This document discusses how today's students are different from those of the past. It notes that over 50% of the world's population is under 25, but less than 25% of teachers are in that age group. Today's students have spent thousands of hours interacting with digital technologies and media, shaping how they approach life and learning. They are used to fast-paced, nonlinear, and visually-oriented experiences. To effectively teach this generation, educators must find ways to engage students and make learning feel interactive and fun, like playing video games.