SlideShare a Scribd company logo
!
Prototyping digital business and services
Workshop in Colombia
!
26th-27nd of March, 2014
!
Magnus Christensson

Partner, Socialsquare
!
magnus@socialsquare.dk
Twitter: @mchristensson
!
Since 2005
pioneering blogs, wikis, visual
sharing, social media, social
intranets, social products and
services, building communities etc.
Digital Strategy and Innovation
Understand - Strategy - Action
Understand and prioritize
!
!
Build-measure-learn Launch and repeat
Lean 

strategy
Business 

prototypes
Build &
Launch
2013 -
Long haul business
innovation made by smart
agile moves
!
• Business model innovation process
• Process and product owner for product dev
and marketing teams
• MVP approach build and launched in 3
months
• Customer development via social media
• Campaign and launch support
• Community building and management
• 1000 new titles published first 6 months
• 10000 monthly downloads of material first 6
months
2012 -
Continuous product 

roadmap, user profiles and data
strategy
!
• Product audit
• Competitor and challenger review
• Technology and trend research
• Prototype
• Userprofiles
• Concept development of app
• Interviews and user research
• Strategic process with all stakeholders in the
organization
• Strategical advising the management
• data strategy
11
Planlagt
rejse
Ad-hoc
rejse
Pendling
Finde tog/busWayfinding
Ændringer pårejsen? Kommed alternativer
Planlægningog betaling
PåmindelsePlads reserv.Billetter
Informereom skift
Wayfinding
Ændringer pårejsen? Kom medalternativer
KvitteringFeedback
Lige før
Lige før
Skift
Lige efter
Skift
Før
Relevant i dag
Mulighedsrum
Lige efter
Afgang
Ankomst
Rejsende har brug for at kunne søge,
planlægge og købe hele den samlede
rejse via Rejseplanen. Rejsende har
brug for at blive notificeret omkring
rejsen inden den begynder.
Rejsende har brug for
wayfinding til startdestination og mellem skift på
rejsen, samt notifikationer om
eventuelle ændringer på
rejsen.
Rejsende har brug for
notifikationer på rejsen f.eks.
om hvornår vedkommende skal
af. Hvis der er ændringer på
rejsen skal Rejseplanen tilpasse
sig disse og komme med
alternative forslag.
Den rejsende kan orientere sig
og få notifikationer f.eks. i
forhold til mulige eller planlagte
returrejser.
Rejsende har typisk brug for at her-
og-nu kunne finde en destination og
købe den samlede rejse dertil. Typisk
vil man søge og købe rejsen mobilt.
Ad-hoc rejsende har typisk
brug for her-og-nuinformation omkring de
forskellige trin i rejsen, som
man kommer frem.
Rejsende har brug for
notifikationer på rejsen f.eks.
om hvornår vedkommende skal
af. Hvis der er ændringer på
rejsen skal Rejseplanen tilpasse
sig disse og komme med
alternative forslag.
Den rejsende kan gemme
destinationer, såfremt disse er af
særlig relevans eller interesse.
Rejsende har typiske ikke brug for at
søge på Rejseplanen, men har et
behov for at kunne trække
information til sig baseret på tid og
sted, at kunne se afvigelser fra
køreplanen via mobil
Rejsende har typisk brug for
informationer omkring
ændring på rejsen. og overblik
over alternativer.
Den rejsende skal have
specifikke o
Forskellige behov identificerer Rejseplanens mulighedsrum
I dag er Rejseplanen kun relevant i forhold til planlægning og ved eventuelle skift på rejsen. De rejsende
som har forskellige rejsetyper har dog forskellige behov. Disse præsenteres yderligere i modellen neden.
Disse anskueliggører også det mulighedsrum Rejseplanen kan arbejde med hvis man ønsker at levere mere
relevant information i forbindelse med rejsen.
2014 -
Global learning platform for
the activist youth
!
!
• User research
• Concept and product development
• agile sprint development with heavy end-user
involvement
• Organization building in a global
organization
• Community and social design
• Content and launch support
2013 -
Making social happen in DI.
Building a digital
organisation through
experiments
!
• Social media strategy
• Consulting and driving 5 Social media
spearhead projects in different business units
• Using LinkedIn as a strategic platform
• Education in community management
• Developing governance and guidelines

through learning from experiments
2013 -
Understanding digital tourism
from where the action is
• Working closely with Wonderful Copenhagen R&D
and Marketing department
• Digital strategy for community building
• Mapping the digital customer journey
• +60 interviews with tourists
• Providing deep quantitative and qualitative customer
understanding of the digital tourist
• Enabling internal units to design, plan and execute
activities on digital platforms
How the internet and the digital
domain is changing service-related
business as we know it.
Digital Strategy and Innovation Agency
Helping The Challengers Disrupt
Filed for bankrupcy 2012
Iphone launched in 2007
Flickr launched in 2004
Instagram launched
in 2010
1998 2000 2002 2004 2006 2008 2010 2012
0$
20$
40$
60$
Kodak share price
133 years old
Invented the digital camera
+ 300.000 Facebook likes
2 years after launch used
by every 4. th dane
7 months after launch in
400.000 Danish households
If we look at the education market…
You might say that this change have
two angles…
A technology (or rather web) angle
The hotel
industry
made by web
people
Culture
support
made by web
people
Employment
services
made by web
people
Banking
made by web
people
And a service angle
(which often is pretty social or collaborative)
Peer-to-peer
parking
Peer-to-peer
lending
services
Peer-to-peer
car sharing
service
Services
The service paradigm
shift happen in the 80s
• Fewer tangible components
• Difficult do judge quality before purchase
• Simultaneous production and consumption
• Time-dependent
• No transfer of ownership
Customers pay for outcomes or solutions to
their needs or challenges.
!
This is increasingly through services,
where technology and sociality adds new
perspectives to the value services can provide
or the economy of scale behind them.
“Software Is Eating The World”
Marc Andreessen
If you look five years out,
every industry is going to
be rethought in a social
way. You can remake
whole industries. That’s
the big thing.”
Mark Zuckerberg
www.ft.com/reports/connected-business-dec2010
What does this means for how we
develop businesses?
There was not much literature on developing
new businesses a few years back.
!
Most academia focused on managing existing
businesses.
And the literature that was there did not take the
digital disruption we see today in to account.
“An organization dedicated
to creating something new
under conditions of extreme
uncertainty”
“A startup is not a smaller
version of a large company”
!
Ash Maurya Steve Blank Eric Ries Jason Fried David Heinemeier
We are inspired by…
and many more…
!
Meet the 

challengers
!
http://www.socialsquare.dk/
startup-research-project/
We* believe we can learn a lot from
how a start-up is developing their
business and services.
!
*) so does General Electric, Toyota, UK Government Digital Services,
Microsoft and many other incumbents and large organizations.
There are typically 2 types of start-ups
Tech-first
(like Google) are those that need to be built
to show they work
Service-first
(like Airbnb or Facebook) are those that
depend on a service or community
If you’re not a developer…
fight the tech-first mentality with a
service-first business approach
A startup have…
!
• Limited ressources
• A unknown product meeting an unknown need
• A lifetime dependent of reaching its customers
Therefore a start-up works towards…
!
• Finding a plan that works
• Risk minimizing
• Ressource optimizing
• … through customer focus
• Minimize the time in
each iteration.
• Iterate as many times
as possible
A approach related to design thinking
!
• Knowledge generated through action
• Knowledge building process + knowledge
using process
• Focusing on what and how rather than why
• Focusing on humans
• Having a holistic, systemic and visual
approach
CUSTOMER
DISCOVERY
Problem/
Solution fit
3 stages
CUSTOMER
VALIDATION
Product/Market fit
CUSTOMER
CREATION
Scale
“Before investing months or years of effort
towards building a product, the first step is
determining if this product is something
worth doing”
Ash Maurya
PROBLEM/
SOLUTION FIT
High-touch,
Market risk,
Qualitiative
First: problem/solution fit
• No clear understanding of the problem
• Mitigate the market risk
• Goal: Find a problem worth solving and
discover customers
• Through formulating a set of hypotheses…
• …and then testing them hands-on through
customer interviews
• Can take weeks or a couple months to
complete
From a lot of potential users come a few customers
100 users
10 customers
PRODUCT/
MARKET FIT
Self-serve,
Tech risk,
Quantitative
Then: product/market fit
• Go from hands-on and high-touch to
automated service and high-tech
• Mitigate the tech risk
• Goal: to build something people want and
validate your business model
• Through iterations of your service (MVP)
• …and increased customer acquisition
• The riskiest part of the work which can take
months or years to navigate
Developing your service and business
PROBLEM/SOLUTION FIT
High-touch,
Market risk,
Qualitiative
100 users
10 customers
1000 users
100 customers
10.000 users
1000 customers
100.000 users
10.000 customers
PRODUCT/MARKET FIT
Self-serve,
Tech risk,
Quantitative
PHASE 1
PHASE 2
PHASE 3
PHASE 4
TIME
GROWTH
This model is inspired by and adapted from Ash Maurya’s 10x Product Launch Plan
FOCUS
You all have services and
businesses you want to launch
- or you want to help others
develop their businesses
Lean canvas
Business model canvas
Lean canvas
Problem Solution
Key Metrics
Value
Proposition
Unfair advantage
Channel
Customer
segments
Cost structure Revenue streams
Existing alternatives Early adopters
Lean canvas
Problem Solution
Key Metrics
Value
Proposition
Unfair advantage
Channel
Customer
segments
Cost structure Revenue streams
Top 3 problems Top 3 features
Key activities you
measure
Single, clear
compelling
message that
states why you
are different
Can’t be easily
copied or bought
Path to customers
Target customers
Acquisition cost
Distribution cost
People, etc
Revenue model
Gross margin
Etc.
Existing alternatives Early adopters
Lean canvas
Problem Solution
Key Metrics
Value
Proposition
Unfair advantage
Channel
Customer
segments
Cost structure Revenue streams
Top 3 problems Top 3 features
Key activities you
measure
Single, clear
compelling
message that
states why you
are different
Can’t be easily
copied or bought
Path to customers
Target customers
Acquisition cost
Distribution cost
People, etc
Revenue model
Gross margin
Etc.
Existing alternatives Early adopters
Lean canvas
Problem Solution
Key Metrics
Value
Proposition
Top 3 problems Top 3 features
Key activities you
measure
Single, clear
compelling
message that
states why you
are different
Customer
segments
Target customers
Existing alternatives Early adopters
Excercise
Develop the problem area of
your lean canvas
Problem
Problem
Top 3 problems
Existing alternatives
Are we working on a problem worth solving?
What do we think is the problem we are
trying to solve?
!
!
!
!
What existing alternatives is there today?
Excercise
Develop the solution area of
your lean canvas
Solution
What do we think is the right solution?
What 3 features does it have?
How does it work?
How does it look?
Solution
Top 3 features
“A Minimum Viable Product is that version
of a new product which allows a team to
collect the maximum amount of validated
learning about customers with the least
effort”
Eric Ries
How Vayable was developed…
1. Finding the guides
Jamie Wong (the founder) started locally in San Francisco and her first step was finding
tour guides. She talked to friends, friends of friends, and travel bloggers to be guides in
SF. She even hosted meet-ups to find interesting people.
!
2. Finding the tourists
With some tour guides on hand, she set out to find tourists. Her initial batch of tourists
came from a genius move: she hosted Airbnb guests, figured out what they wanted to
see, and set up tours for them.
!
3. Set-up and deliver tours
She was able to find these things out and get people to pay her real money with no tech.
Just a blog with a bit of info, a couple pictures of the guides, a few video testimonials,
and a whole lot of hustling.
MVP
• Explore only ideas that require no more tech than maybe a
wordpress blog or simple website.
• Think about how to make a service or community work in a tiny
way.
• Provide your service 100% manually until you just can’t do it
without more people or tech.
How can we make a MVP for a
service?
Service blueprints
Its a way to specify and detail each
individual aspect of a service.
This involves creating a visual schematic
with both user and service provider
perspectives.
Service phase 1 Service phase 2 Service phase 3 Service phase 4 Service phase 5
Service Blueprint
Group:
Date:
Version:
Customer
activityTouch-pointService
Developing touch-points
DEVELOP SKETCHES DESIGN WIREFRAMES DESIGN PROTOTYPES
AuthorConsultantBlogger Business
owner
Scientist Cultural
institution
Professional
Speaker
yes!
no!
?!
no!
no!
yes!
yes!yes!
?!
Company
Excercise
Identify your customers
Customers
Who is having the problem?
!
!
!
!
!
Who really want your service now?
Customer
segments
Target customers
Early adopters
From a lot of potential users come a few customers
10 users
1 customer
Excercise
What is your value
proposition?
Unique value proposition
What do we offer?
!
The UVP is a marketing promise.
You develop it from your hypothesis about the
Problem and the Solution.
Value
Proposition
Single, clear
compelling
message that
states why you
are different
Value proposition
Template
“We help X do Y by doing Z”
!
Example
We help manufacturers develop great products
quickly by giving them access to 3D printers as a per
hourly service fee
How do you test your MVP?
Why are we doing interviews
!
• To make sure you have a problem worth solving and what
that problem is
• To identify those who have the problem - but especially
those who are willing to pay for it now (the early
adopters)
• To understand what a solution to the problem might be
and to validate your solution (MVP)
• To test pricing (later on)
Interviews
• What questions should you ask? Well, what do you want to know?
(it’s a good idea to look at the hypothesis you identified yesterday)
• Talk to the right people
(the list of customers from yesterday should be able to answer your questions)
• Write an interview guide
(Cover all your areas of interest and make it comparable across interviews)
• Get feedback on your prototype
(Show/tell them how the service works, use your blueprint or mock-ups of touch-points)
• Listen, don’t pitch your idea
(don’t sell, don’t use leading questions, but open-ended questions. Be curious.)
• Summarize what you learn
(create overview, identify patterns, conclude and update your documents)
Testing prototypes
Interview guide Prototype
Interview
summarizes
Interview
patterns
Excercise
Establish an interview guide
Interview guide
• What do we want to know?
(it’s a good idea to look at the different hypothesis you developed yesterday)
• How can you test your hypothesis related to the problem you are trying to solve?
• How can you test your hypothesis regarding the solution?
• Does our value proposition resonate with them?
• What are your early adopters attitude and expectations towards the service?
• What do they use today that is similar to what you offer? And why, do they use it?
• What barriers hinders your early adopters from using your service?
Documenting and taking the
consequences of what you’ve
learned.
Updating your documents is important…
!
• To document the learning you have made
• To have a systematic way of developing your business
idea and service
• To update your interview guide and your focus of
learning
How does the input we received effect our…
!
• View on the problem?
• Ideas about the solution?
• The design of our service blueprint or touch-points?
• Knowledge on our early adopters?
• Hypothesis on what they find valuable?
• Value proposition?
!
• What new questions do you have to ask?
Excercise
Fill out the metric area of your
lean canvas
Metrics
What are you measuring?
Key Metrics
Key activities you
measure
Dave McClure, pirate metrics
Aqcusition
!
Activation
!
Retention
!
Referral
!
Revenue
How do users find you?
!
Is their first experience with you great?
!
Do they come back?
!
Do they tell their friends and colleagues about you?
!
How do you make money?
Focus on value
before growth
Value metrics
Aqcusition
!
Activation
!
Retention
!
Referral
!
Revenue
How do users find you?
!
Is their first experience with you great?
!
Do they come back?
!
Do they tell their friends and colleagues about you?
!
How do you make money?
Excercise
Please, have an increased focus on the solution
and these metrics in future interviews
!
• How do we deliver a great experience for
the customer?
• How do we make sure they want to come
back?
• How much do they want to pay?
Towards product/market fit
and thoughts about scaling
From service need to scalable business
PROBLEM/SOLUTION FIT
High-touch,
Market risk,
Qualitiative
100 users
10 customers
1000 users
100 customers
10.000 users
1000 customers
100.000 users
10.000 customers
PRODUCT/MARKET FIT
Self-serve,
Tech risk,
Quantitative
PHASE 1
PHASE 2
PHASE 3
PHASE 4
TIME
GROWTH
This model is inspired by and adapted from Ash Maurya’s 10x Product Launch Plan
FOCUS
Scaling
• Launch a “teaser” site with sign-up and start building e-mail list
early
• Use your 10 early adopters to help find the next batch of
customers
• Supplement the rest by setting up more interviews using your
email list
• Collect customer testimonials / case-studies
• Start building a marketing website
• Test early channels for user acquisition
1000 users
100 customers
DESIGN OF WIREFRAMES
DEFINE MINIMAL
VIABLE PRODUCTDESIGN OF PROTOTYPES TEST OG VALIDATION
OF HYPOTHESES
ANALYSIS AND
ADAPTION
Scaling
10.000 users
1000 customers
• Use your marketing website to sign-up users
• Use your learning to define multiple pricing plans
• Manage the full user lifecycle from visitor to sign-up to paid
• Move towards a more automated self-service model
DEVELOP BETA &
COMMERCIAL RAMP-UP
VERSION
DESIGN OF SOCIALITY
EVOLVE MINIMAL VIABLE
PRODUCT
DEFINE CORE-LEVERAGE
AND BUSINESS CASE
DEFINE LAUNCH CRITERIA &
PARTICIPATION ACTIVITIES
Scaling
100.000 users
10.000 customers
• Start tackling scaling risks
• Start testing other customer acquisition channels
• Optimize cost structure
• Product/Market Fit means a shift from finding a plan that works
to accelerating that plan and focus on growth (e.g. new metrics)
LAUNCH EVENTS PR
ESTABLISHING
PARTNERSHIPS
SCALE THE TEAM
What did you learn?
!
Thanks and goodbye
!
!
!
Magnus Christensson

Partner, Socialsquare
!
magnus@socialsquare.dk
Twitter: @mchristensson

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Prototyping digital business and services

  • 1. ! Prototyping digital business and services Workshop in Colombia ! 26th-27nd of March, 2014 ! Magnus Christensson
 Partner, Socialsquare ! magnus@socialsquare.dk Twitter: @mchristensson
  • 2. ! Since 2005 pioneering blogs, wikis, visual sharing, social media, social intranets, social products and services, building communities etc. Digital Strategy and Innovation Understand - Strategy - Action
  • 3. Understand and prioritize ! ! Build-measure-learn Launch and repeat Lean 
 strategy Business 
 prototypes Build & Launch
  • 4. 2013 - Long haul business innovation made by smart agile moves ! • Business model innovation process • Process and product owner for product dev and marketing teams • MVP approach build and launched in 3 months • Customer development via social media • Campaign and launch support • Community building and management • 1000 new titles published first 6 months • 10000 monthly downloads of material first 6 months
  • 5. 2012 - Continuous product 
 roadmap, user profiles and data strategy ! • Product audit • Competitor and challenger review • Technology and trend research • Prototype • Userprofiles • Concept development of app • Interviews and user research • Strategic process with all stakeholders in the organization • Strategical advising the management • data strategy 11 Planlagt rejse Ad-hoc rejse Pendling Finde tog/busWayfinding Ændringer pårejsen? Kommed alternativer Planlægningog betaling PåmindelsePlads reserv.Billetter Informereom skift Wayfinding Ændringer pårejsen? Kom medalternativer KvitteringFeedback Lige før Lige før Skift Lige efter Skift Før Relevant i dag Mulighedsrum Lige efter Afgang Ankomst Rejsende har brug for at kunne søge, planlægge og købe hele den samlede rejse via Rejseplanen. Rejsende har brug for at blive notificeret omkring rejsen inden den begynder. Rejsende har brug for wayfinding til startdestination og mellem skift på rejsen, samt notifikationer om eventuelle ændringer på rejsen. Rejsende har brug for notifikationer på rejsen f.eks. om hvornår vedkommende skal af. Hvis der er ændringer på rejsen skal Rejseplanen tilpasse sig disse og komme med alternative forslag. Den rejsende kan orientere sig og få notifikationer f.eks. i forhold til mulige eller planlagte returrejser. Rejsende har typisk brug for at her- og-nu kunne finde en destination og købe den samlede rejse dertil. Typisk vil man søge og købe rejsen mobilt. Ad-hoc rejsende har typisk brug for her-og-nuinformation omkring de forskellige trin i rejsen, som man kommer frem. Rejsende har brug for notifikationer på rejsen f.eks. om hvornår vedkommende skal af. Hvis der er ændringer på rejsen skal Rejseplanen tilpasse sig disse og komme med alternative forslag. Den rejsende kan gemme destinationer, såfremt disse er af særlig relevans eller interesse. Rejsende har typiske ikke brug for at søge på Rejseplanen, men har et behov for at kunne trække information til sig baseret på tid og sted, at kunne se afvigelser fra køreplanen via mobil Rejsende har typisk brug for informationer omkring ændring på rejsen. og overblik over alternativer. Den rejsende skal have specifikke o Forskellige behov identificerer Rejseplanens mulighedsrum I dag er Rejseplanen kun relevant i forhold til planlægning og ved eventuelle skift på rejsen. De rejsende som har forskellige rejsetyper har dog forskellige behov. Disse præsenteres yderligere i modellen neden. Disse anskueliggører også det mulighedsrum Rejseplanen kan arbejde med hvis man ønsker at levere mere relevant information i forbindelse med rejsen.
  • 6. 2014 - Global learning platform for the activist youth ! ! • User research • Concept and product development • agile sprint development with heavy end-user involvement • Organization building in a global organization • Community and social design • Content and launch support
  • 7. 2013 - Making social happen in DI. Building a digital organisation through experiments ! • Social media strategy • Consulting and driving 5 Social media spearhead projects in different business units • Using LinkedIn as a strategic platform • Education in community management • Developing governance and guidelines
 through learning from experiments
  • 8. 2013 - Understanding digital tourism from where the action is • Working closely with Wonderful Copenhagen R&D and Marketing department • Digital strategy for community building • Mapping the digital customer journey • +60 interviews with tourists • Providing deep quantitative and qualitative customer understanding of the digital tourist • Enabling internal units to design, plan and execute activities on digital platforms
  • 9. How the internet and the digital domain is changing service-related business as we know it.
  • 10. Digital Strategy and Innovation Agency Helping The Challengers Disrupt Filed for bankrupcy 2012 Iphone launched in 2007 Flickr launched in 2004 Instagram launched in 2010 1998 2000 2002 2004 2006 2008 2010 2012 0$ 20$ 40$ 60$ Kodak share price 133 years old Invented the digital camera + 300.000 Facebook likes
  • 11. 2 years after launch used by every 4. th dane 7 months after launch in 400.000 Danish households
  • 12. If we look at the education market…
  • 13.
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  • 20. You might say that this change have two angles…
  • 21. A technology (or rather web) angle
  • 26. And a service angle (which often is pretty social or collaborative)
  • 30. Services The service paradigm shift happen in the 80s • Fewer tangible components • Difficult do judge quality before purchase • Simultaneous production and consumption • Time-dependent • No transfer of ownership
  • 31. Customers pay for outcomes or solutions to their needs or challenges. ! This is increasingly through services, where technology and sociality adds new perspectives to the value services can provide or the economy of scale behind them.
  • 32. “Software Is Eating The World” Marc Andreessen
  • 33.
  • 34. If you look five years out, every industry is going to be rethought in a social way. You can remake whole industries. That’s the big thing.” Mark Zuckerberg www.ft.com/reports/connected-business-dec2010
  • 35. What does this means for how we develop businesses?
  • 36. There was not much literature on developing new businesses a few years back. ! Most academia focused on managing existing businesses. And the literature that was there did not take the digital disruption we see today in to account.
  • 37. “An organization dedicated to creating something new under conditions of extreme uncertainty” “A startup is not a smaller version of a large company” !
  • 38. Ash Maurya Steve Blank Eric Ries Jason Fried David Heinemeier We are inspired by… and many more…
  • 40. We* believe we can learn a lot from how a start-up is developing their business and services. ! *) so does General Electric, Toyota, UK Government Digital Services, Microsoft and many other incumbents and large organizations.
  • 41. There are typically 2 types of start-ups
  • 42. Tech-first (like Google) are those that need to be built to show they work
  • 43. Service-first (like Airbnb or Facebook) are those that depend on a service or community
  • 44. If you’re not a developer… fight the tech-first mentality with a service-first business approach
  • 45. A startup have… ! • Limited ressources • A unknown product meeting an unknown need • A lifetime dependent of reaching its customers
  • 46. Therefore a start-up works towards… ! • Finding a plan that works • Risk minimizing • Ressource optimizing • … through customer focus
  • 47. • Minimize the time in each iteration. • Iterate as many times as possible
  • 48. A approach related to design thinking ! • Knowledge generated through action • Knowledge building process + knowledge using process • Focusing on what and how rather than why • Focusing on humans • Having a holistic, systemic and visual approach
  • 50. “Before investing months or years of effort towards building a product, the first step is determining if this product is something worth doing” Ash Maurya
  • 51. PROBLEM/ SOLUTION FIT High-touch, Market risk, Qualitiative First: problem/solution fit • No clear understanding of the problem • Mitigate the market risk • Goal: Find a problem worth solving and discover customers • Through formulating a set of hypotheses… • …and then testing them hands-on through customer interviews • Can take weeks or a couple months to complete
  • 52. From a lot of potential users come a few customers 100 users 10 customers
  • 53. PRODUCT/ MARKET FIT Self-serve, Tech risk, Quantitative Then: product/market fit • Go from hands-on and high-touch to automated service and high-tech • Mitigate the tech risk • Goal: to build something people want and validate your business model • Through iterations of your service (MVP) • …and increased customer acquisition • The riskiest part of the work which can take months or years to navigate
  • 54. Developing your service and business PROBLEM/SOLUTION FIT High-touch, Market risk, Qualitiative 100 users 10 customers 1000 users 100 customers 10.000 users 1000 customers 100.000 users 10.000 customers PRODUCT/MARKET FIT Self-serve, Tech risk, Quantitative PHASE 1 PHASE 2 PHASE 3 PHASE 4 TIME GROWTH This model is inspired by and adapted from Ash Maurya’s 10x Product Launch Plan FOCUS
  • 55. You all have services and businesses you want to launch - or you want to help others develop their businesses
  • 58. Lean canvas Problem Solution Key Metrics Value Proposition Unfair advantage Channel Customer segments Cost structure Revenue streams Existing alternatives Early adopters
  • 59. Lean canvas Problem Solution Key Metrics Value Proposition Unfair advantage Channel Customer segments Cost structure Revenue streams Top 3 problems Top 3 features Key activities you measure Single, clear compelling message that states why you are different Can’t be easily copied or bought Path to customers Target customers Acquisition cost Distribution cost People, etc Revenue model Gross margin Etc. Existing alternatives Early adopters
  • 60. Lean canvas Problem Solution Key Metrics Value Proposition Unfair advantage Channel Customer segments Cost structure Revenue streams Top 3 problems Top 3 features Key activities you measure Single, clear compelling message that states why you are different Can’t be easily copied or bought Path to customers Target customers Acquisition cost Distribution cost People, etc Revenue model Gross margin Etc. Existing alternatives Early adopters
  • 61. Lean canvas Problem Solution Key Metrics Value Proposition Top 3 problems Top 3 features Key activities you measure Single, clear compelling message that states why you are different Customer segments Target customers Existing alternatives Early adopters
  • 62. Excercise Develop the problem area of your lean canvas
  • 63. Problem Problem Top 3 problems Existing alternatives Are we working on a problem worth solving? What do we think is the problem we are trying to solve? ! ! ! ! What existing alternatives is there today?
  • 64. Excercise Develop the solution area of your lean canvas
  • 65. Solution What do we think is the right solution? What 3 features does it have? How does it work? How does it look? Solution Top 3 features
  • 66. “A Minimum Viable Product is that version of a new product which allows a team to collect the maximum amount of validated learning about customers with the least effort” Eric Ries
  • 67.
  • 68. How Vayable was developed… 1. Finding the guides Jamie Wong (the founder) started locally in San Francisco and her first step was finding tour guides. She talked to friends, friends of friends, and travel bloggers to be guides in SF. She even hosted meet-ups to find interesting people. ! 2. Finding the tourists With some tour guides on hand, she set out to find tourists. Her initial batch of tourists came from a genius move: she hosted Airbnb guests, figured out what they wanted to see, and set up tours for them. ! 3. Set-up and deliver tours She was able to find these things out and get people to pay her real money with no tech. Just a blog with a bit of info, a couple pictures of the guides, a few video testimonials, and a whole lot of hustling.
  • 69. MVP • Explore only ideas that require no more tech than maybe a wordpress blog or simple website. • Think about how to make a service or community work in a tiny way. • Provide your service 100% manually until you just can’t do it without more people or tech.
  • 70. How can we make a MVP for a service?
  • 71. Service blueprints Its a way to specify and detail each individual aspect of a service. This involves creating a visual schematic with both user and service provider perspectives.
  • 72. Service phase 1 Service phase 2 Service phase 3 Service phase 4 Service phase 5 Service Blueprint Group: Date: Version: Customer activityTouch-pointService
  • 73.
  • 74. Developing touch-points DEVELOP SKETCHES DESIGN WIREFRAMES DESIGN PROTOTYPES
  • 77. Customers Who is having the problem? ! ! ! ! ! Who really want your service now? Customer segments Target customers Early adopters
  • 78. From a lot of potential users come a few customers 10 users 1 customer
  • 79. Excercise What is your value proposition?
  • 80. Unique value proposition What do we offer? ! The UVP is a marketing promise. You develop it from your hypothesis about the Problem and the Solution. Value Proposition Single, clear compelling message that states why you are different
  • 81. Value proposition Template “We help X do Y by doing Z” ! Example We help manufacturers develop great products quickly by giving them access to 3D printers as a per hourly service fee
  • 82. How do you test your MVP?
  • 83. Why are we doing interviews ! • To make sure you have a problem worth solving and what that problem is • To identify those who have the problem - but especially those who are willing to pay for it now (the early adopters) • To understand what a solution to the problem might be and to validate your solution (MVP) • To test pricing (later on)
  • 84. Interviews • What questions should you ask? Well, what do you want to know? (it’s a good idea to look at the hypothesis you identified yesterday) • Talk to the right people (the list of customers from yesterday should be able to answer your questions) • Write an interview guide (Cover all your areas of interest and make it comparable across interviews) • Get feedback on your prototype (Show/tell them how the service works, use your blueprint or mock-ups of touch-points) • Listen, don’t pitch your idea (don’t sell, don’t use leading questions, but open-ended questions. Be curious.) • Summarize what you learn (create overview, identify patterns, conclude and update your documents)
  • 85. Testing prototypes Interview guide Prototype Interview summarizes Interview patterns
  • 87. Interview guide • What do we want to know? (it’s a good idea to look at the different hypothesis you developed yesterday) • How can you test your hypothesis related to the problem you are trying to solve? • How can you test your hypothesis regarding the solution? • Does our value proposition resonate with them? • What are your early adopters attitude and expectations towards the service? • What do they use today that is similar to what you offer? And why, do they use it? • What barriers hinders your early adopters from using your service?
  • 88. Documenting and taking the consequences of what you’ve learned.
  • 89. Updating your documents is important… ! • To document the learning you have made • To have a systematic way of developing your business idea and service • To update your interview guide and your focus of learning
  • 90. How does the input we received effect our… ! • View on the problem? • Ideas about the solution? • The design of our service blueprint or touch-points? • Knowledge on our early adopters? • Hypothesis on what they find valuable? • Value proposition? ! • What new questions do you have to ask?
  • 91. Excercise Fill out the metric area of your lean canvas
  • 92. Metrics What are you measuring? Key Metrics Key activities you measure
  • 93. Dave McClure, pirate metrics Aqcusition ! Activation ! Retention ! Referral ! Revenue How do users find you? ! Is their first experience with you great? ! Do they come back? ! Do they tell their friends and colleagues about you? ! How do you make money?
  • 95. Value metrics Aqcusition ! Activation ! Retention ! Referral ! Revenue How do users find you? ! Is their first experience with you great? ! Do they come back? ! Do they tell their friends and colleagues about you? ! How do you make money?
  • 96. Excercise Please, have an increased focus on the solution and these metrics in future interviews ! • How do we deliver a great experience for the customer? • How do we make sure they want to come back? • How much do they want to pay?
  • 97. Towards product/market fit and thoughts about scaling
  • 98. From service need to scalable business PROBLEM/SOLUTION FIT High-touch, Market risk, Qualitiative 100 users 10 customers 1000 users 100 customers 10.000 users 1000 customers 100.000 users 10.000 customers PRODUCT/MARKET FIT Self-serve, Tech risk, Quantitative PHASE 1 PHASE 2 PHASE 3 PHASE 4 TIME GROWTH This model is inspired by and adapted from Ash Maurya’s 10x Product Launch Plan FOCUS
  • 99. Scaling • Launch a “teaser” site with sign-up and start building e-mail list early • Use your 10 early adopters to help find the next batch of customers • Supplement the rest by setting up more interviews using your email list • Collect customer testimonials / case-studies • Start building a marketing website • Test early channels for user acquisition 1000 users 100 customers DESIGN OF WIREFRAMES DEFINE MINIMAL VIABLE PRODUCTDESIGN OF PROTOTYPES TEST OG VALIDATION OF HYPOTHESES ANALYSIS AND ADAPTION
  • 100. Scaling 10.000 users 1000 customers • Use your marketing website to sign-up users • Use your learning to define multiple pricing plans • Manage the full user lifecycle from visitor to sign-up to paid • Move towards a more automated self-service model DEVELOP BETA & COMMERCIAL RAMP-UP VERSION DESIGN OF SOCIALITY EVOLVE MINIMAL VIABLE PRODUCT DEFINE CORE-LEVERAGE AND BUSINESS CASE DEFINE LAUNCH CRITERIA & PARTICIPATION ACTIVITIES
  • 101. Scaling 100.000 users 10.000 customers • Start tackling scaling risks • Start testing other customer acquisition channels • Optimize cost structure • Product/Market Fit means a shift from finding a plan that works to accelerating that plan and focus on growth (e.g. new metrics) LAUNCH EVENTS PR ESTABLISHING PARTNERSHIPS SCALE THE TEAM
  • 102. What did you learn?
  • 103. ! Thanks and goodbye ! ! ! Magnus Christensson
 Partner, Socialsquare ! magnus@socialsquare.dk Twitter: @mchristensson