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Robby Yung, CEO
The Changing State of Family Entertainment in the Mobile Era
Who is Animoca Brands?
• Founded in 2009 in Hong Kong
• Spun out of Animoca and public since 2015 (ASX: AB1)
• Casual game developer and global publisher
• 200 million installs / 13 million MAU’s
• Focused on games with branded IP, especially children’s
entertainment
Family Entertainment
Then and Now
Source: “Ofcom: one in three children under 15 has own tablet computer, supplanting TV,” The Guardian, 9 October 2015.
19%
34%
42%
30%
20%
33%
% that have their own tablet (2013)
% that have their own tablet (2014)
% that use a tablet to go online
% that play games on tablets
% that watch live TV on tablets
% that watch TV on demand on…
UK Children aged 5 - 15
Source: “Third of pre-school children have their own iPad, says study,” The Guardian, 6 October 2015.
25%
31%
37%
35%
57%
Children under 3 that own a tablet
Children under 5 that own a tablet
Children aged 3-5 that own a tablet
% of pre-schoolers using a tablet alone
% of pre-schoolers using a tablet with
parents
Young Children in the UK
Entertainment Choices
80%
71%
70%
61%
60%
53%
46%
41%
39%
34%
Watching TV
Reading
Mobile Gaming
Short Form Online…
Playing with Toys
Internet Gaming
Watching Streamed TV
Using Apps
Using Social Media
Console Gaming
ASEAN Kids Ages 6-14
Source: SuperAwesome Kids’ Media Snapshot: ASEAN, Age 6-14
70%
And the kids market is big…
• The parent of a 6-12 year old US gamer spends $2.60/month on mobile games
or IAP’s.
Kids
7.8%
Kids
9.3%
$1.9bn worldwide $417m in the US
2015 Kids spending on mobile games
Source: Superdata Research 2015
Who’s the Consumer?
Big Brands Lead Children’s
Mobile Entertainment
So Branding is Key
• Brands are a marketing tool to
aid in user acquisition.
• Brands are a sign of trust for
parents.
• Brands are a discovery tool, and
this is recognised by the App
Stores.
US iPad Top 50 Free
Top 50
Grossing
Top 50 Paid
6 9 4
4 3 3
2 4 14
Total 12 16 21
Market Share 24% 32% 42%
Data Protection & Privacy
• Children’s online privacy regulation in the
US, enforced by the FTC, regarding the
personal information of children under 13.
• The EU has similar regulations and has
increased the age range to 16, particularly
with regards to social media access.
• COPPA’s penalty for non-compliance is
$16,000 per child.
Robby Yung, CEO
ryung@animocabrands.com @viewfromHK

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The Changing State of Family Entertainment in the Mobile Era | Robby Yung,

  • 1. Robby Yung, CEO The Changing State of Family Entertainment in the Mobile Era
  • 2. Who is Animoca Brands? • Founded in 2009 in Hong Kong • Spun out of Animoca and public since 2015 (ASX: AB1) • Casual game developer and global publisher • 200 million installs / 13 million MAU’s • Focused on games with branded IP, especially children’s entertainment
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  • 8. Source: “Ofcom: one in three children under 15 has own tablet computer, supplanting TV,” The Guardian, 9 October 2015. 19% 34% 42% 30% 20% 33% % that have their own tablet (2013) % that have their own tablet (2014) % that use a tablet to go online % that play games on tablets % that watch live TV on tablets % that watch TV on demand on… UK Children aged 5 - 15
  • 9. Source: “Third of pre-school children have their own iPad, says study,” The Guardian, 6 October 2015. 25% 31% 37% 35% 57% Children under 3 that own a tablet Children under 5 that own a tablet Children aged 3-5 that own a tablet % of pre-schoolers using a tablet alone % of pre-schoolers using a tablet with parents Young Children in the UK
  • 10. Entertainment Choices 80% 71% 70% 61% 60% 53% 46% 41% 39% 34% Watching TV Reading Mobile Gaming Short Form Online… Playing with Toys Internet Gaming Watching Streamed TV Using Apps Using Social Media Console Gaming ASEAN Kids Ages 6-14 Source: SuperAwesome Kids’ Media Snapshot: ASEAN, Age 6-14 70%
  • 11. And the kids market is big… • The parent of a 6-12 year old US gamer spends $2.60/month on mobile games or IAP’s. Kids 7.8% Kids 9.3% $1.9bn worldwide $417m in the US 2015 Kids spending on mobile games Source: Superdata Research 2015
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  • 17. Big Brands Lead Children’s Mobile Entertainment
  • 18. So Branding is Key • Brands are a marketing tool to aid in user acquisition. • Brands are a sign of trust for parents. • Brands are a discovery tool, and this is recognised by the App Stores. US iPad Top 50 Free Top 50 Grossing Top 50 Paid 6 9 4 4 3 3 2 4 14 Total 12 16 21 Market Share 24% 32% 42%
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  • 21. Data Protection & Privacy • Children’s online privacy regulation in the US, enforced by the FTC, regarding the personal information of children under 13. • The EU has similar regulations and has increased the age range to 16, particularly with regards to social media access. • COPPA’s penalty for non-compliance is $16,000 per child.

Editor's Notes

  1. This was 12/30 in January, now it’s 21/30 in May (subscription in TG)
  2. This was 12/30 in January, now it’s 21/30 in May (subscription in TG)
  3. In the game category in the US iPhone charts, you can see the impact of offline brands - it’s relatively minimal. In fact, your chances are just as good of being in the top grossing charts if you have the word “clash” in your title, or Casino or Slots.