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TASK ANALYSIS

Task analysis results in a description of work activities, including tasks performed by the
employee and the knowledge, skills and abilities required to complete the task.

There are several problems among architecture students such as communication skill, teamwork
and leadership. Therefore, we had design three type of modules to enhance and develop
knowledge, skills and abilities of the student.

Module 1 is talk from guest speaker, Mdm. Siti Nadiah binti Mohd Ali. The title of the talk is
“Panggilan Cinta Dari Allah” and duration of the talk is about one hour. The objectives of the
talk are to notify the students about the responsibility as the Muslim, create awareness as the
Muslim architect and the roles as the student. The guest speaker is the lecturer from Faculty of
Architectures, Planning and Surveying, Uitm Perak. The guest speaker is chosen based on the
suitability of the student’s background.

Module 2 is candy sherbet. There are several objective of this module such as polish student’s
critical thinking and creativity, sharing knowledge with others, help others who seek for help and
build strong teamwork among each other. The steps involve in this module are provide variety
of candy to the participants. Second, the participants are asked to arrange the candy according to
their creativity. Third, they have to present their arrangement. After all group are finish
presenting their arrangement, the trainer will offer to participant whether they want to keep the
candy or they want to give them back. Lastly, trainer will share the purpose of this module to the
participants.

Module 3 is explorace. This game is divided into five checkpoints such as Kelopak Jantung
game, Mysterious Puzzle, Beans 3 in 1, Mission Impossible and Next Top Chef. The
participants have to solve problem in every checkpoint for only 5 minutes. Each checkpoint
provide different objective. In Kelopak Jantung Game, participants are divided into two for
every group. They have to compete each other to win the game. The objective of this game are
enhance awareness to surrounding, develop teamwork and follow the rules and odor from leader.
In Mysterious Puzzle, the participant will be asking to solve the puzzle regarding the trainers.
The objectives of this game are to make sure the participants are focus, enhance critical thinking
and problem solving.

In Beans 3in 1, the participants will ask to separate three type of beans that the trainer mix. The
objectives are to create the “never give up” value among participant and to create value of team
building. In Mission Impossible, the participants will be asked to find the things. The objectives
of this game is to create high instinct in finding the clue, develop critical thinking and enhance
them to appreciate time and thus settle the game for only 5 minutes. The last checkpoint is the
continuation of the previous game. The last checkpoint is Next Top Chef. In this checkpoint,
the participants should pulverize chilies and onions. They also have to clean the anchovies. The
objective of this game are enhance the student’s abilities to do multitasking, encourage teamwork
and enhance time management among group members.

The participants can take a lesson from these modules to use it in the future and relate it in the
learning environment in classes.

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Task analysis

  • 1. TASK ANALYSIS Task analysis results in a description of work activities, including tasks performed by the employee and the knowledge, skills and abilities required to complete the task. There are several problems among architecture students such as communication skill, teamwork and leadership. Therefore, we had design three type of modules to enhance and develop knowledge, skills and abilities of the student. Module 1 is talk from guest speaker, Mdm. Siti Nadiah binti Mohd Ali. The title of the talk is “Panggilan Cinta Dari Allah” and duration of the talk is about one hour. The objectives of the talk are to notify the students about the responsibility as the Muslim, create awareness as the Muslim architect and the roles as the student. The guest speaker is the lecturer from Faculty of Architectures, Planning and Surveying, Uitm Perak. The guest speaker is chosen based on the suitability of the student’s background. Module 2 is candy sherbet. There are several objective of this module such as polish student’s critical thinking and creativity, sharing knowledge with others, help others who seek for help and build strong teamwork among each other. The steps involve in this module are provide variety of candy to the participants. Second, the participants are asked to arrange the candy according to their creativity. Third, they have to present their arrangement. After all group are finish presenting their arrangement, the trainer will offer to participant whether they want to keep the candy or they want to give them back. Lastly, trainer will share the purpose of this module to the participants. Module 3 is explorace. This game is divided into five checkpoints such as Kelopak Jantung game, Mysterious Puzzle, Beans 3 in 1, Mission Impossible and Next Top Chef. The participants have to solve problem in every checkpoint for only 5 minutes. Each checkpoint provide different objective. In Kelopak Jantung Game, participants are divided into two for every group. They have to compete each other to win the game. The objective of this game are enhance awareness to surrounding, develop teamwork and follow the rules and odor from leader. In Mysterious Puzzle, the participant will be asking to solve the puzzle regarding the trainers. The objectives of this game are to make sure the participants are focus, enhance critical thinking and problem solving. In Beans 3in 1, the participants will ask to separate three type of beans that the trainer mix. The objectives are to create the “never give up” value among participant and to create value of team building. In Mission Impossible, the participants will be asked to find the things. The objectives of this game is to create high instinct in finding the clue, develop critical thinking and enhance them to appreciate time and thus settle the game for only 5 minutes. The last checkpoint is the continuation of the previous game. The last checkpoint is Next Top Chef. In this checkpoint, the participants should pulverize chilies and onions. They also have to clean the anchovies. The
  • 2. objective of this game are enhance the student’s abilities to do multitasking, encourage teamwork and enhance time management among group members. The participants can take a lesson from these modules to use it in the future and relate it in the learning environment in classes.