TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Manuela Ramos Silva, Pablo Martin-Ramos and Pedro S. Pereira Da Silva
https://youtu.be/BU-ldr-dGzo
Chinese chess is a traditional board game that has been played for thousands of years. It is played between two players on a 10x9 board with the goal of capturing the opponent's general or king piece. The game features 7 classes of pieces that move differently and have unique capturing rules, such as the cannon which can jump over other pieces to take opponents. Players set up their pieces on their side of the board and take turns moving pieces toward capturing the enemy general.
Canadian Adventure Camp is a North Ontario coed sleepover summer camp for kids located on a beautiful private island in the wilderness lakes region of Temagami. Founded in 1975, it provides acclaimed programs to children from around the world! Visit site: http://www.canadianadventurecamp.com/
Canadian Adventure Camp
15 Idleswift Drive
Thornhill, Ontario, L4J 1K9 Canada
info@canadianadventurecamp.com
This presentation introduces smartphones, their features, operating systems, advantages and disadvantages. It discusses how smartphones have more advanced computing capabilities and connectivity than basic phones, and how they have wide screens, operating systems, high quality cameras and support various apps and location services. The main operating systems covered are Android, Windows, iOS and Symbian. The presentation concludes with the opportunity for any questions.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Luis Celorrio Barragué
https://youtu.be/R0Yvp1Bv2AE
TRACK 8. Lastest technology trends in health science education
Authors: Jorge Muriel Fernández, M José Sánchez Ledesma, J Manuel López-Millan, Juan A Juanes Méndez and M Begoña García-Cenador
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Jorge Joo, José Rafael García-Bermejo and Fernando Martínez-Abad
https://youtu.be/uZdyJaVpM48
Chinese chess is a traditional board game that has been played for thousands of years. It is played between two players on a 10x9 board with the goal of capturing the opponent's general or king piece. The game features 7 classes of pieces that move differently and have unique capturing rules, such as the cannon which can jump over other pieces to take opponents. Players set up their pieces on their side of the board and take turns moving pieces toward capturing the enemy general.
Canadian Adventure Camp is a North Ontario coed sleepover summer camp for kids located on a beautiful private island in the wilderness lakes region of Temagami. Founded in 1975, it provides acclaimed programs to children from around the world! Visit site: http://www.canadianadventurecamp.com/
Canadian Adventure Camp
15 Idleswift Drive
Thornhill, Ontario, L4J 1K9 Canada
info@canadianadventurecamp.com
This presentation introduces smartphones, their features, operating systems, advantages and disadvantages. It discusses how smartphones have more advanced computing capabilities and connectivity than basic phones, and how they have wide screens, operating systems, high quality cameras and support various apps and location services. The main operating systems covered are Android, Windows, iOS and Symbian. The presentation concludes with the opportunity for any questions.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Luis Celorrio Barragué
https://youtu.be/R0Yvp1Bv2AE
TRACK 8. Lastest technology trends in health science education
Authors: Jorge Muriel Fernández, M José Sánchez Ledesma, J Manuel López-Millan, Juan A Juanes Méndez and M Begoña García-Cenador
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Jorge Joo, José Rafael García-Bermejo and Fernando Martínez-Abad
https://youtu.be/uZdyJaVpM48
Este documento describe el uso de representaciones tridimensionales para comprender mejor la neuroanatomía compleja del sistema ventricular. Describe cómo las imágenes médicas permiten reconstrucciones volumétricas en 3D y navegación virtual. Explica los métodos utilizados como la realidad virtual, 3D activo y pasivo, y anaglifos para generar estas representaciones 3D a partir de imágenes cerebrales obtenidas mediante resonancia magnética.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: José Figueiredo, Natália Gomes and Francisco José Garcia-Peñalvo.
https://youtu.be/SaWpTbBH0R4
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Manuel Palomo-Duarte, Anke Berns, José-Luis Isla-Montes, Juan Manuel Dodero and Owayss Kabtoul.
https://youtu.be/wwuxG-u6FQs
TRACK 8. Lastest technology trends in health science education
Authors: Jorge Muriel Fernández, M Begoña García-Cenador, M José Sánchez Ledesma, J Manuel López-Millán and Clemente Muriel Villoria
TRACK 8. Lastest technology trends in health science education
Authors: Maria Teresa Ugidos Lozano, Juan Antonio Juanes Mendez, Carlos Molino Diaz, Sadia Manzoor, Gonzalo Ferrer Ugidos and Fernando Blaya Haro
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Inés Ruiz Requies, Eduardo Fernandez Rodríguez, Jose Miguel Gutiérrez Pequeño and Rocío Anguita Martínez.
https://youtu.be/NrwIHD5pWic
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez- Escoda and Nieves González Fernández-Villavicencio.
https://youtu.be/kOnUWrrzmqg
El documento describe una conferencia sobre las aplicaciones de la tecnología en la educación de las ciencias de la salud. La conferencia presentará contribuciones de varios grupos de trabajo y estudiantes de doctorado sobre el uso de nuevas aplicaciones y tecnologías en el campo médico y de la salud. Los avances tecnológicos como la realidad virtual, la visualización 3D y 4D, y las aplicaciones móviles han cambiado las formas de enseñar y aprender en las ciencias de la salud.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Luis Miguel Pedrero Esteban and Alberto Pedrero Esteban.
https://youtu.be/826T8iEy1TE
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Marçal Mora Cantallops and Miguel-Angel Sicilia
https://youtu.be/QTViAQGAlVo
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez-Escoda, Ana Iglesias-Rodríguez and Mª Cruz Sánchez-Gómez.
https://youtu.be/izKZxzTU9a4
This study explores the use of technology by university professors in the classroom. A survey of 112 professors in Barcelona found that visualization tools like presentation software are most commonly used, while tasks involving mobile technologies are least common. Use of technology varies somewhat by academic discipline and level of courses taught, with masters-level and engineering/business professors using tools like learning management systems and social media more than others. Experience with online teaching also correlates with greater technology use in face-to-face settings. While tools generally don't substitute for one another, learning management systems have the closest relationship with social media.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez, Ana Castro-Zubizarreta, Rosa García-Ruiz and Ignacio Aguaded.
https://youtu.be/X4f__zWH-zQ
The document outlines a lesson plan for a Science 9 class that covers uniformly accelerated motion and safety devices in circuits. Students will be split into groups to conduct experiments dropping rocks from heights and timing falls to calculate velocity and distance, as well as solve physics problems. Formative assessments will evaluate student understanding of kinematic equations for vertical and horizontal motion.
Presentation shared by author at the 2015 EDEN Open Classroom Conference "Open Discovery Space: Transforming schools into innovative learning organisations" held on 18-21 September 2015, in Athens, Greece.
Find out more on #OCCAthens here: http://www.eden-online.org/eden-events/open-classroom-conferences/athens2015.html
Simultaneous Real time Graphical Representation of Kinematic Variables Using ...iosrjce
IOSR Journal of Applied Physics (IOSR-JAP) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of physics and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in applied physics. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
Este documento describe el uso de representaciones tridimensionales para comprender mejor la neuroanatomía compleja del sistema ventricular. Describe cómo las imágenes médicas permiten reconstrucciones volumétricas en 3D y navegación virtual. Explica los métodos utilizados como la realidad virtual, 3D activo y pasivo, y anaglifos para generar estas representaciones 3D a partir de imágenes cerebrales obtenidas mediante resonancia magnética.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: José Figueiredo, Natália Gomes and Francisco José Garcia-Peñalvo.
https://youtu.be/SaWpTbBH0R4
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Manuel Palomo-Duarte, Anke Berns, José-Luis Isla-Montes, Juan Manuel Dodero and Owayss Kabtoul.
https://youtu.be/wwuxG-u6FQs
TRACK 8. Lastest technology trends in health science education
Authors: Jorge Muriel Fernández, M Begoña García-Cenador, M José Sánchez Ledesma, J Manuel López-Millán and Clemente Muriel Villoria
TRACK 8. Lastest technology trends in health science education
Authors: Maria Teresa Ugidos Lozano, Juan Antonio Juanes Mendez, Carlos Molino Diaz, Sadia Manzoor, Gonzalo Ferrer Ugidos and Fernando Blaya Haro
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Inés Ruiz Requies, Eduardo Fernandez Rodríguez, Jose Miguel Gutiérrez Pequeño and Rocío Anguita Martínez.
https://youtu.be/NrwIHD5pWic
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez- Escoda and Nieves González Fernández-Villavicencio.
https://youtu.be/kOnUWrrzmqg
El documento describe una conferencia sobre las aplicaciones de la tecnología en la educación de las ciencias de la salud. La conferencia presentará contribuciones de varios grupos de trabajo y estudiantes de doctorado sobre el uso de nuevas aplicaciones y tecnologías en el campo médico y de la salud. Los avances tecnológicos como la realidad virtual, la visualización 3D y 4D, y las aplicaciones móviles han cambiado las formas de enseñar y aprender en las ciencias de la salud.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Luis Miguel Pedrero Esteban and Alberto Pedrero Esteban.
https://youtu.be/826T8iEy1TE
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Marçal Mora Cantallops and Miguel-Angel Sicilia
https://youtu.be/QTViAQGAlVo
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez-Escoda, Ana Iglesias-Rodríguez and Mª Cruz Sánchez-Gómez.
https://youtu.be/izKZxzTU9a4
This study explores the use of technology by university professors in the classroom. A survey of 112 professors in Barcelona found that visualization tools like presentation software are most commonly used, while tasks involving mobile technologies are least common. Use of technology varies somewhat by academic discipline and level of courses taught, with masters-level and engineering/business professors using tools like learning management systems and social media more than others. Experience with online teaching also correlates with greater technology use in face-to-face settings. While tools generally don't substitute for one another, learning management systems have the closest relationship with social media.
TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez, Ana Castro-Zubizarreta, Rosa García-Ruiz and Ignacio Aguaded.
https://youtu.be/X4f__zWH-zQ
The document outlines a lesson plan for a Science 9 class that covers uniformly accelerated motion and safety devices in circuits. Students will be split into groups to conduct experiments dropping rocks from heights and timing falls to calculate velocity and distance, as well as solve physics problems. Formative assessments will evaluate student understanding of kinematic equations for vertical and horizontal motion.
Presentation shared by author at the 2015 EDEN Open Classroom Conference "Open Discovery Space: Transforming schools into innovative learning organisations" held on 18-21 September 2015, in Athens, Greece.
Find out more on #OCCAthens here: http://www.eden-online.org/eden-events/open-classroom-conferences/athens2015.html
Simultaneous Real time Graphical Representation of Kinematic Variables Using ...iosrjce
IOSR Journal of Applied Physics (IOSR-JAP) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of physics and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in applied physics. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
This document contains data from an experiment measuring the time it takes an object to fall from various heights. It includes two tables with the height, time measurements from 5 trials, and the average time and uncertainty for each height. It also discusses data analysis, statistics, particle physics concepts, and resources for students to analyze particle collision data from CERN.
This document contains data from an experiment measuring the time it takes an object to fall from various heights. It includes two tables with the height, time measurements from 5 trials, and the average time and uncertainty for each height. It also discusses data analysis, statistics, particle physics concepts, and resources for students to analyze particle collision data from CERN.
Lab 05 – Gravitation and Keplers Laws Name __________________.docxDIPESH30
This document is a lab assignment on gravitation and Kepler's laws. It includes an introduction to universal gravitation and Newton's law of gravitation. The document contains a procedure where students are asked to use an online simulation to observe gravitational force between two objects at different distances and masses. They then calculate the gravitational constant, G, and compare it to published values. Several conclusion questions follow about gravitational forces and Kepler's laws of planetary motion.
This document provides instructions for a physics laboratory experiment on centers of mass. The objectives are to experimentally determine the center of mass of various objects and compare the results to calculations using center of mass formulas. Students will use materials like clay, soap, and rulers to find the centers of mass. Background information is provided on calculating center of mass for discrete particle systems, continuous bodies, and conical solids using integrals and density. Safety recommendations and a list of required equipment are also included.
Optimal Control Problem and Power-Efficient Medical Image Processing Using PumaIJMER
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
International Journal of Modern Engineering Research (IJMER) covers all the fields of engineering and science: Electrical Engineering, Mechanical Engineering, Civil Engineering, Chemical Engineering, Computer Engineering, Agricultural Engineering, Aerospace Engineering, Thermodynamics, Structural Engineering, Control Engineering, Robotics, Mechatronics, Fluid Mechanics, Nanotechnology, Simulators, Web-based Learning, Remote Laboratories, Engineering Design Methods, Education Research, Students' Satisfaction and Motivation, Global Projects, and Assessment…. And many more.
This document describes a university timetable scheduling system using particle swarm optimization. It discusses the problem definition, constraints such as time assignments and room capacities. Hard constraints that must be met include no student attending multiple classes at the same time and only one lecture occurring in a room at a time. Soft constraints that aim to be satisfied include laboratory sessions being scheduled in the first half of the week. The document then introduces particle swarm optimization as the method used, including position and velocity updates. It outlines the front end user interface and back end database with tables for teachers, subjects, classrooms, laboratories and departments.
This document is a report on an experiment conducted using a data logger to investigate how the acceleration and velocity of an object moving down an inclined plane is affected by the angle of inclination. The experiment measured the acceleration and velocity of a cart moving down inclined planes of different angles. The results showed that acceleration and velocity increased with increasing angle of inclination due to the larger component of gravitational force acting parallel to the plane. Common applications of this concept, such as cycling downhill or moving goods up and down ramps, were also discussed. The data logger allowed accurate, real-time collection and analysis of position, velocity and acceleration data without extensive calculations.
Fault detection of a planetary gear under variable speed conditionsJungho Park
This document presents a planetary gears fault detection method called the Positive Energy Residual (PER) method. The method uses wavelet transforms to extract fault features from vibration signals under variable speed conditions. A Gaussian process is then used to model the statistical properties and account for speed variation. An energy residual is calculated and its positive portions are used to determine a PER value. Case studies on a simulation model and experimental data demonstrate the PER method can better detect faults under variable speeds compared to other techniques. The method shows potential for application to other rotating machinery.
This document provides an overview of a physics lecture on units, dimensions, and vectors. It discusses:
- The metric and British unit systems used in physics, with the metric system being the most widely used.
- The seven basic SI units including meters, kilograms, and seconds that are most relevant for this course.
- Derived physical quantities like speed, force, and density that can be expressed in terms of the basic units.
- Dimensional analysis, which is used to check the validity of physics equations by confirming the dimensions of both sides match.
Several examples demonstrate how to use dimensional analysis to determine unknown exponents in relationships between physical quantities.
“TSEWG” Model for Teaching Students How to Solve Exercises with GeoGebra Soft...theijes
The paper introduces the TSEWG model which can be used to guide students how to solve mathematics exercises in the classroom with the help of the dynamic software GeoGebra. From field test of the model, we found that two remarkable utilities of TSEWG were: (1) to help students predict the answer of an exercise; (2) to help students discover strategies for solving the exercise. Therefore, teaching mathematics with TSEWG can improve the quality of mathematics education in secondary schools.
Development of deep reinforcement learning for inverted pendulumIJECEIAES
This paper presents a modification of the deep Q-network (DQN) in deep reinforcement learning to control the angle of the inverted pendulum (IP). The original DQN method often uses two actions related to two force states like constant negative and positive force values which apply to the cart of IP to maintain the angle between the pendulum and the Y-axis. Due to the changing of too much value of force, the IP may make some oscillation which makes the performance system could be declined. Thus, a modified DQN algorithm is developed based on neural network structure to make a range of force selections for IP to improve the performance of IP. To prove our algorithm, the OpenAI/Gym and Keras libraries are used to develop DQN. All results showed that our proposed controller has higher performance than the original DQN and could be applied to a nonlinear system.
This document summarizes a project-based learning lesson plan about nuclear energy for a 4th year high school physics class. The lesson involved students researching nuclear energy topics through online simulations, games, and discussions.
Key activities included brainstorming about nuclear energy, performing virtual experiments on alpha and beta decay, playing the Nuclear INC 2 simulation game, and debating whether a nuclear power plant should be built locally. Student work was assessed using a rubric. Feedback indicated most students found the interactive approach engaging and felt they learned about nuclear reactors, waste, and debate issues. The teacher also learned from students' questions which prompted their own research.
The document describes a simulation conducted using STELLA software to investigate factors that influence the period of a simple pendulum. The simulation aimed to study the effects of mass, initial displacement, and string length on the amplitude, period, and frequency. The results showed that mass had no effect on period, initial displacement increased amplitude but not period, and increasing string length directly increased period as the length appears in the period calculation formula. The simulation allowed interactive exploration of variable effects and helped students better understand pendulum motion concepts.
Farkhatdinov Robotics education for children 2017 Accepted.pdfMonesseKHAMISSIA1
The document describes an experience teaching robotics to secondary school students using a TRIK robotic platform. A set of 8 robotics exercises were designed and evaluated based on difficulty, time to complete, and student interest. Exercises involved programming the robot for tasks like navigation, line/wall following, and parking. Feedback was positive and exercises involving navigation, sensors, and computer vision were most interesting to students. Teaching robotics contributed to developing skills in programming, mathematics, physics, and engineering concepts.
Calculate angle using tanθ = h/l
Slope of velocity vs time graph (m/s2)
Slope of acceleration vs time graph (m/s2)
Percentage error between slopes
Conclusion
From the results obtained, it can be concluded that:
1. The acceleration of the cart down the inclined track is constant as shown by the linear
acceleration-time graph.
2. The acceleration increases as the angle of inclined track increases. This is because the
component of gravitational acceleration parallel to the plane, gsinθ increases with
increasing angle θ.
3. The percentage error between the slopes of velocity-time and acceleration-time graphs is
small, within experimental error
This document describes a method for incorporating animation into dynamics and vibrations courses to enhance student understanding. Students first model problems, derive equations of motion, and obtain solutions. They program solutions in MATLAB, which can then be animated using instructor-provided function files. Four examples are presented: 1) free vibration of a spring-mass-damper, 2) vibration of a 3 degree-of-freedom building, 3) shock-loaded suspension system requiring numerical solution, and 4) dynamics of a rolling/slipping wheel. The animations allow students to visualize and interpret their mathematical solutions. Feedback from students suggests this approach improves their learning.
Similar to Testing Physics Laws with Smartphones (20)
Track 4. New publishing and scientific communication ways: Electronic edition, Information metrics and digital educational resources
Authors: Antonio Jose Rodrigues Neto, Maria Manuel Borges and Licinio Roque
This study analyzes the use of social networks like Facebook and Twitter by two major Spanish radio stations, Cadena SER and COPE, to promote their on-demand programming content. The study uses quantitative methods to analyze the number of followers and level of interaction for selected radio programs on each network's social media accounts. The results show that Twitter tends to have more impact than Facebook. The most followed COPE programs are about football on Facebook and cycling on Twitter, while the most followed SER programs are about football on Facebook and basketball on Twitter. In general, radio programs' use of social networks is heterogeneous, but social media can be a useful promotional tool, though not all programs maximize this potential.
This document presents a three-step process for analyzing the communication strategies of top-ranked higher education institutions on Facebook. The first step characterizes each institution's editorial policy and audience response patterns. The second step compares the institutions using created metrics. The third step uses random forests to predict future engagement, sentiment, and response based on past posts. The process was applied to the top 5 universities in the QS World University Rankings and found accuracy above 80% for predictions, allowing recommendations on effective communication strategies.
This document discusses multimedia texts in social networks and media aesthetics. It begins by noting that 97 million people in Russia use VKontakte each month. New media is changing how mass communication works by forming media aesthetics - both how aesthetic values are interpreted in media culture and how communication is constructed using multimedia. Multimedia texts on social networks combine different sign systems like text, pictures, audio and video. Users learn to communicate and create complex multimedia texts through practices like language play, precedents, irony and collages. A case study analyzed two news messages on VKontakte about an expedition, finding the multimedia one was more engaging and interactive for users. The conclusion is that multimedia texts are native to media aesthetics and social
Track 15. Communication, Education and Social Media
Authors: Diego Cachón, Juan José Igartua, Magdalena Wojcieszak, Iñigo Guerrero and Isabel Rodríguez-de-Dios
The document summarizes an experimental study that tested the effects of direct online political communication on civic participation in Spain. It describes a 2x2 experiment that manipulated levels of conflict and interactivity in online political messages. Results showed that highly interactive messages had a greater impact on attention to elections when conflict was high versus low. Additionally, political interest mediated the relationship between interactivity and civic engagement. However, levels of conflict did not significantly influence political interest or civic participation. The study partly supported the hypothesis that political interest moderates effects of online communication on participation.
The document analyzes university media in Ecuador, including their models, types, functions, and self-determination. It identifies the most common models as institutional media managed by communication departments or faculties for student participation. The primary functions of Ecuadorian university media are to provide practical learning, promote the university brand, disseminate knowledge, support education, and address social issues. Results found the majority consider themselves public or mixed community-public/private, with self-determination being an important aspect.
The document discusses how researchers have used framing theory in studies analyzing environmental information in press/media. It reviews 9 relevant articles on this topic. Most commonly referenced authors on framing theory are Entman, Tankard, Scheufele, and De Vreese. The studies integrate framing theory by analyzing framing elements like actors and sources in news coverage. Definitions of framing theory focus on how text can define issues and shape debate. Key elements accompanying framing theory discussed are frameworks and interpretation.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Andrea Vázquez-Ingelmo, Francisco José
García-Peñalvo and Roberto Theron
https://youtu.be/4T87QwwQSgQ
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Alicia García-Holgado and Francisco José García Peñalvo
https://youtu.be/e1etRHqIjCo
This document proposes a tag-based browsing system for digital collections that uses inverted indexes and a browsing cache to improve performance. Tags representing element-value pairs are used to filter resources. A browsing cache stores browsing states like filtered resources and selectable tags to speed up navigating when tag filters change. Preliminary experiments show the cache can substantially improve browsing speed over an uncached system using just inverted indexes, though with increased memory usage. Future work aims to integrate browsing automata and links between resources.
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Mary Sánchez-Gordón and Ricardo Colomo-Palacios
https://youtu.be/W6oAObExar8
Track 14. 9th International Workshop on Software Engineering for E-learning (ISELEAR’18)
Authors: Joaquín Gayoso-Cabada, Antonio Sarasa-Cabezuelo and José-Luis Sierra
https://youtu.be/_-kkPLGPPPI
The PROVIDEDH project aims to give Digital Humanities scholars tools to explore research objects and the degree of uncertainty in models applied to data. It is an interdisciplinary project that will analyze and adapt approaches from other fields where computing has been applied more extensively. The goal is to standardize infrastructures, frameworks, models and tools across different humanities disciplines.
Dotmocracy and Planning Poker are two techniques derived from digital culture that can help manage uncertainty in collaborative research projects. Dotmocracy allows researchers to visually prioritize topics through individual voting, revealing shared priorities. Planning Poker uses a consensus-based game to estimate effort for tasks, coordinating complex workflows. The techniques were applied in 9 research contexts involving 94 participants to discuss questions, methods, community interests, and task estimation. More study of techniques like these could improve collaborative decision-making and managing uncertainty in research teams.
Track 13. Uncertainty in Digital Humanities
Author: Amelie Dorn, Eveline Wandl-Vogt, Thomas Palfinger, Jose Luis Preza Diaz, Barbara Piringer, Alexander Schatek and Rainer Zoubek
More from Technological Ecosystems for Enhancing Multiculturality (20)
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
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2. Authors
MANUELA RAMOS SILVA
PEDRO S. PEREIRA DA SILVA
CFisUC, Universidade de Coimbra
manuela@pollux.fis.uc.pt
psidonio@pollux.fis.uc.pt
PABLO MARTÍN-RAMOS
EPSH, Universidad de Zaragoza
pmr@unizar.es
Presentation template by
SlidesCarnival
4. “
“This ain't no questions that indeed as
much as I love my laptop that is not the
way world is going to learn. They are
going to learn on tablets and phones.
Better be on board or miss the train.”
Jay Cross (1944-2015)
5. Context
◇Why is the teaching of Physics, Chemistry,
Biology or Geology in high-school so theoretical?
◇Why it is so difficult to do lab classes during the
school year?
The answer is complex, but the main cause is usually
the lack of resources. The classroom has to be split at
least into two groups, which demands more teachers
and space, and an experiment requires equipment,
labware, reagents and such, which are expensive to
buy and difficult to repair…
6. Is there a way out?
Most teenagers own a smartphone and bring it with
them into the classroom, where we either gather then
all before the class or repeatedly announce that they
must be switched off during the entire class…
◇But smartphones are an excellent technological
platform that may give a helping hand when
performing experiments, reducing their cost to
almost zero…
◇They should be incorporated in the classes instead
of banned from them!
7. An example…
An experiment to study projectile motion
and the determination of the acceleration
of gravity.
All we need is a smartphone with a free
burst camera app and a common beach
ball. To analyze the results we need a
computer with a photo editor (or a printer
and a ruler).
8. Is it that simple?
Yes! We are showing results attained in a 1st attempt,
without adjusting the focus of the camera, repeating
the takes or re-measuring the position of the ball.
◇The measurements involved in this experiment
take less than 5 minutes.
◇The study of projectile motion is part of the high-
school curriculum all over the world.
◇Maths involved are simple enough and two types
of movement can be studied, exemplifying the
main Laws of Mechanics: the Law of Inertia and
the Fundamental Law of Dynamics.
9. Goal
That students deal with new
technologies (smartphones
and computers), learn
Physics and enhance their
logic skills
11. Equipment used
◇An Android (v5.1.1, Lollipop) smartphone (we
used a Moto G 3rd gen).
◇Fast Burst Camera Lite app (Google Play): “no
delay option” in the app settings so that the
phone would take a photo every 50 ms. approx.
◇Computer with GNU Image Manipulation
Program (GIMP)
◇OpenOffice
14. Launch 1: nearly vertical drop
Two experiments
Launch 2: nearly horizontal toss
15. Plot & fit in Calc
Launch 1
The free fall of the beach ball is an
accelerated motion. The Law of Motion
has the form:
𝑦𝑦 = 𝑦𝑦0
+ 𝑣𝑣0
· 𝑡𝑡 + 1/2 · 𝑔𝑔 · 𝑡𝑡
2
Fitting with a 2nd order polynomial:
𝑦𝑦 = 4.97 · 𝑡𝑡2 − 0.35 · 𝑡𝑡 − 0.008
The calculated value of the acceleration
of gravity is 9.94 m/s2.
Launch 1
0
1
1
2
2
3
0 0,2 0,4 0,6 0,8
t (s)
y(m)
If a laptop is not available, the printed photos (all in the
same scale) can also be analyzed using a common ruler.
16. Launch 2: The ball has two distinct and independent
movements in the horizontal and vertical directions.
◇ Horizontally, the ball has a uniform motion with
constant speed: 𝑥𝑥 = 𝑣𝑣0𝑥𝑥 · 𝑡𝑡 = 2.82 · 𝑡𝑡 (Law of Inertia)
◇ On the vertical axis, the movement is uniformly
accelerated with the acceleration of gravity pointing
downwards in the positive direction of the y axis. The
best fit corresponds to the quadratic expression 𝑦𝑦 =
4.87 · 𝑡𝑡2
− 2.07 · 𝑡𝑡 + 0.19, so the experimental
acceleration value is 9.74 m/s2.
0,0
0,5
1,0
1,5
2,0
2,5
3,0
0,01,02,03,0
x (m)
y(m)
Launch 2, Horizontal Axis
0,00
1,00
2,00
3,00
0 0,2 0,4 0,6 0,8 1
t(s)
x(m)
Launch 2, Vertical Axis
0
1
2
3
0,0 0,5 1,0
t(s)
y(m)
18. Conclusions
◇The values for the acceleration of gravity
calculated from the two independent launches
were 9.94 and 9.74 m/s2, with less than 2%
difference from the known value of 9.8 m/s2.
◇For a more advanced classroom, there are more
aspects that can be explored with similar data
collections, such as the small difference in ball
acceleration in the upwards and downwards
movement, caused by air resistance.
◇It is also possible to experimentally calculate the
initial ball velocity and compare between
students strengths.