The Mobile Ecosystem Follow on twitter @isbecer   @Pozitron_Mobile
The Mobile Ecosystem Carriers Platforms/Operating Systems Mobile Users Handset Manufacturers Developers Networks Enterprises
Change in Power Dynamics Satisfying user expectations is the main goal. Platform providers and developers are acquiring more power over networks and carriers day by day. www.pozitron.com
Types of Mobile Users Mobile Professional Basic Planners Mobirati Social Connector Pragmatic Adapter Uses complex phones with extra features Basic mobile package users First generation to have grown up with mobile phones Uses social networking features  and texting the most Just starting to use other features besides voice calls
Segmentation of Mobile Consumers  in United States
Mobile Trends 2011 Apps taking  over web Mobile Fragmentation Mobile Communities Internet of Things www.pozitron.com
Mobile Ecosystem Life Spans 16 mobile platforms  since 1996 3 platforms  are terminated and  3 platforms  had replacements Asymco.com 1997 2001   2005   2009   2012
Smartphone Operating System Share in United States nielson.com Since 2009,  Android’s  share  skyrocketed , while  Apple  remained the  status quo  and  BlackBerry  has  lost  majority of its share
Worldwide Smartphone Sales 2011 18% 43% 22 % 10% 7% Smartphones  are  dominating  the mobile world and  Android  becomes the  market leader , leaving both Symbian and iOS behind
Ecosystem Feature Summary Devices iPhone, iPad, iPod Strengths Weaknesses  Dell, HTC, Kyocera, LG, Motorola and Samsung BlackBerry Phones, Playbook Dell, HTC, HP, LG, Nokia and Samsung High quality apps, Simple Purchase, Great UI, Strong Developer Communıty Open Platform, Growing fast, attracting more developers Highest Developer Pay out, easy payment options for apps Large existing developer community, app trial period, strong marketing by Microsoft Troublesome app approval procedure  and limitations, restricted development tools Lower UI Quality, Weak marketing, Difficulty in App Purchase Not many app options and high prices Limiting market place for many successful apps, no HTML 5 and multi tasking support
Noteworthy Platforms Open Platform Flexible / Experimental platform for  developers Limited options in business apps  Incresing fragmentation Web-dev friendly Closed Platform More flexibility and room for creativity for brands and agencies Various entertainment and business app options Suitable for multi screen development Implementation of CMS tools Limited APIs Penetration 100M+ Penetration 120M+ Mass Consumption Inequality among apps
App Development Process Application development is not just about programming any more. It’s  about bringing an idea into life  and being able to  market it. Picking Relevant Platforms Developing Product Forming the idea D istributing and Delivering Product Creating Hype
User-Experience is Everything! Device Design Simple and Slick OS Usability Easy to navigate and perform tasks App User Experience -Simplified Design - Task focused - Emphasis  on the most important tasks -Rich set of capabilities www.pozitron.com
2011 Worldwide Tablet Sales 68.7% 19.9% 5.6% 5.7% Just like the mobile phone market,  Android  is expected to obtain  major market share  in the tablet world.  Apple  is expected to remain as the market leader in the next five years Gartner.com
Manufacturers http://www.proaktifbilgisayar.com/images/dell.jpg Leaders New product experiences Innovators Incremental Innovation Assemblers Razor-thin margins Performance Pressure Price Pressure
We would like to hear from you Visit Us on  www.pozitron.com Follow us  @Pozitron_Mobile Like us on  http://www.facebook.com/pozitronmobile

The mobile ecosystem

  • 1.
    The Mobile EcosystemFollow on twitter @isbecer @Pozitron_Mobile
  • 2.
    The Mobile EcosystemCarriers Platforms/Operating Systems Mobile Users Handset Manufacturers Developers Networks Enterprises
  • 3.
    Change in PowerDynamics Satisfying user expectations is the main goal. Platform providers and developers are acquiring more power over networks and carriers day by day. www.pozitron.com
  • 4.
    Types of MobileUsers Mobile Professional Basic Planners Mobirati Social Connector Pragmatic Adapter Uses complex phones with extra features Basic mobile package users First generation to have grown up with mobile phones Uses social networking features and texting the most Just starting to use other features besides voice calls
  • 5.
    Segmentation of MobileConsumers in United States
  • 6.
    Mobile Trends 2011Apps taking over web Mobile Fragmentation Mobile Communities Internet of Things www.pozitron.com
  • 7.
    Mobile Ecosystem LifeSpans 16 mobile platforms since 1996 3 platforms are terminated and 3 platforms had replacements Asymco.com 1997 2001 2005 2009 2012
  • 8.
    Smartphone Operating SystemShare in United States nielson.com Since 2009, Android’s share skyrocketed , while Apple remained the status quo and BlackBerry has lost majority of its share
  • 9.
    Worldwide Smartphone Sales2011 18% 43% 22 % 10% 7% Smartphones are dominating the mobile world and Android becomes the market leader , leaving both Symbian and iOS behind
  • 10.
    Ecosystem Feature SummaryDevices iPhone, iPad, iPod Strengths Weaknesses Dell, HTC, Kyocera, LG, Motorola and Samsung BlackBerry Phones, Playbook Dell, HTC, HP, LG, Nokia and Samsung High quality apps, Simple Purchase, Great UI, Strong Developer Communıty Open Platform, Growing fast, attracting more developers Highest Developer Pay out, easy payment options for apps Large existing developer community, app trial period, strong marketing by Microsoft Troublesome app approval procedure and limitations, restricted development tools Lower UI Quality, Weak marketing, Difficulty in App Purchase Not many app options and high prices Limiting market place for many successful apps, no HTML 5 and multi tasking support
  • 11.
    Noteworthy Platforms OpenPlatform Flexible / Experimental platform for developers Limited options in business apps Incresing fragmentation Web-dev friendly Closed Platform More flexibility and room for creativity for brands and agencies Various entertainment and business app options Suitable for multi screen development Implementation of CMS tools Limited APIs Penetration 100M+ Penetration 120M+ Mass Consumption Inequality among apps
  • 12.
    App Development ProcessApplication development is not just about programming any more. It’s about bringing an idea into life and being able to market it. Picking Relevant Platforms Developing Product Forming the idea D istributing and Delivering Product Creating Hype
  • 13.
    User-Experience is Everything!Device Design Simple and Slick OS Usability Easy to navigate and perform tasks App User Experience -Simplified Design - Task focused - Emphasis on the most important tasks -Rich set of capabilities www.pozitron.com
  • 14.
    2011 Worldwide TabletSales 68.7% 19.9% 5.6% 5.7% Just like the mobile phone market, Android is expected to obtain major market share in the tablet world. Apple is expected to remain as the market leader in the next five years Gartner.com
  • 15.
    Manufacturers http://www.proaktifbilgisayar.com/images/dell.jpg LeadersNew product experiences Innovators Incremental Innovation Assemblers Razor-thin margins Performance Pressure Price Pressure
  • 16.
    We would liketo hear from you Visit Us on www.pozitron.com Follow us @Pozitron_Mobile Like us on http://www.facebook.com/pozitronmobile

Editor's Notes

  • #3 Simplify Platform just iOS and Android HTML 5 (main ones) Circular- consumer in the center tmobile orange Simplified tekli
  • #4 Seesaw dynamic view Platform carrier symplification User image change one person
  • #5 Design feedback- bu şekilde düzenli dendi
  • #6 Us numbers Artıp azalma durumu
  • #7 Design revision (yatay yay gibi)
  • #8 Timeline yeni serit Yazı simplify
  • #9 Graph change
  • #10 Worldwide stats