An evaluation of our media film called The Pop-Up. Throughout this powerpoint our group breaks down the steps we took to creating our main media text and the two ancillary texts.
The student evaluated their media project which was a thriller film opening. They analyzed how their opening used conventions from films like Firewall, Face Off, and Phone Booth. Their opening represented social groups through its mainly male cast and portrayal of a black teenage boy being shot. As an independent low-budget film, it would likely be distributed online or by a small distributor. They aimed it at their surveyed target audience of 17 year old males and kept them engaged through suspense and unanswered questions. In creating the project, they learned editing and camera skills using Adobe Premier and Canon cameras.
The document provides a self-evaluation by Alfie Ingram of various aspects of a production process, including research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, Alfie notes strengths like experiments informing products but weaknesses in limited audience size. For planning, Alfie highlights knowledge gained of needed items but weaknesses in the pro-formas. Alfie acknowledges poor time management. Aesthetically, Alfie's trailer and poster receive praise and criticism. Peer feedback positively notes visuals and story but suggests fixes like consistent aspect ratios and lengthening "Coming Soon." Alfie agrees some points need addressing and disagrees about wanted poster image quality.
What Back To The Future Got Right In The FutureNathan Young
October 21, 2015 has come and gone, and this presentation shows off all of the gadgets and gizmo's the movie makers from Back to the Future Part II predicted we would have in 2015. How many they got right, and how many they got wrong, enjoy!
Media technologies played a key role throughout the creation of the promotional package. Premier Pro and Photoshop were used to edit footage and create graphics. YouTube and Google provided inspiration from existing horror films and magazines. Skills with these programs improved over time, allowing for more professional and sophisticated end products. Media technologies were essential for researching, planning, producing, and promoting the various elements of the package.
This document summarizes a student's media project evaluation. It discusses how the project used and challenged conventions of the thriller genre through elements like setting, flashbacks, and characters. It also addresses how the project represented social groups through its main characters, how it could be distributed by a small production company, and its target audience of ages 15 and up of both genders. Finally, it discusses what technologies were used in constructing the project, including camera equipment, editing software, audio recording software, and finding suitable online music.
The document describes the creation of media products for a film portfolio, including a 2-minute film trailer, promotional magazine cover, and film poster. New media technologies like YouTube, online surveys, and editing software were used in planning and construction. Feedback was incorporated throughout the process, but the creator feels the final products could have been improved with more time and experience with editing software.
This document outlines Harry Docwra's plans for a short film project on how social media is used in film promotion. It will target a UK male audience aged 16-20 and have a British main character. Initial ideas focus on how specific films used social media for promotion. Harry analyzes the strengths and weaknesses of each idea. He provides a schedule, shot list, skills audit, script outline, storyboard, and equipment needs. Risks and solutions for health and safety are also discussed, along with potential problems and solutions for the production. An experiment video is included.
The document provides an evaluation of a media project titled "Burgess Field" created by Amy Madgwick. It discusses how the project used and developed conventions of horror films through techniques like handheld camera work and realistic filming locations. It also challenged conventions by revealing the killer earlier than typical. Feedback was gathered through an online survey, and changes were made based on responses, such as using a red font color. A variety of new media technologies were used at different stages of the project, including Picasa for photo editing, Adobe Photoshop for image creation, Blogger for research and evaluation, and iMovie for sound effects.
The student evaluated their media project which was a thriller film opening. They analyzed how their opening used conventions from films like Firewall, Face Off, and Phone Booth. Their opening represented social groups through its mainly male cast and portrayal of a black teenage boy being shot. As an independent low-budget film, it would likely be distributed online or by a small distributor. They aimed it at their surveyed target audience of 17 year old males and kept them engaged through suspense and unanswered questions. In creating the project, they learned editing and camera skills using Adobe Premier and Canon cameras.
The document provides a self-evaluation by Alfie Ingram of various aspects of a production process, including research, planning, time management, technical and aesthetic qualities, audience appeal, and peer feedback. For research, Alfie notes strengths like experiments informing products but weaknesses in limited audience size. For planning, Alfie highlights knowledge gained of needed items but weaknesses in the pro-formas. Alfie acknowledges poor time management. Aesthetically, Alfie's trailer and poster receive praise and criticism. Peer feedback positively notes visuals and story but suggests fixes like consistent aspect ratios and lengthening "Coming Soon." Alfie agrees some points need addressing and disagrees about wanted poster image quality.
What Back To The Future Got Right In The FutureNathan Young
October 21, 2015 has come and gone, and this presentation shows off all of the gadgets and gizmo's the movie makers from Back to the Future Part II predicted we would have in 2015. How many they got right, and how many they got wrong, enjoy!
Media technologies played a key role throughout the creation of the promotional package. Premier Pro and Photoshop were used to edit footage and create graphics. YouTube and Google provided inspiration from existing horror films and magazines. Skills with these programs improved over time, allowing for more professional and sophisticated end products. Media technologies were essential for researching, planning, producing, and promoting the various elements of the package.
This document summarizes a student's media project evaluation. It discusses how the project used and challenged conventions of the thriller genre through elements like setting, flashbacks, and characters. It also addresses how the project represented social groups through its main characters, how it could be distributed by a small production company, and its target audience of ages 15 and up of both genders. Finally, it discusses what technologies were used in constructing the project, including camera equipment, editing software, audio recording software, and finding suitable online music.
The document describes the creation of media products for a film portfolio, including a 2-minute film trailer, promotional magazine cover, and film poster. New media technologies like YouTube, online surveys, and editing software were used in planning and construction. Feedback was incorporated throughout the process, but the creator feels the final products could have been improved with more time and experience with editing software.
This document outlines Harry Docwra's plans for a short film project on how social media is used in film promotion. It will target a UK male audience aged 16-20 and have a British main character. Initial ideas focus on how specific films used social media for promotion. Harry analyzes the strengths and weaknesses of each idea. He provides a schedule, shot list, skills audit, script outline, storyboard, and equipment needs. Risks and solutions for health and safety are also discussed, along with potential problems and solutions for the production. An experiment video is included.
The document provides an evaluation of a media project titled "Burgess Field" created by Amy Madgwick. It discusses how the project used and developed conventions of horror films through techniques like handheld camera work and realistic filming locations. It also challenged conventions by revealing the killer earlier than typical. Feedback was gathered through an online survey, and changes were made based on responses, such as using a red font color. A variety of new media technologies were used at different stages of the project, including Picasa for photo editing, Adobe Photoshop for image creation, Blogger for research and evaluation, and iMovie for sound effects.
The document discusses the media productions that inspired the creator's trailer and ancillary texts, how they used conventions from real media, and how they effectively linked the pieces together. It also outlines the media technologies used in researching, planning, constructing, and evaluating the project, including cameras, editing software, websites for design work, and tools for gathering and presenting audience feedback.
The document discusses the production of a psychological thriller media product called "Ellipsis" created by the author and their group for their media studies evaluation. Some key points:
- The film challenges conventions by starting in the middle of the story to create intrigue rather than a standard beginning, middle, end structure.
- The target audience is older teens aged 16-17 to match the characters and subject matter. However, it may also appeal to adults interested in the genre or understanding youth.
- Filming taught the author new skills with technology like iMovie and Canon cameras. Blogging and online research were also learning experiences.
This document outlines a media production project to create promotional materials for a new film, including a teaser trailer, film magazine cover, and poster. It discusses research conducted on film marketing campaigns and conventions. A planning process is described involving storyboarding, filming, editing, and gathering audience feedback. Technologies like iMovie, PowerPoint, and online resources were used at different stages of the process. Feedback from test screenings is presented, showing positive reception of the teaser trailer and suggestions for improvement.
The document discusses the use of various media technologies throughout the stages of a media project. In the planning stage, the student used Wix to design their website with ease due to their experience with social media. YouTube and Survey Monkey helped with research by analyzing music videos and gathering audience feedback. Communication during planning was challenging due to relying on technology like phones and WhatsApp. DSLR cameras and tripods improved video and photo quality during production. Final Cut Pro and Photoshop were used for precise video and image editing. The evaluation involved using different technologies like PowerPoint, Final Cut, Prezi and Glogster to thoroughly analyze the project.
A2 level media studies evaluation Bradley Judgebradleyjudge
The student evaluated media products their group created for a film called Circus, including a trailer, poster, and magazine cover. They aimed to follow conventions for each type of media and received feedback from their target audience of 17-18 year olds. Based on surveys, the audience generally responded positively about the editing, mise-en-scene, and professionalism, but felt the mystery and scariness could be improved. The student learned new skills using editing and design software and feels more knowledgeable about the construction, research, and evaluation processes.
The document analyzes the generic conventions of horror movie homepages by examining the websites for The Women in Black (2012), Paranormal Activity (2015), Insidious (2015), and Annabelle (2014). All of the homepages greet visitors with a trailer and use additional features like buttons or menus to provide more information about the film's plot, characters, and production details without revealing too much. They also include social media icons and buttons to promote the film through online engagement and advertising.
The document provides details on a short film proposal, including the target audience, concept, production techniques, schedule, and bibliography. The target audience is ages 15 and up, with the film appealing to both genders and all social classes. The concept involves a person receiving unsettling texts luring them to a location where they are chased and killed by a creature. Green screen will be used to show a watch counting backwards. Filming will use tripods and shaky camera work. Post-production will involve Premiere Pro, After Effects, and GarageBand. The schedule outlines pre-production, filming, post-production, and screening over 5 weeks. The bibliography will include at least 7 sources such as
The document discusses the production of a psychological thriller media product called "Ellipsis" created by the author and their group for their media studies evaluation. Some key points:
- The product challenges conventions by starting in the middle of the story to create intrigue rather than a standard beginning, middle, end structure.
- The target audience is older teens aged 16-17 to match the characters and subject matter. However, it may also appeal to adults interested in the genre or understanding youth.
- Filming taught the author new skills with technology like iMovie and Canon cameras. Blogging and online research were also learning experiences.
Tommy Lister conducted research and evaluated his short film project. He used a survey of his classmates for primary research on film preferences of his target 16-19 year old audience. As secondary research, he analyzed a similar film on YouGov to identify its target audience. Based on his research, he clarified his target was teenagers interested in action and adventure genres. While story development was a strength, he struggled with visual planning. Peer feedback noted unclear storyline and confusing ending, though sound effects and music were enjoyed.
The document summarizes the research, planning, production, and reception of a short film project. It discusses researching 15 short films and developing a storyline about stereotyping. Planning was informed by researching audience interests and film posters/reviews. Filming logistics required changing plans to focus on one actor instead of multiple. Technology like blogs, slideshare, and editing software supported different stages. Audience feedback via questionnaires was positive overall but suggested the film could have been longer with smoother editing in places.
Nathan Doherty evaluated his opening sequence for a romantic comedy film. He aimed to follow genre conventions but also make it unique. He included realistic credits and establishing shots of the landscape. By analyzing other rom-com openings, he was able to create a conventional opening himself. The sequence represented teenage girls and couples as the target audience. Elements like a love song, strong female character, and pink/red colors appealed to this group. Nathan believes cinemas, DVD/streaming services, and sites like Netflix would distribute the film. Teenage girls and couples are the target audience. Bright colors and music in the opening grab attention. Through this project, Nathan learned new editing skills in iMovie like crossfading and adjusting
The document discusses the production of the short film "The Future" by Navpreet Grewal and Megan Shepherd. It describes the research, planning, production and evaluation stages of the project. Research involved studying other films and magazines in the genre. Planning such as location scouting and storyboarding helped prepare for production. Stop motion animation was used which challenged conventions by not using actors. Feedback noted issues with sound and titles that could be improved for future projects.
The document discusses feedback received from audience questionnaires on a student film project called "Dark Room". Pre-filming questionnaires helped refine the story and confirmed elements like filming in black and white. Post-filming feedback praised editing and ideas but noted some areas for improvement. The final film received very positive feedback, with audiences enjoying elements like the use of color and negotiations readings of the story.
The document discusses feedback received from audiences on a film project at different stages of production. It describes getting feedback on a rough cut to gauge the structure and pacing. Minor issues like spelling errors were identified. Additional feedback was solicited near completion on the trailer, poster, and magazine cover. Feedback was generally positive but provided ideas on lighting, fonts, and empty space to improve the projects.
The document outlines Jonathan Mak's proposal for a YouTube web series trailer project called FMP. It will showcase how an individual combats problems faced by youth. The target audience is 15-22 year old gamers and social media users in the UK. Jonathan has experience in video and audio editing from previous roles. He aims to educate and relate to the audience through themes like gaming culture. Success will be measured by viewership of the high quality trailer uploaded to YouTube and interest in a future full web series. Constraints include budget, equipment access, locations and permissions.
The document provides feedback on a student media project creating a trailer, poster, and magazine cover to advertise a film. The feedback was generally positive, praising elements like the graphics, music choice, voiceover, and links between the different pieces. Some negative feedback noted issues like rooms being too dark or a clock shot being too short. The document also describes how the students used various media technologies in their project, including computers, cameras, and editing software, and notes how technology has advanced significantly in the last decade.
Power Director 10 was used to edit the trailer. This software allowed for various editing techniques like fading between shots and adding transitions. It was easy to use and reliable. Transitions helped provide continuity and interest for the audience. They also allowed the directors to take a more professional approach. The software made it simple to show contrasts between different tones, like fading love scenes versus quick shots of violence.
The document discusses Jordan Baldock's use of various social media and online platforms to promote a film project. Twitter, YouTube, and Facebook were utilized to share updates, release the film, and collect feedback. Both positive and negative feedback was received around elements like camera angles, sound, and video quality. The feedback helped identify ways to improve if the project was repeated.
A2 level media studies evaluation Bradley Judgebradleyjudge
The document provides an evaluation of media products created by the author for their A2 Level Media Studies course, including a film trailer, poster, and magazine cover advertising their film "Circus." The author analyzes how the products used conventions of real media, how effective the combination of products was, presents audience feedback survey results on the trailer, and discusses the use of media technologies in constructing, researching, planning, and evaluating the projects.
The document provides an evaluation of a short film project created by students. It discusses how they used various media technologies at every stage, from initial planning and research on blogs, to capturing and editing footage, to creating promotional materials like a poster and magazine. It reflects on the process, including challenges faced and lessons learned, and concludes that they are happy with the final film and ancillary materials produced within the time constraints.
The document provides an analysis of a student film project aimed at creating a short thriller film. It discusses several aspects of the film including how it used conventions of the thriller genre like building suspense through music and leaving questions unanswered. It notes the film was aimed at an 18+ male audience and analyzes the technologies used and what was learned through the process.
The document discusses the media productions that inspired the creator's trailer and ancillary texts, how they used conventions from real media, and how they effectively linked the pieces together. It also outlines the media technologies used in researching, planning, constructing, and evaluating the project, including cameras, editing software, websites for design work, and tools for gathering and presenting audience feedback.
The document discusses the production of a psychological thriller media product called "Ellipsis" created by the author and their group for their media studies evaluation. Some key points:
- The film challenges conventions by starting in the middle of the story to create intrigue rather than a standard beginning, middle, end structure.
- The target audience is older teens aged 16-17 to match the characters and subject matter. However, it may also appeal to adults interested in the genre or understanding youth.
- Filming taught the author new skills with technology like iMovie and Canon cameras. Blogging and online research were also learning experiences.
This document outlines a media production project to create promotional materials for a new film, including a teaser trailer, film magazine cover, and poster. It discusses research conducted on film marketing campaigns and conventions. A planning process is described involving storyboarding, filming, editing, and gathering audience feedback. Technologies like iMovie, PowerPoint, and online resources were used at different stages of the process. Feedback from test screenings is presented, showing positive reception of the teaser trailer and suggestions for improvement.
The document discusses the use of various media technologies throughout the stages of a media project. In the planning stage, the student used Wix to design their website with ease due to their experience with social media. YouTube and Survey Monkey helped with research by analyzing music videos and gathering audience feedback. Communication during planning was challenging due to relying on technology like phones and WhatsApp. DSLR cameras and tripods improved video and photo quality during production. Final Cut Pro and Photoshop were used for precise video and image editing. The evaluation involved using different technologies like PowerPoint, Final Cut, Prezi and Glogster to thoroughly analyze the project.
A2 level media studies evaluation Bradley Judgebradleyjudge
The student evaluated media products their group created for a film called Circus, including a trailer, poster, and magazine cover. They aimed to follow conventions for each type of media and received feedback from their target audience of 17-18 year olds. Based on surveys, the audience generally responded positively about the editing, mise-en-scene, and professionalism, but felt the mystery and scariness could be improved. The student learned new skills using editing and design software and feels more knowledgeable about the construction, research, and evaluation processes.
The document analyzes the generic conventions of horror movie homepages by examining the websites for The Women in Black (2012), Paranormal Activity (2015), Insidious (2015), and Annabelle (2014). All of the homepages greet visitors with a trailer and use additional features like buttons or menus to provide more information about the film's plot, characters, and production details without revealing too much. They also include social media icons and buttons to promote the film through online engagement and advertising.
The document provides details on a short film proposal, including the target audience, concept, production techniques, schedule, and bibliography. The target audience is ages 15 and up, with the film appealing to both genders and all social classes. The concept involves a person receiving unsettling texts luring them to a location where they are chased and killed by a creature. Green screen will be used to show a watch counting backwards. Filming will use tripods and shaky camera work. Post-production will involve Premiere Pro, After Effects, and GarageBand. The schedule outlines pre-production, filming, post-production, and screening over 5 weeks. The bibliography will include at least 7 sources such as
The document discusses the production of a psychological thriller media product called "Ellipsis" created by the author and their group for their media studies evaluation. Some key points:
- The product challenges conventions by starting in the middle of the story to create intrigue rather than a standard beginning, middle, end structure.
- The target audience is older teens aged 16-17 to match the characters and subject matter. However, it may also appeal to adults interested in the genre or understanding youth.
- Filming taught the author new skills with technology like iMovie and Canon cameras. Blogging and online research were also learning experiences.
Tommy Lister conducted research and evaluated his short film project. He used a survey of his classmates for primary research on film preferences of his target 16-19 year old audience. As secondary research, he analyzed a similar film on YouGov to identify its target audience. Based on his research, he clarified his target was teenagers interested in action and adventure genres. While story development was a strength, he struggled with visual planning. Peer feedback noted unclear storyline and confusing ending, though sound effects and music were enjoyed.
The document summarizes the research, planning, production, and reception of a short film project. It discusses researching 15 short films and developing a storyline about stereotyping. Planning was informed by researching audience interests and film posters/reviews. Filming logistics required changing plans to focus on one actor instead of multiple. Technology like blogs, slideshare, and editing software supported different stages. Audience feedback via questionnaires was positive overall but suggested the film could have been longer with smoother editing in places.
Nathan Doherty evaluated his opening sequence for a romantic comedy film. He aimed to follow genre conventions but also make it unique. He included realistic credits and establishing shots of the landscape. By analyzing other rom-com openings, he was able to create a conventional opening himself. The sequence represented teenage girls and couples as the target audience. Elements like a love song, strong female character, and pink/red colors appealed to this group. Nathan believes cinemas, DVD/streaming services, and sites like Netflix would distribute the film. Teenage girls and couples are the target audience. Bright colors and music in the opening grab attention. Through this project, Nathan learned new editing skills in iMovie like crossfading and adjusting
The document discusses the production of the short film "The Future" by Navpreet Grewal and Megan Shepherd. It describes the research, planning, production and evaluation stages of the project. Research involved studying other films and magazines in the genre. Planning such as location scouting and storyboarding helped prepare for production. Stop motion animation was used which challenged conventions by not using actors. Feedback noted issues with sound and titles that could be improved for future projects.
The document discusses feedback received from audience questionnaires on a student film project called "Dark Room". Pre-filming questionnaires helped refine the story and confirmed elements like filming in black and white. Post-filming feedback praised editing and ideas but noted some areas for improvement. The final film received very positive feedback, with audiences enjoying elements like the use of color and negotiations readings of the story.
The document discusses feedback received from audiences on a film project at different stages of production. It describes getting feedback on a rough cut to gauge the structure and pacing. Minor issues like spelling errors were identified. Additional feedback was solicited near completion on the trailer, poster, and magazine cover. Feedback was generally positive but provided ideas on lighting, fonts, and empty space to improve the projects.
The document outlines Jonathan Mak's proposal for a YouTube web series trailer project called FMP. It will showcase how an individual combats problems faced by youth. The target audience is 15-22 year old gamers and social media users in the UK. Jonathan has experience in video and audio editing from previous roles. He aims to educate and relate to the audience through themes like gaming culture. Success will be measured by viewership of the high quality trailer uploaded to YouTube and interest in a future full web series. Constraints include budget, equipment access, locations and permissions.
The document provides feedback on a student media project creating a trailer, poster, and magazine cover to advertise a film. The feedback was generally positive, praising elements like the graphics, music choice, voiceover, and links between the different pieces. Some negative feedback noted issues like rooms being too dark or a clock shot being too short. The document also describes how the students used various media technologies in their project, including computers, cameras, and editing software, and notes how technology has advanced significantly in the last decade.
Power Director 10 was used to edit the trailer. This software allowed for various editing techniques like fading between shots and adding transitions. It was easy to use and reliable. Transitions helped provide continuity and interest for the audience. They also allowed the directors to take a more professional approach. The software made it simple to show contrasts between different tones, like fading love scenes versus quick shots of violence.
The document discusses Jordan Baldock's use of various social media and online platforms to promote a film project. Twitter, YouTube, and Facebook were utilized to share updates, release the film, and collect feedback. Both positive and negative feedback was received around elements like camera angles, sound, and video quality. The feedback helped identify ways to improve if the project was repeated.
A2 level media studies evaluation Bradley Judgebradleyjudge
The document provides an evaluation of media products created by the author for their A2 Level Media Studies course, including a film trailer, poster, and magazine cover advertising their film "Circus." The author analyzes how the products used conventions of real media, how effective the combination of products was, presents audience feedback survey results on the trailer, and discusses the use of media technologies in constructing, researching, planning, and evaluating the projects.
The document provides an evaluation of a short film project created by students. It discusses how they used various media technologies at every stage, from initial planning and research on blogs, to capturing and editing footage, to creating promotional materials like a poster and magazine. It reflects on the process, including challenges faced and lessons learned, and concludes that they are happy with the final film and ancillary materials produced within the time constraints.
The document provides an analysis of a student film project aimed at creating a short thriller film. It discusses several aspects of the film including how it used conventions of the thriller genre like building suspense through music and leaving questions unanswered. It notes the film was aimed at an 18+ male audience and analyzes the technologies used and what was learned through the process.
The document evaluates a student's media coursework project creating a thriller film opening sequence. It discusses how the opening follows thriller conventions like building suspense between two contrasting characters. It also addresses how the project represented social groups through character costumes and vehicles, and how technologies like cameras and editing software helped the students progress from an early task to the final product.
The document discusses Emma and Kym's evaluation presentation of their short film "7 Deadly Sins" and related marketing materials. Their research informed both the film and ancillary tasks like a magazine and poster. Feedback from target audiences helped shape the project. They utilized various technologies and were creative in presenting their work, such as through blogs, photos, and PowerPoints. While some aspects didn't go exactly to plan, they overcame challenges and believe their final film and marketing were successful overall.
The document discusses the process of creating and evaluating a short film for a class assignment. It describes how the film was made with a low budget using only one actor to play two roles. Feedback from audiences indicated that the narrative and characters were clear but could have been improved with dialogue. Modern media technologies like computers, editing software, and cameras were used extensively in the production process, though the filmmakers encountered some technical issues. Overall, the filmmakers believe their final short film was a success and met the requirements of the assignment.
The document discusses the process of creating and evaluating a short film for a class assignment. It describes how the film was made with a low budget using only one actor to play two roles. Feedback from audiences indicated that the narrative and characters were clear but could have been improved with dialogue. Modern media technologies like computers, editing software, and cameras were used extensively in the production process, though the school's equipment and computers presented some challenges. Overall, the filmmakers believe their final short film was a success given the time constraints and resources available to them.
The document provides an evaluation of a short film project where students had to research, plan, film, and evaluate a 5-minute short film. It discusses how they used various media technologies like blogs, cameras, and video editing software to complete the project, despite some technical difficulties. It also covers how they developed characters, story, and genre conventions for their teen drama film. Audience feedback suggested some improvements but overall found the film, poster, and magazine appealing and successful at engaging their target teenage audience.
The document provides feedback on a film called "Forget me Knot". It discusses how the film used conventions of thriller and romance genres while keeping the content appropriate for younger audiences. It also evaluates how effective the film poster and review were at promoting the film and drawing in audiences. Some suggestions for improvement from audience feedback include making the dialogue clearer, including more location shots, and showing more reaction shots of characters. The document also discusses how various media technologies like iMovie, Photoshop, and YouTube were used at different stages of making the film.
The document discusses the use of various media technologies throughout the planning, production, and evaluation stages of a media project. During planning and research, the student used Google, YouTube, SlideShare and Publisher to research other films, film posters, and reviews. iMovie was used to edit the short film. Photoshop and an iPhone camera were used to create promotional materials like the film poster and magazine review. Survey Monkey was used to collect audience feedback on the short film, which informed further edits. Overall, a wide range of technologies supported the conceptualization, creation and improvement of the media product.
Evaluation powerpoint both together initguestbfbdf32
This document summarizes the use of conventions and techniques in the construction of a film trailer. It discusses how the trailer follows conventions like building tension through changing editing speeds from slow to fast. It establishes a hero/villain distinction through clothing. It builds tension in editing by starting slow and becoming faster as the "equilibrium breaks." Music and selective shots are used to create an atmospheric and tense feeling. While most thriller trailers are mysterious, this one reveals more of the plot to explain it. New media like digital cameras, editing software, blogs, and photo manipulation were used in planning, research, and presenting the project.
The student used various new media technologies throughout the different stages of their film project. During research, they used Google to search for information, blogger to store findings, YouTube for visual references, and IMDB for film details. Photographs were taken on phones for storyboards and locations. Footage was captured using high-quality Sony cameras, and editing was done in Final Cut Express. Photoshop was used for posters, and voice recordings were made for radio trailers. Overall, these technologies improved their skills and allowed effective planning, production, and promotion of the film.
The document describes the filmmaking process for a short film about drug use. It discusses the following:
1) Planning software like Celtx was used to write the script and organize scenes. Storyboards were also created to plan shots.
2) During research, online resources like blogs, photos and other films were used to understand conventions of the urban drama genre regarding costumes, music and settings.
3) Production technologies included a high-quality Sony camera for shooting, Final Cut Express for editing, and a zoom recorder for a voiceover.
4) Post-production included making a film poster in Photoshop and evaluating the film using Word, Prezi and PowerPoint. Feedback was gathered through an
The document discusses how the media production group used and developed conventions of real media genres in their mystery/thriller trailer. They researched conventions like editing techniques and soundtracks used in movie trailers like Inception. Their trailer used conventions like fade to black cuts and syncing visuals with music to build tension. They also challenged conventions by using a non-white lead actor to diversify typical genres. The group felt their trailer effectively used key conventions seen in real media to engage audiences.
This document provides an evaluation of a media coursework project to create a viral marketing campaign for a new horror movie called "The Watcher" which included a poster, 30-second teaser trailer, and website. It discusses the planning process which involved creating a risk assessment, shooting schedule, and call sheet. Some challenges encountered included weather issues during filming and illnesses. Audience feedback on the teaser trailer noted it was gripping but could have had more post-production effects. New media technologies used included researching existing campaigns online, editing software, and sharing the video on YouTube to collect feedback.
- The document provides an evaluation of a media studies task that involved creating a short film depicting a chase scene between teenagers.
- It discusses how the film uses conventions of action films like the Bourne series through techniques like an opening chase scene and fast pacing to grab audience attention.
- The evaluation reflects on how the film represents teenagers as violent thugs and targets a male audience aged 15-25 from lower/middle class backgrounds.
- Lessons learned from creating the film included how to effectively add titles and use music, and the importance of preparation and dealing with challenges that arose during production.
The document provides feedback from test audiences on a student film project. Regarding technology used, the students decided to use Blogger for pre-production planning and organization. They created a questionnaire using Google Forms to gather audience feedback. A Panasonic HD camcorder was used for filming. Final Cut Express was used to edit the film, applying effects to achieve a psychological horror style. Audiences responded positively to the voiceover and continuity editing but found some scenes confusing. Suggestions are made to reorganize clips and refilm one scene to improve clarity.
The document provides feedback from test audiences on a student film project. Regarding technology used, the students decided to use Blogger to document their pre-production work, Google Forms to create a questionnaire for gathering audience feedback, and a Panasonic HD camcorder to film footage. For post-production, they used Final Cut Express for editing based on experience from a prior task. Audiences responded positively to the voiceover and continuity editing but felt the film clips were confusingly organized. Suggestions were made to restructure the opening and refilm one scene for clarity.
The short film uses conventions of horror/thriller genres, including various camera shots and editing techniques to build tension. It includes a twist in the narrative and ends in a cliffhanger. Ancillary materials like a magazine article and posters were created to promote the film, giving hints about its plot and theme through images and text. Audience feedback suggested improvements could be made to the film's sound and lighting. The group learned skills in using software like Adobe Premiere Pro and Photoshop during the production and evaluation stages.
The short film uses conventions of horror/thriller genres, including various camera shots and editing techniques to build tension. It includes a twist in the narrative and ends in a cliffhanger. Ancillary materials like a magazine article and posters were created to promote the film, giving hints about its plot and theme through images and text. Audience feedback suggested improvements could be made to the film's sound and lighting. New media technologies like Adobe Premiere Pro, digital cameras, and Photoshop were used to construct, research, plan, and evaluate the project.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
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Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
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2. CHOOSING OUR BRIEF We chose brief 10, which was: A short film in its entirety, lasting approximately five minutes, which may be live action or animated or a combination of both, together with two of the following ancillary texts a poster for the film a film magazine review page featuring the film. Out of all the briefs we felt most confident doing this one, however we were perfectly aware of the challenges that lay ahead. After a week or so we had come up with the plot to our film. It was called the pop up and it was going to be about a young man who is bored at work one day when suddenly a pop up appears on his computer screen advertising that he can stop time with one click. He clicks it, not expecting anything to happen and suddenly time freezes. The rest of the film is about him having fun in the office and enjoying his new found power, however there is a dramatic twist at the end!
3. Main Media Text The Pop Up Short Film Magazine Review Film Poster Ancillary Texts
4. PLANNING The plot to our film was quite complicated. Although it was all going to be filmed inside an office with one exterior shot, the main character is constantly walking around and exploring the office while five other cast members have to keep the continuity and stay where they were when he froze time. We had to make sure we were following basic rules like not crossing the line and one of the hardest things to work out was when and how we would be applying the effect of time stopping. To carry this out in the short amount of time we had (1 day) we devised a treatment for the film which had everything in it that we felt we would need on the day. This treatment was key to the speed of filming and the level of organisation. The next couple of slides will take you through what we created as well as giving you an insight into how we made the film.
5. This page enables the viewer to quickly see what is inside the pop-up treatment and roughly where it is located within the booklet.
6. The proposal was what we wrote up when we did the initial planning for the film. It gave us an idea of the general plot and layout of the film
7. The proposal goes into depth about research done on the main texts and ancillary texts.
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10. The script was essential on the day of filming. It is one of the things that aloud us to film the movie so quickly.
11. Everyone knew where to be and what to say at the right time. It really helps put the whole film into perspective
12. As well as speech and scenes, the script contains stage directions and in some places the type of shots that were required within that scene.
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14. A production schedule that covered the space of three months meant that we were aware of how long we had to complete certain aspects of the film. This was key to organisation
15. The shot list proved very useful on the day of filming. It meant that when we knew what scene we were filming we could quickly check what shots would be within that scene
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17. The day layout was helpful for monitoring our progress to check we were on time with everything we were doing. We could see which scenes needed to be filmed first and in what order the shots come
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19. This was created so that there were no confusions on the day. This page enabled people to see the job or role or both that they would be doing on the day of filming.
20. When preparing for filming the day before this sheet was really good for making sure we had everything we would need.
21. STORYBOARD One of the best ways to plan a film and really work out all the technicalities of it is to create a story board. The next five slides show the 10 page story board that we created before filming the film. This helped us know what angles to shoot and in what positions. It really cuts filming time on the day if you have a rough idea of where your going to put the camera. This was all only possible because we had scouted the office a week before the shoot
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27. Target Market A target market is a smaller segment of a mass market which your specific product or service is aimed at. In our case, ‘The Pop Up’ is a short film. As a group we attempted to specify our short film to fit our chosen age for the short film to appeal to. Our chosen target market was between the ages of 13 and 30. We felt this was the right viewing age for our film because, as a group we believed ‘The Pop Up’ would appeal to this specific age group the most. When choosing our target market, we had many things to consider. Firstly, the content and genre of ‘The Pop Up.’ The genre is sci-fi therefore the short film will apply to viewers who like the sci-fi genre. We had to consider things such as explicit language for example as these types of things would mean the short film wouldn’t apply to people as young as 13. I feel ‘The Pop Up’ mainly appeals to the younger generation. This is partly due to websites such as YouTube and Vimeo. Short films are becoming more and more popular with younger people due to their inability to maintain interest in a longer narrative. Due to short films being quick and snappy, younger people seem to be able to remain concentrated on the narrative and don’t lose interest.
28. Research Links Short Films The Black Hole - http://www.youtube.com/watch?v=P5_Msrdg3Hk Who’s Gonna Save My Sole - http://www.youtube.com/user/futureshorts#p/c/AA848728072276E2/0/mhxK2IOywVE Lovefield - http://www.youtube.com/watch?v=4meeZifCVro When Time Stands Still - http://www.youtube.com/watch?v=ftAUJS3ML5I Philips Carousel - http://www.youtube.com/watch?v=C5yhxqkJiAQ Virus Short Film - http://www.youtube.com/watch?v=ItnNFEKiMt4 Click - http://www.youtube.com/watch?v=448jZuA5Y1I Posters One Man Band - http://4.bp.blogspot.com/_mES7YIequyY/TInsx_PZEaI/AAAAAAAAABo/v4SaI-v0hao/s1600/one-man-band-poster-02.jpg Logorama - http://2.bp.blogspot.com/_mES7YIequyY/TInq3HTGapI/AAAAAAAAABg/OsCUWyHHsKw/s1600/logorama-poster.jpg Little Terrorist - http://4.bp.blogspot.com/_mES7YIequyY/TIZbZjZ5j2I/AAAAAAAAABY/ql9SRCR72wE/s1600/little-terrorist.jpg
29. Final Cut Express These are two screen shots from a film editing software called Final Cut Express. This is what we edited the majority of our film on. On the left you can see the timeline and how the film has been constructed On the right is a screen shot showing how you can use final cut to manipulate audio. We used these features to put in sound effects, songs and other audio.
30. Final Cut Express On the right is a screen shot of us creating the credits for the film. We ended up using more advanced software to create the credits but this was a great mock-up This is color correction. After finishing the film we subtlety color corrected it using these tools. By doing this it gives the film a more professional finish.
31. Effects Visual effects are a big aspect in our film. We knew we were setting our selves a challenge when we came up with the plot. Along the way we had many problems with the effects. Although we managed to sort most of them out, a few still remain. The software we used to create these effects is called Adobe After Effects and on the next couple of slides you will get a preview of how it works.
32. After Effects After effects is a powerful video effects tool. We used it to create the pop up that comes up on the computer, here is the start of the background Each button has to be individually created and then it has to look like they are being clicked at the right time
33. After Effects The moving clock was a challenge but we finally worked out how to get everything going at the same time Here you can see the nearly finished pop up with all the graphics and eye catching colours that you might expect a normal pop-up to have.
35. Photoshop I took a screenshot from the film, and then added them into photoshop. I then used the stamp tool, to fill in the rest of the poster. The stamp tool bascilly takes the surrounding textures of the image, and allows you to brush excess textures on, effectively making a image bigger, or in our case filling the rest of the poster.
36. Photoshop I then added additional things like clocks and stars, to relate to our film. I also added a black border. To finish it I put the title and the credits in a block at the bottom
39. Photoshop The first thing I did when I started on the magazine review, was to write the article. Before I started designing the actual magazine, I wrote the review. The next step was to add my written review and to put it into a magazine format Once wrote the article in Microsoft word, I transferred it into Adobe Illustrator, and graphically made it look like a film magazine review. By adding a luminous colour palette this made it look more professional
40. Photoshop After adding the article, it was integral to put a photo from the short film in the magazine. We chose an important scene of the film as it clearly depicts what genre it is. This is critical, as it gives the magazines consumers an idea of what genre the short film fits into. This is the final magazine design. It has continuity in the colour scheme , the graphic element (the stars and the borders) and the typography. We felt adding a Question and Answer to the review was a good idea, as it gave the magazines audience a strong background of the actual film and the production team.
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43. Questionnaires We found designing a questionnaire extremely helpful, as it questioned the rationale of The Pop-Up. It also enabled us to collect useful information on potential target markets as we asked questions relating to the respondents age, favourite movie genre and what influenced their choice of film entertainment. This information could help us manage our marketing campaigns cost effectively as we will know what media too target. and inform us of any simple changes that could be made to enhance the audience experience. We chose to show the black hole to our respondents as it resembled the genre (sic-fi-drama) that we were hoping to create. We understood the importance of gauging the reaction of different age groups as we wanted to attract as wide an audience as possible.
48. Q1- In what ways does your media product use, develop or challenge forms and conventions of real media products? The short film ‘The Popup’ challenges and sticks to real media conventions. Short films have a strict set of conventions such as ending in disequilibrium or having a complex narrative and although The Popup sticks to these ideas, it also rebels against it by maintaining a linear, circular narrative for a long duration of the plot. A convention of short film is to stick a genre and expand on it, but our media product challenges this convention as it has a mixture of different conventions. For example our film is a scifi, but at times can be humorous. We see a small relationship between two characters in the film, and therefore the film could be interpreted as a romance. Another convention of short film is to have a complex narrative or to end the film in disequilibrium. Our film sticks to this convention and challenges it, as our film ends in disequilibrium but has a very straightforward plot and only starts to develop into something else in the last minute. Having this variation allows less confusion, and ends with a interesting surprise. Throughout film, representation is extremely important. We see a variation of female and male gaze. The idea of ‘gaze’ is to show the audience the directors or characters point of view. For example in the popup we wanted our main male character to ‘check out’ the woman, and we communicated this by having a shot of a woman making tea, and a man peeking over his desk to take a look. This is a example of male gaze, and gives the audience primarily a sense of who is directing the film. Since there was no variation of male and female gaze, we did stick to this convention. Although the film has multiple genres within it, the film is primarily for a young adult age. Recently, there has been big interest in the Internet and the ‘modern age’ and so featuring this idea in our film, would appeal to a younger audience. We stuck to this convention of a target audience rather than making something, which would appeal to every age.
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50. We felt as a group that the combination of our main product and ancillary texts was effective because they felt like a realistic magazine review and film poster. We created this realism by doing thorough research into other film posters and magazine reviews of short films like the little terrorist. We carefully analysed the techniques used and applied them to our project.
51. For the poster we used certain elements from the film to illustrate the basic story line, which we hoped would entice the correct demographic audience. We were careful to put in elements like clocks and a guy at a computer to show the overall theme of the film. For the magazine review we found ‘main stream’ magazines like Empire included a variety of content within their reviews like questionnaires and film information. We applied this technique to our own magazine review by putting in a questionnaire from the director.
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53. We soon learnt gaining audience feedback was an integral part of research and resulted in successfully producing our short film. Before we started constructing our short film, we produced a questionnaire.
54. The questions helped us gain an understanding and an idea of what our specific audience expected from our short film. For example, one of the questions was; what is your favourite short film? The reoccurring answer was a short film called ‘The Black Hole.’ This helped us adopt similar styles from ‘The Black Hole’ including editing techniques, cinematography and sound. This Primary research enabled us to reach our audiences expectations. Not only did the feedback help us with initial planning and production, but also it later pointed out errors within the short film we needed to adjust.
55. The audience feedback pointed out the weaknesses of our film that helped us know what to change to suit our audience. For example; initially, we had a weak ending to the film that didn’t have a clear narrative. Through our audience feedback, we learnt we needed to adjust the ending in order to satisfy our viewers and our own needs.
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57. We found web 2.0 a fantastic source for finding real media texts to research. We found short films on Youtube, Vimeo and metacafe such as ‘The Little Terrorist’, ‘The Black Hole’ and ‘Love Field’’ these research material we found on the internet helped us adopt similar styles from ‘The Black Hole’ including editing techniques, cinematography and sound. We also used simple software to help organize each other, for instance ‘edexel’ spreadsheet, gave us a time table of when we could start the production process.
58. We created a blog, so when the team wasn’t together, individually we could upload our own work. Final Cut Express, iMovie and After Effects were the three programmes we used in the creation of ‘The Pop Up.’ This programme was used to edit the original footage. We spent an long time editing our work at the short film was heavily reliant of special effects, most notably when we used a freeze frame to show that time was at a standstill. We used more Adobe software for print designs (magazine review and the film poster). Photoshop was used for the poster design, as we manipulated and original photograph and turned it into a poster. Adobe Illustrator was used for the magazine review, It helped us add graphic elements, and a colour scheme to make the final review look more professional.