HeroCloud removes the business barriers to online game development-- with no up-front costs as well as covering the costs associated with running your game online. HeroCloud provides full access to HeroEngine, hosting, bandwidth, and access to billing and marketing systems in return for a 30% revenue share.
HeroEngine technology provides a groundbreaking online system where development teams build their games live in a what-you-see-is-what-you-get 3D environment with a rich suite of tools, where games come to life instantly as they are built. Licensees include BioWare (Star Wars: The Old Republic), ZeniMax Online, and many more around the world who demand a better process for developing and maintaining online worlds
Happy Elements is a social game developer and publisher that has grown rapidly since being founded in 2009, now employing 300 people with offices in Beijing and Japan. They have become one of the top social game developers globally by utilizing their Game Integration Platform (GIP) to quickly and easily deploy their games across 17 platforms and in 12 languages, allowing them to reach a much larger audience and generate more revenue from each game. Their flagship game "My Kingdom" has over 1.6 million daily active users, ranking it among the top Facebook games, demonstrating their success in using GIP to scale their games globally.
Logic Wolves is a Bangladeshi video game developer founded in 2013. They develop games for PC, consoles, and VR/AR. Their flagship game is The Retaliators, a sci-fi FPS still in development. They also create apps, websites, real-time 3D architectural visualization, and more. The company aims to become the largest game developer in Bangladesh but faces challenges like piracy, competition, and lack of funding and hardware.
The document describes an Android game called "Shootemup" developed using the Libgdx game engine. The game is a 3D shooting game where the player shoots monsters in different levels and backgrounds to earn money and upgrade weapons. Key aspects of the game implementation include the user interface, gameplay mechanics, weapon and level selection, health system, and high score tracking. Screenshots demonstrate the different screens in the game like gameplay, pause, options and store menus. The conclusion states that the game provides an engaging experience through its detailed gameplay and graphics.
This document outlines a software engineering student project to develop a 3D adventure loop game. It includes the project objectives, game logic and features, components, requirements, architecture, and design patterns. The team will use Unity 3D to develop the cross-platform game, applying both waterfall and iterative development models. They will use GitHub for version control, Bugzilla for bug tracking, and design tools like Photoshop and Illustrator. The goal is to build a user-friendly game with a polished GUI that could later be published on mobile app stores.
Android is an open source software stack for mobile devices that includes an operating system, middleware, and key applications. It allows developers to write managed code in Java for the Dalvik virtual machine. The Android software development kit includes tools and APIs for building applications using reusable components like activities, services, and content providers. Applications are debugged using an emulator or by testing on actual devices. [/SUMMARY]
Cameron mc rae y1 gd_engineterminology no videosCameronMcRae901
This document is a glossary assignment for a games design course requiring students to research and define video game development terms. It contains definitions for over 20 terms related to various stages of game development such as pre-alpha, alpha, and beta testing. Additional terms defined include debug, automation, white-box testing, bugs, game engines, physics, collision detection, lighting, and more. For each term, the student provided a short definition from an online source, described how it relates to their own work, and included a supporting image.
We're the 3D Avatar Store, a group of mad computer scientists creating auto-magic instant 3D Avatars of anyone from a single up loaded photo, and providing a growing suite of 3D animation, 3D printing, and character creation and embedding technologies.
Happy Elements is a social game developer and publisher that has grown rapidly since being founded in 2009, now employing 300 people with offices in Beijing and Japan. They have become one of the top social game developers globally by utilizing their Game Integration Platform (GIP) to quickly and easily deploy their games across 17 platforms and in 12 languages, allowing them to reach a much larger audience and generate more revenue from each game. Their flagship game "My Kingdom" has over 1.6 million daily active users, ranking it among the top Facebook games, demonstrating their success in using GIP to scale their games globally.
Logic Wolves is a Bangladeshi video game developer founded in 2013. They develop games for PC, consoles, and VR/AR. Their flagship game is The Retaliators, a sci-fi FPS still in development. They also create apps, websites, real-time 3D architectural visualization, and more. The company aims to become the largest game developer in Bangladesh but faces challenges like piracy, competition, and lack of funding and hardware.
The document describes an Android game called "Shootemup" developed using the Libgdx game engine. The game is a 3D shooting game where the player shoots monsters in different levels and backgrounds to earn money and upgrade weapons. Key aspects of the game implementation include the user interface, gameplay mechanics, weapon and level selection, health system, and high score tracking. Screenshots demonstrate the different screens in the game like gameplay, pause, options and store menus. The conclusion states that the game provides an engaging experience through its detailed gameplay and graphics.
This document outlines a software engineering student project to develop a 3D adventure loop game. It includes the project objectives, game logic and features, components, requirements, architecture, and design patterns. The team will use Unity 3D to develop the cross-platform game, applying both waterfall and iterative development models. They will use GitHub for version control, Bugzilla for bug tracking, and design tools like Photoshop and Illustrator. The goal is to build a user-friendly game with a polished GUI that could later be published on mobile app stores.
Android is an open source software stack for mobile devices that includes an operating system, middleware, and key applications. It allows developers to write managed code in Java for the Dalvik virtual machine. The Android software development kit includes tools and APIs for building applications using reusable components like activities, services, and content providers. Applications are debugged using an emulator or by testing on actual devices. [/SUMMARY]
Cameron mc rae y1 gd_engineterminology no videosCameronMcRae901
This document is a glossary assignment for a games design course requiring students to research and define video game development terms. It contains definitions for over 20 terms related to various stages of game development such as pre-alpha, alpha, and beta testing. Additional terms defined include debug, automation, white-box testing, bugs, game engines, physics, collision detection, lighting, and more. For each term, the student provided a short definition from an online source, described how it relates to their own work, and included a supporting image.
We're the 3D Avatar Store, a group of mad computer scientists creating auto-magic instant 3D Avatars of anyone from a single up loaded photo, and providing a growing suite of 3D animation, 3D printing, and character creation and embedding technologies.
The document discusses research on the relationship between aging and creative productivity. It finds:
1) At the aggregate level, creative productivity typically follows a curve of rapid rise, a single peak, and then gradual decline with age.
2) However, there is significant individual variability, and quality of work may decline less with age than quantity.
3) Factors beyond just aging, such as one's creative potential, field of work, and life experiences, strongly influence the age-creativity relationship. Therefore, late-life creative increments are possible for some individuals.
AmeriCorps VISTA is a program that allows individuals to help eliminate poverty through full-time community service work. As a VISTA member, you will receive training, a living allowance, and an education award or stipend for your service. To apply, you create an online profile and complete an application providing personal and background information. The application process involves searching for projects and receiving approval from an agency.
Key Success Factors for European Associationsmarkdober
Presentation given by Mark Dober summarizing new research on key success factors for European Associations, on behalf of Ellwood & Atfield.
The presentation was given at the 2011 AGM of the European Society of Association Executives (ESAE).
The document discusses research on the relationship between aging and creative productivity. It finds:
1) At the aggregate level, creative productivity typically follows a curve of rapid rise, a single peak, and then gradual decline with age.
2) However, there is significant individual variability, and quality of work may decline less with age than quantity.
3) Factors like creative potential, career onset age, field of work, and life experiences influence the age-productivity relationship more than aging itself. Late-life creative increments are possible.
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon GameLift, a managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to build a multiplayer backend from thousands of hours to just minutes. Available for developers using Amazon Lumberyard, Amazon GameLift is built on AWS’s highly available cloud infrastructure and allows you to quickly scale high-performance game servers up and down to meet player demand – without any additional engineering effort or upfront costs.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Develop Games With Cocos Creator - A Game Engine By CocosLuke Stapley
This is a slideshow introduction for Cocos Creator for those interested in using our game engine or media interested in covering it. For more information and to download Cocos Creator, please visit our website at http://www.cocos.com
This technical presentation discusses HTML gaming frameworks for building browser-based 3D games. It provides insights into several frameworks: Construct 2 is a game maker that does not require JavaScript coding; ImpactJS is a tested HTML5 engine that supports multiple platforms; EaselJS and Phaser are frameworks that offer display lists and mouse interactions; Three.js and Voxel.js are used for 3D games; and PlayCanvas focuses on real-time collaboration. The presentation also covers the game loop, which controls the core update and draw functions, and highlights differences in developing 2D versus 3D games. Benefits of HTML games include cross-platform support and using open standards, while challenges relate to varying user experiences across devices and accessing
AAA 3D GRAPHICS ON THE WEB WITH REACTJS + BABYLONJS + UNITY3D by Denis Radin ...DevClub_lv
Building photorealistic 3D experiences on the Web is a challenge. Making it with React is even harder but once you got there it pays off in many ways. This talk is about Evolution Gaming approach of working with 3D graphics on the Web using ReactJS with the goal to build the most sophisticated and expensive WebGL application ever created.
JS Fest 2019. Денис Радин. AAA 3D графика в Web с ReactJS, BabylonJS и Unity3DJSFestUA
Создать фотореалистичное 3D приложение для Web не просто. Сделать это с React еще сложнее, но окупается с лихвой если вы все таки справились. Этот доклад о том как Evolution Gaming использует WebGL и ReactJS для создания самого сложного и дорогого WebGL приложения из когда либо разработанных.
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
For competition in the mobile gaming industry getting fierce, mobile game developers now face tough challenges including handling a different service landscape and working on a tight time budget. These obstacles lead the developers to seek handy solutions to abstract away development complexity and to reduce overall development cycle. This talk will focus especially on the back-end side of mobile game services. It will first review issues in mobile game services, then highlight the requirements of back-end services for the services. Finally, the talk will propose a vertically-integrated back-end platform.
Game engines originally developed for computer games are now being used for scientific research due to their ability to produce realistic simulations and graphics at low costs. Modern game engines provide sophisticated rendering, physics simulations, and networking capabilities. They allow for modular code that can be reused across different games or repurposed for research applications. While game engines were not designed for scientific control and precision, they can be useful for applications requiring realistic virtual environments where fidelity is important.
1. Microsoft is in the mobile business because the mobile market is growing rapidly, with the number of smartphones sold increasing from 1.2 billion in 2011 to an estimated 2 billion by 2015.
2. Windows Phone provides an integrated experience across apps, services, and the cloud. It offers a consistent hardware and software platform to ensure quality and usability.
3. The Windows Phone development tools are free and allow building apps using .NET, XAML, and either Silverlight or XNA. Apps have access to the phone's capabilities and can be published in the Windows Phone marketplace.
AWS offers a comprehensive suite of products and services for video game developers across every major platform.. From AAA console and PC games, to educational and serious games, AWS provides the back end servers and hosting services for your game studio. Build, deploy, distribute, analyze and monetize with AWS. Pay as you go, and only pay for what you use. Focus on your game, not your infrastructure. Join this session to learn more about how games studios and operators use the AWS cloud to support their titles. We will also dive deep into the recently announced Amazon Lumberyard and Gamelift services and explore the technical features of these services and the resources available to help game developers get started building their next creations with on AWS.
AWS re:Invent 2016: Powering the Next Generation of Virtual Reality with Veri...Amazon Web Services
Verizon Labs developed an augmented and virtual reality platform called Envrmnt using AWS GPU instances to overcome challenges with real-time video rendering. They achieved a 10x speed improvement for stitching and encoding 360 degree video by leveraging GPU parallelization. The new architecture processes video in real-time using GPUs for decoding, stitching and 2D/3D rendering, while encoding is performed efficiently on CPUs. This allows AR and VR content to be streamed seamlessly to any device.
This document discusses mobile augmented reality technologies. It begins by defining augmented reality and how mobile AR overlays digital information onto the real world viewed through a camera. It then discusses the hardware capabilities of modern smartphones that enable AR applications like cameras, sensors, and high-resolution displays. It also reviews several open-source and proprietary AR software development kits (SDKs) and tools that facilitate creating AR applications. Examples are given of many existing AR applications across different domains.
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Gentek is a middleware and solution for MMOG development that aims to help teams quickly build production lines and products. It provides a mature and stable foundation that reduces technical risks and costs. Key features include graphics, networking, server architecture, tools, gameplay modules, and technical support. Gentek can help reduce schedules by 3-4 times and costs by 2-3 times compared to building games from scratch. It has been used successfully in several published MMOG titles in China.
The agenda includes presentations on Microsoft client technologies:
- The Microsoft Client Continuum by Ronan Geraghty from 10:00-11:15.
- Introducing WPF by Max Knor from 11:30-13:00.
- Building WPF composite smart clients by Max Knor from 14:00-15:30.
- Building RIAs with Silverlight 2 by Martha Rotter from 15:45-17:00.
The document discusses research on the relationship between aging and creative productivity. It finds:
1) At the aggregate level, creative productivity typically follows a curve of rapid rise, a single peak, and then gradual decline with age.
2) However, there is significant individual variability, and quality of work may decline less with age than quantity.
3) Factors beyond just aging, such as one's creative potential, field of work, and life experiences, strongly influence the age-creativity relationship. Therefore, late-life creative increments are possible for some individuals.
AmeriCorps VISTA is a program that allows individuals to help eliminate poverty through full-time community service work. As a VISTA member, you will receive training, a living allowance, and an education award or stipend for your service. To apply, you create an online profile and complete an application providing personal and background information. The application process involves searching for projects and receiving approval from an agency.
Key Success Factors for European Associationsmarkdober
Presentation given by Mark Dober summarizing new research on key success factors for European Associations, on behalf of Ellwood & Atfield.
The presentation was given at the 2011 AGM of the European Society of Association Executives (ESAE).
The document discusses research on the relationship between aging and creative productivity. It finds:
1) At the aggregate level, creative productivity typically follows a curve of rapid rise, a single peak, and then gradual decline with age.
2) However, there is significant individual variability, and quality of work may decline less with age than quantity.
3) Factors like creative potential, career onset age, field of work, and life experiences influence the age-productivity relationship more than aging itself. Late-life creative increments are possible.
Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch. Amazon GameLift, a managed service for deploying, operating, and scaling session-based multiplayer games, reduces the time required to build a multiplayer backend from thousands of hours to just minutes. Available for developers using Amazon Lumberyard, Amazon GameLift is built on AWS’s highly available cloud infrastructure and allows you to quickly scale high-performance game servers up and down to meet player demand – without any additional engineering effort or upfront costs.
Metodologías de desarrollo de software en GamingGlobant
Contenido:
Game Development
- Understanding
Game Dev en Globant
-Historia
-Tipos de Proyectos/Clientes
-End to End/Full SKU vs EA Game Modes projects
- Algunos títulos en los que Globant trabajó
Orador: CLAUDIO BASTOS
Technical Director @Globant Gaming Studio
Contact: hello@globant.com
Develop Games With Cocos Creator - A Game Engine By CocosLuke Stapley
This is a slideshow introduction for Cocos Creator for those interested in using our game engine or media interested in covering it. For more information and to download Cocos Creator, please visit our website at http://www.cocos.com
This technical presentation discusses HTML gaming frameworks for building browser-based 3D games. It provides insights into several frameworks: Construct 2 is a game maker that does not require JavaScript coding; ImpactJS is a tested HTML5 engine that supports multiple platforms; EaselJS and Phaser are frameworks that offer display lists and mouse interactions; Three.js and Voxel.js are used for 3D games; and PlayCanvas focuses on real-time collaboration. The presentation also covers the game loop, which controls the core update and draw functions, and highlights differences in developing 2D versus 3D games. Benefits of HTML games include cross-platform support and using open standards, while challenges relate to varying user experiences across devices and accessing
AAA 3D GRAPHICS ON THE WEB WITH REACTJS + BABYLONJS + UNITY3D by Denis Radin ...DevClub_lv
Building photorealistic 3D experiences on the Web is a challenge. Making it with React is even harder but once you got there it pays off in many ways. This talk is about Evolution Gaming approach of working with 3D graphics on the Web using ReactJS with the goal to build the most sophisticated and expensive WebGL application ever created.
JS Fest 2019. Денис Радин. AAA 3D графика в Web с ReactJS, BabylonJS и Unity3DJSFestUA
Создать фотореалистичное 3D приложение для Web не просто. Сделать это с React еще сложнее, но окупается с лихвой если вы все таки справились. Этот доклад о том как Evolution Gaming использует WebGL и ReactJS для создания самого сложного и дорогого WebGL приложения из когда либо разработанных.
Designing a pragmatic back-end service for mobile gamesiFunFactory Inc.
For competition in the mobile gaming industry getting fierce, mobile game developers now face tough challenges including handling a different service landscape and working on a tight time budget. These obstacles lead the developers to seek handy solutions to abstract away development complexity and to reduce overall development cycle. This talk will focus especially on the back-end side of mobile game services. It will first review issues in mobile game services, then highlight the requirements of back-end services for the services. Finally, the talk will propose a vertically-integrated back-end platform.
Game engines originally developed for computer games are now being used for scientific research due to their ability to produce realistic simulations and graphics at low costs. Modern game engines provide sophisticated rendering, physics simulations, and networking capabilities. They allow for modular code that can be reused across different games or repurposed for research applications. While game engines were not designed for scientific control and precision, they can be useful for applications requiring realistic virtual environments where fidelity is important.
1. Microsoft is in the mobile business because the mobile market is growing rapidly, with the number of smartphones sold increasing from 1.2 billion in 2011 to an estimated 2 billion by 2015.
2. Windows Phone provides an integrated experience across apps, services, and the cloud. It offers a consistent hardware and software platform to ensure quality and usability.
3. The Windows Phone development tools are free and allow building apps using .NET, XAML, and either Silverlight or XNA. Apps have access to the phone's capabilities and can be published in the Windows Phone marketplace.
AWS offers a comprehensive suite of products and services for video game developers across every major platform.. From AAA console and PC games, to educational and serious games, AWS provides the back end servers and hosting services for your game studio. Build, deploy, distribute, analyze and monetize with AWS. Pay as you go, and only pay for what you use. Focus on your game, not your infrastructure. Join this session to learn more about how games studios and operators use the AWS cloud to support their titles. We will also dive deep into the recently announced Amazon Lumberyard and Gamelift services and explore the technical features of these services and the resources available to help game developers get started building their next creations with on AWS.
AWS re:Invent 2016: Powering the Next Generation of Virtual Reality with Veri...Amazon Web Services
Verizon Labs developed an augmented and virtual reality platform called Envrmnt using AWS GPU instances to overcome challenges with real-time video rendering. They achieved a 10x speed improvement for stitching and encoding 360 degree video by leveraging GPU parallelization. The new architecture processes video in real-time using GPUs for decoding, stitching and 2D/3D rendering, while encoding is performed efficiently on CPUs. This allows AR and VR content to be streamed seamlessly to any device.
This document discusses mobile augmented reality technologies. It begins by defining augmented reality and how mobile AR overlays digital information onto the real world viewed through a camera. It then discusses the hardware capabilities of modern smartphones that enable AR applications like cameras, sensors, and high-resolution displays. It also reviews several open-source and proprietary AR software development kits (SDKs) and tools that facilitate creating AR applications. Examples are given of many existing AR applications across different domains.
How ABB shapes the future of industry with Microsoft HoloLens and Unity - Uni...Unity Technologies
It's high time for augmented reality to be brought to a wider audience. In ABB, we know that it is not just a gimmick any more. However, with every innovative technology comes new challenges. In these slides, we show how to overcome them and deliver valuable products with Hololens and Unity.
Speakers:
Maciej Włodarczyk - ABB
Rafał Kielar - ABB
Watch the session on YouTube: https://youtu.be/QFsj8Pi_3Ho
Gentek is a middleware and solution for MMOG development that aims to help teams quickly build production lines and products. It provides a mature and stable foundation that reduces technical risks and costs. Key features include graphics, networking, server architecture, tools, gameplay modules, and technical support. Gentek can help reduce schedules by 3-4 times and costs by 2-3 times compared to building games from scratch. It has been used successfully in several published MMOG titles in China.
The agenda includes presentations on Microsoft client technologies:
- The Microsoft Client Continuum by Ronan Geraghty from 10:00-11:15.
- Introducing WPF by Max Knor from 11:30-13:00.
- Building WPF composite smart clients by Max Knor from 14:00-15:30.
- Building RIAs with Silverlight 2 by Martha Rotter from 15:45-17:00.
Come learn about the future of your WPF & Windows Forms applications. Windows, .NET and Visual Studio are making it easy to incrementally modernize your existing applications with Windows 10 features. Containerize your application for compatibility and installation isolation and begin integrating new Windows 10 UI features with just a few clicks in Visual Studio. Modern applications are deeply connected to the people you work with and know which devices you’re using. We will cover the ways the Microsoft Graph allow your existing application to connect users and help them complete tasks as well.
Presentation on Microsoft Technologies in Teaching, Learning and Research presented at Microsoft IT Academy Summit 2011 October. - Presentation Video in low quality to allow upload
This document discusses HTML5 and JavaScript technologies for building full stack web applications. It introduces HTML5 and how it is evolving the web platform. It then discusses Sencha Touch, a framework for building mobile web apps, and ImpactJS, a game engine. It also briefly introduces SilkJS, a JavaScript server platform. Overall, the document promotes using HTML5, Sencha Touch, ImpactJS, and SilkJS together with a full JavaScript stack to build powerful cross-platform applications.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
What is an RPA CoE? Session 1 – CoE VisionDianaGray10
In the first session, we will review the organization's vision and how this has an impact on the COE Structure.
Topics covered:
• The role of a steering committee
• How do the organization’s priorities determine CoE Structure?
Speaker:
Chris Bolin, Senior Intelligent Automation Architect Anika Systems
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
HeroCloud: The Next Generation Solution to Online Game Development
1. The
Next-‐Genera-on
of
Game
Development
The
era
of
building
online
games
faster
and
cheaper
is
here
heroengine.com
Heroengine
and
all
associated
products
and
services
are
part
of
10. The
HeroEngine
technology
provides
a
groundbreaking
online
system
with
a
rich
suite
of
tools,
where
games
come
to
life
instantly
as
they
are
built
11. HeroEngine
is
the
world’s
most
powerful
and
only
collabora-ve,
real-me,
integrated
plaLorm
available
for
AAA
quality
MMO
game,
virtual
worlds
and
social
games.
12. “At
BioWare
we
selected
HeroEngine
because
it
had
the
most
sophis-cated
and
complete
development
tools
available
for
building
an
amazing
online
experience.”
Gordon
Walton
Co-‐Studio
Director
of
BioWare
Aus>n
13. Features
&
Benefits
Real-‐-me Process…
no
wai>ng,
everything
works
instantly
Mul-user Asset
Repository…
reusable
smart
objects
maximize
produc>vity
of
art
team
Integrated
Task
and
Project
manager…
point
the
camera
at
the
world
and
the
team
knows
where
to
work
Proven Technology…
small
footprint
clients
and
scalable
server
in
use
by
large
and
small
teams
worldwide
13
14. includes….
Graphical
Client
advanced
3D
graphics
stand-‐alone
client
or
browser
plug-‐in
Mac
and
iOS
in
development
Integrated
world
server
synchronous
(MMO)
or
asynchronous
(social)
supports
MMO
RPG,
social
games,
puzzles,
virtual
worlds,
ect
World’s
most
complete
toolset
world
building,
scrip>ng,
project
management
–
c++
not
required
14
15. produc-on
process
is
our
secret
sauce
…proven
state-‐of-‐the
art
technology
cuts
<me
and
budget
20-‐50%
…fast,
itera<ve
development
for
crea>vity,
plus
quality
…facilitates
geographically
distributed
teams
…ready
for
development
day-‐one
15
16. HeroEngine
with
billing
and
hosting.
At
no
up-‐front
cost,
it’s
the
ultimate
developer
tool
for
online
games.
22. Hos-ng
in
the
cloud…
No
need
to
build
separate
opera<ons
teams
Integrated
billing
systems…
Instantly
accept
credit
cards
and
payments,
including
facebook
credits
Marke-ng
plaLorm…
To
help
your
game
succeed
23. Once
your
game
is
online
and
making
you
money
–
you’ll
keep
70%
of
revenues.
In
return,
we
provide
the
tech,
servers,
bandwidth,
opera-ons
and
billing
support,
marke-ng
and
interface
to
social
networks.
27. About
Idea
Fabrik:
Founded
in
2008
by
European
financiers/entrepreneurs,
Idea
Fabrik
acquired
the
HeroEngine
business
and
team
from
Simutronics
in
July,
2010
28. Technology
Overview
Cutting
Edge
World
Editor
All
that
you've
come
to
expect
from
world
editors
plus
all
the
things
the
world
builders
complain
they
don't
have.
Ramp
tools,
seamless
world
editing,
photoshop
style
layers
for
terrain
and
flora,
slope
and
vertex
masking,
real
time
“too
steep”
displays
Switch
from
game
mode
to
edit
mode
on
the
fly
within
the
world
editor
without
having
to
load
a
separate
client
Flexible
Asset
Management
and
Smart
Objects
3D
asset
library
allows
completely
customizable
folders
and
tab
sorting
of
object
Supports
objects
with
customizable
script
commands
built
into
the
library,
allowing
randomization
or
direction
of
any
element
on
placement,
even
within
groups
and
sets
of
objects
In
game
pose
and
snap
tool
creates
easy
user
controlled
icons
for
objects
and
object
sets
Dynamic,
Real
Time,
Graphical
Systems
Deep
dynamic
and
real
time
lighting
and
shadows,
all
customizable
and
updating
in
real
time.
No
need
to
reload
a
client,
or
update
an
archaic
text
file
Character
full
body
and
face
morphing
Node-‐based
animations
and
flexible
bone
tracking
In
game
particle
effects
editor
and
event-‐based
effect
sequencer
No
Builds,
no
waiting
for
updates
or
emails
Real
time
AI
and
pathfinding
systems
Streamlined
scripting
language,
familiar
to
users
of
Actionscript
and
Javascript,
handles
everything
within
a
powerful
Data
Object
Model,
and
no
more
curly
brackets
and
semicolons
Integrated
concept
art
viewer,
bug
creator,
and
project
management
all
make
use
of
in
game
Whiteboarding
for
notes,
comments,
highlights
and
drawing
squiggly
arrows
to
things
Completely
Integrated
Server
Environment
Scalable
and
robust
server
clusters
all
handled
by
an
easy
to
use
master
control
console
Content
publishing
from
server
to
server
with
no
down
time
Realtime
monitoring
and
metrics
Nvidia
PhysX
on
client
and
server