The document provides an overview of the mobile content platform Appota.com. It summarizes that Appota.com is a mobile content marketplace focused on iOS, Android, and Java platforms that has attracted over 1 million users in Vietnam. It details Appota's mission to deliver digital content easily and cost-effectively to emerging markets. The document also analyzes the Vietnamese mobile market size and segments, Appota's content and download statistics, competitors, and opportunities for cooperation with Appota.
Vietnam mobile day 2012 developer opportunity - nokiaQuang Anh Le
Nokia is providing developers with opportunities to reach millions of potential customers through Nokia's large global reach across devices and platforms. Specifically, the document discusses Nokia Store as the world's largest point of sales for apps, Nokia's various device platforms and large installed base, and available business models for monetizing apps including paid apps, in-app purchases, and in-app advertising. Success requires partnership between developers and Nokia to take advantage of Nokia's marketing support, distribution channels, and development tools tailored to local markets.
The document provides an investor presentation for Vringo, Inc. It discusses Vringo's mobile social and video platforms, including video ringtones, video remix, facetones, and fan loyalty. It highlights Vringo's partnerships with carriers in multiple countries, growth in subscribers, and future strategic growth drivers through expansion of products and acquisitions. The presentation aims to position Vringo for capitalizing on growing demand in the mobile social and video application industry.
Mobile usage has shifted dramatically from legacy devices to smartphones. While messaging remains popular, mobile internet and smartphone apps now command significant consumer attention. Social networking further increases a brand's consumer reach, as mobile users are highly social and influential. Effective mobile marketing requires an ongoing, multi-channel communication strategy adapted to the mobile platform and how consumers are using their devices.
This document discusses the growing mobile applications economy. It notes that more people access Facebook from mobile than desktop, and in 2009 there were over 3.7 billion mobile subscriptions globally. Mobile app usage is increasing rapidly in categories like social networking, news, sports and banking. The major mobile platforms like Symbian, Apple, Microsoft and Android are driving the app economy. Native, web and hybrid mobile apps are described and examples given. Challenges like platform fragmentation, billing and regulations are also discussed.
This document provides an overview of mobile industry trends in 2008 as identified by VisionMobile. Key trends discussed include:
1) The shift from mega-portals to more personalized "me-portals" on mobile devices.
2) The increasing importance of content communication and user-generated content over traditional content.
3) More developers are able to create applications and services for mobile as the internet increasingly reaches into phones through technologies like AJAX and web runtimes.
4) Competition is increasing among application execution environments like Flash Lite, Java, and web technologies.
China Unicom presentation from BlueVia's #MWC 2012 eventBlueVia
China Unicom's Wo Store provides a platform for app developers to distribute their apps and monetize through a revenue sharing model. It aggregates over 20,000 apps across multiple operating systems and devices. The Wo Store platform offers features like social sharing integration, vertical search, and embedded advertising to help developers increase exposure and profits. It aims to bridge the global app market by facilitating the sale of overseas apps in China through localization support and partnerships.
The document discusses opportunities for developers reaching consumers through Nokia apps. It provides details on Nokia's Qt framework, the large Symbian and MeeGo installed base, the global reach of the Ovi Store across 190 countries, and services like notifications and in-app payments to help monetize apps. Examples are given of successful apps like Dada, Nimbuzz and eBuddy that have had millions of downloads through the Ovi Store.
Mobile Revolution and Assessment - ATP 2011Peter Pascale
The document discusses the rise of mobile technology and its impact on various industries. It notes that mobile internet adoption grew much faster than previous technologies, with over 10 billion mobile devices sold in the first 10 years. Mobile is changing how people consume media through video streaming, time-shifting content, and content aggregation apps. Industries like education and testing are exploring opportunities in mobile learning, test preparation, and low-stakes assessments. Communication trends show social networking and mobile messaging on the rise.
Vietnam mobile day 2012 developer opportunity - nokiaQuang Anh Le
Nokia is providing developers with opportunities to reach millions of potential customers through Nokia's large global reach across devices and platforms. Specifically, the document discusses Nokia Store as the world's largest point of sales for apps, Nokia's various device platforms and large installed base, and available business models for monetizing apps including paid apps, in-app purchases, and in-app advertising. Success requires partnership between developers and Nokia to take advantage of Nokia's marketing support, distribution channels, and development tools tailored to local markets.
The document provides an investor presentation for Vringo, Inc. It discusses Vringo's mobile social and video platforms, including video ringtones, video remix, facetones, and fan loyalty. It highlights Vringo's partnerships with carriers in multiple countries, growth in subscribers, and future strategic growth drivers through expansion of products and acquisitions. The presentation aims to position Vringo for capitalizing on growing demand in the mobile social and video application industry.
Mobile usage has shifted dramatically from legacy devices to smartphones. While messaging remains popular, mobile internet and smartphone apps now command significant consumer attention. Social networking further increases a brand's consumer reach, as mobile users are highly social and influential. Effective mobile marketing requires an ongoing, multi-channel communication strategy adapted to the mobile platform and how consumers are using their devices.
This document discusses the growing mobile applications economy. It notes that more people access Facebook from mobile than desktop, and in 2009 there were over 3.7 billion mobile subscriptions globally. Mobile app usage is increasing rapidly in categories like social networking, news, sports and banking. The major mobile platforms like Symbian, Apple, Microsoft and Android are driving the app economy. Native, web and hybrid mobile apps are described and examples given. Challenges like platform fragmentation, billing and regulations are also discussed.
This document provides an overview of mobile industry trends in 2008 as identified by VisionMobile. Key trends discussed include:
1) The shift from mega-portals to more personalized "me-portals" on mobile devices.
2) The increasing importance of content communication and user-generated content over traditional content.
3) More developers are able to create applications and services for mobile as the internet increasingly reaches into phones through technologies like AJAX and web runtimes.
4) Competition is increasing among application execution environments like Flash Lite, Java, and web technologies.
China Unicom presentation from BlueVia's #MWC 2012 eventBlueVia
China Unicom's Wo Store provides a platform for app developers to distribute their apps and monetize through a revenue sharing model. It aggregates over 20,000 apps across multiple operating systems and devices. The Wo Store platform offers features like social sharing integration, vertical search, and embedded advertising to help developers increase exposure and profits. It aims to bridge the global app market by facilitating the sale of overseas apps in China through localization support and partnerships.
The document discusses opportunities for developers reaching consumers through Nokia apps. It provides details on Nokia's Qt framework, the large Symbian and MeeGo installed base, the global reach of the Ovi Store across 190 countries, and services like notifications and in-app payments to help monetize apps. Examples are given of successful apps like Dada, Nimbuzz and eBuddy that have had millions of downloads through the Ovi Store.
Mobile Revolution and Assessment - ATP 2011Peter Pascale
The document discusses the rise of mobile technology and its impact on various industries. It notes that mobile internet adoption grew much faster than previous technologies, with over 10 billion mobile devices sold in the first 10 years. Mobile is changing how people consume media through video streaming, time-shifting content, and content aggregation apps. Industries like education and testing are exploring opportunities in mobile learning, test preparation, and low-stakes assessments. Communication trends show social networking and mobile messaging on the rise.
This document discusses the growth of mobile internet and apps. It notes that mobile phones now have over 4 billion subscribers globally, surpassing other media platforms in reach. Content revenues for mobile are decreasing as users spend more time on communication and entertainment like video clips and games rather than purchasing content. Apps have become very popular with over 125,000 available for iPhone and 3,000 downloaded per minute globally. While apps are free to inexpensive, developing a successful mobile app can cost companies $20,000-$100,000 on average. The mobile internet experience has evolved from short browsing sessions to regularly being used for 10-15 minutes or more. Social networking, messaging and mobile internet are becoming more important ways for consumers to engage with brands and
Mobile Web Marketing Campaigns - Evaluating The Key IngredientsMoses Kemibaro
Getting the building blocks right - concept and construction. Is it all about the execution? How do you know if you've had success? What are the key factors in relation to monitoring and measurement. This presentation was given by Moses Kemibaro from Dotsavvy at the Mobile Web East Africa 2013 Conference in Nairobi, Kenya.
This document discusses mobile trends in India and how Appsnack helps brands engage mobile audiences. It notes that within 1-3 years, mobile usage could surpass desktop in India. Appsnack provides rich, engaging ad formats and targets mobile users at scale across over 506 million unique users per month based on location, demographics, device and content. The document emphasizes the importance of relevancy, rich media experiences and ROI for mobile advertising.
Mobile OS and Mobile Browser Trends and PredictionjTribe
The document provides an overview of the mobile browsing landscape in Australia and recommendations for a mobile web app strategy. It analyzes the current state of mobile operating systems and browsers, trends toward web applications, and challenges of testing across devices. It recommends focusing web development on the five largest platforms and taking a staged approach from basic mobile websites to optimized apps for specific devices.
This document provides an overview of the history of mobile applications. It discusses how mobile applications evolved from simple games and utilities on early mobile phones to more complex applications enabled by new mobile operating systems. The development of proprietary platforms like Palm OS, Blackberry OS, and Symbian OS allowed for more advanced applications but also fragmented the market. No single platform has emerged as dominant, creating challenges for developers who must choose which to support.
Mobile technologies are reshaping retail by enabling new consumer experiences and opportunities for retailers. Mobility is having the biggest impact in mobile marketing, shopper services, mobile payments, and mobile store operations. By focusing on these areas, retailers can increase net margins by as much as 10 percent through delivering instant, contextual answers to consumers' questions on mobile devices.
How to take you website mobile. Sitecore and guest presenters discussing mobile website. Perfect for anyone interested in making there website mobile friendly.
Hot house istrategy_presentation_february_2012_original-1iStrategy
The document discusses how consumer usage of mobile devices for internet access and social media is growing rapidly, surpassing desktop usage. It notes that nearly half of smartphone users have Android devices, so brands need to support Android as well as iOS to reach the majority of mobile users. The document also provides tips on developing an effective mobile marketing strategy, such as understanding consumer mobile behaviors and choosing technologies like SMS that are widely used.
This document discusses leveraging digital media to build brands. It outlines defining brand objectives and digital strategies, including websites, online advertising, mobile ads, apps and social media. It recommends metrics for a CMO to review, like web presence, analytics, SEO, paid search, social media optimization and reputation management. Digital advertising channels like Facebook, Twitter and mobile are detailed. Challenges faced by brands and CMOs in digital media are also presented.
With the arriving of Over-The-Top
players, Mobile Network Operators
are being called “dumb pipes”.
If marketing and innovation are the
only variables that create value, the
path to success is only one: to
generate innovative value.
Sandy Shanman presentation this deck at Mobile Marketing Live on the Mobile Advertising Panel. He discusses the 3Rs of Mobile Advertising - Rich-Media, Relevancy and ROI
The document discusses strategies for mobile marketing. It outlines how mobile devices provide constant access to the internet, social media, and entertainment. It notes that smartphones are used for accessing news, media, and that social media crosses generations. The rest of the document discusses growing mobile app usage, how businesses are targeting customers through mobile, using mobile for social media, different mobile platforms, and strategies for reaching customers via barcodes and SMS.
Your customers are on mobile - where are you?Vacasa
Mobile usage has grown exponentially since 2007, with over 750,000 new smartphone activations daily. Consumers now expect to easily access brands and services on their mobile devices. However, many brands have yet to optimize their mobile presence. The document outlines how providing a good mobile experience can increase key metrics like inventory searches and quote requests by over 90%. It advises brands to understand user needs, measure mobile efforts, and ensure mobile aligns with overall digital strategies to realize ROI and improve their mobile presence and brand impression.
FabriQate presents an overview of the Chinese Mobile scene and opportunities that exist in the market in China.
China is fast emerging as one of the largest mobile markets with 1 billion mobile subscribers and a rapid progression towards internet enabled mobiles. This creates a very vibrant and rich ecosystem for mobile apps and offerings in China.
China has also created some unique mobile models especially in the mobile web scene which are a learning lesson for the US and European mobile ecosystems. In that way we find that China is actually innovating and leading the way in certain areas of mobile.
Presented at place4BRICS in Jan 2012
Over the air emerging markets - raj singhRaj Singh
This document discusses emerging mobile markets and provides several case studies of successful mobile business models in those markets. It notes that emerging markets have large populations and high mobile engagement, especially among youth. Several case studies are presented that highlight business models leveraging music, social networks, mobile payments, health services, and other applications. Many of the models involve consumers paying for services or content with revenue shared among operators, content providers, and other partners. Emerging markets are seen as an important opportunity due to their size, engagement levels, and less competitive landscape compared to advanced markets.
The document discusses opportunities for carriers and OTT providers in the changing mobile ecosystem. It notes that OTTs are accelerating changes in user behavior and the shift from voice to data revenues. However, the real threat to core revenues comes from local broadband competition rather than OTTs. While OTTs in voice and messaging represent zero new revenue, the overall OTT model provides opportunities to leverage infrastructure, gain closer access to customers, and offer new services like quality of experience guarantees. Telecom companies need to redefine their core assets and value proposition in order to capture new opportunities in this evolving landscape.
Adfonic is a fast growing European mobile ad network with over 4,500 publishers generating billions of ad requests per month. They have offices in London, New York, Paris, and Seville. Adfonic leads in mobile advertising innovations like real-time bidding, geo-location targeting, and conversion tracking. Their clients include large brands and agencies. Data shows that smartphone and tablet penetration is growing nationwide in countries like the UK and influencing consumer mobile behavior. This is creating new opportunities for advertisers.
The document summarizes a presentation given by Steffen Schlimmer of Netbiscuits GmbH at the IFRA Expo Vienna 2011 on October 10th about monetizing the mobile web. The presentation covered the growth of the mobile market, challenges around fragmentation across operating systems and devices, and opportunities for rich content and interactive ad formats on mobile websites and apps. Netbiscuits' platform allows companies to deliver optimized experiences across all mobile devices and wrap mobile websites into hybrid apps for multiple platforms.
Apps are bad
This document summarizes Ronan Skehill's presentation on apps. It begins with smartphone statistics showing rapid growth. It then discusses the many app stores and platforms. A decision matrix compares native apps to web apps on various factors like user experience, monetization, and technical capabilities. While web apps are cheaper and easier to build, native apps generally provide a better user experience and ability to utilize device features. The conclusion is that this presentation provided smartphone statistics, discussed app distribution options, and presented a guide to decide whether an app should be native or web-based.
AFF Group is a mobile application development company based in Hungary that has been developing for mobile platforms since 2001. They provide full-service mobile solutions including mobile web sites, applications, consulting, communications, and their own mobile content platform called Whirl. They have developed solutions for major Hungarian companies and won awards for their mobile content. They emphasize quick response, personalization, usability, design, and cost-effectiveness in their work.
SoLoMo University by Mobilosoft - Conference 1 - 23/11/2012Mobilosoft
This slideshare contains the presentations that have been done during the first conference of the SoLoMo University organised by Mobilosoft on the 23th of November 2011.
The topics were:
- An Introduction to SoLoMo Marketing by Georges-Alexandre Hanin - CEO Mobilosoft
- How to generate traffic on a mobile website thanks to the medias by Frédéric Martins - Sales Manager & Head of Digital at Rossel
- Google Mobile Ads, Be local – Drive perfomances by Gaetan Godart - Account Manager blue2purple
- What can we learn from Mobile users? By Olivier Delangre Co-founder Amoobi
This document discusses the growth of mobile internet and apps. It notes that mobile phones now have over 4 billion subscribers globally, surpassing other media platforms in reach. Content revenues for mobile are decreasing as users spend more time on communication and entertainment like video clips and games rather than purchasing content. Apps have become very popular with over 125,000 available for iPhone and 3,000 downloaded per minute globally. While apps are free to inexpensive, developing a successful mobile app can cost companies $20,000-$100,000 on average. The mobile internet experience has evolved from short browsing sessions to regularly being used for 10-15 minutes or more. Social networking, messaging and mobile internet are becoming more important ways for consumers to engage with brands and
Mobile Web Marketing Campaigns - Evaluating The Key IngredientsMoses Kemibaro
Getting the building blocks right - concept and construction. Is it all about the execution? How do you know if you've had success? What are the key factors in relation to monitoring and measurement. This presentation was given by Moses Kemibaro from Dotsavvy at the Mobile Web East Africa 2013 Conference in Nairobi, Kenya.
This document discusses mobile trends in India and how Appsnack helps brands engage mobile audiences. It notes that within 1-3 years, mobile usage could surpass desktop in India. Appsnack provides rich, engaging ad formats and targets mobile users at scale across over 506 million unique users per month based on location, demographics, device and content. The document emphasizes the importance of relevancy, rich media experiences and ROI for mobile advertising.
Mobile OS and Mobile Browser Trends and PredictionjTribe
The document provides an overview of the mobile browsing landscape in Australia and recommendations for a mobile web app strategy. It analyzes the current state of mobile operating systems and browsers, trends toward web applications, and challenges of testing across devices. It recommends focusing web development on the five largest platforms and taking a staged approach from basic mobile websites to optimized apps for specific devices.
This document provides an overview of the history of mobile applications. It discusses how mobile applications evolved from simple games and utilities on early mobile phones to more complex applications enabled by new mobile operating systems. The development of proprietary platforms like Palm OS, Blackberry OS, and Symbian OS allowed for more advanced applications but also fragmented the market. No single platform has emerged as dominant, creating challenges for developers who must choose which to support.
Mobile technologies are reshaping retail by enabling new consumer experiences and opportunities for retailers. Mobility is having the biggest impact in mobile marketing, shopper services, mobile payments, and mobile store operations. By focusing on these areas, retailers can increase net margins by as much as 10 percent through delivering instant, contextual answers to consumers' questions on mobile devices.
How to take you website mobile. Sitecore and guest presenters discussing mobile website. Perfect for anyone interested in making there website mobile friendly.
Hot house istrategy_presentation_february_2012_original-1iStrategy
The document discusses how consumer usage of mobile devices for internet access and social media is growing rapidly, surpassing desktop usage. It notes that nearly half of smartphone users have Android devices, so brands need to support Android as well as iOS to reach the majority of mobile users. The document also provides tips on developing an effective mobile marketing strategy, such as understanding consumer mobile behaviors and choosing technologies like SMS that are widely used.
This document discusses leveraging digital media to build brands. It outlines defining brand objectives and digital strategies, including websites, online advertising, mobile ads, apps and social media. It recommends metrics for a CMO to review, like web presence, analytics, SEO, paid search, social media optimization and reputation management. Digital advertising channels like Facebook, Twitter and mobile are detailed. Challenges faced by brands and CMOs in digital media are also presented.
With the arriving of Over-The-Top
players, Mobile Network Operators
are being called “dumb pipes”.
If marketing and innovation are the
only variables that create value, the
path to success is only one: to
generate innovative value.
Sandy Shanman presentation this deck at Mobile Marketing Live on the Mobile Advertising Panel. He discusses the 3Rs of Mobile Advertising - Rich-Media, Relevancy and ROI
The document discusses strategies for mobile marketing. It outlines how mobile devices provide constant access to the internet, social media, and entertainment. It notes that smartphones are used for accessing news, media, and that social media crosses generations. The rest of the document discusses growing mobile app usage, how businesses are targeting customers through mobile, using mobile for social media, different mobile platforms, and strategies for reaching customers via barcodes and SMS.
Your customers are on mobile - where are you?Vacasa
Mobile usage has grown exponentially since 2007, with over 750,000 new smartphone activations daily. Consumers now expect to easily access brands and services on their mobile devices. However, many brands have yet to optimize their mobile presence. The document outlines how providing a good mobile experience can increase key metrics like inventory searches and quote requests by over 90%. It advises brands to understand user needs, measure mobile efforts, and ensure mobile aligns with overall digital strategies to realize ROI and improve their mobile presence and brand impression.
FabriQate presents an overview of the Chinese Mobile scene and opportunities that exist in the market in China.
China is fast emerging as one of the largest mobile markets with 1 billion mobile subscribers and a rapid progression towards internet enabled mobiles. This creates a very vibrant and rich ecosystem for mobile apps and offerings in China.
China has also created some unique mobile models especially in the mobile web scene which are a learning lesson for the US and European mobile ecosystems. In that way we find that China is actually innovating and leading the way in certain areas of mobile.
Presented at place4BRICS in Jan 2012
Over the air emerging markets - raj singhRaj Singh
This document discusses emerging mobile markets and provides several case studies of successful mobile business models in those markets. It notes that emerging markets have large populations and high mobile engagement, especially among youth. Several case studies are presented that highlight business models leveraging music, social networks, mobile payments, health services, and other applications. Many of the models involve consumers paying for services or content with revenue shared among operators, content providers, and other partners. Emerging markets are seen as an important opportunity due to their size, engagement levels, and less competitive landscape compared to advanced markets.
The document discusses opportunities for carriers and OTT providers in the changing mobile ecosystem. It notes that OTTs are accelerating changes in user behavior and the shift from voice to data revenues. However, the real threat to core revenues comes from local broadband competition rather than OTTs. While OTTs in voice and messaging represent zero new revenue, the overall OTT model provides opportunities to leverage infrastructure, gain closer access to customers, and offer new services like quality of experience guarantees. Telecom companies need to redefine their core assets and value proposition in order to capture new opportunities in this evolving landscape.
Adfonic is a fast growing European mobile ad network with over 4,500 publishers generating billions of ad requests per month. They have offices in London, New York, Paris, and Seville. Adfonic leads in mobile advertising innovations like real-time bidding, geo-location targeting, and conversion tracking. Their clients include large brands and agencies. Data shows that smartphone and tablet penetration is growing nationwide in countries like the UK and influencing consumer mobile behavior. This is creating new opportunities for advertisers.
The document summarizes a presentation given by Steffen Schlimmer of Netbiscuits GmbH at the IFRA Expo Vienna 2011 on October 10th about monetizing the mobile web. The presentation covered the growth of the mobile market, challenges around fragmentation across operating systems and devices, and opportunities for rich content and interactive ad formats on mobile websites and apps. Netbiscuits' platform allows companies to deliver optimized experiences across all mobile devices and wrap mobile websites into hybrid apps for multiple platforms.
Apps are bad
This document summarizes Ronan Skehill's presentation on apps. It begins with smartphone statistics showing rapid growth. It then discusses the many app stores and platforms. A decision matrix compares native apps to web apps on various factors like user experience, monetization, and technical capabilities. While web apps are cheaper and easier to build, native apps generally provide a better user experience and ability to utilize device features. The conclusion is that this presentation provided smartphone statistics, discussed app distribution options, and presented a guide to decide whether an app should be native or web-based.
AFF Group is a mobile application development company based in Hungary that has been developing for mobile platforms since 2001. They provide full-service mobile solutions including mobile web sites, applications, consulting, communications, and their own mobile content platform called Whirl. They have developed solutions for major Hungarian companies and won awards for their mobile content. They emphasize quick response, personalization, usability, design, and cost-effectiveness in their work.
SoLoMo University by Mobilosoft - Conference 1 - 23/11/2012Mobilosoft
This slideshare contains the presentations that have been done during the first conference of the SoLoMo University organised by Mobilosoft on the 23th of November 2011.
The topics were:
- An Introduction to SoLoMo Marketing by Georges-Alexandre Hanin - CEO Mobilosoft
- How to generate traffic on a mobile website thanks to the medias by Frédéric Martins - Sales Manager & Head of Digital at Rossel
- Google Mobile Ads, Be local – Drive perfomances by Gaetan Godart - Account Manager blue2purple
- What can we learn from Mobile users? By Olivier Delangre Co-founder Amoobi
This document discusses the passionate environment for next generation mobile services. It notes that mobile is about people, communication, targeting, money, passion and services. It envisions a future where application providers are central, and users have freedom of choice between different manufacturers and content providers. For this passionate environment to grow, content and mobile operators need to work together to lower data costs and remove caps in order to empower developers and users.
The document discusses the growing trend of mobile devices and applications. It notes that mobile device shipments have surpassed 1 billion units and mobile app downloads are forecast to reach 17.7 billion in 2011. It emphasizes that mobile internet usage will overtake desktop usage by 2014. The document outlines the different types of mobile devices like smartphones, tablets, and their key characteristics. It provides examples of popular mobile apps and their success worldwide. Finally, it discusses the skill set required for mobile app development and resources available.
1. The document discusses 15 mobile megatrends for 2008 based on a report by Andreas Constantinou from VisionMobile. Some of the trends discussed include the shift from mega-portals to personal me-portals, content communication becoming more important than content alone, and the internet increasingly reaching into mobile phones through technologies like AJAX and widgets.
2. It also touches on the competing application execution environments like Flash Lite vs Java and the war between web programming and open operating systems. The document notes that the value in mobile software is bubbling up the stack and that open source development could accelerate this.
3. Finally, it discusses how the value quadrants in mobile are shifting to focus more on
Overview of mobile internet: mobile internet evolution, value chain, smartphone growth, mobile user targeting, mobile advertising, media industry and mobile
Mobile strategies are important for businesses because smartphones are used for more than just calls. Users download apps, access the mobile internet, and use WiFi frequently. The app market is large and growing rapidly. Many major companies now offer mobile apps for customer support, energy saving, telecommunications services, and retail shopping. Apps allow scanning product barcodes to compare prices and accessing live TV and video services. The mobile landscape will continue to evolve as screens and capabilities improve in coming years.
An informal conversation about the mobile software/hardware ecosystem and MeeGo (a Linux-based open-source OS for mobile and embedded devices). Slides work best with my color commentary added. Presentation to Portland MeeGo Network on June 20, 2011.
AppsBuilder – www.apps-builder.com – is an innovative online platform to create, in three simple steps, custom applications for iPhone, iPad and Android smartphones, tablets and web apps. The service, intuitive and immediate, allows to turn any website into a mobile application
Mobile Applications – Market Evaluation and Opportunitiesb-to-v Partners AG
This document provides an overview and analysis of the mobile applications market and opportunities for investment. It discusses recent trends driving growth in mobile apps like open platforms and payment systems. The market size for smartphones and apps is growing rapidly. While many apps are downloaded, retention and monetization rates are still low. The document evaluates business models and investments in different app categories. It also provides considerations for making successful investments in mobile apps, focusing on social, entertainment, and viral features. In the last section, it introduces the investment firm b-to-v and their approach to investing in startups.
This time AppTalk will focus on the everyday question of web applications vs hybrid applications vs native mobile applications. We'll provide guidance in making the business decision between these approaches. This will be presented through practical real-life cases. The focus will be on mobile applications rather than games.
Pick Your Poison – Mobile Web, Native or Hybrid?Effective
Presented at Denver Startup Week - October 2012
As developers, one of the largest challenges is deciding what kind of mobile application to build: mobile web, hybrid, or native mobile. This is a thorny question because there isn’t a black-and-white answer. The solution can sit anywhere from pure mobile web to pure native mobile, or somewhere in between. In this session, Shane Church, technical lead at EffectiveUI, uncovers how the answer is tied to deep consideration of architecture decisions, the needs of the user, and the business goals for both the short and long term. He goes step-by-step through the questions and project considerations they should address when preparing to embark on a mobile development project. You'll learn that your responses to these questions will drive a clear path to the right decision that keeps end-users and organizational goals in line.
Pick Your Poison – Mobile Web, Native, or Hybrid? - Denver Startup Week - Oct...Shane Church
This document discusses the options for developing mobile applications: native, mobile web, and hybrid. Native apps are built using platform-specific languages and have the richest user experience but require developing for each platform. Mobile web apps use web technologies and have the broadest reach but limited access to device capabilities. Hybrid apps combine web technologies with native wrappers for full capabilities across platforms but native interactions are not perfect. The document provides examples and guidance on selecting the right approach based on user needs, capabilities required, and platforms to support.
A brief history of mobile economy, from
proprietary umbrella portals to today's wireless communication & design
revolutions. Apps Supermarkets for the crowds and the tremendous impact on
user's expectations and behavior. Future is anywhere, anytime, on-the-go and whenever the inspiration strikes.
10+1 Myths About the Mobile Economy is a presentation on the latest trends of the mobile industry, from app revenues and cross-platform development to the waging war between native and web apps
1. World wide mobile content market platform
Profile 2012
February, 2012
Appota Corp
2. APPOTA.com introduction
Being a mobile content market platform for downloading applications, films, e-
books, games from mobile software developers, content providers
Now we are focusing to iOS, Android and Java platforms; and has attracted over 1
million mobile Internet users, mostly from Vietnam’s technology communities.
Appota.com is the world wide verison.
APPOTA web version APPOTA app version
3. Our statements
APPOTA.com
MISSION
To deliver digital content easily and
cost-effective to mobile Internet users
with various payments to emerging
countries.
VISION
In the huge applications
world, users now so hard to get the
right content, developers so hard to
get the right users. We solve these.
BUSINESS PHILOSOPHY
All lasting business is built on
friendship.
4. Content provider
(Game, music, books, Business model Mobile phone
Communities
B2B2C
VIP news, etc)
Application developers X Smartphone users
(iOS, Android, Java…)
X
Advertisers Feature phone users
(Agencies, individuals)
Payment solution
Web users
providers
6. Segmentations we are engaged in Vietnam
X
X
+ Focus on smartphone devices in 2011-2012
+ Focus on featurephone devices in 2013
7. Market size based on official agencies of
mobile manufacturers measured by GFK
Smart-mobilephones in the
report include feature phone
and smartphone
Number of smartphone that
GFK announced is 849,000 in
the first seven months of 2011
However, the report is not
covered hand-carrying market
Chart of number of smart-mobile phone in 2010 and 2011
(Source: GFK report in Jul 2011)
8. Market size based on 3G subscribers of
operators (Ministry of Information and Communication statistics)
3G Subscribers in Vietnam in 2010, 2011
Source: Ministry of Information and Communication (MIC)
* 3G market in Vietnam by MIC
** Announcement in Vietnamnet by MIC
9. 3G devices accessing to Appota in 2011
(Google Analytics)
Chart of 3G unique device in the last half of 2011 that accessing to Appota
Source: Google Analytics
10. Appota market share based on OS in 2011 in Vietnam
Source: Operating sys share on GFK report(Sep/2011)
And official announcement of own stores
12. Appota’s download in January 2011
Source: AppstoreVN’s insights in December 2011
13. Are they three big competitors? Yes but NO!!!!
Name Strength Weakness
- Close store: Only support iOS devices
- Do not support Vietnamese payment methods
- Huge number of
- Do not have variety types of content such as music,
applications
Apple store photos, ebook, films…
- High reputation in Vietnam
- Vietname-law-violated content can not controlled
- Full SDK for third-party
- Apple only focus on content, not focus on user
interaction (making friends, chatting, ranking, etc)
- Close store: Only support Android devices
- Huge number of - Do not support Vietnamese payment methods
Android applications - Do not have variety types of content such as music,
market - High reputation in Vietnam photos, ebook, films…
- Full SDK for third-party - Vietname-law-violated content can not controlled
- Android market also only focus on content, not focus on
user interaction (making friends, chatting, ranking, etc)
- Close store: Only support Java devices
- High reputation in Vietnam - Do not have variety types of content such as music,
- Already support Vietnamese photos, ebook, films…
Nokia Ovi
payment methods - Vietname-law-violated content can not controlled
store
- Nokia phones still dominate - SDK for third-party is hard to master
Vietnamese market - Nokia Ovi also only focus on content, not focus on user
interaction (making friends, chatting, ranking, etc)
14. Who love above cake pies in Vietnam?
Name Users Content Strength Weakness
Only for F-mobile device (feature
F Store (FPT) N/A 800 - Integrate in device
phone)
- Wap-charging Content is poor and only focus on
Mstore (Viettel) 1,500,000 1,000
- Advertised by Viettel feature phone
Mpace - Wap-charging Do not focus on content
N/A 900
(Mobifone) - Advertised by Mobifone Outdated applications
- “Donation” model, working team
- Totally free
is un-organized
- Only focus on iOS
HiPT 30,000 6,000 - Dont have mobile version
- Users can upload
- Unauthorized applications
content
- Content is only application
- Outdated applications
ViMarket 50,000 500 - Totally free
- Only focus on Android
-Variety of prestige
-Expensive charging
uPro 1,000,000 2,000 games
- Only focus on feature phone
- Advertised by Viettel
Zing Me also intended to go into this market but they had not
Zing Me N/A N/A
have a professional mobile team in terms of R&D
Some common points
Develop store as a value-added service for their core service and their own users.
Focus on only one platform and one type of content
Be lack of R&D experience, especially in iOS platform. They do not have SDK for third-party
Do not support various payment method in Mobile
15. APPOTA.com and its own ways!
Support all emerging countries payment methods on mobile including
SMS, pre-paid mobile card, Paypal, Internet-banking transfering, wap-charging.
Support any mobile platform, any device
Support various types of content such as live TV, music, photos, films, etc.
Reach to Mobile Social Network (MSN) and users can interact easily with others
Provide Over-The-Air solution, allow users install all content wirelessly
Provide full SDK for application developers, content providers and advertisers
Last but not least, we have more than 10 year experience in mobile
field, especially in iOS platform. As an evidence, Mr Anh Do Tuan, is known as the
first man in Vietnam physically unlocked iPhone in 2007 (CNET article)
16. Appota’s content strategy in 2012
Appota’s revenue in 2011 are from three sources:
Pay per download content: 15%
In app purchase content: 80%
Marketing services (Advertising, on-demand marketing campaigns): 5%
In 2012, we focus on In-App-Purchase content
17. Figures & features you should know about
APPOTA.com
From December 2010 to December 2011
18. APPOTA.com’s content
iOS store Android store Java store
Film store Ebook store Comics store Music store
Updated on December, 2011
19. APPOTA.com’s marketing tools for marketers
Banners, marquee text Sale-off feature Online event feature
And giftcode feature
Updated on December, 2011
20. Users and Partners statistic:
Since 2011, we’ve gained 1.4 million mobile users from
the best technology communities in Vietnam such as:
gsm.vn, handheld.vn, tinhte.vn, appstore.vn, cydia.vn, an
droidpro.vn…
We’ve signed contracts with over 60
partners, developers, content providers… in
Vietnam, coming to over 200 in 2012.
We will do white label our platform to
Campodia, Laos, Thailand, Indonesia, Mianma in 2012 or
later with the same tactics to Vietnam.
21. APPOTA.com’s typical partners
We has been co-operating with a number of partners in different aspects
including content providers, storage providers, payment providers and
advertising agencies
Content
providers
Storage
providers
Payment
providers
Advertising
partners
Updated: 30th December 2011
21
23. Remember our business philosophy:
All lasting business is built on friendship
Content provider
Application developers
Investors (Game, music, books,
(iOS, Android, Java…)
VIP news, etc)
Advertisers Communities for
Payment providers
(Agencies, individuals) channeling