SlideShare a Scribd company logo
Games and Virtual Worlds:
The 5 Levels of Generative AI
Jon Radoff
Generative AI for
Games
With recent advances in
generative AI, there has been a
lot of discussion about how it
will be used in games, virtual
worlds and the metaverse.
We need a way to identify the
big opportunities and mark
progress towards some of the
more amazing innovations.
Google Trends: Interest in Generative AI as of January 25, 2023
Inspiration from
Autonomous Cars
SAE International developed 5
levels of autonomous features
for cars.
What if we applied a similar
progress to the work of creating
virtual worlds and games?
Source: https://www.sae.org/standards/content/j3016_202104/
Games feature many
types of creators
While autonomous cars will do
work for us—in virtual worlds, we
can express ourselves creatively and
affect the product itself.
While much of the initial focus on
generative AI in games has been the
potential to accelerate production
pipelines at game studios—a more
holistic view of games must account
for all of the creators who touch
games. Let’s look at these
categories of creators…
Game
Player
Modder
Studio
The developers create the
experience, using engines & tools
that exist outside a particular game
framework.
Examples: games built on Unity and
Unreal or bespoke engines; Elden
Ring, Grand Theft Auto, Call of Duty,
World of Warcraft and most games
that have ever been made.
Creative continuum for games & virtual worlds
Extensions of the experience
created outside the game loop
using external tools.
Examples: Minecraft mods, Terraria
mods, World of Warcraft UI mods,
Neverwinter Nights, Quake, Roblox
games–or old-fashioned hacking
like using a sector-editor.
Some games feature creativity that
takes place inside the game.
Examples: Minecraft; Sim City; Star
Wars Galaxies; social creativity such
as guilds in MMOs; meta-creativity
like Twitch streaming
The game itself creates content
while you play.
Examples: AI Dungeon; Replika;
Hidden Door; but includes older
procedural techniques such as those
in Elder Scrolls games and
Roguelikes (e.g,., Diablo series).
In games, these domains of creativity are messy,
overlapping and growing more emergent
Generative to pre-generative
The levels for generative content in games also needs to reflect the background in “pre-generative”
technologies such as automation, 3D engines and procedural content that already accelerated
aspects of game development.
Let’s map these categories of creators against the history and future of generative technology for
games:
Generative Levels: Studio-as-creator
LEVEL 0
No Automation
No meaningful automation (but might
kitbash a bit). Creator builds their own
engine & backend.
LEVEL 1
Creator Assistance
Uses 3D engine and/or backend
platform as compositional framework.
Leverages off-the-shelf tools and code.
LEVEL 2
Partial Automation
Non-technical tools for creative inputs.
Tech eliminates previous steps.
Serverless & containers adopted.
LEVEL 3
Conditionally Generative
Generative AI used for some parts of
the pipeline. Human heavily in the
loop, concept/story iteration, code gen.
LEVEL 4
Highly Generative
Total automation of 1+ creative
pipelines, e.g., text prompt to make
completely usable 3D models.
LEVEL 5
Direct from Imagination
Multiple generative pipelines
integrated comprehensively into a
composition..
Creativity happens outside an established game system
Generative Levels: Modder-as-creator
LEVEL 0
Hackers Only
The game has no inherent modding.
The way it all began: hackers with old-
fashioned sector editors, disassemblers.
LEVEL 1
Game-provided Tools
The game comes with tools such as
map-editors or accessible interfaces to
apply off-the-shelf creative tools.
LEVEL 2
Scripting Interfaces
Game provides an API to build mods, or
provides an embedded script interface
for creating mods.
LEVEL 3
Conditionally Generative
Generative AI used for some parts of
the pipeline (concept art, story, etc.)
with a human heavily in the loop.
LEVEL 4
Highly Generative
Integrated generative tooling, e.g.,
tools like map editors invoke
generative AI to accelerate creation.
LEVEL 5
Direct from Imagination
Complete mod is spawned from an
idea. Iterative ”sculpting” of the mod
through prompts used for refinement.
Creativity happens within a game system, but outside the core game loop
Generative Levels: Player-as-creator
LEVEL 0
Limited Creativity
The creativity is limited to tactics and
strategy pertaining to mastering the
game itself.
LEVEL 1
Player-as-Content
The player alters a game by affecting
social systems & economy, but doesn’t
meaningfully impact content.
LEVEL 2
Worldbuilding
The player’s actions affect persistent
content of the world, like living
narratives and content.
LEVEL 3
Emergent Narrative
The player impacts the shape of the
world itself, such as how maps and
structures live in a persistent world.
LEVEL 4
Integrated Generativity
Things formerly the domain of
modding become part of the game
loop, along with in-loop generative AI.
LEVEL 5
Direct from Imagination
If players can dream of it, they speak it
into existence; game system fits it to
rules in an appropriate manner.
Players express themselves within the core game loop
Generative Levels: Game-as-creator
LEVEL 0
Static Games
The game doesn’t change in significant
ways between gameplay experiences.
Set level progression, etc.
LEVEL 1
Procedural Content
Rule-based procedural content such as
unique maps during play. May also
include basic AI opponents.
LEVEL 2
Live Generative Content
Generative content in-the-loop utilizes
rule-based systems (such as RLHF) to
maintain consistency & structure.
LEVEL 3
Conditionally Generative
Experience includes content generated
“live” while playing: text, images, music
or NLP-aware characters.
LEVEL 4
Highly Generative
”Game as Dungeon Master,” game
understands what a player likes most
and personalizes/adapts experience.
LEVEL 5
Full Computational Creativity
Explores the search space of human
fun: like a game-designer friend who
comes up with new systems.
The game loop itself contains generative experiences
What level of generative
technology do you aspire to in your
own games and virtual worlds?
Jon Radoff | Metavert
https://twitter.com/jradoff
https://linkedin.com/in/jonradoff
This Composition is licensed under
Creative Commons Attribution 4.0

More Related Content

What's hot

𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬
𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬
𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬
VINCI Digital - Industrial IoT (IIoT) Strategic Advisory
 
Conversational AI and Chatbot Integrations
Conversational AI and Chatbot IntegrationsConversational AI and Chatbot Integrations
Conversational AI and Chatbot Integrations
Cristina Vidu
 
Is AI generation the next platform shift?
Is AI generation the next platform shift?Is AI generation the next platform shift?
Is AI generation the next platform shift?
Bessemer Venture Partners
 
Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)
Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)
Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)
Naoki (Neo) SATO
 
Let's talk about GPT: A crash course in Generative AI for researchers
Let's talk about GPT: A crash course in Generative AI for researchersLet's talk about GPT: A crash course in Generative AI for researchers
Let's talk about GPT: A crash course in Generative AI for researchers
Steven Van Vaerenbergh
 
Best Practice on using Azure OpenAI Service
Best Practice on using Azure OpenAI ServiceBest Practice on using Azure OpenAI Service
Best Practice on using Azure OpenAI Service
Kumton Suttiraksiri
 
AI Transformation
AI TransformationAI Transformation
AI Transformation
Liming Zhu
 
14 2 2023 - AI & Marketing - Hugues Rey.pdf
14 2 2023 - AI & Marketing - Hugues Rey.pdf14 2 2023 - AI & Marketing - Hugues Rey.pdf
14 2 2023 - AI & Marketing - Hugues Rey.pdf
Hugues Rey
 
Creating an Enterprise AI Strategy
Creating an Enterprise AI StrategyCreating an Enterprise AI Strategy
Creating an Enterprise AI Strategy
AtScale
 
Responsible Generative AI
Responsible Generative AIResponsible Generative AI
Responsible Generative AI
CMassociates
 
The Future is in Responsible Generative AI
The Future is in Responsible Generative AIThe Future is in Responsible Generative AI
The Future is in Responsible Generative AI
Saeed Al Dhaheri
 
AI FOR BUSINESS LEADERS
AI FOR BUSINESS LEADERSAI FOR BUSINESS LEADERS
AI FOR BUSINESS LEADERS
Andre Muscat
 
Generative AI
Generative AIGenerative AI
Generative AI
Carlos J. Costa
 
Generative AI - Responsible Path Forward.pdf
Generative AI - Responsible Path Forward.pdfGenerative AI - Responsible Path Forward.pdf
Generative AI - Responsible Path Forward.pdf
Saeed Al Dhaheri
 
An Introduction to Generative AI - May 18, 2023
An Introduction  to Generative AI - May 18, 2023An Introduction  to Generative AI - May 18, 2023
An Introduction to Generative AI - May 18, 2023
CoriFaklaris1
 
Generative AI - The New Reality: How Key Players Are Progressing
Generative AI - The New Reality: How Key Players Are Progressing Generative AI - The New Reality: How Key Players Are Progressing
Generative AI - The New Reality: How Key Players Are Progressing
Vishal Sharma
 
Solve for X with AI: a VC view of the Machine Learning & AI landscape
Solve for X with AI: a VC view of the Machine Learning & AI landscapeSolve for X with AI: a VC view of the Machine Learning & AI landscape
Solve for X with AI: a VC view of the Machine Learning & AI landscape
Ed Fernandez
 
ARK_Big_Ideas_2023_1675517202.pdf
ARK_Big_Ideas_2023_1675517202.pdfARK_Big_Ideas_2023_1675517202.pdf
ARK_Big_Ideas_2023_1675517202.pdf
ProDigy14
 
Generative AI: The New Wild West of SEO - Ryan Huser, Ayima
Generative AI: The New Wild West of SEO - Ryan Huser, AyimaGenerative AI: The New Wild West of SEO - Ryan Huser, Ayima
Generative AI: The New Wild West of SEO - Ryan Huser, Ayima
DigiMarCon - Digital Marketing, Media and Advertising Conferences & Exhibitions
 
How Does Generative AI Actually Work? (a quick semi-technical introduction to...
How Does Generative AI Actually Work? (a quick semi-technical introduction to...How Does Generative AI Actually Work? (a quick semi-technical introduction to...
How Does Generative AI Actually Work? (a quick semi-technical introduction to...
ssuser4edc93
 

What's hot (20)

𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬
𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬
𝐆𝐞𝐧𝐞𝐫𝐚𝐭𝐢𝐯𝐞 𝐀𝐈: 𝐂𝐡𝐚𝐧𝐠𝐢𝐧𝐠 𝐇𝐨𝐰 𝐁𝐮𝐬𝐢𝐧𝐞𝐬𝐬 𝐈𝐧𝐧𝐨𝐯𝐚𝐭𝐞𝐬 𝐚𝐧𝐝 𝐎𝐩𝐞𝐫𝐚𝐭𝐞𝐬
 
Conversational AI and Chatbot Integrations
Conversational AI and Chatbot IntegrationsConversational AI and Chatbot Integrations
Conversational AI and Chatbot Integrations
 
Is AI generation the next platform shift?
Is AI generation the next platform shift?Is AI generation the next platform shift?
Is AI generation the next platform shift?
 
Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)
Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)
Microsoft + OpenAI: Recent Updates (Machine Learning 15minutes! Broadcast #74)
 
Let's talk about GPT: A crash course in Generative AI for researchers
Let's talk about GPT: A crash course in Generative AI for researchersLet's talk about GPT: A crash course in Generative AI for researchers
Let's talk about GPT: A crash course in Generative AI for researchers
 
Best Practice on using Azure OpenAI Service
Best Practice on using Azure OpenAI ServiceBest Practice on using Azure OpenAI Service
Best Practice on using Azure OpenAI Service
 
AI Transformation
AI TransformationAI Transformation
AI Transformation
 
14 2 2023 - AI & Marketing - Hugues Rey.pdf
14 2 2023 - AI & Marketing - Hugues Rey.pdf14 2 2023 - AI & Marketing - Hugues Rey.pdf
14 2 2023 - AI & Marketing - Hugues Rey.pdf
 
Creating an Enterprise AI Strategy
Creating an Enterprise AI StrategyCreating an Enterprise AI Strategy
Creating an Enterprise AI Strategy
 
Responsible Generative AI
Responsible Generative AIResponsible Generative AI
Responsible Generative AI
 
The Future is in Responsible Generative AI
The Future is in Responsible Generative AIThe Future is in Responsible Generative AI
The Future is in Responsible Generative AI
 
AI FOR BUSINESS LEADERS
AI FOR BUSINESS LEADERSAI FOR BUSINESS LEADERS
AI FOR BUSINESS LEADERS
 
Generative AI
Generative AIGenerative AI
Generative AI
 
Generative AI - Responsible Path Forward.pdf
Generative AI - Responsible Path Forward.pdfGenerative AI - Responsible Path Forward.pdf
Generative AI - Responsible Path Forward.pdf
 
An Introduction to Generative AI - May 18, 2023
An Introduction  to Generative AI - May 18, 2023An Introduction  to Generative AI - May 18, 2023
An Introduction to Generative AI - May 18, 2023
 
Generative AI - The New Reality: How Key Players Are Progressing
Generative AI - The New Reality: How Key Players Are Progressing Generative AI - The New Reality: How Key Players Are Progressing
Generative AI - The New Reality: How Key Players Are Progressing
 
Solve for X with AI: a VC view of the Machine Learning & AI landscape
Solve for X with AI: a VC view of the Machine Learning & AI landscapeSolve for X with AI: a VC view of the Machine Learning & AI landscape
Solve for X with AI: a VC view of the Machine Learning & AI landscape
 
ARK_Big_Ideas_2023_1675517202.pdf
ARK_Big_Ideas_2023_1675517202.pdfARK_Big_Ideas_2023_1675517202.pdf
ARK_Big_Ideas_2023_1675517202.pdf
 
Generative AI: The New Wild West of SEO - Ryan Huser, Ayima
Generative AI: The New Wild West of SEO - Ryan Huser, AyimaGenerative AI: The New Wild West of SEO - Ryan Huser, Ayima
Generative AI: The New Wild West of SEO - Ryan Huser, Ayima
 
How Does Generative AI Actually Work? (a quick semi-technical introduction to...
How Does Generative AI Actually Work? (a quick semi-technical introduction to...How Does Generative AI Actually Work? (a quick semi-technical introduction to...
How Does Generative AI Actually Work? (a quick semi-technical introduction to...
 

Similar to The Five Levels of Generative AI for Games

How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?
Market.us
 
AI.implant_Games_White_Paper
AI.implant_Games_White_PaperAI.implant_Games_White_Paper
AI.implant_Games_White_PaperKenneth Trueman
 
My Presentation.ppt
My Presentation.pptMy Presentation.ppt
My Presentation.ppt
Fake474384
 
HTML5 Game Development frameworks overview
HTML5 Game Development frameworks overviewHTML5 Game Development frameworks overview
HTML5 Game Development frameworks overview
Abhishek Singhal [L.I.O.N]
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
Karl Kapp
 
Mobile Game Development Company.pdf
Mobile Game Development Company.pdfMobile Game Development Company.pdf
Mobile Game Development Company.pdf
hashbyte studio
 
Ancient world online
Ancient world online Ancient world online
Ancient world online
SeifElDeen3
 
Videogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment IndustryVideogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment IndustryMarlin Sugama
 
Final project report of a game
Final project report of a gameFinal project report of a game
Final project report of a game
Nadia Nahar
 
Funky game engines
Funky game enginesFunky game engines
Funky game engineseduriez
 
Landscape Of Virtual World Systems
Landscape Of Virtual World SystemsLandscape Of Virtual World Systems
Landscape Of Virtual World Systems
Tim Holt
 
Overview on computer games
Overview on computer games Overview on computer games
Overview on computer games
Taufiq Hail Ghilan Al-madhagy
 
Artificial Intelligence_ How is it significant to the gaming industry_.pdf
Artificial Intelligence_ How is it significant to the gaming industry_.pdfArtificial Intelligence_ How is it significant to the gaming industry_.pdf
Artificial Intelligence_ How is it significant to the gaming industry_.pdf
Anil
 
Job Profiles In Gaming Industry
Job Profiles In Gaming IndustryJob Profiles In Gaming Industry
Job Profiles In Gaming Industry
Animation Kolkata
 
HeroCloud: The Next Generation Solution to Online Game Development
HeroCloud: The Next Generation Solution to Online Game Development HeroCloud: The Next Generation Solution to Online Game Development
HeroCloud: The Next Generation Solution to Online Game Development
HeroEngine
 
GDC2019報告会 発表資料(Microsoft 増渕)
GDC2019報告会 発表資料(Microsoft 増渕)GDC2019報告会 発表資料(Microsoft 増渕)
GDC2019報告会 発表資料(Microsoft 増渕)
Daisuke Masubuchi
 
Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...
Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...
Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...
DIGITALCONFEX
 
Game software development trends
Game software development trendsGame software development trends
Game software development trends
_veronika_
 
Game development program
Game development programGame development program
Game development program
krishn verma
 

Similar to The Five Levels of Generative AI for Games (20)

How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?How Generative AI is Improving Game Development?
How Generative AI is Improving Game Development?
 
AI.implant_Games_White_Paper
AI.implant_Games_White_PaperAI.implant_Games_White_Paper
AI.implant_Games_White_Paper
 
My Presentation.ppt
My Presentation.pptMy Presentation.ppt
My Presentation.ppt
 
HTML5 Game Development frameworks overview
HTML5 Game Development frameworks overviewHTML5 Game Development frameworks overview
HTML5 Game Development frameworks overview
 
A List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning GamesA List of Some of the Tools Available to Create Digital Learning Games
A List of Some of the Tools Available to Create Digital Learning Games
 
Mobile Game Development Company.pdf
Mobile Game Development Company.pdfMobile Game Development Company.pdf
Mobile Game Development Company.pdf
 
Ancient world online
Ancient world online Ancient world online
Ancient world online
 
Videogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment IndustryVideogames: Raising Interactive Digital Entertainment Industry
Videogames: Raising Interactive Digital Entertainment Industry
 
Final project report of a game
Final project report of a gameFinal project report of a game
Final project report of a game
 
Funky game engines
Funky game enginesFunky game engines
Funky game engines
 
Landscape Of Virtual World Systems
Landscape Of Virtual World SystemsLandscape Of Virtual World Systems
Landscape Of Virtual World Systems
 
Overview on computer games
Overview on computer games Overview on computer games
Overview on computer games
 
Artificial Intelligence_ How is it significant to the gaming industry_.pdf
Artificial Intelligence_ How is it significant to the gaming industry_.pdfArtificial Intelligence_ How is it significant to the gaming industry_.pdf
Artificial Intelligence_ How is it significant to the gaming industry_.pdf
 
Job Profiles In Gaming Industry
Job Profiles In Gaming IndustryJob Profiles In Gaming Industry
Job Profiles In Gaming Industry
 
HeroCloud: The Next Generation Solution to Online Game Development
HeroCloud: The Next Generation Solution to Online Game Development HeroCloud: The Next Generation Solution to Online Game Development
HeroCloud: The Next Generation Solution to Online Game Development
 
GDC2019報告会 発表資料(Microsoft 増渕)
GDC2019報告会 発表資料(Microsoft 増渕)GDC2019報告会 発表資料(Microsoft 増渕)
GDC2019報告会 発表資料(Microsoft 増渕)
 
Imaginecup
ImaginecupImaginecup
Imaginecup
 
Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...
Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...
Unveiling the Future of Fun: Gamation Magazine's 2024 Odyssey into New Gaming...
 
Game software development trends
Game software development trendsGame software development trends
Game software development trends
 
Game development program
Game development programGame development program
Game development program
 

Recently uploaded

Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
Alan Dix
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
DanBrown980551
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
Ana-Maria Mihalceanu
 
UiPath Community Day Dubai: AI at Work..
UiPath Community Day Dubai: AI at Work..UiPath Community Day Dubai: AI at Work..
UiPath Community Day Dubai: AI at Work..
UiPathCommunity
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
Sri Ambati
 
Enhancing Performance with Globus and the Science DMZ
Enhancing Performance with Globus and the Science DMZEnhancing Performance with Globus and the Science DMZ
Enhancing Performance with Globus and the Science DMZ
Globus
 
By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024
Pierluigi Pugliese
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
Guy Korland
 
RESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for studentsRESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for students
KAMESHS29
 
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex Proofs
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofszkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex Proofs
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex Proofs
Alex Pruden
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
Dorra BARTAGUIZ
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
Jemma Hussein Allen
 
Removing Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software FuzzingRemoving Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software Fuzzing
Aftab Hussain
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
Ralf Eggert
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
sonjaschweigert1
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
Thijs Feryn
 
Free Complete Python - A step towards Data Science
Free Complete Python - A step towards Data ScienceFree Complete Python - A step towards Data Science
Free Complete Python - A step towards Data Science
RinaMondal9
 

Recently uploaded (20)

Epistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI supportEpistemic Interaction - tuning interfaces to provide information for AI support
Epistemic Interaction - tuning interfaces to provide information for AI support
 
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdfFIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
FIDO Alliance Osaka Seminar: Passkeys at Amazon.pdf
 
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...
 
Monitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR EventsMonitoring Java Application Security with JDK Tools and JFR Events
Monitoring Java Application Security with JDK Tools and JFR Events
 
UiPath Community Day Dubai: AI at Work..
UiPath Community Day Dubai: AI at Work..UiPath Community Day Dubai: AI at Work..
UiPath Community Day Dubai: AI at Work..
 
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
GenAISummit 2024 May 28 Sri Ambati Keynote: AGI Belongs to The Community in O...
 
Enhancing Performance with Globus and the Science DMZ
Enhancing Performance with Globus and the Science DMZEnhancing Performance with Globus and the Science DMZ
Enhancing Performance with Globus and the Science DMZ
 
By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024By Design, not by Accident - Agile Venture Bolzano 2024
By Design, not by Accident - Agile Venture Bolzano 2024
 
GraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge GraphGraphRAG is All You need? LLM & Knowledge Graph
GraphRAG is All You need? LLM & Knowledge Graph
 
RESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for studentsRESUME BUILDER APPLICATION Project for students
RESUME BUILDER APPLICATION Project for students
 
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex Proofs
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofszkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex Proofs
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex Proofs
 
Elevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object CalisthenicsElevating Tactical DDD Patterns Through Object Calisthenics
Elevating Tactical DDD Patterns Through Object Calisthenics
 
The Future of Platform Engineering
The Future of Platform EngineeringThe Future of Platform Engineering
The Future of Platform Engineering
 
Removing Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software FuzzingRemoving Uninteresting Bytes in Software Fuzzing
Removing Uninteresting Bytes in Software Fuzzing
 
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdfFIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
FIDO Alliance Osaka Seminar: The WebAuthn API and Discoverable Credentials.pdf
 
PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)PHP Frameworks: I want to break free (IPC Berlin 2024)
PHP Frameworks: I want to break free (IPC Berlin 2024)
 
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdfFIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
FIDO Alliance Osaka Seminar: FIDO Security Aspects.pdf
 
A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...A tale of scale & speed: How the US Navy is enabling software delivery from l...
A tale of scale & speed: How the US Navy is enabling software delivery from l...
 
Accelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish CachingAccelerate your Kubernetes clusters with Varnish Caching
Accelerate your Kubernetes clusters with Varnish Caching
 
Free Complete Python - A step towards Data Science
Free Complete Python - A step towards Data ScienceFree Complete Python - A step towards Data Science
Free Complete Python - A step towards Data Science
 

The Five Levels of Generative AI for Games

  • 1. Games and Virtual Worlds: The 5 Levels of Generative AI Jon Radoff
  • 2. Generative AI for Games With recent advances in generative AI, there has been a lot of discussion about how it will be used in games, virtual worlds and the metaverse. We need a way to identify the big opportunities and mark progress towards some of the more amazing innovations. Google Trends: Interest in Generative AI as of January 25, 2023
  • 3. Inspiration from Autonomous Cars SAE International developed 5 levels of autonomous features for cars. What if we applied a similar progress to the work of creating virtual worlds and games? Source: https://www.sae.org/standards/content/j3016_202104/
  • 4. Games feature many types of creators While autonomous cars will do work for us—in virtual worlds, we can express ourselves creatively and affect the product itself. While much of the initial focus on generative AI in games has been the potential to accelerate production pipelines at game studios—a more holistic view of games must account for all of the creators who touch games. Let’s look at these categories of creators…
  • 5. Game Player Modder Studio The developers create the experience, using engines & tools that exist outside a particular game framework. Examples: games built on Unity and Unreal or bespoke engines; Elden Ring, Grand Theft Auto, Call of Duty, World of Warcraft and most games that have ever been made. Creative continuum for games & virtual worlds Extensions of the experience created outside the game loop using external tools. Examples: Minecraft mods, Terraria mods, World of Warcraft UI mods, Neverwinter Nights, Quake, Roblox games–or old-fashioned hacking like using a sector-editor. Some games feature creativity that takes place inside the game. Examples: Minecraft; Sim City; Star Wars Galaxies; social creativity such as guilds in MMOs; meta-creativity like Twitch streaming The game itself creates content while you play. Examples: AI Dungeon; Replika; Hidden Door; but includes older procedural techniques such as those in Elder Scrolls games and Roguelikes (e.g,., Diablo series). In games, these domains of creativity are messy, overlapping and growing more emergent
  • 6. Generative to pre-generative The levels for generative content in games also needs to reflect the background in “pre-generative” technologies such as automation, 3D engines and procedural content that already accelerated aspects of game development. Let’s map these categories of creators against the history and future of generative technology for games:
  • 7. Generative Levels: Studio-as-creator LEVEL 0 No Automation No meaningful automation (but might kitbash a bit). Creator builds their own engine & backend. LEVEL 1 Creator Assistance Uses 3D engine and/or backend platform as compositional framework. Leverages off-the-shelf tools and code. LEVEL 2 Partial Automation Non-technical tools for creative inputs. Tech eliminates previous steps. Serverless & containers adopted. LEVEL 3 Conditionally Generative Generative AI used for some parts of the pipeline. Human heavily in the loop, concept/story iteration, code gen. LEVEL 4 Highly Generative Total automation of 1+ creative pipelines, e.g., text prompt to make completely usable 3D models. LEVEL 5 Direct from Imagination Multiple generative pipelines integrated comprehensively into a composition.. Creativity happens outside an established game system
  • 8. Generative Levels: Modder-as-creator LEVEL 0 Hackers Only The game has no inherent modding. The way it all began: hackers with old- fashioned sector editors, disassemblers. LEVEL 1 Game-provided Tools The game comes with tools such as map-editors or accessible interfaces to apply off-the-shelf creative tools. LEVEL 2 Scripting Interfaces Game provides an API to build mods, or provides an embedded script interface for creating mods. LEVEL 3 Conditionally Generative Generative AI used for some parts of the pipeline (concept art, story, etc.) with a human heavily in the loop. LEVEL 4 Highly Generative Integrated generative tooling, e.g., tools like map editors invoke generative AI to accelerate creation. LEVEL 5 Direct from Imagination Complete mod is spawned from an idea. Iterative ”sculpting” of the mod through prompts used for refinement. Creativity happens within a game system, but outside the core game loop
  • 9. Generative Levels: Player-as-creator LEVEL 0 Limited Creativity The creativity is limited to tactics and strategy pertaining to mastering the game itself. LEVEL 1 Player-as-Content The player alters a game by affecting social systems & economy, but doesn’t meaningfully impact content. LEVEL 2 Worldbuilding The player’s actions affect persistent content of the world, like living narratives and content. LEVEL 3 Emergent Narrative The player impacts the shape of the world itself, such as how maps and structures live in a persistent world. LEVEL 4 Integrated Generativity Things formerly the domain of modding become part of the game loop, along with in-loop generative AI. LEVEL 5 Direct from Imagination If players can dream of it, they speak it into existence; game system fits it to rules in an appropriate manner. Players express themselves within the core game loop
  • 10. Generative Levels: Game-as-creator LEVEL 0 Static Games The game doesn’t change in significant ways between gameplay experiences. Set level progression, etc. LEVEL 1 Procedural Content Rule-based procedural content such as unique maps during play. May also include basic AI opponents. LEVEL 2 Live Generative Content Generative content in-the-loop utilizes rule-based systems (such as RLHF) to maintain consistency & structure. LEVEL 3 Conditionally Generative Experience includes content generated “live” while playing: text, images, music or NLP-aware characters. LEVEL 4 Highly Generative ”Game as Dungeon Master,” game understands what a player likes most and personalizes/adapts experience. LEVEL 5 Full Computational Creativity Explores the search space of human fun: like a game-designer friend who comes up with new systems. The game loop itself contains generative experiences
  • 11. What level of generative technology do you aspire to in your own games and virtual worlds? Jon Radoff | Metavert https://twitter.com/jradoff https://linkedin.com/in/jonradoff This Composition is licensed under Creative Commons Attribution 4.0