release 1.2 y = nY framewidth = 40 height = 42 nStep = 3 # Used for delay transparent = true state = func oGame,oSelf { # Called by engine each frame oSelf { nStep-- if nStep = 0 nStep = 3 if frame < 13 # we have 13 frames in animation frame++ # move to next frame else frame=1 ok ok } } } } 45.18. Using the Game Engine - Animation and Functions 341
  • 3. Ring Documentation, Release 1.2 45.19 Using the Game Engine - Sprite - Automatic Movement using Keyboard Load "gameengine.ring" # Give control to the game engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" sprite { type = GE_TYPE_PLAYER # Just for our usage x=400 y=400 width=100 height=100 file = "images/player.png" transparent = true Animate=false Move=true # we can move it using keyboard arrows Scaled=true } } # Start the Events Loop 45.19. Using the Game Engine - Sprite - Automatic Movement using Keyboard 342
  • 4. Ring Documentation, Release 1.2 45.20 Using the Game Engine - Sprite - Keypress event Load "gameengine.ring" # Give control to the game engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" sprite { type = GE_TYPE_PLAYER # Just for our usage x=400 y=400 width=100 height=100 file = "images/player.png" transparent = true Animate=false Move=false # Custom Movement Scaled=true keypress = func oGame,oSelf,nKey { oSelf { Switch nKey on KEY_LEFT x -= 10 on KEY_RIGHT x += 10 on KEY_UP y -= 10 on KEY_DOWN y += 10 off } } } } # Start the Events Loop 45.21 Using the Game Engine - Sprite - Mouse event Load "gameengine.ring" # Give control to the game engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" sprite { type = GE_TYPE_PLAYER # Just for our usage x=400 y=400 width=100 height=100 file = "images/player.png" transparent = true Animate=false Move=false # Custom Movement Scaled=true keypress = func oGame,oSelf,nKey { oSelf { 45.20. Using the Game Engine - Sprite - Keypress event 343
  • 5. Ring Documentation, Release 1.2 Switch nKey on KEY_LEFT x -= 10 on KEY_RIGHT x += 10 on KEY_UP y -= 10 on KEY_DOWN y += 10 off } } mouse = func oGame,oSelf,nType,aMouseList { if nType = GE_MOUSE_UP oSelf { x = aMouseList[GE_MOUSE_X] y = aMouseList[GE_MOUSE_Y] } ok } } } # Start the Events Loop 45.22 Using the Game Engine - Sprite - State event Load "gameengine.ring" # Give control to the game engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" sprite { type = GE_TYPE_PLAYER # Just for our usage x=400 y=400 width=100 height=100 file = "images/player.png" transparent = true Animate=false Move=false # Custom Movement Scaled=true keypress = func oGame,oSelf,nKey { oSelf { Switch nKey on KEY_LEFT x -= 10 on KEY_RIGHT x += 10 on KEY_UP y -= 10 on KEY_DOWN y += 10 off } } mouse = func oGame,oSelf,nType,aMouseList { 45.22. Using the Game Engine - Sprite - State event 344
  • 6. Ring Documentation, Release 1.2 if nType = GE_MOUSE_UP oSelf { x = aMouseList[GE_MOUSE_X] y = aMouseList[GE_MOUSE_Y] } ok } state = func oGame,oSelf { oself { if x < 0 x = 0 ok if y < 0 y = 0 ok if x > ogame.width-width x= ogame.width - width ok if y > ogame.height-height y=ogame.height - height ok } } } } # Start the Events Loop 45.23 Using the Game Engine - Animate - Events Load "gameengine.ring" # Give control to the game engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" animate { file = "images/fbbird.png" x = 10 y = 10 framewidth = 20 scaled = true height = 50 width = 50 nStep = 3 transparent = true state = func oGame,oSelf { oSelf { # Animation nStep-- if nStep = 0 nStep = 3 if frame < 3 frame++ else frame=1 ok ok 45.23. Using the Game Engine - Animate - Events 345
  • 7. Ring Documentation, Release 1.2 # Move Down y += 3 if y > 550 y=550 ok } } keypress = func ogame,oself,nKey { oself { if nkey = key_space y -= 55 if y<=0 y=0 ok ok } } mouse = func ogame,oself,nType,aMouseList { if nType = GE_MOUSE_UP cFunc = oself.keypress call cFunc(oGame,oSelf,Key_Space) ok } } } # Start the Events Loop Screen Shot: 45.23. Using the Game Engine - Animate - Events 346
  • 8. Ring Documentation, Release 1.2 45.24 Using the Game Engine - Map Load "gameengine.ring" # Give control to the game engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" Map { blockwidth = 80 blockheight = 80 aMap = [ [0,0,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0,1,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0], 45.24. Using the Game Engine - Map 347
  • 9. Ring Documentation, Release 1.2 [0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0] ] aImages = ["images/fbwall.png", "images/fbwallup.png", "images/fbwalldown.png"] state = func oGame,oSelf { oSelf { x -= 3 if x < - 2100 x = 0 ok } } } } # Start the Events Loop Screen Shot: 45.24. Using the Game Engine - Map 348
  • 10. Ring Documentation, Release 1.2 45.25 Using the Game Engine - Map Events Load "gameengine.ring" # Give control to the game engine func main # Called by the Game Engine oGame = New Game # Create the Game Object { title = "My First Game" Map { blockwidth = 80 blockheight = 80 aMap = [ [0,0,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,3,0,0,0,1,0,0,0,1,0,0,0], [0,0,0,0,0,0,0,0,0,3,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,3,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0] ] aImages = ["images/fbwall.png", "images/fbwallup.png", "images/fbwalldown.png"] state = func oGame,oSelf { oSelf { x -= 3 if x < - 2100 x = 0 ok } } mouse = func ogame,oself,nType,aMouseList { if nType = GE_MOUSE_UP oSelf { mX = aMouseList[GE_MOUSE_X] mY = aMouseList[GE_MOUSE_Y] nValue = GetValue(mX,mY) nRow = GetRow(mX,mY) nCol = GetCol(mX,mY) Switch nValue On 1 aMap[nRow][nCol] = 0 On 2 aMap[nRow][nCol] = 0 On 3 aMap[nRow][nCol] = 0 On 0 aMap[nRow][nCol] = 1 Off } ok } } } # Start the Events Loop 45.25. Using the Game Engine - Map Events 349