This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
The document provides an introduction to the Standard Template Library (STL) in C++. It describes the main components of STL including containers, iterators, algorithms and function objects. It explains that containers store data, iterators access data, algorithms manipulate data, and function objects can be used by algorithms. Specific containers like vector, deque, list, set and map are outlined along with their characteristics and sample functions. Iterators and their categories are also summarized. Common algorithms like for_each, find, sort and merge are demonstrated through examples. Finally, it shows how function objects can be used by algorithms to customize operations.
The document discusses arrays in C programming. It defines arrays as fixed-size collections of elements of the same data type that allow storing and processing large amounts of data. Arrays can be one-dimensional, two-dimensional or multi-dimensional. One-dimensional arrays use a single subscript to identify elements, while two-dimensional arrays use two subscripts to represent rows and columns. The document provides examples of declaring, initializing, and using one-dimensional and two-dimensional arrays in C code.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
Object Oriented Programming Concepts for beginners Vibhawa Nirmal
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a paradigm based on implementing real-world entities like objects and classes. The main benefits of OOP are reusability of code, flexibility, and increased maintainability, though it can be more complex to plan. Key concepts explained include classes, which provide blueprints for creating objects with states and behaviors. Inheritance allows classes to inherit attributes and methods from super classes. Other concepts are encapsulation, which binds code and variables together; abstraction, which hides unnecessary details; and polymorphism, which allows single actions to be performed in different ways.
A list is a sequential data structure that allows additions and removals at any position, unlike stacks and queues. Common list operations include adding and removing nodes, updating node contents, checking if the list is empty/full, and initializing/destroying the list. Lists can be implemented using arrays (for static storage) or linked nodes (for dynamic storage). Array lists allow constant-time access but linear-time insertion/removal. Linked lists have linear-time access but constant-time insertion/removal. Both use probes and previous references to traverse the list during operations.
This document discusses exception handling in Java. It defines exceptions as abnormal conditions that disrupt normal program flow. Exception handling allows programs to gracefully handle runtime errors. The key aspects covered include the exception hierarchy, try-catch-finally syntax, checked and unchecked exceptions, and creating user-defined exceptions.
The document provides an introduction to the Standard Template Library (STL) in C++. It describes the main components of STL including containers, iterators, algorithms and function objects. It explains that containers store data, iterators access data, algorithms manipulate data, and function objects can be used by algorithms. Specific containers like vector, deque, list, set and map are outlined along with their characteristics and sample functions. Iterators and their categories are also summarized. Common algorithms like for_each, find, sort and merge are demonstrated through examples. Finally, it shows how function objects can be used by algorithms to customize operations.
The document discusses arrays in C programming. It defines arrays as fixed-size collections of elements of the same data type that allow storing and processing large amounts of data. Arrays can be one-dimensional, two-dimensional or multi-dimensional. One-dimensional arrays use a single subscript to identify elements, while two-dimensional arrays use two subscripts to represent rows and columns. The document provides examples of declaring, initializing, and using one-dimensional and two-dimensional arrays in C code.
This document provides an overview of object-oriented programming concepts in Java including inheritance, polymorphism, abstraction, and encapsulation. It also discusses control structures like if/else statements and switches as well as repetition structures like while, do-while, and for loops. Arithmetic operations in Java like addition, subtraction, multiplication, and division are also mentioned.
Object Oriented Programming Concepts for beginners Vibhawa Nirmal
This document provides an introduction to object-oriented programming concepts. It defines object-oriented programming as a paradigm based on implementing real-world entities like objects and classes. The main benefits of OOP are reusability of code, flexibility, and increased maintainability, though it can be more complex to plan. Key concepts explained include classes, which provide blueprints for creating objects with states and behaviors. Inheritance allows classes to inherit attributes and methods from super classes. Other concepts are encapsulation, which binds code and variables together; abstraction, which hides unnecessary details; and polymorphism, which allows single actions to be performed in different ways.
A list is a sequential data structure that allows additions and removals at any position, unlike stacks and queues. Common list operations include adding and removing nodes, updating node contents, checking if the list is empty/full, and initializing/destroying the list. Lists can be implemented using arrays (for static storage) or linked nodes (for dynamic storage). Array lists allow constant-time access but linear-time insertion/removal. Linked lists have linear-time access but constant-time insertion/removal. Both use probes and previous references to traverse the list during operations.
PACKAGES, Package Specification and Scope, Create Package Syntax, Declaring Procedures and Functions within a Package, Package Body, Create Package Body Syntax,Example –Package, Example– Package Body, Example – Calling Package Procedure, mResults of Calling Package Procedure, Cursors in Packages , cursor Example – Package Body, Example – Use Cursor Variable
Data structure and algorithm using javaNarayan Sau
This presentation created for people who like to go back to basics of data structure and its implementation. This presentation mostly helps B.Tech , Bsc Computer science students as well as all programmer who wants to develop software in core areas.
Fundamentals of OOP (Object Oriented Programming)MD Sulaiman
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also covers basic class concepts like defining classes, creating objects, using constructors, and accessing instance variables and methods. The document appears to be teaching material for an introductory object-oriented programming course.
The document discusses file input and output streams in C++. It covers key topics like:
- Opening files using constructors and the open() function
- Using input and output streams like ifstream and ofstream to read from and write to files
- Controlling file pointers using functions like seekg(), seekp(), tellg(), and tellp()
- Performing sequential and random access file I/O using functions like put(), get(), read(), and write()
- Handling errors during file operations using functions in the ios class like fail(), eof(), bad(), and good()
Data structures allow for the organization and storage of data. There are linear and non-linear data structures. Linear structures include arrays, stacks, queues, and linked lists. Arrays store elements in contiguous memory locations. Stacks and queues follow first-in last-out and first-in first-out rules respectively. Linked lists connect nodes using pointers. Non-linear structures include trees and graphs which emulate hierarchical and network-like connections. Common operations on data structures include traversing, searching, insertion, and deletion.
Java is simple, secure, portable, object-oriented, robust, multithreaded, architecture-neutral, interpreted, high-performing, distributed, and dynamic. It is easy to write and learn, provides secure internet applications, can run on any device or platform, uses object-oriented programming, performs error checking, supports multithreaded apps, is not tied to specific hardware, uses bytecode to execute on any machine, has optimized bytecode for high performance, can transmit programs over networks, and carries runtime type information.
This document discusses arrays in Java programming. It covers defining and creating single and multi-dimensional arrays, accessing array elements using indexes and loops, and performing operations like sorting and finding maximum/minimum values. Examples are provided for different array types like integer, string and character arrays, and operations like input/output, break/continue statements, and star patterns. Homework involves writing a program to produce a given output pattern.
The document discusses linear data structures and lists. It describes list abstract data types and their two main implementations: array-based and linked lists. It provides examples of singly linked lists, circular linked lists, and doubly linked lists. It also discusses applications of lists, including representing polynomials using lists.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
This document discusses different data structures and algorithms. It provides examples of common data structures like arrays, linked lists, stacks, queues, trees, and graphs. It describes what each data structure is, how it stores and organizes data, and examples of its applications. It also discusses abstract data types, algorithms, and how to analyze the time and space complexity of algorithms.
The document discusses R-trees, a data structure used to index multi-dimensional spatial data. R-trees allow for efficient searching of spatial data by grouping data into minimum bounding rectangles (MBRs) and storing them in a tree structure based on these envelopes. The tree structure resembles a B+-tree, with internal nodes containing pointers to child nodes or data records. R-trees provide efficient search, insertion, and deletion of spatial data objects through operations on the tree structure and splitting or merging of nodes as needed.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
The document discusses data structures and arrays. It begins by defining data, data structures, and how data structures affect program design. It then categorizes data structures as primitive and non-primitive. Linear and non-linear data structures are described as examples of non-primitive structures. The document focuses on arrays as a linear data structure, covering array declaration, representation in memory, calculating size, types of arrays, and basic operations like traversing, searching, inserting, deleting and sorting. Two-dimensional arrays are also introduced.
This document defines polymorphism and describes its two types - compile-time and run-time polymorphism. Compile-time polymorphism is demonstrated through method overloading examples, while run-time polymorphism is demonstrated through method overriding examples. The key advantages of polymorphism are listed as code cleanliness, ease of implementation, alignment with real world scenarios, overloaded constructors, and reusability/extensibility.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
The document discusses priority queues, which are data structures that allow elements to be inserted and removed based on priority. Elements with higher priority are served before those with lower priority. There are two main types - ascending order queues prioritize lower numbers, while descending order queues prioritize higher numbers. Priority queues can be implemented using linked lists, arrays, binary heaps, and binary search trees. Common applications include shortest path algorithms, heap sorting, and operating system processes.
This presentation educates you about objectives of python with example syntax, OOP Terminology, Creating Classes, Creating Instance Objects, Accessing Attributes and Built-In Class Attributes.
This document provides information about the Document Object Model (DOM) in HTML. It defines the DOM as a standard programming interface for HTML that represents the page as nodes and objects. It explains that the DOM defines a tree structure wherein each element, attribute, and piece of text is a node, and every node has a parent node except the root HTML node. It also includes an example DOM tree for a simple HTML page and describes the node relationships.
HTML5 is a markup language used to structure web page content. It introduces new elements such as <header>, <nav>, <video>, <audio>, and <canvas>. The document discusses these new elements and how to use them to add things like navigation menus, videos, images, and forms to a web page. It also covers how to add CSS styling to format the page layout and appearance. Developers can validate their HTML5 code using the W3C validation service to check for errors.
PACKAGES, Package Specification and Scope, Create Package Syntax, Declaring Procedures and Functions within a Package, Package Body, Create Package Body Syntax,Example –Package, Example– Package Body, Example – Calling Package Procedure, mResults of Calling Package Procedure, Cursors in Packages , cursor Example – Package Body, Example – Use Cursor Variable
Data structure and algorithm using javaNarayan Sau
This presentation created for people who like to go back to basics of data structure and its implementation. This presentation mostly helps B.Tech , Bsc Computer science students as well as all programmer who wants to develop software in core areas.
Fundamentals of OOP (Object Oriented Programming)MD Sulaiman
The document discusses object-oriented programming concepts including objects, classes, message passing, abstraction, encapsulation, inheritance, polymorphism, and dynamic binding. It provides examples and definitions for each concept. It also covers basic class concepts like defining classes, creating objects, using constructors, and accessing instance variables and methods. The document appears to be teaching material for an introductory object-oriented programming course.
The document discusses file input and output streams in C++. It covers key topics like:
- Opening files using constructors and the open() function
- Using input and output streams like ifstream and ofstream to read from and write to files
- Controlling file pointers using functions like seekg(), seekp(), tellg(), and tellp()
- Performing sequential and random access file I/O using functions like put(), get(), read(), and write()
- Handling errors during file operations using functions in the ios class like fail(), eof(), bad(), and good()
Data structures allow for the organization and storage of data. There are linear and non-linear data structures. Linear structures include arrays, stacks, queues, and linked lists. Arrays store elements in contiguous memory locations. Stacks and queues follow first-in last-out and first-in first-out rules respectively. Linked lists connect nodes using pointers. Non-linear structures include trees and graphs which emulate hierarchical and network-like connections. Common operations on data structures include traversing, searching, insertion, and deletion.
Java is simple, secure, portable, object-oriented, robust, multithreaded, architecture-neutral, interpreted, high-performing, distributed, and dynamic. It is easy to write and learn, provides secure internet applications, can run on any device or platform, uses object-oriented programming, performs error checking, supports multithreaded apps, is not tied to specific hardware, uses bytecode to execute on any machine, has optimized bytecode for high performance, can transmit programs over networks, and carries runtime type information.
This document discusses arrays in Java programming. It covers defining and creating single and multi-dimensional arrays, accessing array elements using indexes and loops, and performing operations like sorting and finding maximum/minimum values. Examples are provided for different array types like integer, string and character arrays, and operations like input/output, break/continue statements, and star patterns. Homework involves writing a program to produce a given output pattern.
The document discusses linear data structures and lists. It describes list abstract data types and their two main implementations: array-based and linked lists. It provides examples of singly linked lists, circular linked lists, and doubly linked lists. It also discusses applications of lists, including representing polynomials using lists.
The document discusses the key concepts of object-oriented programming (OOP) in C++, including objects, classes, abstraction, encapsulation, inheritance, polymorphism, overloading, and exception handling. Objects are instances of classes that contain data members and member functions. Classes define the blueprint for objects and allow data and functions to be bundled together. Abstraction hides unnecessary details and focuses on essential information. Encapsulation binds data and functions together within a class. Inheritance allows code reuse through deriving a new class from an existing class. Polymorphism and overloading allow functions to operate on different data types. Exception handling manages errors at runtime.
This document discusses different data structures and algorithms. It provides examples of common data structures like arrays, linked lists, stacks, queues, trees, and graphs. It describes what each data structure is, how it stores and organizes data, and examples of its applications. It also discusses abstract data types, algorithms, and how to analyze the time and space complexity of algorithms.
The document discusses R-trees, a data structure used to index multi-dimensional spatial data. R-trees allow for efficient searching of spatial data by grouping data into minimum bounding rectangles (MBRs) and storing them in a tree structure based on these envelopes. The tree structure resembles a B+-tree, with internal nodes containing pointers to child nodes or data records. R-trees provide efficient search, insertion, and deletion of spatial data objects through operations on the tree structure and splitting or merging of nodes as needed.
The document discusses key concepts in Java including classes, objects, methods, and command line arguments. A class defines common properties and behaviors for objects through fields and methods. Objects are instantiated from classes and can access fields and methods using dot notation. Command line arguments allow passing data into a Java application and are accessed through the args parameter in the main method.
The document discusses data structures and arrays. It begins by defining data, data structures, and how data structures affect program design. It then categorizes data structures as primitive and non-primitive. Linear and non-linear data structures are described as examples of non-primitive structures. The document focuses on arrays as a linear data structure, covering array declaration, representation in memory, calculating size, types of arrays, and basic operations like traversing, searching, inserting, deleting and sorting. Two-dimensional arrays are also introduced.
This document defines polymorphism and describes its two types - compile-time and run-time polymorphism. Compile-time polymorphism is demonstrated through method overloading examples, while run-time polymorphism is demonstrated through method overriding examples. The key advantages of polymorphism are listed as code cleanliness, ease of implementation, alignment with real world scenarios, overloaded constructors, and reusability/extensibility.
Object-oriented programming (OOP) involves splitting a program into objects that contain both data and functions. OOP allows developers to define objects, their properties, and relationships. Classes are blueprints that define objects and don't use memory, while objects are instances of classes that hold both data and methods. Key concepts of OOP include inheritance, abstraction, polymorphism, and encapsulation.
The document discusses priority queues, which are data structures that allow elements to be inserted and removed based on priority. Elements with higher priority are served before those with lower priority. There are two main types - ascending order queues prioritize lower numbers, while descending order queues prioritize higher numbers. Priority queues can be implemented using linked lists, arrays, binary heaps, and binary search trees. Common applications include shortest path algorithms, heap sorting, and operating system processes.
This presentation educates you about objectives of python with example syntax, OOP Terminology, Creating Classes, Creating Instance Objects, Accessing Attributes and Built-In Class Attributes.
This document provides information about the Document Object Model (DOM) in HTML. It defines the DOM as a standard programming interface for HTML that represents the page as nodes and objects. It explains that the DOM defines a tree structure wherein each element, attribute, and piece of text is a node, and every node has a parent node except the root HTML node. It also includes an example DOM tree for a simple HTML page and describes the node relationships.
HTML5 is a markup language used to structure web page content. It introduces new elements such as <header>, <nav>, <video>, <audio>, and <canvas>. The document discusses these new elements and how to use them to add things like navigation menus, videos, images, and forms to a web page. It also covers how to add CSS styling to format the page layout and appearance. Developers can validate their HTML5 code using the W3C validation service to check for errors.
The document discusses creating and working with web forms in HTML, including adding different form elements like input boxes, radio buttons, drop-down lists, checkboxes, and text areas. It also covers setting attributes of forms and form elements, organizing fields using fieldsets, linking labels to fields, and submitting forms using buttons. The last few sections discuss hidden fields, specifying actions and methods for forms, and designing custom buttons.
This is a very old presentation providing some tips on how to evaluate a web content management system (WCMS) along with some details on our in-house WCMS.
Know the Difference Between HTML and HTML5. seee what are the new updates in html5 and what tags you can use in html5 and make your website more beautiful and attractive
The document discusses the Document Object Model (DOM) including its origins, structure as a hierarchical tree of objects, and how it allows JavaScript to dynamically access and update the content, structure, and style of documents. It provides examples of how to select elements by id or tag name, modify attributes, insert and remove nodes, and interact with the DOM through JavaScript to manipulate HTML and XML documents.
Snel op de hoogte van alle mogelijkheden van HTML 5 / CSS 3. Onze cursus volgen? http://eduvision.info/html5-css3
Dit webinar wordt je aangeboden door Eduvision Opleidingen.
Eduvision verzorgt opleidingen binnen een groot aantal sectoren. We hebben o.a. gewerkt voor KLM, DTG, BNN-VARA, ING, de Belastingdienst, Gemeente Amsterdam, Interpolis, Nuon en de Atlant Zorggroep. Eduvision heeft als missie om actuele kennis te delen. Niet alleen in de vorm van cursussen, maar ook met webinars, whitepapers en blogs.
Sinds 2015 is Eduvision Opleidingen aanbieder van officieel gecertificeerde Big Data opleidingen (ISO 9001 & 17024). De Big Data Academy is de plek waar jij en/of jouw werknemers opgeleid worden tot gecertificeerd Big Data specialist.
Tijdens alle cursussen van Eduvision Opleidingen staan jouw wensen en informatiebehoefte centraal. Je past de kennis toe op jouw praktijkcase en zowel Eduvision als de docenten staan volledig tot jouw beschikking.
This document provides an overview of client-side and server-side scripting languages. It defines scripting languages as programming languages that support writing scripts to create dynamic web pages. Client-side scripting includes JavaScript and happens in the user's browser, while server-side scripting includes PHP and ASP and occurs on the web server. The document compares advantages of each like speed and capabilities, and notes that many sites use both for different purposes like interactivity versus data storage.
The document contains answers to 9 questions about HTML5 features. It describes the differences between HTML and HTML5, the purpose of the <!DOCTYPE> tag, new HTML5 elements such as <video>, <audio>, <canvas>, and <figure>, new input types like email and date, how to add video and audio in HTML5, how the <canvas> element can be used to draw graphics, how localStorage can be used to store large amounts of data in HTML5 without affecting performance, and how to create and access sessionStorage which stores data for one browser session.
Students will complete a tiered learning project on technology in America. They will be divided into two tiers based on their scores on a pre-assessment, with Tier One students selecting from a list of driving questions and Tier Two students answering a question about late 19th/early 20th century technology. Students will research their question, create an annotated bibliography, and develop a product such as a video, presentation, or paper. The final product will be graded based on ideas, originality, and how well it answers the driving question.
This document outlines the objectives and content covered in an introductory HTML project. It discusses key concepts related to the Internet, World Wide Web, web browsers, HTML, CSS, DHTML, XHTML, and the web development lifecycle. Specific topics covered include defining the Internet and web, describing common web site types and purposes, identifying tools for creating HTML documents, and explaining different approaches to web site design and testing.
- In a 2-tier architecture, the application logic is contained either in the client user interface or the database server. This architecture does not scale well for large numbers of users.
- A 3-tier architecture introduces a middle tier that contains the application logic, separating it from the user interface and data storage tiers. This provides improved scalability, flexibility, and ability to integrate multiple data sources compared to a 2-tier architecture.
- A 4-tier architecture further separates the data storage and retrieval processes into their own tier, allowing for more powerful and flexible applications that can support many concurrent programs and clients.
This document contains a list of 96 topics related to hotel management, food and beverage, and culinary arts. Each topic includes a link to an online slideshow presentation about that topic. The topics cover subjects such as types of cuisine from different regions of India, food safety, kitchen tools, types of wines and spirits, and roles in hotel departments like housekeeping, food and beverage service, and culinary arts.
Work on HTML5 began in 2004 through a collaborative effort between the W3C and WHATWG. It introduces new semantic elements, supports embedded video and audio, introduces the canvas element for drawing, and improves forms. While the specification is still in development, browser support is increasing and many of the new features can be used now to have cleaner code and stay ahead of changes. However, lack of support in some browsers and the evolving specification mean disadvantages include things may change and not work everywhere.
This document provides an introduction to XML. It discusses what XML is, its advantages over binary formats, and some common XML languages such as XHTML, SVG, and MathML. It also covers XML rules for documents to be well-formed and valid, and provides examples of XML code.
The document discusses content management systems (CMS), which combine databases, file systems, and other software to store and retrieve large amounts of data like text, audio, video, and images. CMS allow non-technical users to contribute and manage website content through a graphical interface. The document provides details on CMS workflows, participants, content categorization, features, needs, selection criteria, benefits, and compares some common CMS options.
The document provides an overview of installing PHP on Windows systems. It discusses choosing between the Windows InstallShield method (for beginners) or manual binary installation. The InstallShield process is demonstrated step-by-step using IIS as an example, covering downloading, choosing options, file extensions, and testing. The manual method requires copying files, setting permissions, and configuring the web server by adding application mappings in IIS. Examples demonstrate including header and footer files to create templates.
Welcome to
XHTML Web Designs
The Evolution and Legacy of XHTML in Web Design
Extensible Hypertext Markup Language (XHTML) continues to be a significant turning point in the development of the World Wide Web despite the dynamic nature of the field of web design and the cyclical nature of technologies and standards. The impact and guiding principles of XHTML still have an impact on contemporary web design techniques even though its prime was in the early 2000s. We will go into the realm of XHTML web design in this extensive 2000 word post, examining its background, importance, and lasting legacy.
XHTML Understanding
Recognizing XHTML
It's critical to begin with a fundamental comprehension of what XHTML is and why it matters in order to fully appreciate its significance. The advantages of XML (Extensible Markup Language) and HTML (Hypertext Markup Language) are combined in XHTML. It was established in 2000 to take the place of HTML with the intention of bringing a more rigid, structured method of web building.
The Switch from HTML to XHTML
The change from HTML to XHTML signified a fundamental shift in how web designers and developers handled their profession. It was not only about semantics and syntax. XHTML emphasized well-structured, well-formed documents and set the stage for future web standards compliance.
Important XHTML Features
Web Accessibility and XHTML: One of XHTML's distinguishing features was how strongly it stressed XHTML Web Designs web accessibility. This section will go through how XHTML was essential in enhancing the accessibility and user-friendliness of the web.
The Influence of XHTML on Modern Web Design XHTML itself has grown rather dated, but its guiding principles and philosophy still influence contemporary web design. We'll look at how ideas like separating content from presentation, using CSS, and adhering to web standards are still applicable today.
In its time, XHTML brought a number of significant features and advancements that set it apart as a preferred option for online design. To see why these features were important, we will examine some of them, including case sensitivity, self-closing tags, and document structure.
The HTML5 Transition
The dominance of XHTML as the primary web markup language was very brief; in the late 2000s, HTML5 took its place. We'll talk about the causes of this change and how it affected the field of web design.
Use of XHTML in Modern Web Projects
Surprisingly, XHTML is still used in some legacy systems and web projects. We'll look into the causes of this tenacity as well as the difficulties faced by individuals who update and maintain such projects.
The Prospects for XHTML
Although XHTML might not be at the forefront of web development anymore, its legacy lives on. We'll get a sneak peek at what this once-revolutionary markup language's future might entail.
IX. Recommended Techniques for Web Designers:
Using the knowledge gained from the history of XHTML, we'll provide useful guidan
Web Engineering UNIT III as per RGPV SyllabusNANDINI SHARMA
Technologies for Web Applications: HTML and DHTML, HTML Basic Concepts, Static and dynamic HTML, Structure of HTML documents, HTML Elements, Linking in HTML, Anchor Attributes, Image Maps, Meta Information, Image Preliminaries, Layouts, Backgrounds, Colors and Text, Fonts, Tables, Frames and layers, Audio and Video Support with HTML Database integration, CSS, Positioning with Style sheets, Forms Control, Form. Elements. Introduction to CGI PERL, JAVA SCRIPT, PHP, ASP , Cookies Creating and Reading Cookies
This document provides an overview of HTML and its history:
- HTML was created in the 1980s by Tim Berners-Lee to share documents over the internet and has evolved through several versions since then.
- HTML is the underlying markup language that defines the structure and layout of web pages. It uses tags to mark elements like headings, paragraphs, links etc.
- The first version, HTML 1.0, was released in 1991. Subsequent versions added new tags and capabilities. HTML5, the latest version, was released in 2014.
- A web browser's role is to read HTML files and display their content. Common browsers include Chrome, Firefox, Safari and Internet Explorer.
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The document discusses the structure and components of HTML documents. It begins by explaining what HTML is and how it uses tags to provide formatting and semantic meaning. It then discusses the key elements of HTML documents, including the <html>, <head>, and <body> tags which form the basic skeleton of all HTML pages. The document also explains the differences between different types of tags and how HTML documents are interpreted by browsers.
HTML (Hypertext Markup Language) is the main language used to create web pages and allows content to be displayed in a browser. It uses tags to provide structure and layout to text, images, and other content. The basic structure of an HTML document includes opening and closing <html>, <head>, and <body> tags. It also identifies common page elements like headings, paragraphs, and tables. Understanding HTML is important for website design and development as it provides the foundation for displaying content on the web.
HTML5 is the fifth revision and newest version of the HTML standard. It offers new features that provide not only rich media support, but also enhance support for creating web applications that can interact with the user, his/her local data, and servers, more easily and effectively than was possible previously.
HTML5 Development
HTML5 is the latest version of HTML that introduced many new features. It allows temporary local data storage, inline use of SVG and MathML, and supports new form controls like dates and URLs. HTML5 also includes audio and video tags, making media embedding easier. Additionally, HTML5 improves accessibility, supports canvas for game development, and results in simpler and faster coding compared to previous HTML versions. Overall, HTML5 is a more powerful yet accessible language for building websites and applications.
This document provides an introduction to HTML (Hypertext Markup Language) including its basic concepts, commonly used tags, and structure. It discusses how HTML is used to design static web pages, provides overviews of HTML tags and attributes, and covers topics like text formatting, links, tables, and adding graphics. The document also summarizes different versions of HTML and its features and applications.
HTML5, the latest version of the Hypertext Markup Language (HTML), is the most radical revision of the language to date. It introduces many new features in a variety of areas. Some of the more notable additions include:
IJCER (www.ijceronline.com) International Journal of computational Engineerin...ijceronline
The document compares HTML and HTML5. It outlines several key differences:
1) HTML5 introduces new semantic elements that improve accessibility and help structure pages, while HTML focuses on generic div elements.
2) HTML5 supports embedded audio and video with new tags, whereas HTML4 does not define media elements.
3) HTML5 offers new capabilities like local storage, geolocation, and real-time communication that HTML lacks.
Overall, HTML5 provides a more robust and accessible standard for developing modern web applications and pages compared to older HTML. It introduces powerful new features while maintaining compatibility with existing browsers.
HTML5 is the latest version of HTML that aims to improve the language with new multimedia and web application features while keeping it easily readable by humans and consistently understood by computers. It is still a work in progress but supported by major browsers. Key features include new elements for media playback, local storage APIs, and form controls. HTML5 also introduces new APIs for graphics, offline apps, and other features. It allows for cross-platform programming and powers mobile apps on platforms like Tizen, Firefox OS, and Windows 8.
HTML5 is the latest version of HTML that introduces new features like video, audio, and geolocation. It is still being developed with the goal of improving multimedia support while keeping HTML easily readable. HTML5 adds capabilities that allow more functionality within browsers rather than requiring external plugins. It also allows for mobile web apps as an alternative to native apps. While HTML5 adoption is growing, a debate continues around how it compares to native apps and other technologies like Flash.
HTML element is everything between the start tag and the end tagssuser6478a8
HTML (Hypertext Markup Language) is used to structure and format web page content. It uses tags to define elements like headings, paragraphs, and lists. Developers use HTML to build the skeleton of websites and web apps. A web browser reads HTML tags and displays the structured content.
This document provides an overview of HTML5 and XHTML2. It discusses the history of each standard, including periods where work took place outside the W3C. Key differences are that HTML5 focuses on evolving the existing web incrementally to support applications, while XHTML2 aimed to switch to a more declarative XML-based approach. HTML5 is natively supported in browsers, while XHTML2 likely remains most useful for server-side authoring.
Michael(tm) Smith: HTML5 at Web Directions South 2008Michael(tm) Smith
The document discusses the history and development of HTML5. It notes that work began in the late 1990s and early 2000s to develop new web technologies, as HTML4 was over 10 years old. This led to specs like XHTML2 but also projects outside the W3C like Web Forms 2 and WHATWG, driven by browser makers. WHATWG was influential in developing many HTML5 features. The HTML5 spec was launched by the W3C in 2007, and defines features for embedding video/audio, canvas drawing, offline web apps, and more in a browser-independent way.
HTML is a markup language that allows users to structure and format web pages. It uses tags like <p> and <div> to organize content into sections, paragraphs, headings, and other blocks. While HTML provides structure, CSS and JavaScript are needed to style pages and add dynamic functionality. HTML files are rendered and displayed in web browsers.
HTML is the standard markup language used to structure web page content. It uses elements represented by tags to label content like headings, paragraphs, and tables. Browsers display HTML pages by rendering the tagged content, not the tags themselves. There have been multiple versions of HTML since its creation in 1991, with HTML5 being the most recent recommendation from 2014. HTML files use the .html or .htm file extension, with no difference other than some older systems only accepting .htm. MIME specifies the format for non-text email attachments to allow transmission over the internet.
HTML (Hypertext Markup Language) is the standard markup language used to create web pages. It uses tags to structure paragraphs, headings, links and other content. HTML files are read by browsers to display web pages. HTML documents consist of elements made up of opening and closing tags that define the structure and layout of content on a web page. Common block-level elements like <html>, <head> and <body> define overall page structure, while inline elements format text within blocks.
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2. For those who are just entering the world of
development, these commonly used words can be
confusing. It is true they all sound the same but the fact
is they are for difference reasons. They are a different
technology with different capabilities. All these three
languages are markup languages created for the web
and web development best practices. Let have a
comprehension of their difference in the world of
development.
3. To clear your confusion, let me explain each in brief
and then you can choose to develop your
understanding for the use of each of them.
4. What are Markup Languages?
These markup languages are designed specifically to work for
web development. Today, it is a foundation of the web and
everything you see is the combination of markup text, CSS
and front end scripts (interactivity) are based on mark up
languages. It is what creates the final web presence. It sets
the architecture of the website and gives it structure. These
mark up languages structures data. Unlike other languages
like Python or PHP or Ruby that guide the behavior of the
data and the databases.
5. The diagram give below represents the trends for HTML
and XHTML DOCTYPEs for websites:
6. •The HTML 5 DOCTYPE is now the most commonly used,
being used by over 70% of pages.
•XHTML 1.0 has dropped from 60% of pages in 2008, to fewer
than 15% of web pages in the recent times.
•HTML 4.01 has dropped from 20% of pages in 2008, to fewer
than 3% pages.
•The total sample size is over 15 million pages with around
250,000 new pages scanned per month.
7. So what is a DOCTYPE?
The full form is Document Type Declaration, or DOCTYPE.
It is piece of HTML code that tells which version of HTML
is being used.
For Instance:
<!DOCTYPE html>
<!DOCTYPE html PUBLIC “-//W3C//DTD HTML 4.01//EN”>
Information Source: http://try.powermapper.com/Stats/HtmlVersions
8. What is HTML?
Known as the Hyper Text Markup Language is
abbreviated to HTML. The world knows the importance
of HTML. We cannot really imagine the web without
HTML technology. All the static websites are based on
HTML markup language. It is in fact the first internet
based developed for website development. It can be
viewed on the browser via HTML where it is central to
the web development processes and has evolved along
with it. It is designed for a Static Structure.
9. An HTML tag commands the browser to make the changes
in the front end like the text features bold, italic or size. As
a developer, if you know HTML markup language, you can
easily create headlines, arrange text, add hyperlinks and
also edit. In case of dynamic website, JavaScript is
generally used along with HTML to include interactivity,
server side scripts. It leads to building a very effective
Front End development.
10. Among the Popular Websites using HTML
Google
Youtube
Facebook
Baidu
Yahoo
Amazon
Wikipedia
Google India
Qq
Twitter
11. What is XHTML?
The full form of XTML - eXtensible Hypertext Markup
Language.
It is very similar to HTML4 i.e. the fourth version of HTML
technology. It has elements of XML that extends capabilities
of HTML technology. XHTML is written in XML application
which is also a descriptive markup language that functions
more or less like HTML but handles data organization well.
12. XHTML was created before HTML5 in order to solve the
cross- browser compatibility issues. But since the
introduction of HTML5, these issues are resolved.
Although XHTML was providing more precise standards
and specification for a website to understand data and
then break it down for transmission. It can be a little
trouble in debugging. Since HTML4 is in use, the use of
XHTML is become obsolete. So you need to worry about
this part of the technology. Much confusion should be
clear now.
13. What is HTML5?
It is the latest and path breaking version of HTML
technology. HTML5 is a indeed proving the best
technology for developing UI and Front End
Development. It has come with a bang bringing new
features like HTML repertoire where it can do many
things on its own. HTML5 is being well known as the
hybrid of three types of coding technologies namely
HTML, CSS and Javascript.
14. It is culmination of these three much needed
technologies for UI development and HTML5 is
offering this to improve the development process for
web development experts. It is availing Front End
Development Specialists with agile, mobile friendly
and browser compatible website development
features.
15. Also, it has incorporated new APIs and features like
drawing, video playback, drag and drop effects which
were earlier possible only with integration of third
party plugins. Today, HTML5 is used by 80.3% of all
the websites who use HTML.
Originally posted by : http://goo.gl/8Jgc0B
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