The document describes three modules designed to enhance architecture students' knowledge, skills, and abilities. Module 1 involves a one-hour talk by a guest speaker on responsibilities as a Muslim. Module 2 is a candy activity to develop critical thinking and teamwork. Module 3 is a game called "Explorace" divided into five checkpoints to build problem-solving and time management through competitive tasks like puzzles and cooking in teams.
Testimonials - Swiss Re employees and DCSMAT studentsShravan Shetty
This is a set of testimonials from two different sets of workshops. One was for Swiss Re Employees and the other one for DCSMAT students. Close to a year apart.
Testimonials - Swiss Re employees and DCSMAT studentsShravan Shetty
This is a set of testimonials from two different sets of workshops. One was for Swiss Re Employees and the other one for DCSMAT students. Close to a year apart.
The Youth Exchangers // A Serious European Game on Recognition of LearningBadgecraft
Join the serious European game 'The Youth Exchangers' and earn the recognition of your skills and achievements using Open Badges and Youthpass.
This game is specially designed to support learning and recognition during European youth exchange projects funded by Erasmus+ programme.
Set up your Open Badge system on http://www.badgecraft.eu
#BadgeAlert
A module to develop critical thinking and self-management skills among youth. The module is developed by Department of Development Communication and Extension, Institute of Home Economics, University of Delhi.
I talked about gamification and it's usage in education and training for 2 hours in Tabatabayi University of Tehran. I'll try to prepare a small workshop in this subject.
Scott from Eden reached out to Jose Caballer from TheFutur to be a part of the Systm Circles experiment. Our founder Shubham was a key player in the activity, giving direction & creating the first finalized logo for the project. The colors, fonts & the final pitch deck was chosen based on his initial design ideas.
Enhance creative thinking skill thorough mind mapping among grade of 9th ZaniWarraich
Theme: Basic life skill
Sub-theme: Thinking skill
Topic: Enhance creative thinking skill thorough mind mapping among grade of 9th .
RESEARCH PROGECT FOR B.ED STUDENTS.
UOG and AIOU Research Manual Questions answer .
Q# 0. Name of the School (where the action research was conducted):
The overall background of the participants of the project; area/school: (socio-economic status, occupation/profession – earning trends of majority of the parents, literacy rate, academic quality, and any other special trait of the community where the school is situated) (10 marks)
Q.1. Why did you select this specific sub-theme for the action research? Give rationale of the study. (05 marks)
(Give the background and rationale of the study)
Q. 2. How do you think that this research project is helpful for the stakeholders in developing basic life skills among the students? (05 marks)
Q. 3. Write the major objectives of the study. (05 marks)
(Explore books and online resources to know what and how has been already done regarding this problem)
Q.4. Mention the research questions to achieve the objectives. (05 marks)
(What are the key terms in your topic or study? what do you mean of these terms? What particular meaning you will attach to the term when used in this project?)
Q#5. Write down the previous research about your topic with the help of literature. Updated references will be appreciated. (10 marks)
6. Write down the major variables of the study with their definitions. Support the definitions with references. (05 marks)
(Give details of the individuals or groups who were focused in this project e.g. the early-grade students whose handwriting in Urdu was not good or the students of class VIII who did not have good communication skills)
Q#7. Mention the tool of research with its major indicators used to measure the initial and final level of the skill among the students. Briefly describe the validation process. (10 marks)
(Narrate the process step-wise. The procedure of intervention and data collection)
Q#8. Describe the procedure through which you develop the selected sub-theme among the students applying specific technique? (10 marks)
Q.9. How will you analyze the data, give statistical techniques? Also mention Findings of the study. (10 marks)
Q#11. Give a brief summary of the research project. (05 marks)
Q#12. Do you think that this research project is helpful in your professional development? Mention the areas of improvement in detail. (10 marks)
Q#13. Give detail of work cited in your research project following APA. (10marks)
Expert vs Novice Time Management Coaching - ICF Conference 2014Francis Wade
Expert vs. Novice Time Management Coaching was presented at the International Coach Federation Conference in July 2014.
The edited audio is available at - http://goo.gl/3JxGFB - the slides are minimalist.
Visit my site to receive a great deal more information on time advisng: http:/mytimedesign.com
The Youth Exchangers // A Serious European Game on Recognition of LearningBadgecraft
Join the serious European game 'The Youth Exchangers' and earn the recognition of your skills and achievements using Open Badges and Youthpass.
This game is specially designed to support learning and recognition during European youth exchange projects funded by Erasmus+ programme.
Set up your Open Badge system on http://www.badgecraft.eu
#BadgeAlert
A module to develop critical thinking and self-management skills among youth. The module is developed by Department of Development Communication and Extension, Institute of Home Economics, University of Delhi.
I talked about gamification and it's usage in education and training for 2 hours in Tabatabayi University of Tehran. I'll try to prepare a small workshop in this subject.
Scott from Eden reached out to Jose Caballer from TheFutur to be a part of the Systm Circles experiment. Our founder Shubham was a key player in the activity, giving direction & creating the first finalized logo for the project. The colors, fonts & the final pitch deck was chosen based on his initial design ideas.
Enhance creative thinking skill thorough mind mapping among grade of 9th ZaniWarraich
Theme: Basic life skill
Sub-theme: Thinking skill
Topic: Enhance creative thinking skill thorough mind mapping among grade of 9th .
RESEARCH PROGECT FOR B.ED STUDENTS.
UOG and AIOU Research Manual Questions answer .
Q# 0. Name of the School (where the action research was conducted):
The overall background of the participants of the project; area/school: (socio-economic status, occupation/profession – earning trends of majority of the parents, literacy rate, academic quality, and any other special trait of the community where the school is situated) (10 marks)
Q.1. Why did you select this specific sub-theme for the action research? Give rationale of the study. (05 marks)
(Give the background and rationale of the study)
Q. 2. How do you think that this research project is helpful for the stakeholders in developing basic life skills among the students? (05 marks)
Q. 3. Write the major objectives of the study. (05 marks)
(Explore books and online resources to know what and how has been already done regarding this problem)
Q.4. Mention the research questions to achieve the objectives. (05 marks)
(What are the key terms in your topic or study? what do you mean of these terms? What particular meaning you will attach to the term when used in this project?)
Q#5. Write down the previous research about your topic with the help of literature. Updated references will be appreciated. (10 marks)
6. Write down the major variables of the study with their definitions. Support the definitions with references. (05 marks)
(Give details of the individuals or groups who were focused in this project e.g. the early-grade students whose handwriting in Urdu was not good or the students of class VIII who did not have good communication skills)
Q#7. Mention the tool of research with its major indicators used to measure the initial and final level of the skill among the students. Briefly describe the validation process. (10 marks)
(Narrate the process step-wise. The procedure of intervention and data collection)
Q#8. Describe the procedure through which you develop the selected sub-theme among the students applying specific technique? (10 marks)
Q.9. How will you analyze the data, give statistical techniques? Also mention Findings of the study. (10 marks)
Q#11. Give a brief summary of the research project. (05 marks)
Q#12. Do you think that this research project is helpful in your professional development? Mention the areas of improvement in detail. (10 marks)
Q#13. Give detail of work cited in your research project following APA. (10marks)
Expert vs Novice Time Management Coaching - ICF Conference 2014Francis Wade
Expert vs. Novice Time Management Coaching was presented at the International Coach Federation Conference in July 2014.
The edited audio is available at - http://goo.gl/3JxGFB - the slides are minimalist.
Visit my site to receive a great deal more information on time advisng: http:/mytimedesign.com
Society perception on Uitm Student as their neighbourSeredup Maya
We have been instructed to conduct a survey on how the relationship between the NR student and the society of sidec. Thig survey conducted by Ummul, Sheril and me.
1. TASK ANALYSIS
Task analysis results in a description of work activities, including tasks performed by the
employee and the knowledge, skills and abilities required to complete the task.
There are several problems among architecture students such as communication skill, teamwork
and leadership. Therefore, we had design three type of modules to enhance and develop
knowledge, skills and abilities of the student.
Module 1 is talk from guest speaker, Mdm. Siti Nadiah binti Mohd Ali. The title of the talk is
“Panggilan Cinta Dari Allah” and duration of the talk is about one hour. The objectives of the
talk are to notify the students about the responsibility as the Muslim, create awareness as the
Muslim architect and the roles as the student. The guest speaker is the lecturer from Faculty of
Architectures, Planning and Surveying, Uitm Perak. The guest speaker is chosen based on the
suitability of the student’s background.
Module 2 is candy sherbet. There are several objective of this module such as polish student’s
critical thinking and creativity, sharing knowledge with others, help others who seek for help and
build strong teamwork among each other. The steps involve in this module are provide variety
of candy to the participants. Second, the participants are asked to arrange the candy according to
their creativity. Third, they have to present their arrangement. After all group are finish
presenting their arrangement, the trainer will offer to participant whether they want to keep the
candy or they want to give them back. Lastly, trainer will share the purpose of this module to the
participants.
Module 3 is explorace. This game is divided into five checkpoints such as Kelopak Jantung
game, Mysterious Puzzle, Beans 3 in 1, Mission Impossible and Next Top Chef. The
participants have to solve problem in every checkpoint for only 5 minutes. Each checkpoint
provide different objective. In Kelopak Jantung Game, participants are divided into two for
every group. They have to compete each other to win the game. The objective of this game are
enhance awareness to surrounding, develop teamwork and follow the rules and odor from leader.
In Mysterious Puzzle, the participant will be asking to solve the puzzle regarding the trainers.
The objectives of this game are to make sure the participants are focus, enhance critical thinking
and problem solving.
In Beans 3in 1, the participants will ask to separate three type of beans that the trainer mix. The
objectives are to create the “never give up” value among participant and to create value of team
building. In Mission Impossible, the participants will be asked to find the things. The objectives
of this game is to create high instinct in finding the clue, develop critical thinking and enhance
them to appreciate time and thus settle the game for only 5 minutes. The last checkpoint is the
continuation of the previous game. The last checkpoint is Next Top Chef. In this checkpoint,
the participants should pulverize chilies and onions. They also have to clean the anchovies. The
2. objective of this game are enhance the student’s abilities to do multitasking, encourage teamwork
and enhance time management among group members.
The participants can take a lesson from these modules to use it in the future and relate it in the
learning environment in classes.