This document summarizes various content authoring tools that can be used by librarians to create tutorials for learners. It discusses tools that address different learning styles through visuals and audio as well as give learners control over their instruction. It provides examples of content authoring applications like CertpointSystems and Claro that do not require librarians to have programming knowledge. It also discusses using voice over internet protocol tools like Adobe Connect, Elluminate, and Skype to record live instructional sessions for students. The document recommends identifying your audience, goals, and testing different authoring applications to determine the best fit.
This document discusses content authoring applications that can be used to create tutorials and instructional content for learners. It identifies several content authoring tools like Claro, Desire2Learn Solutions, and Raptivity that allow librarians and subject experts without programming knowledge to create high-quality tutorials. It also mentions how voice over internet protocol (VOIP) tools like Adobe Connect, Elluminate, GotoMeeting, and Skype can be used to record live instructional sessions for students. The document provides recommendations on identifying your audience and goals, attending webinars on authoring tools, and testing various applications to determine the best fit.
The document discusses a blended hybrid learning model that brings campus classroom experiences to distance students using technology. It describes how the author's views on distance learning have changed along with pedagogy and technology. Three options are presented for setting up classrooms that allow synchronous participation of both on-campus and distance students using tools like Breeze, Blackboard, and video recording equipment. Costs for installing a smart classroom range from $25,000 to $45,000.
The document discusses the benefits of using an activation matrix for learning and understanding through technology. It highlights ease of scripting and editing, variety of presentation options, immediate feedback, logical development of ideas, virtual field trips, anonymity, and solving real-world issues as key advantages. The matrix allows students to convey ideas in multiple ways while gaining perspective through personalized virtual experiences.
The document discusses tools and techniques for developing e-content and multimedia. It describes different categories of tools for e-content development including freeware, open source software, and proprietary software. Specific tools are mentioned for editing audio, video, animation, and authoring e-content. The document also covers definitions of key terms, the stages of multimedia production including pre-production, production and post-production, and basic equipment used for recording e-content such as cameras, microphones, and storage devices.
This document discusses how assistive technology can help special needs students in 7 key ways: 1) organization, 2) note-taking, 3) writing assistance, 4) productivity, 5) access to reference materials, 6) cognitive assistance, and 7) material modification. It provides examples of both high-tech and low-tech tools that can aid students with disabilities in areas like structuring ideas, taking notes, writing, calculating, finding information, reading materials, and customizing instruction. The document emphasizes that while some assistive technology can be expensive, low-cost adaptations can also be effective.
This document provides information for parents of students using assistive technology at school. It discusses that each student is provided a school computer to help them learn. Training will be provided by an assistive technology teacher. The computer has software for organization, reading, and writing. Software like Smart Ideas, Premier Assistive Suite, and Word Q help with tasks. Licensing information is provided for using some of the software at home.
This document summarizes various content authoring tools that can be used by librarians to create tutorials for learners. It discusses tools that address different learning styles through visuals and audio as well as give learners control over their instruction. It provides examples of content authoring applications like CertpointSystems and Claro that do not require librarians to have programming knowledge. It also discusses using voice over internet protocol tools like Adobe Connect, Elluminate, and Skype to record live instructional sessions for students. The document recommends identifying your audience, goals, and testing different authoring applications to determine the best fit.
This document discusses content authoring applications that can be used to create tutorials and instructional content for learners. It identifies several content authoring tools like Claro, Desire2Learn Solutions, and Raptivity that allow librarians and subject experts without programming knowledge to create high-quality tutorials. It also mentions how voice over internet protocol (VOIP) tools like Adobe Connect, Elluminate, GotoMeeting, and Skype can be used to record live instructional sessions for students. The document provides recommendations on identifying your audience and goals, attending webinars on authoring tools, and testing various applications to determine the best fit.
The document discusses a blended hybrid learning model that brings campus classroom experiences to distance students using technology. It describes how the author's views on distance learning have changed along with pedagogy and technology. Three options are presented for setting up classrooms that allow synchronous participation of both on-campus and distance students using tools like Breeze, Blackboard, and video recording equipment. Costs for installing a smart classroom range from $25,000 to $45,000.
The document discusses the benefits of using an activation matrix for learning and understanding through technology. It highlights ease of scripting and editing, variety of presentation options, immediate feedback, logical development of ideas, virtual field trips, anonymity, and solving real-world issues as key advantages. The matrix allows students to convey ideas in multiple ways while gaining perspective through personalized virtual experiences.
The document discusses tools and techniques for developing e-content and multimedia. It describes different categories of tools for e-content development including freeware, open source software, and proprietary software. Specific tools are mentioned for editing audio, video, animation, and authoring e-content. The document also covers definitions of key terms, the stages of multimedia production including pre-production, production and post-production, and basic equipment used for recording e-content such as cameras, microphones, and storage devices.
This document discusses how assistive technology can help special needs students in 7 key ways: 1) organization, 2) note-taking, 3) writing assistance, 4) productivity, 5) access to reference materials, 6) cognitive assistance, and 7) material modification. It provides examples of both high-tech and low-tech tools that can aid students with disabilities in areas like structuring ideas, taking notes, writing, calculating, finding information, reading materials, and customizing instruction. The document emphasizes that while some assistive technology can be expensive, low-cost adaptations can also be effective.
This document provides information for parents of students using assistive technology at school. It discusses that each student is provided a school computer to help them learn. Training will be provided by an assistive technology teacher. The computer has software for organization, reading, and writing. Software like Smart Ideas, Premier Assistive Suite, and Word Q help with tasks. Licensing information is provided for using some of the software at home.
This document provides information on three photography and video production courses offered by RedDot.TV:
1) Level 1 - Digital Photo Book teaches basic photography techniques using smartphones and cameras, as well as photo editing software. Students will create a photo collage project.
2) Level 2 - Basic Video Production teaches video capture and editing techniques using Windows Live Movie Maker to create a guided kindness project.
3) Level 3 - Advanced Video Production focuses on storytelling and advanced shooting/editing techniques to create an original video project exploring community voices. Prior level completion is required.
The document provides information about NUIG's recently refurbished recording studio. It can be used to record a variety of high quality audio/video projects like promotional videos, panel discussions, interviews, and lectures. The studio has different recording zones, cameras, and technologies like a vision mixer, teleprompter, and visualizer. It outlines 7 sample recording scenarios and provides details on the booking and recording process. Users email the studio to arrange a tour, meeting to plan the project, then recording takes place with support from studio staff.
This document discusses how computers can be used as an aid in language teaching and learning. Computers provide opportunities for students to gain experience using technology to improve their vocabulary, grammar, composition, pronunciation, and communication skills through activities like word processors, programs with graphics and video, and recording and playback capabilities. However, computers are not suitable for all language learning activities and reading from a screen can be harder than from printed text.
Language learning cannot and should not be confined to the classroom. Instead, language learners should be provided the opportunity to be exposed to rich and authentic language and cultural materials, to practice in authentic interactions, and to receive feedback that is personalized. Participants of this session will learn how technology can be used to construct a rich language learning environment for Chinese language learners.
Suggestions for SUNY Consortium Video Conferencingwindleh
This document discusses plans and considerations for using video conferencing technology across multiple locations. It addresses preparing teachers in using equipment, determining roles for teachers and technicians during sessions, example uses for language courses, guest lectures, and continuing education, and qualities of teachers and students that would ensure successful implementation. Technical support is recommended at each location to avoid issues that could negatively impact the student learning experience.
VSU began using video conferencing technology in 2002 to provide remote interpreting and tutoring services. They initially tested it on campus to interpret classes for a deaf student, then expanded to include interpreting for classes at other schools and colleges. They also began using it to remotely tutor and supervise student teachers and interpreters. Currently they are exploring its use for distance learning classes, both interactive and non-interactive. Key considerations for using this technology include the technology environment and resources available at both ends as well as bandwidth, equipment, support staff, and ease of troubleshooting issues.
The Smart Board is an interactive whiteboard system that includes a computer, projector, and software. It allows users to control the computer by touching the board like a touchscreen. Some key features include digital ink, infinite cloning, capturing and annotating parts of the screen. Using a Smart Board in teaching has advantages like encouraging student engagement, supporting visual and tactile learners, and allowing information to be presented interactively. However, they can be expensive and sometimes difficult to write on compared to a traditional whiteboard.
The document compares authoring software and programming languages for developing multimedia applications.
Authoring software is a high-level tool that handles programming code internally without requiring users to understand programming logic or syntax. Programming languages are lower-level tools that provide more control but require understanding of programming.
Authoring software is easier to learn and use but has limited capabilities, while programming languages allow more flexibility but require more time and effort to develop applications. Good multimedia developers should be comfortable using both approaches based on the project requirements.
The user committee met at the end of Winter 2013 Quarter. The committee updated the pre-test by adding images and scenario questions, and created a sticker to explain library resources to ENG 105 students. They are looking at data from past ENG 105 pre-tests and will determine graduating students' information literacy skills. The committee is also contacting vendors to get cost estimates for outsourcing library tutorials.
Some thoughts, implementations and challenges that have been faced when implementing mobile learning in vocational education and training. Presention is based on a teachnology learning cycle.
Microsoft Word - 27Videoconferencing_Nov08_Videoguy
The document discusses videoconferencing in education. It defines videoconferencing as allowing participants in different locations to see and hear each other in real time using special equipment. It describes how videoconferencing can be used for classes, projects, and distance learning. It discusses technical considerations like equipment, software, and bandwidth needed for higher quality video and audio.
Research in Technology Enhanced Learning is multidisciplinary, what means that several disciplines have to share concepts and methods around a shared objective, and that they have also to coin concepts to take into account the specificity of the questions it addresses. Moreover, having to deal with learning and education, it has to face epistemological and cultural issues due to the history of education and the diversity of the relations to knowledge. As a result TEL research must manage linguistic and semantic issues in a much more critical way than it is the case for computer scientist and specialists of technology involved in this field. To respond to this challenge, the Stellar network of excellence in collaboration with the European association TELEARC, has initiated the creation of a thesaurus and a dictionary of the terms and expressions used in TEL research.
This document provides guidance for students on creating a 2-3 minute video as part of an interim project report presentation. It discusses the purpose and structure of the video, including communicating the main findings from the literature review in an engaging audio-visual format. Technical details are covered, such as recommended length, style, recording devices, file formats and publishing platforms. Tips are provided on video production, practicing, using clear audio, choosing interesting locations, and having fun while maintaining professionalism. Resources for borrowing cameras, editing software, and sample video styles are also listed.
The document discusses voice recognition using MatLab. It introduces voice recognition as the process of converting acoustic signals to words. Voice recognition can be used for transcription, command and control, and information access. It discusses the principles and methods of voice recognition, including text-dependent and text-independent approaches. The document outlines the key components of a voice recognition system, including feature extraction using mel-frequency cepstrum coefficients (MFCC), recognition models, and applications like device control and mobile phones. It also reviews the advantages, limitations, and future of voice recognition technology.
A Language Technology Specialist has expertise across several areas including language acquisition principles, teaching principles, and technical expertise. They work with various technologies in language labs and online environments. The specialist must consider both the benefits and limitations of different technologies for language learning. It is important for the specialist to take ownership of various technical and instructional aspects when implementing technology tools to ensure good usage and a backup plan. Multimedia tools that combine text, audio, images, and video can be used creatively to develop learning materials and tasks.
Building video infrastructure for eCampusIngrid Melve
This document discusses building video infrastructure to support education at a university campus. It identifies needs such as collaboration tools that allow for audio and video communication, automated lecture capture, and 24/7 video availability. It also outlines various video types, functionality requirements, existing technologies, dependencies, and missing elements to consider in developing a video solution. The goal is to empower education through video while balancing simplicity and complexity from an individual, institutional, and international perspective.
The document discusses the use of technology in language classrooms. It describes how computer-mediated language learning (CALL) emerged in the 1980s using computer programs for exercises and feedback. Technology-enhanced language learning (TELL) developed in the 1990s with the rise of the internet and web-based tools. Basic uses of technology included computer rooms for projects, CD-ROMs for group work, and email/word processing for assignments. Newer technologies support oral interaction through video chat, simulated environments for identity exploration, and written interactions through messaging and chat rooms. Technologies also aid pronunciation practice, reading with multimedia supports, and writing through discussion forums, blogs and wikis. Effective implementation considers teacher skills, facilities, and using the
The document discusses how 21st century learning spaces have evolved beyond traditional classrooms to incorporate new technologies and flexible designs. Key points:
- The traditional classroom is being replaced by more flexible learning spaces that engage students through technology, create new learning possibilities, and connect students locally and globally.
- Modern learning spaces feature flexible furniture, communal areas for both students and teachers, and provide space for different learning activities like instruction, private study, and group work.
- Digital learning relies on extensive software, hardware, and facilities like laptops, tablets, wireless networks, and interactive technologies to support mobile and connected learning.
- Teacher support through professional development, instructional design guidance, and exposure to best practices is
This document provides information on various free and low-cost multimedia tools that can be used to create engaging online content. It summarizes tools for creating presentations, videos, images, audio, screen recordings and interactive content. Many tools allow converting existing PowerPoint files to other formats while keeping animations and adding capabilities like embedding YouTube videos. Several sources for copyright-friendly images, audio and video are also listed.
This document provides an introduction and definition of computer-assisted language learning (CALL). CALL involves using computers to improve language learning and can encompass materials design, technologies, pedagogical theories, and modes of instruction. There are two types of CALL applications: generic software like word processors that are adapted for language learning, and CALL software specifically designed for language learning objectives. The history of CALL is also summarized, from its beginnings in universities in the 1960s-70s to its expansion alongside developments in computer technology and the rise of the internet in the 1990s-2000s.
The document outlines the technology vision and resources for a school district. It describes goals of using technology to enhance learning, improve communication, and solve problems while expanding creativity. Each school will have an innovative technology administrator and media specialist. The middle school aims for a 4:1 student-computer ratio with online access to student information. Technology courses include robotics, computer modeling, presentation skills, and more through resources like mobile labs, interactive whiteboards, and computer workstations. Exploratory classes allow students to design cities and inventions while learning engineering processes.
This document provides information on three photography and video production courses offered by RedDot.TV:
1) Level 1 - Digital Photo Book teaches basic photography techniques using smartphones and cameras, as well as photo editing software. Students will create a photo collage project.
2) Level 2 - Basic Video Production teaches video capture and editing techniques using Windows Live Movie Maker to create a guided kindness project.
3) Level 3 - Advanced Video Production focuses on storytelling and advanced shooting/editing techniques to create an original video project exploring community voices. Prior level completion is required.
The document provides information about NUIG's recently refurbished recording studio. It can be used to record a variety of high quality audio/video projects like promotional videos, panel discussions, interviews, and lectures. The studio has different recording zones, cameras, and technologies like a vision mixer, teleprompter, and visualizer. It outlines 7 sample recording scenarios and provides details on the booking and recording process. Users email the studio to arrange a tour, meeting to plan the project, then recording takes place with support from studio staff.
This document discusses how computers can be used as an aid in language teaching and learning. Computers provide opportunities for students to gain experience using technology to improve their vocabulary, grammar, composition, pronunciation, and communication skills through activities like word processors, programs with graphics and video, and recording and playback capabilities. However, computers are not suitable for all language learning activities and reading from a screen can be harder than from printed text.
Language learning cannot and should not be confined to the classroom. Instead, language learners should be provided the opportunity to be exposed to rich and authentic language and cultural materials, to practice in authentic interactions, and to receive feedback that is personalized. Participants of this session will learn how technology can be used to construct a rich language learning environment for Chinese language learners.
Suggestions for SUNY Consortium Video Conferencingwindleh
This document discusses plans and considerations for using video conferencing technology across multiple locations. It addresses preparing teachers in using equipment, determining roles for teachers and technicians during sessions, example uses for language courses, guest lectures, and continuing education, and qualities of teachers and students that would ensure successful implementation. Technical support is recommended at each location to avoid issues that could negatively impact the student learning experience.
VSU began using video conferencing technology in 2002 to provide remote interpreting and tutoring services. They initially tested it on campus to interpret classes for a deaf student, then expanded to include interpreting for classes at other schools and colleges. They also began using it to remotely tutor and supervise student teachers and interpreters. Currently they are exploring its use for distance learning classes, both interactive and non-interactive. Key considerations for using this technology include the technology environment and resources available at both ends as well as bandwidth, equipment, support staff, and ease of troubleshooting issues.
The Smart Board is an interactive whiteboard system that includes a computer, projector, and software. It allows users to control the computer by touching the board like a touchscreen. Some key features include digital ink, infinite cloning, capturing and annotating parts of the screen. Using a Smart Board in teaching has advantages like encouraging student engagement, supporting visual and tactile learners, and allowing information to be presented interactively. However, they can be expensive and sometimes difficult to write on compared to a traditional whiteboard.
The document compares authoring software and programming languages for developing multimedia applications.
Authoring software is a high-level tool that handles programming code internally without requiring users to understand programming logic or syntax. Programming languages are lower-level tools that provide more control but require understanding of programming.
Authoring software is easier to learn and use but has limited capabilities, while programming languages allow more flexibility but require more time and effort to develop applications. Good multimedia developers should be comfortable using both approaches based on the project requirements.
The user committee met at the end of Winter 2013 Quarter. The committee updated the pre-test by adding images and scenario questions, and created a sticker to explain library resources to ENG 105 students. They are looking at data from past ENG 105 pre-tests and will determine graduating students' information literacy skills. The committee is also contacting vendors to get cost estimates for outsourcing library tutorials.
Some thoughts, implementations and challenges that have been faced when implementing mobile learning in vocational education and training. Presention is based on a teachnology learning cycle.
Microsoft Word - 27Videoconferencing_Nov08_Videoguy
The document discusses videoconferencing in education. It defines videoconferencing as allowing participants in different locations to see and hear each other in real time using special equipment. It describes how videoconferencing can be used for classes, projects, and distance learning. It discusses technical considerations like equipment, software, and bandwidth needed for higher quality video and audio.
Research in Technology Enhanced Learning is multidisciplinary, what means that several disciplines have to share concepts and methods around a shared objective, and that they have also to coin concepts to take into account the specificity of the questions it addresses. Moreover, having to deal with learning and education, it has to face epistemological and cultural issues due to the history of education and the diversity of the relations to knowledge. As a result TEL research must manage linguistic and semantic issues in a much more critical way than it is the case for computer scientist and specialists of technology involved in this field. To respond to this challenge, the Stellar network of excellence in collaboration with the European association TELEARC, has initiated the creation of a thesaurus and a dictionary of the terms and expressions used in TEL research.
This document provides guidance for students on creating a 2-3 minute video as part of an interim project report presentation. It discusses the purpose and structure of the video, including communicating the main findings from the literature review in an engaging audio-visual format. Technical details are covered, such as recommended length, style, recording devices, file formats and publishing platforms. Tips are provided on video production, practicing, using clear audio, choosing interesting locations, and having fun while maintaining professionalism. Resources for borrowing cameras, editing software, and sample video styles are also listed.
The document discusses voice recognition using MatLab. It introduces voice recognition as the process of converting acoustic signals to words. Voice recognition can be used for transcription, command and control, and information access. It discusses the principles and methods of voice recognition, including text-dependent and text-independent approaches. The document outlines the key components of a voice recognition system, including feature extraction using mel-frequency cepstrum coefficients (MFCC), recognition models, and applications like device control and mobile phones. It also reviews the advantages, limitations, and future of voice recognition technology.
A Language Technology Specialist has expertise across several areas including language acquisition principles, teaching principles, and technical expertise. They work with various technologies in language labs and online environments. The specialist must consider both the benefits and limitations of different technologies for language learning. It is important for the specialist to take ownership of various technical and instructional aspects when implementing technology tools to ensure good usage and a backup plan. Multimedia tools that combine text, audio, images, and video can be used creatively to develop learning materials and tasks.
Building video infrastructure for eCampusIngrid Melve
This document discusses building video infrastructure to support education at a university campus. It identifies needs such as collaboration tools that allow for audio and video communication, automated lecture capture, and 24/7 video availability. It also outlines various video types, functionality requirements, existing technologies, dependencies, and missing elements to consider in developing a video solution. The goal is to empower education through video while balancing simplicity and complexity from an individual, institutional, and international perspective.
The document discusses the use of technology in language classrooms. It describes how computer-mediated language learning (CALL) emerged in the 1980s using computer programs for exercises and feedback. Technology-enhanced language learning (TELL) developed in the 1990s with the rise of the internet and web-based tools. Basic uses of technology included computer rooms for projects, CD-ROMs for group work, and email/word processing for assignments. Newer technologies support oral interaction through video chat, simulated environments for identity exploration, and written interactions through messaging and chat rooms. Technologies also aid pronunciation practice, reading with multimedia supports, and writing through discussion forums, blogs and wikis. Effective implementation considers teacher skills, facilities, and using the
The document discusses how 21st century learning spaces have evolved beyond traditional classrooms to incorporate new technologies and flexible designs. Key points:
- The traditional classroom is being replaced by more flexible learning spaces that engage students through technology, create new learning possibilities, and connect students locally and globally.
- Modern learning spaces feature flexible furniture, communal areas for both students and teachers, and provide space for different learning activities like instruction, private study, and group work.
- Digital learning relies on extensive software, hardware, and facilities like laptops, tablets, wireless networks, and interactive technologies to support mobile and connected learning.
- Teacher support through professional development, instructional design guidance, and exposure to best practices is
This document provides information on various free and low-cost multimedia tools that can be used to create engaging online content. It summarizes tools for creating presentations, videos, images, audio, screen recordings and interactive content. Many tools allow converting existing PowerPoint files to other formats while keeping animations and adding capabilities like embedding YouTube videos. Several sources for copyright-friendly images, audio and video are also listed.
This document provides an introduction and definition of computer-assisted language learning (CALL). CALL involves using computers to improve language learning and can encompass materials design, technologies, pedagogical theories, and modes of instruction. There are two types of CALL applications: generic software like word processors that are adapted for language learning, and CALL software specifically designed for language learning objectives. The history of CALL is also summarized, from its beginnings in universities in the 1960s-70s to its expansion alongside developments in computer technology and the rise of the internet in the 1990s-2000s.
The document outlines the technology vision and resources for a school district. It describes goals of using technology to enhance learning, improve communication, and solve problems while expanding creativity. Each school will have an innovative technology administrator and media specialist. The middle school aims for a 4:1 student-computer ratio with online access to student information. Technology courses include robotics, computer modeling, presentation skills, and more through resources like mobile labs, interactive whiteboards, and computer workstations. Exploratory classes allow students to design cities and inventions while learning engineering processes.
Can You Hear Us? is a project from Preston Reservoir Adult Community Education (PRACE) and fellow organisations. Teachers research audio technologies in the ACE classroom. (Related resources at http://canuhearus.acfe.vic.edu.au/
(music from Maya Filipic -creative commons- at
http://www.jamendo.com/en/album/29279
Before implementing any of these distance learning technologies it’s important to consider what they can do for your organization and what content can realistically be taught and how with each technology. Successful implementation of these distance learning technologies requires careful planning and design.
This document provides a lesson plan template that includes:
1) Key sections such as universal themes, concept, lesson objectives, vocabulary, standards, and assessments.
2) Details on how to engage students, explore concepts, explain ideas, elaborate on strategies, and evaluate understanding.
3) Considerations for differentiation, materials, technology, 21st century skills, and effective communication.
The document summarizes Project IVY, which aims to create a 3D virtual environment to support interpreter training. The virtual environment will include:
1) A range of virtual interpreting scenarios like business meetings that can be used for simulation, exercises, and live interaction.
2) Audio and video materials from previous projects to use in the scenarios.
3) Features like freely navigable areas, quick scenario switching, and audio controls for training interpreting skills.
4) Initial scenarios include classrooms, meeting rooms, and courtrooms to prepare interpreters for different settings.
This document provides an introduction and schedule for an interactive media art class. The class will meet on Fridays from 8:30 am to 12:20 pm in room CVA409. Each class will include a mini-lecture, workshop, discussion, and presentation. The teacher is Bryan Chung and students will use Macintosh computers with webcams, keyboards, mice, and USB drives. The authoring software to be used is Pure Data, which can be downloaded for free. Assignments include profiles of artists, an interactive game, and an audiovisual performance. Evaluation will consider concepts, interaction design, user experience, and media aesthetics. The class will provide an introduction to graphical programming and digital/new media art
The document discusses technology enhanced language learning (TELL), including definitions of mobile assisted language learning (MALL), computer assisted language learning (CALL), and intelligent CALL (iCALL). It provides examples of apps that can be used to teach different language skills and components, such as listening, speaking, reading, writing, vocabulary, and grammar. It also outlines basic and advanced CALL skills for classroom teachers, and discusses factors that influence the technology readiness level of teachers, schools, and environments.
Developing ideas with video - Y1 ICT Specialists, Lecture 15.Miles Berry
We brainstorm ideas for using video in primary education. You practice creating a narrated screencast of your Project. You record an interview with your partner and learn to use video editing software.
FOLLOW-UP
• Post your screen cast and interview to your blog.
• Make a start on creating your video essay, perhaps incorporating sections of your screencast.
• Draw any remaining work on your Scratch project to a conclusion and assemble media you wish to use in your video essay.
• Chapter 5, Microworlds: Incubators for Knowledge in Papert (1980)
ADDITIONAL RESOURCES
• Chapter 3 of Pritchard (2008)
• Counts (2004)
This document discusses various distance learning technologies that can be implemented including web/video conferencing, e-learning, live interactive broadcasting, and podcasting. It provides details on the components and tools needed for each technology. The document emphasizes that successful implementation requires careful planning, identifying appropriate technologies for different content, and designing training that facilitates feedback and collaboration.
The document discusses domain-specific languages (DSLs), which are programming languages designed for a specific application domain. It notes that DSLs allow for more expressive and declarative programming compared to traditional languages. The document also outlines some of the challenges in developing and ensuring reusability of DSLs. However, it argues that DSLs can capture domain expertise in a dedicated syntax that is easier for developers to learn and use compared to general purpose languages. When integrated with Bird Technology's tools, DSLs can provide added value by delivering high performance interpreters and compilers.
This document summarizes plans to create a studio at the University of Kentucky College of Engineering to help students improve their communication skills. It discusses pilots that have integrated communication into engineering courses. The objective is to prepare students for success in the 21st century by teaching skills like writing, public speaking, visual design, teamwork, and digital communication. The proposed studio would consult with and instruct students in these areas to enhance their technical writing, presentations, marketing materials, and ability to communicate using new technologies.
Quality of Service Challenges for IP NetworksVideoguy
1) The document discusses implementing desktop video conferencing technology for more effective teaching and learning compared to traditional teaching methods.
2) Video conferencing allows for live connections between groups of people in different locations to communicate and collaborate in real time through sharing of audio, video, and computer applications.
3) The technology discussed would include hardware like cameras, microphones, speakers, and network cards as well as software to enable transmission of video, audio, and data between participants and coordinate the conferencing session.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
2. Technology in the classroom
First
entered in the language classroom in the
50s and 60s as the language laboratory.
Come to the rescue of less than totally
effective methods.
3. Linguistic
input
Linguistic
Fun
output
New
technology
Interactivity Feedback
Students’
collaboration
4. Non-computer based technology
Technology: equipment that requires
electricity to operate.
Motion pictures (movies)
Films and fimlscripts
Slides
Phonograph records
5. Useful, interactive and convinient
technology
Commercially produced audiotapes and CDs
Commercially produced videotapes and DVDs
Self-made audiotapes and CDs
Self-made videotapes and DVDs
Overhead projection
6. Computer assited language learning
(CALL)
In the 80s the personal computer was
introduced -> Household item.
New terms in the dictionary: keyboard,
monitor,CPU, etc.
Computer hardware and software had
provided a set of resources for language
classrooms.
7. Computer assited language
learning (CALL) (2)
The practical aplicattions of CALL are
growing at a rapid pace.
Consider some CALL applications in your
own teaching.
Don’t overuse CALL
8. CALL, CMC, TMLL, or What?
Chapelle(2005) integrating CALL into
interactionist theories of second language
learning and teaching.
Alternatives for CALL:
Computer-mediated communication (CMC)
Technlogy-mediated language learning
(TMLL)
9. Principles of CALL
To enhance your teaching:
Use technology to support the pedagological
goals of the class and curriculum
Evaluate the appropriateness of software for
your purpose and the availability of sufficient
hardware
10. Principles of CALL (2)
Make the technology accesible to all
learners
Use technology effecitivelly
Use technology efficiently
Have a backup plan in case the
technology fails
11. Benefits of CALL
Multimodal practice (viasula, auditory, wirtten)
Immediate, personalized feedback
Individualization in a large class
Self-pacing
Private space to make mistakes
Collaborative projects
Variety in the resources available and learning
styles used
12. Uses of CALL in the language classroom
Collaborative Peer-editing of
E-mail Blogs
projects compositions
Web-based
Reinforcement
bulletin board Web page Videoconferencing of calssroom
communicatio design
material
n
Computer- Speech
Games and
Podcasting adaptive recognition
simulations
testing software
Multimedia
Concordancing
presentation