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August 19, 2014 
The Digital 
Consumer 
Collaborative 
Strategies in content, context, and influence 
through digital 
All 
content 
in 
this 
presenta/on 
is 
copyrighted 
by 
Stone 
Mantel 
and 
can 
be 
share 
by 
permission 
only.
2 
THE DIGITAL CONSUMER COLLABORATIVE 
In November 2013, Stone Mantel launched the Digital Consumer Collaborative, a network 
of leading marketing strategists from advertising, retail, banking, travel, and office US based 
companies. 
The DCC conducts primary 
research and co-creation for 
forward-thinking customer 
experience strategists, 
done collaboratively. 
Launched in Sept 2013 
Finishes in Sept 2014 
• 10 companies 
• 100s of hours of field work 
• Discovering new jobs to do 
• Defining new strategies 
and profiles 
• Demonstrating the value 
produced 
• Act within organizations to 
execute 
THE 
2014 
DIGITAL 
CONSUMER 
COLLABORATIVE 
3M 
Hallmark 
Sam’s 
Club 
SunTrust 
Erwin 
Penland 
Integer 
CarpetOne 
Strategic 
Horizons
3 
OUR 2014 RESEARCH QUESTIONS 
1. 
Push 
our 
understanding 
of 
what 
the 
digital 
consumer 
will 
want 
from 
mobile 
experiences 
in 
the 
next 
three 
years. 
2. 
Find 
new 
‘jobs-­‐to-­‐get-­‐done’ 
in 
the 
digital 
environment 
that 
increase 
customers’ 
likelihood 
to 
spend 
more 
/me 
with 
a 
business 
or 
brand. 
3. 
Iden/fy 
strategies 
and 
tac5cs 
to 
make 
businesses 
more 
effec/ve 
in 
crea/ng 
value 
from 
the 
delivery 
of 
their 
experience 
to 
customers 
through 
digital 
technologies. 
4. 
Discover 
new 
ways 
of 
profiling 
target 
audiences 
based 
on 
digital 
usage. 
5. 
Develop 
techniques 
that 
aid 
in 
helping 
customers 
feel 
more 
comfortable 
in 
sharing 
data 
with 
companies 
in 
the 
right 
way 
and 
at 
the 
right 
/me. 
6. 
Develop 
language, 
tools, 
and 
principles 
for 
understanding 
how 
consumers 
behave 
in 
an 
increasingly 
mobile 
environment.
4 
THREE FOUNDATIONAL INSIGHTS 
The 
digital 
consumer 
is 
predictable. 
We 
can 
an/cipate 
what 
people 
will 
want 
from 
retail 
because 
we 
can 
know 
how 
digital 
consumers 
think 
and 
behave. 
And 
all 
consumers 
are 
digital 
consumers. 
The 
future 
of 
mobile 
technology 
is 
digital 
context. 
Wearables, 
data, 
sensors, 
social, 
and 
loca/on 
are 
factors 
that 
will 
change 
retail. 
Omni-­‐channel 
only 
gets 
you 
half 
way 
there. 
Companies 
need 
an 
integrated, 
contextual 
digital 
strategy 
with 
mobile 
at 
the 
center. 
You 
can 
target 
and 
innovate 
for 
digital 
consumers 
more 
effec/vely 
if 
you 
focus 
on 
modes 
that 
they 
get 
into 
rather 
than 
the 
technologies 
that 
they 
use. 
Modes 
represent 
a 
whole 
new 
way 
to 
profile 
consumers. 
1. 
2. 
3.
5 
INSIGHT 1: THE DIGITAL CONSUMER IS PREDICTABLE 
At 
his 
or 
her 
core, 
the 
Digital 
Consumer 
is 
a 
person 
who 
wants 
to 
do 
more. 
Digital 
technology 
eliminates 
or 
reduces 
the 
gap 
between 
thinking 
about 
something 
and 
ge^ng 
the 
job 
done. 
When 
that 
gap 
is 
closed, 
the 
consumer 
desires 
to 
do 
more 
things 
at 
once. 
QUEUING 
Over 
/me 
consumers 
will 
seek 
to 
do 
more 
things 
at 
once, 
they 
will 
value 
integrated 
digital 
technologies 
because 
they 
do 
more 
things 
and 
experience 
greater 
support 
from 
their 
tools 
and 
the 
environments 
they 
are 
are 
in. 
Home 
is 
an 
especially 
rich 
environment 
for 
digital 
behavior. 
ADJACENCIES 
OVERLAYS
The 
Five 
Forces 
6 
The 
New 
Urbanists 
Digital 
Cars 
Google 
Glass 
Personal 
Contextual 
The 
Contextual 
Self 
Assistants 
Contextual 
Home 
Pinpoint 
Marke/ng 
INSIGHT TWO: DIGITAL CONTEXT
7 
DIGITAL CONTEXT IS DIFFERENT FROM CONTEXT 
3. 
Condi/ons 
The 
condi/ons 
that 
are 
unique 
to 
the 
ac/on 
taken 
are 
influenced 
heavily 
by 
what’s 
already 
in 
the 
queue. 
Digital 
context 
shids 
things 
. 
. 
. 
1. 
Environment 
As 
the 
individual 
increases 
in 
ability 
to 
do 
more, 
the 
situa/on 
and 
environment 
become 
less 
about 
what 
is 
happening 
here/now. 
2. 
Meaning 
The 
volume 
of 
ac/vity 
going 
on 
in 
a 
moment 
affects 
the 
meaning 
of 
and 
completeness 
of 
every 
decision 
(e.g., 
what 
exactly 
is 
a 
considered 
purchase?)
8 
THINKING ON CHANNELS MUST EVOLVE 
The 
infrastructure 
that 
retailers 
are 
building 
for 
omni-­‐channel 
will 
become 
the 
plajorm 
for 
digital 
context 
as 
sensors, 
data, 
new 
tools, 
social, 
and 
environments 
evolve 
into 
new 
systems.
9 
thecollabora/ves.com
10 
THE MANTEL METHOD GETS YOU DEEP INTO DIGITAL EXPERIENCE 
1 
Co-Creative 
Design 
Design the experience Test Find experiences that for time well spent 
matter 
Discover Define Demonstrate 
New approaches 
New opportunities 
Strategies and tactics 
Experience requirements 
Prepare to launch 
Finalize design 
Digital 
Ethnography 
4 
Create cultural capital 
Act 
Drive organizational 
change 
Performance 
Validation 
Take 
Action 
Implement 
2 
3
11 
GET RELEASES OF THE DCC GENERAL FINDINGS 
The$DCC$©$Copyright$Stone$Mantel$2013$ 2244 
QUEUEING IS THE THOUGHT-TO-TASK INTERFACE 
Queueing$empowers$the$consumer$to$accomplish$more$tasks$at$the$same$?me$ 
and$turns$the$topic$into$an$ongoing,$recurring$event$that$progresses$over$?me.$$ 5.$$ 
The$DCC$©$Copyright$Stone$Mantel$2013$ 1155 
THE DEFINITION OF A DIGITAL CONSUMER 
At$his$or$her$core,$the$Digital$Consumer$is$a$ 
person$who$wants$to$do$more.$$ 
$ 
Digital$technology$eliminates$or$reduce$the$gap$ 
between$thinking$about$something$and$geCng$ 
the$job$done.$When$that$gap$is$closed,$the$ 
consumer$desires$to$do$more$things$at$once.$$ 
$ 
Three$aFributes$of$how$the$consumer$interacts$ 
with$digital$to$accomplish$more$are:$ 
$$ 
Topics$$$$|$$$$$Tasks$$$$$|$$$Queueing$ 
The$DCC$©$Copyright$Stone$Mantel$2013$ 1188 
THE DEFINITION OF A DIGITAL CONSUMER 
The$more$empowered$people$are$to$ 
accomplish$more$in$a$short$period$of$ 
>me,$the$more$people$meander.$They$ 
move$from$thought$to$task$to$thought$to$ 
another$thought.$$$ 
$ 
Digital$doesn’t$meander.$ 
$ 
To$facilitate$the$interac>on$between$ 
digital$tools$and$thought,$people$and$ 
their$devices$queue.$$$ 
Thought$ Job$ 
There are two types of insights from the 
DCC: general and specific. Your 
company must be a member of the 
Collaborative to gain access to the 
specific insights. 
General insights are shared through 
conferences, web seminars, white 
papers, and workshops. 
To see some of the insights coming out 
of the DCC go to our web site.
12 
EXAMPLES OF COLLABORATIVE OUTPUTS 
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 8 
Our journey 
TOPIC AREA 
Retailing Profitable 
Solutions by 2015 
FIRST GAP 
Retailing vs. Banking 
JOB TO GET DONE 
Knowhow 
FIRST ROUND 
CREATING DEMAND 
CONCEPTS Knowhow Formulas 
FUTURE STATE Framing Session 
OF RETAIL 
Make it Your Own 
BY 2015 
Mobility + Knowhow 
PROOF OF CONCEPT 
First Indicators 
By 2015: Visualization 
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 
Product design and Knowhow 
As product becomes more about mobility, your solution will become more personal, 
more focused on advice, and more forward looking. 
Visualization, as it is currently being 
developed, is after the fact, 
descriptive of the things that have 
happened in the past. Mobility, and 
the expectations associated with 
mobility, change customer 
expectations. The appification of 
tasks and the ‘in the moment’ use of 
data, causes the consumer to 
assume that the brands that they 
work with and share their data with 
(and banking transactions is data) 
can anticipate their needs and 
provide helpful solutions that allow 
them to move forward. 
(A detailed review of PFMs is 
provided in the appendix.) 
A knowhow service dramatically increases 
consumer interest 25 
in your offers 
Visualization will be only one, limited, portion of where mobility banking and 
Personal Financial Management (PFM) tools are headed. 
Appification changes the basics of banking activity 
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 
29 
As apps are increasingly able to deliver a virtuous stream of information that enables 
sharing, learning and acting in the moment, the bank is relegated to a less relevant role. 
Two parts to knowhow 
Timing 
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 
The Before-After Knowhow Service Awareness Effect 
Low initial opinion; 
great uplift 
26.7% 
Low initial opinion; 
modest uplift 
W-L 
39 
Know How 
35% 
30% 
25% 
20% 
Ability to do it 
Context Facts 
Visualization Reminders 
Steps 
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 
72 
• Personal 
• Mobile 
• Uses money wisely 
• Simple usage and function 
• Forward-looking 
• Enables decision making 
High initial opinion; 
great uplift 
21-30 
College 
41-50 
HS+ 
Affluent 
Bank 
Full 
ALL 
Male 
W-H 
31-40 
Female 
$30-59 
Mass 
Non-full 
51-60 
$125k+ 
$85-124 
College+ 
W-M 
Postgrad 
Others 
$60-84 
High initial opinion; 
modest uplift 
13.4% 
©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 78 
AFTER: Average of: % that find Knowhow service 
truly needed/useful; and net whose perception of 
bank will improve due to Knowhow service 
ALL: N=524 
Age Groups (years): 21-30 (N=125); 
31-40 (N=118); 41-50 (N=128); 51-60 (N=153) 
Genders: Male (N=216); Female (N=308) 
Asset Class: Mass (N=271); Mass Affluent 
(N=253) 
Educational attainment: 
High school only (N=72); HS+ (N=104); College 
graduates (N=225); Some postgrad (N=38); 
Postgrad degree (N=85) 
Employment: 
Full (N=391); Non-full, i.e., part-time, student, 
homemaker, retired, and seeking (N=193) 
Willingness to be kept abreast of new banking 
products: 
High (N=240); Medium (N=235); Low (N=39) 
Income Group: <$30 (N=61); $30-59 (N=148); 
$60-84 (N=119); $85-124 (N=112); $125+ (N=84) 
Best provider of Knowhow service: 
<$30 
HS only 
BEFORE: % that rated “timely tailored online info with offers” as one of Bank (N=152); Others (N=372) 
the top 3 best shopping aspects 
15% 
0% 5% 10% 15% 20% 
When consumers understand 
how the knowhow service works 
their interest in online info with 
offers goes up dramatically 
almost across the board.
13 
OUR PRELIMINARY CHARTER 
The 
2015 
Digital 
Consumer 
Collabora/ve 
will 
be 
an 
amazing 
journey. 
We 
will: 
• Go 
deep 
around 
the 
direc/on 
and 
future 
of 
content 
over 
the 
next 
three 
years 
• Examine 
“context” 
and 
digital 
“fog” 
and 
its 
effect 
on 
decision-­‐making. 
(“Fog” 
is 
the 
local 
cloud 
of 
connected 
things, 
sensors, 
and 
data 
that 
support 
context.) 
• Develop 
new 
frameworks 
for 
influencing 
behavior 
and 
engagement 
through 
digital 
• Get 
people 
to 
take 
ac5on 
and 
buy 
• Develop 
techniques 
for 
sharing 
data 
in 
the 
right 
way 
and 
at 
the 
right 
/me 
• Inves/gate 
how 
companies 
can 
use 
data 
& 
analy5cs 
to 
really 
change 
the 
consumer 
experience 
and 
generate 
disrup/ve 
innova/on
14 
HOW YOU CAN HELP 
When 
you 
see 
these 
topic 
areas, 
what 
comes 
to 
mind? 
Go 
deep 
around 
the 
direc/on 
and 
future 
of 
content 
over 
the 
next 
three 
years 
Examine 
“context” 
and 
digital 
“fog” 
and 
its 
effect 
on 
decision-­‐making. 
(“Fog” 
is 
the 
local 
cloud 
of 
connected 
things, 
sensors, 
and 
data 
that 
support 
context.) 
Develop 
new 
frameworks 
for 
influencing 
behavior 
and 
engagement 
through 
digital 
Get 
people 
to 
take 
ac5on 
and 
buy 
Develop 
techniques 
for 
sharing 
data 
in 
the 
right 
way 
and 
at 
the 
right 
/me 
Inves/gate 
how 
companies 
can 
use 
data 
& 
analy5cs 
to 
really 
change 
the 
consumer 
experience 
and 
generate 
disrup/ve 
innova/on
15 
A BIG INITIATIVE WHERE TEAMWORK MAKES THE DIFFERENCE 
WHAT 
IS 
REQUIRED? 
WHAT 
ARE 
THE 
OUTCOMES? 
WHO 
SHOULD 
BE 
INVOLVED? 
4 
Face-to-face meetings 
Virtual meetings 5-­‐7 
3 
Homework assignments 
Participants can have up to 2 seats 
at the table. 
1 seat = $45K 
2 seats = $55K 
Travel costs not included 
• A comprehensive series of strategic 
and tactical principles 
• Access to all insights gathered 
throughout the process 
• Findings from two ethnographic 
studies 
• Results of quantitative research 
• Specific insights applied to 
participating companies 
If you commissioned this body of work on your 
own it would cost between $450K and $600K 
People who work well in teams, can 
handle exploratory processes, and 
understand innovation.
16 
STEP 1: SHAPE STUDY AND FORM NETWORK 
Charter 
our 
path 
Review 
secondary 
research 
Conduct 
Preliminary 
Ethnographic 
study 
In-­‐person 
collabora/ve 
mee/ng 
to 
analyze 
findings 
and 
shape 
Phase 
2: 
Discover 
June 
2014 
Sep 
2014 
November 
20-­‐21 
q Collabora/ve 
network 
established 
q Research 
ques/ons 
solidified 
q First 
round 
of 
insight 
acquired 
OUTPUT
17 
STEP 2: DISCOVER 
Design 
Round 
2 
Ethnographic 
Study 
Members 
conduct 
Round 
2 
field 
study 
in 
their 
markets 
Stone 
Mantel 
will 
work 
concurrently. 
Compile 
and 
Analyze 
In-­‐person 
collabora/ve 
mee/ng 
to 
develop 
concepts 
based 
on 
insight 
February 
2015 
March 
2015 
q Second 
round 
of 
insight 
acquired 
q First 
round 
of 
OUTPUT 
concepts 
developed
18 
STEP 3: TEST 
Recruit 
consumers 
Conduct 
quan/ta/ve 
study 
In-­‐person 
collabora/ve 
mee/ng 
to 
conduct 
framing 
sessions 
with 
consumers 
Members 
conduct 
on-­‐site 
applica/on 
exercise 
Prepare 
final 
report 
version 
1 
Advance 
concepts 
Advance 
concepts 
June 
q Story-­‐boarding/facilita/on 
skills 
learned 
q Concepts 
advanced 
and 
tested 
q First 
round 
of 
tailoring 
for 
implementa/on 
complete 
OUTPUT
19 
STEP FOUR: MASTER 
In-­‐person 
collabora/ve 
mee/ng 
to 
review 
all 
findings, 
version 
1 
conclusions 
and 
applica/on 
to 
member 
organiza/ons 
Sharing 
within 
your 
organiza/ons 
September 
2015 
q Analysis 
and 
conclusions 
completed 
q Implementa/ons 
accelerated 
at 
member 
COs 
q Speaking 
and 
wri/ng 
skills 
advanced 
OUTPUT 
Advance 
reports
20 
SOME FAQs 
Have you done this before? 
Yes, for nine years we’ve run 
Collaboratives. 
Have you studied digital 
consumption before? 
Yes, this year’s work builds on 
work we started in 2013. We’ve 
been studying digital for years. 
What’s the level of commitment 
required? 
When we are together (4 
times), it will be intense most of 
the time. A bit like a fire hose. 
Otherwise there are a 7 virtual 
meetings and 3 homework 
assignments over a year’s time. 
Not too stressful. 
Do I have to be a researcher? 
No. We will teach you the 
Mantel Method. You will be, 
when you are done. 
Do we share our internal 
research or IP with the Collab? 
No. We do not ask you for lists, 
background research, or 
strategy. 
Is this a commissioned study? 
No. The Collaborative is 
designed as a learning process 
that you join. You are not 
commissioning the study. You 
are learning from the process of 
participating in the 
Collaborative. 
Will we have access to all 
findings? 
Yes. All findings are shared. 
General findings you can share 
outside your company. Specific 
findings you can only share 
within your company or with 
other Collab members. 
Do you already know the 
answers to the research Qs? 
No. We are studying everything 
we can on the topics. But there 
will be a series of breakthroughs 
that occur that will yield new-to-the- 
world insights. You will 
experience a paradigm shift with 
us. 
Will our organizations be able to 
benefit from the insights? 
Yes, if you bring them along. We 
have built in takeaways for you to 
share. There is a key meeting 
and homework assignment that is 
designed to help your org benefit. 
Don’t just show them the final 
result. 
Does every one benefit who 
participates? 
Yes. Our track record for getting 
Collab members promoted is 
excellent. We are just as anxious 
as you to find insights. We all 
become better from the process.
21 
DELOITTE 
Business innovation Consulting Group processes 
Design thinking 
IDEO 
Design Firm 
JOE PINE 
CLAYTON CHRISTENSEN 
DAVE NORTON 
Original thought leadership 
Frameworks and models of 
consumer behavior 
Stone Mantel 
Hand-crafted strategy and 
implementation 
A BOUTIQUE 
Facilitation and 
Implementation 
WHERE 
WE 
PLAY
22 
Stone Mantel 
is the very best at 
producing value from 
experiences

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The 2015 Digital Consumer Collaborative Charter

  • 1. August 19, 2014 The Digital Consumer Collaborative Strategies in content, context, and influence through digital All content in this presenta/on is copyrighted by Stone Mantel and can be share by permission only.
  • 2. 2 THE DIGITAL CONSUMER COLLABORATIVE In November 2013, Stone Mantel launched the Digital Consumer Collaborative, a network of leading marketing strategists from advertising, retail, banking, travel, and office US based companies. The DCC conducts primary research and co-creation for forward-thinking customer experience strategists, done collaboratively. Launched in Sept 2013 Finishes in Sept 2014 • 10 companies • 100s of hours of field work • Discovering new jobs to do • Defining new strategies and profiles • Demonstrating the value produced • Act within organizations to execute THE 2014 DIGITAL CONSUMER COLLABORATIVE 3M Hallmark Sam’s Club SunTrust Erwin Penland Integer CarpetOne Strategic Horizons
  • 3. 3 OUR 2014 RESEARCH QUESTIONS 1. Push our understanding of what the digital consumer will want from mobile experiences in the next three years. 2. Find new ‘jobs-­‐to-­‐get-­‐done’ in the digital environment that increase customers’ likelihood to spend more /me with a business or brand. 3. Iden/fy strategies and tac5cs to make businesses more effec/ve in crea/ng value from the delivery of their experience to customers through digital technologies. 4. Discover new ways of profiling target audiences based on digital usage. 5. Develop techniques that aid in helping customers feel more comfortable in sharing data with companies in the right way and at the right /me. 6. Develop language, tools, and principles for understanding how consumers behave in an increasingly mobile environment.
  • 4. 4 THREE FOUNDATIONAL INSIGHTS The digital consumer is predictable. We can an/cipate what people will want from retail because we can know how digital consumers think and behave. And all consumers are digital consumers. The future of mobile technology is digital context. Wearables, data, sensors, social, and loca/on are factors that will change retail. Omni-­‐channel only gets you half way there. Companies need an integrated, contextual digital strategy with mobile at the center. You can target and innovate for digital consumers more effec/vely if you focus on modes that they get into rather than the technologies that they use. Modes represent a whole new way to profile consumers. 1. 2. 3.
  • 5. 5 INSIGHT 1: THE DIGITAL CONSUMER IS PREDICTABLE At his or her core, the Digital Consumer is a person who wants to do more. Digital technology eliminates or reduces the gap between thinking about something and ge^ng the job done. When that gap is closed, the consumer desires to do more things at once. QUEUING Over /me consumers will seek to do more things at once, they will value integrated digital technologies because they do more things and experience greater support from their tools and the environments they are are in. Home is an especially rich environment for digital behavior. ADJACENCIES OVERLAYS
  • 6. The Five Forces 6 The New Urbanists Digital Cars Google Glass Personal Contextual The Contextual Self Assistants Contextual Home Pinpoint Marke/ng INSIGHT TWO: DIGITAL CONTEXT
  • 7. 7 DIGITAL CONTEXT IS DIFFERENT FROM CONTEXT 3. Condi/ons The condi/ons that are unique to the ac/on taken are influenced heavily by what’s already in the queue. Digital context shids things . . . 1. Environment As the individual increases in ability to do more, the situa/on and environment become less about what is happening here/now. 2. Meaning The volume of ac/vity going on in a moment affects the meaning of and completeness of every decision (e.g., what exactly is a considered purchase?)
  • 8. 8 THINKING ON CHANNELS MUST EVOLVE The infrastructure that retailers are building for omni-­‐channel will become the plajorm for digital context as sensors, data, new tools, social, and environments evolve into new systems.
  • 10. 10 THE MANTEL METHOD GETS YOU DEEP INTO DIGITAL EXPERIENCE 1 Co-Creative Design Design the experience Test Find experiences that for time well spent matter Discover Define Demonstrate New approaches New opportunities Strategies and tactics Experience requirements Prepare to launch Finalize design Digital Ethnography 4 Create cultural capital Act Drive organizational change Performance Validation Take Action Implement 2 3
  • 11. 11 GET RELEASES OF THE DCC GENERAL FINDINGS The$DCC$©$Copyright$Stone$Mantel$2013$ 2244 QUEUEING IS THE THOUGHT-TO-TASK INTERFACE Queueing$empowers$the$consumer$to$accomplish$more$tasks$at$the$same$?me$ and$turns$the$topic$into$an$ongoing,$recurring$event$that$progresses$over$?me.$$ 5.$$ The$DCC$©$Copyright$Stone$Mantel$2013$ 1155 THE DEFINITION OF A DIGITAL CONSUMER At$his$or$her$core,$the$Digital$Consumer$is$a$ person$who$wants$to$do$more.$$ $ Digital$technology$eliminates$or$reduce$the$gap$ between$thinking$about$something$and$geCng$ the$job$done.$When$that$gap$is$closed,$the$ consumer$desires$to$do$more$things$at$once.$$ $ Three$aFributes$of$how$the$consumer$interacts$ with$digital$to$accomplish$more$are:$ $$ Topics$$$$|$$$$$Tasks$$$$$|$$$Queueing$ The$DCC$©$Copyright$Stone$Mantel$2013$ 1188 THE DEFINITION OF A DIGITAL CONSUMER The$more$empowered$people$are$to$ accomplish$more$in$a$short$period$of$ >me,$the$more$people$meander.$They$ move$from$thought$to$task$to$thought$to$ another$thought.$$$ $ Digital$doesn’t$meander.$ $ To$facilitate$the$interac>on$between$ digital$tools$and$thought,$people$and$ their$devices$queue.$$$ Thought$ Job$ There are two types of insights from the DCC: general and specific. Your company must be a member of the Collaborative to gain access to the specific insights. General insights are shared through conferences, web seminars, white papers, and workshops. To see some of the insights coming out of the DCC go to our web site.
  • 12. 12 EXAMPLES OF COLLABORATIVE OUTPUTS ©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 8 Our journey TOPIC AREA Retailing Profitable Solutions by 2015 FIRST GAP Retailing vs. Banking JOB TO GET DONE Knowhow FIRST ROUND CREATING DEMAND CONCEPTS Knowhow Formulas FUTURE STATE Framing Session OF RETAIL Make it Your Own BY 2015 Mobility + Knowhow PROOF OF CONCEPT First Indicators By 2015: Visualization ©2012 Deluxe Enterprise Operations, Inc. All rights reserved. Product design and Knowhow As product becomes more about mobility, your solution will become more personal, more focused on advice, and more forward looking. Visualization, as it is currently being developed, is after the fact, descriptive of the things that have happened in the past. Mobility, and the expectations associated with mobility, change customer expectations. The appification of tasks and the ‘in the moment’ use of data, causes the consumer to assume that the brands that they work with and share their data with (and banking transactions is data) can anticipate their needs and provide helpful solutions that allow them to move forward. (A detailed review of PFMs is provided in the appendix.) A knowhow service dramatically increases consumer interest 25 in your offers Visualization will be only one, limited, portion of where mobility banking and Personal Financial Management (PFM) tools are headed. Appification changes the basics of banking activity ©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 29 As apps are increasingly able to deliver a virtuous stream of information that enables sharing, learning and acting in the moment, the bank is relegated to a less relevant role. Two parts to knowhow Timing ©2012 Deluxe Enterprise Operations, Inc. All rights reserved. The Before-After Knowhow Service Awareness Effect Low initial opinion; great uplift 26.7% Low initial opinion; modest uplift W-L 39 Know How 35% 30% 25% 20% Ability to do it Context Facts Visualization Reminders Steps ©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 72 • Personal • Mobile • Uses money wisely • Simple usage and function • Forward-looking • Enables decision making High initial opinion; great uplift 21-30 College 41-50 HS+ Affluent Bank Full ALL Male W-H 31-40 Female $30-59 Mass Non-full 51-60 $125k+ $85-124 College+ W-M Postgrad Others $60-84 High initial opinion; modest uplift 13.4% ©2012 Deluxe Enterprise Operations, Inc. All rights reserved. 78 AFTER: Average of: % that find Knowhow service truly needed/useful; and net whose perception of bank will improve due to Knowhow service ALL: N=524 Age Groups (years): 21-30 (N=125); 31-40 (N=118); 41-50 (N=128); 51-60 (N=153) Genders: Male (N=216); Female (N=308) Asset Class: Mass (N=271); Mass Affluent (N=253) Educational attainment: High school only (N=72); HS+ (N=104); College graduates (N=225); Some postgrad (N=38); Postgrad degree (N=85) Employment: Full (N=391); Non-full, i.e., part-time, student, homemaker, retired, and seeking (N=193) Willingness to be kept abreast of new banking products: High (N=240); Medium (N=235); Low (N=39) Income Group: <$30 (N=61); $30-59 (N=148); $60-84 (N=119); $85-124 (N=112); $125+ (N=84) Best provider of Knowhow service: <$30 HS only BEFORE: % that rated “timely tailored online info with offers” as one of Bank (N=152); Others (N=372) the top 3 best shopping aspects 15% 0% 5% 10% 15% 20% When consumers understand how the knowhow service works their interest in online info with offers goes up dramatically almost across the board.
  • 13. 13 OUR PRELIMINARY CHARTER The 2015 Digital Consumer Collabora/ve will be an amazing journey. We will: • Go deep around the direc/on and future of content over the next three years • Examine “context” and digital “fog” and its effect on decision-­‐making. (“Fog” is the local cloud of connected things, sensors, and data that support context.) • Develop new frameworks for influencing behavior and engagement through digital • Get people to take ac5on and buy • Develop techniques for sharing data in the right way and at the right /me • Inves/gate how companies can use data & analy5cs to really change the consumer experience and generate disrup/ve innova/on
  • 14. 14 HOW YOU CAN HELP When you see these topic areas, what comes to mind? Go deep around the direc/on and future of content over the next three years Examine “context” and digital “fog” and its effect on decision-­‐making. (“Fog” is the local cloud of connected things, sensors, and data that support context.) Develop new frameworks for influencing behavior and engagement through digital Get people to take ac5on and buy Develop techniques for sharing data in the right way and at the right /me Inves/gate how companies can use data & analy5cs to really change the consumer experience and generate disrup/ve innova/on
  • 15. 15 A BIG INITIATIVE WHERE TEAMWORK MAKES THE DIFFERENCE WHAT IS REQUIRED? WHAT ARE THE OUTCOMES? WHO SHOULD BE INVOLVED? 4 Face-to-face meetings Virtual meetings 5-­‐7 3 Homework assignments Participants can have up to 2 seats at the table. 1 seat = $45K 2 seats = $55K Travel costs not included • A comprehensive series of strategic and tactical principles • Access to all insights gathered throughout the process • Findings from two ethnographic studies • Results of quantitative research • Specific insights applied to participating companies If you commissioned this body of work on your own it would cost between $450K and $600K People who work well in teams, can handle exploratory processes, and understand innovation.
  • 16. 16 STEP 1: SHAPE STUDY AND FORM NETWORK Charter our path Review secondary research Conduct Preliminary Ethnographic study In-­‐person collabora/ve mee/ng to analyze findings and shape Phase 2: Discover June 2014 Sep 2014 November 20-­‐21 q Collabora/ve network established q Research ques/ons solidified q First round of insight acquired OUTPUT
  • 17. 17 STEP 2: DISCOVER Design Round 2 Ethnographic Study Members conduct Round 2 field study in their markets Stone Mantel will work concurrently. Compile and Analyze In-­‐person collabora/ve mee/ng to develop concepts based on insight February 2015 March 2015 q Second round of insight acquired q First round of OUTPUT concepts developed
  • 18. 18 STEP 3: TEST Recruit consumers Conduct quan/ta/ve study In-­‐person collabora/ve mee/ng to conduct framing sessions with consumers Members conduct on-­‐site applica/on exercise Prepare final report version 1 Advance concepts Advance concepts June q Story-­‐boarding/facilita/on skills learned q Concepts advanced and tested q First round of tailoring for implementa/on complete OUTPUT
  • 19. 19 STEP FOUR: MASTER In-­‐person collabora/ve mee/ng to review all findings, version 1 conclusions and applica/on to member organiza/ons Sharing within your organiza/ons September 2015 q Analysis and conclusions completed q Implementa/ons accelerated at member COs q Speaking and wri/ng skills advanced OUTPUT Advance reports
  • 20. 20 SOME FAQs Have you done this before? Yes, for nine years we’ve run Collaboratives. Have you studied digital consumption before? Yes, this year’s work builds on work we started in 2013. We’ve been studying digital for years. What’s the level of commitment required? When we are together (4 times), it will be intense most of the time. A bit like a fire hose. Otherwise there are a 7 virtual meetings and 3 homework assignments over a year’s time. Not too stressful. Do I have to be a researcher? No. We will teach you the Mantel Method. You will be, when you are done. Do we share our internal research or IP with the Collab? No. We do not ask you for lists, background research, or strategy. Is this a commissioned study? No. The Collaborative is designed as a learning process that you join. You are not commissioning the study. You are learning from the process of participating in the Collaborative. Will we have access to all findings? Yes. All findings are shared. General findings you can share outside your company. Specific findings you can only share within your company or with other Collab members. Do you already know the answers to the research Qs? No. We are studying everything we can on the topics. But there will be a series of breakthroughs that occur that will yield new-to-the- world insights. You will experience a paradigm shift with us. Will our organizations be able to benefit from the insights? Yes, if you bring them along. We have built in takeaways for you to share. There is a key meeting and homework assignment that is designed to help your org benefit. Don’t just show them the final result. Does every one benefit who participates? Yes. Our track record for getting Collab members promoted is excellent. We are just as anxious as you to find insights. We all become better from the process.
  • 21. 21 DELOITTE Business innovation Consulting Group processes Design thinking IDEO Design Firm JOE PINE CLAYTON CHRISTENSEN DAVE NORTON Original thought leadership Frameworks and models of consumer behavior Stone Mantel Hand-crafted strategy and implementation A BOUTIQUE Facilitation and Implementation WHERE WE PLAY
  • 22. 22 Stone Mantel is the very best at producing value from experiences