2. OUTLINE
Direct Purposeful Experiences
Contrived Experiences
Dramatized Experiences
Demonstrations
Study Trips
Exhibits
Educational Television
Motion Pictures
Recordings, Radio, Still Pictures
Visual Symbols
Verbal Symbols
3. DIRECT PURPOSEFUL EXPERIENCES
First hand experience that serve as the
foundation of learning
More are senses use
Learning by doing
4. CONTRIVED EXPERIENCES
Edited copies of reality
Used as substitutes for real things
- Example: Mock up of Apollo
Simulations as playing “sari-sari” store
5. DRAMATIZED EXPERIENCES
We participate in a reconstructed experience
even though the original event is far removed
from us in time
- Example: Life of Jose Rizal
10. RECORDINGS, RADIO, STILL
PICTURES
These are visual and auditory devices may be
used by individual or group
Still pictures lack the sound and motion of a
sound
Radio broadcast of an actual event
11. VISUAL SYMBOLS
No longer realistic reproduction of physical
things for these are highly abstract
representations
-Examples: Charts, graphs, maps and diagrams
12. VERBAL SYMBOLS
These are not like object or ideas for which they
stand
They usually do not contain a visual clues to
their meaning
- Example: written words, scientific principle and formula
13. CONE OF EXPERIENCE REMINDS US:
Do not use one medium in isolation
Do not get stuck with the concrete
Learning is from the concrete to abstract
14. MAKING CONNECTION
How does the dictum in philosophy “there is
nothing in mind that was not first in some way
through the senses” relate what you learned from
the cone of experience?