The document discusses the history and challenges of educational technology. It traces the evolution of educational technology from the 1960s to the present day, highlighting changing definitions, theories of learning, technologies used, and competencies needed for the future. The document also examines challenges for educational technology in implementing blended learning in organizations, schools, and preparing students for Industry 4.0. Overall, the document provides an overview of how educational technology has developed and areas it needs to address in the modern digital era.
This document discusses the history and evolution of educational technology from the 1960s to the present and future challenges in educational technology. It traces how definitions of educational technology have changed over time from focusing on audiovisual aids to emphasizing instructional design and performance improvement. The document also outlines how learning theories evolved from behaviorism to connectivism and reviews trends in technology integration, learning modalities, competencies needed for the future workforce, and changing roles of teachers and institutions. Overall, it argues that educational technology must now facilitate distributed, flexible, personalized, and just-in-time learning to meet the demands of Industry 4.0.
The teacher would teach 50 second grade students in a remote village about the four seasons using educational technology. As a teacher in the digital world, they would utilize technology-based instructional methods and resources for learning, such as computers, online/web-based tools, and mobile/wireless devices. The document then discusses educational technology in terms of its definition, domains of design, development, utilization, management and evaluation, processes and resources used for learning, and its history of emerging alongside developments in audio-visual, computer, internet, and multimedia technologies.
Educational Technology definitions, timeline, advantages and disadvantagesNovie Akako Eclarin
Educational technology has evolved over time from focusing on audiovisual communications to becoming a complex, integrated process for analyzing problems and developing solutions to improve learning. Early definitions emphasized facilitating learning through developing and using a range of learning resources, while more recent definitions stress the systematic design and application of technology to improve instruction, performance, and learning. Educational technology offers advantages like promoting independent learning, preparing students for the future, and allowing teachers to create exciting learning environments, but also presents disadvantages such as potentially diminishing students' interest in studying and raising new instructional challenges for teachers.
This document discusses open educational resources (OER) and massive open online courses (MOOCs). It provides an overview of key concepts around OER such as definitions from UNESCO, the Paris OER Declaration, and quality assurance. MOOCs are discussed in terms of their dimensions and why institutions develop them. Barriers to openness are mentioned as well as the potential benefits of OER and MOOCs at the individual, institutional, national and global levels. The document advocates embracing ubiquitous and mobile learning opportunities to drive innovation in higher education.
Blended English programmes for National Skills Qualification FrameworkKshema Jose
This document discusses using blended learning to develop digital literacy, English language, and workplace skills aligned with India's National Skills Qualification Framework (NSQF). Blended learning utilizes both online and in-person resources to provide autonomy, expert guidance, and connections between classroom and real-world settings. An "ecology of resources" approach interacts learners with a network of knowledge, tools, people and environments. Learner-generated contexts further personalize learning around interests. This prepares learners for 21st century careers through acquisition of language, digital literacy, and lifelong learning abilities in authentic contexts.
This document discusses the use of technology in teaching and education. It defines educational technology as any form of teaching and learning that uses technology. Technology helps teaching by allowing more student control over learning, guiding teachers to teach less and help build knowledge. It can increase interactivity, content delivery, managing learning and resources, collaboration and communication. Key benefits of technological teaching include increased student motivation, advanced topics being mastered, students acting as experts, and better standardized test outcomes. The document outlines how technology is used as a tool to enhance education through communication, collaboration, content engagement, and organization/management. It stresses the importance of teaching technology to teachers so they can develop proficiency with tools, build relationships, design information, manage data streams
This document discusses the history and evolution of educational technology from the 1960s to the present and future challenges in educational technology. It traces how definitions of educational technology have changed over time from focusing on audiovisual aids to emphasizing instructional design and performance improvement. The document also outlines how learning theories evolved from behaviorism to connectivism and reviews trends in technology integration, learning modalities, competencies needed for the future workforce, and changing roles of teachers and institutions. Overall, it argues that educational technology must now facilitate distributed, flexible, personalized, and just-in-time learning to meet the demands of Industry 4.0.
The teacher would teach 50 second grade students in a remote village about the four seasons using educational technology. As a teacher in the digital world, they would utilize technology-based instructional methods and resources for learning, such as computers, online/web-based tools, and mobile/wireless devices. The document then discusses educational technology in terms of its definition, domains of design, development, utilization, management and evaluation, processes and resources used for learning, and its history of emerging alongside developments in audio-visual, computer, internet, and multimedia technologies.
Educational Technology definitions, timeline, advantages and disadvantagesNovie Akako Eclarin
Educational technology has evolved over time from focusing on audiovisual communications to becoming a complex, integrated process for analyzing problems and developing solutions to improve learning. Early definitions emphasized facilitating learning through developing and using a range of learning resources, while more recent definitions stress the systematic design and application of technology to improve instruction, performance, and learning. Educational technology offers advantages like promoting independent learning, preparing students for the future, and allowing teachers to create exciting learning environments, but also presents disadvantages such as potentially diminishing students' interest in studying and raising new instructional challenges for teachers.
This document discusses open educational resources (OER) and massive open online courses (MOOCs). It provides an overview of key concepts around OER such as definitions from UNESCO, the Paris OER Declaration, and quality assurance. MOOCs are discussed in terms of their dimensions and why institutions develop them. Barriers to openness are mentioned as well as the potential benefits of OER and MOOCs at the individual, institutional, national and global levels. The document advocates embracing ubiquitous and mobile learning opportunities to drive innovation in higher education.
Blended English programmes for National Skills Qualification FrameworkKshema Jose
This document discusses using blended learning to develop digital literacy, English language, and workplace skills aligned with India's National Skills Qualification Framework (NSQF). Blended learning utilizes both online and in-person resources to provide autonomy, expert guidance, and connections between classroom and real-world settings. An "ecology of resources" approach interacts learners with a network of knowledge, tools, people and environments. Learner-generated contexts further personalize learning around interests. This prepares learners for 21st century careers through acquisition of language, digital literacy, and lifelong learning abilities in authentic contexts.
This document discusses the use of technology in teaching and education. It defines educational technology as any form of teaching and learning that uses technology. Technology helps teaching by allowing more student control over learning, guiding teachers to teach less and help build knowledge. It can increase interactivity, content delivery, managing learning and resources, collaboration and communication. Key benefits of technological teaching include increased student motivation, advanced topics being mastered, students acting as experts, and better standardized test outcomes. The document outlines how technology is used as a tool to enhance education through communication, collaboration, content engagement, and organization/management. It stresses the importance of teaching technology to teachers so they can develop proficiency with tools, build relationships, design information, manage data streams
The document discusses the use of information and communication technology (ICT) in education. It begins with introducing ICT concepts like instructional communication, instructional technology, and their definitions. It then discusses the need for and objectives of using ICT in learning. Several ICT tools that can be used as instructional aids are identified, along with new trends in ICT. The document also explains the system approach to instructional design and computer-assisted learning. It concludes by discussing different types of media and classroom assessment techniques.
The eLearning project involves developing a global training framework using a blended learning approach that combines online and offline learning. This will include creating an online learning portal with training materials, webinars, and a community forum. The project aims to support trainers globally and provide a cost-effective and environmentally friendly solution. Key considerations for implementation include customization for different cultures, change management strategies, and focusing on supports, reflection opportunities, and building an intercultural community. The design is influenced by social constructivist principles and aims to use authentic tasks to promote active, self-directed learning.
This document provides an introduction to learning technology. It defines learning technology as the broad range of communication, information, and related technologies that can support learning, teaching, and assessment. It discusses concerns that have historically been raised about new technologies, from Socrates' worries about the impact of writing to Luddites protesting labor-saving technologies. The document also addresses how technology may enhance learning, digital literacy, and trends in technology adoption in higher education.
Hybrid online learning: An introductionjessrushing
This document discusses the benefits and guidelines for implementing hybrid online learning in face-to-face classrooms. Hybrid learning combines online and in-person instruction, allowing students to access resources and knowledge beyond the classroom. Standards from the American Association of School Librarians and Common Core emphasize students' need to use technology as a learning tool. Research suggests hybrid models provide individualized learning while maintaining social support from classmates and teachers. The document provides tips for collaborative online learning and lists popular platforms to integrate online content and activities into face-to-face courses.
Hybrid online learning: An Introductionjessrushing
This document discusses the benefits and guidelines for implementing hybrid online learning in classrooms. Hybrid learning involves adding online delivery of content and instruction to traditional face-to-face teaching. It can provide students with greater flexibility, engagement, and access to knowledge beyond what is taught in the classroom. Standards from organizations like the American Association of School Librarians and Common Core emphasize skills like research, media literacy, and use of technology that hybrid learning supports. The document provides examples of online learning platforms and guidelines for creating collaborative online learning communities.
Dr. Omar Al Noursi presented on using technology to promote inclusive education. He discussed that inclusive education is based on the right of all people to fully participate in society. In the UAE, inclusive learning technologies can help students with learning difficulties by bypassing or compensating for their challenges. Technologies support inclusive education by enhancing communication, motivation, and self-advocacy. However, challenges remain such as a lack of teacher training and standards. Different types of technologies were presented, including tools that allow independent living, voice recognition, screen reading, and interactive instructional tools.
This document discusses research approaches for studying emerging e-learning practices and technologies. It focuses on learning analytics and social network analysis. Learning analytics can help understand learning behavior, provide evidence for improving learning environments, and support assessment/feedback, enquiry/sensemaking, and discourse. Examples discussed include open feedback tools, social networks to support knowledge construction, and discourse analysis. Combining different data sources through powerful analytics tools can provide insights. Resources on learning analytics and social network analysis of OER communities are also listed.
Digital Transformation Strategies at organizational level for universitiesDiana Andone
Presentation as keynote speaker by Dr. Diana Andone at the CONFERENCE DIGITALIZATION OF UNIVERSITIES on April 12, 2023
ONLINE https://university-conf.com/Digitalization_of_universities/ . With the topic Digital Transformation Strategies at organizational level for universities, the presentation included the European University Association report on Strategy and Organisational Culture (2022) adn teh Politehnica University of Timisoara experience.
The document discusses the objectives and activities of the Working Group on Distance Education and Open Learning (WGDEOL). It notes the rapid increase in student enrollment in Africa and the corresponding shortage of teachers. WGDEOL aims to help address this issue through coordinating open and distance learning initiatives across the continent to enhance access, equity and quality of teacher training. It outlines a multi-phase plan to develop open online courses for teacher professional development, train master teachers, and establish an online forum for ongoing collaboration.
This PowerPoint presentation introduces educational technology. It defines educational technology as utilizing modern machines and devices to increase learning and develop student interest. It discusses the historical development of educational technology from ancient teachers to modern devices. It also outlines the roles of educational technology in learning, including as a tool to support knowledge construction, as an information vehicle, and to support learning by doing and conversing. Overall, the presentation provides an overview of key concepts in educational technology.
The Commission addresses implications of the 4th Industrial Revolution for basic education in South Africa. Key points include:
- Skills need to focus on lifelong learning, self-agency, using diverse tools/resources, interacting with others/the world, and multi-literacy.
- Teachers require digital skills training and curriculum needs review to incorporate coding, robotics, entrepreneurship, and decolonized knowledge.
- Assessment policies should align with competence-based approaches and active pedagogies like projects.
- Partnerships with industry and integrating indigenous knowledge can help address skills gaps and promote social justice in education.
The Commission recommends adopting flexible frameworks, deepening digitization through grants, and focusing
The Commission addresses implications of the 4th Industrial Revolution for basic education in South Africa. Key points include:
- Skills need to focus on lifelong learning, self-agency, using diverse tools/resources, interacting with others/the world, and multi-literacy.
- Teachers require digital skills training and curriculum needs review to incorporate coding, robotics, entrepreneurship, and decolonized knowledge.
- Emerging technologies will disrupt jobs but opportunities exist if education leverages tools like AI, virtual learning, and data analytics for personalized teaching.
- A competence-based approach focusing on skills like critical thinking is recommended to prepare learners for changing work environments while upholding principles of social justice.
The Commission makes several recommendations in response to the implications of the 4th Industrial Revolution for the basic education sector in South Africa:
1. Adopt an updated competency framework that incorporates 21st century skills while remaining responsive to South Africa's context of social justice and decolonization.
2. Leverage technology opportunities through expanded digitization, partnerships for innovation, and integrating themes of social justice, decolonization and entrepreneurship across the curriculum.
3. Refocus teaching and learning around competence-based and project-based approaches to develop skills like critical thinking, creativity, and digital literacy among both students and teachers.
4. Integrate relevant technical and vocational pathways and subjects throughout the education system
This document discusses teacher knowledge and the impact of technology on teacher professional development. It begins by outlining models of teacher knowledge, including Shulman's categorization of different types of knowledge teachers possess. It then examines how technology may affect teacher knowledge domains, referencing the TPACK framework which describes the interplay between technological, pedagogical and content knowledge. Examples are provided of online communities and tools that can support teacher learning and development, such as blogs, discussion boards and virtual conferences. The document concludes by reflecting on how digital technologies can enhance teachers' vision, motivation, understanding, reflection and community learning.
The document discusses emerging technologies in education and their implications. It provides an overview of the evolution of e-learning technologies from the 1980s to present. Key topics covered include open educational resources (OER), massive open online courses (MOOCs), and learning analytics. The author advocates for the use of learning design frameworks to help educators make informed pedagogical choices when integrating technologies. Overall, the document examines how new models like OERs, MOOCs, and learning analytics are challenging traditional education and calls for appropriate pedagogical approaches to leverage emerging opportunities.
The document discusses the benefits and guidelines for implementing hybrid online learning in K-12 classrooms. It argues that hybrid models can provide students with greater engagement, flexibility, and access to knowledge beyond the classroom by combining online and face-to-face learning. Standards from organizations like the American Association of School Librarians and Common Core emphasize skills like research, analysis, collaboration, and use of technology that are well-suited to hybrid environments. Recommendations include building an online community, using various technologies to encourage interaction, and assigning collaborative tasks.
Instructional strategies for technology integrationRonald Suplido Jr
Instructional strategies for effective technology integration are discussed. Key points include defining technology integration as using technology tools to allow students to apply skills to learning and problem-solving, driven by curriculum not technology. A technology integration matrix outlines levels from entry to transformation. Effective integration requires consideration of students, instructors, institutions, technology tools, and evaluation. Models like TPACK and SAMR provide frameworks for enhancing integration. When implemented properly through collaborative and student-centered approaches, technology can positively impact student achievement.
This document summarizes Professor Rhona Sharpe's research interests in developing effective digital learners within institutional contexts. Her research examines how learner experiences with technology vary significantly based on factors like their subject discipline and how courses are designed. She employs methods like focus groups, surveys, and case studies to understand differences in learner experiences and gather data on developing digital literacy. Her goal is to help educators design learning experiences that cultivate the skills and attributes of successful digital learners, while also contextualizing digital literacy within academic disciplines.
Designing the next generation of HSC coursesgrainne
This document discusses approaches to designing higher education courses. It begins by outlining the context of course design and factors impacting design like technology trends, societal changes, and student expectations. It then discusses learning design frameworks and strategies, including mapping tools and activities to different types of learning. Finally, it covers the Open University's Learning Design project which developed tools and resources to support the design process through user research and workshops. The overall goal is to provide guidance on designing innovative courses that make effective use of tools and pedagogy.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
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- Teachers require digital skills training and curriculum needs review to incorporate coding, robotics, entrepreneurship, and decolonized knowledge.
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- Skills need to focus on lifelong learning, self-agency, using diverse tools/resources, interacting with others/the world, and multi-literacy.
- Teachers require digital skills training and curriculum needs review to incorporate coding, robotics, entrepreneurship, and decolonized knowledge.
- Emerging technologies will disrupt jobs but opportunities exist if education leverages tools like AI, virtual learning, and data analytics for personalized teaching.
- A competence-based approach focusing on skills like critical thinking is recommended to prepare learners for changing work environments while upholding principles of social justice.
The Commission makes several recommendations in response to the implications of the 4th Industrial Revolution for the basic education sector in South Africa:
1. Adopt an updated competency framework that incorporates 21st century skills while remaining responsive to South Africa's context of social justice and decolonization.
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2. 2004an
1994an
1960an 1970an
MEDIA (AUDIO VISUAL MOVEMENT)
SISTEM INSTRUKSIONAL
TEKNOLOGI KINERJA
MEMECAHKAN MASALAH BELAJAR PADA MANUSIA
SEKILAS
PERJALANAN TEKNOLOGI PENDIDIKAN
3. SEKILAS
PERJALANAN DEFINISI TEKNOLOGI PENDIDIKAN
KERANGKA KONSEPTUAL TEORI& PRAKTEK STUDI& PRAKTEK ETI
S
Educational
complex,
involving
technology is a
integrated process
people, procedures,
ideas, devices and organization for
analyzing problems and devising,
implementing, evaluating
managing solutions to
and
those
problems involved in all aspects of
human learning. (AECT, 1977)
Instructional technology
theory and practice of
is the
design,
utilization,
development,
management and evaluation
processes and resources
learning. (AECT, 1994)
is the
Educational technology
study and ethical practice of
facilitating learning and improving
of performance by creating, using and
for managing appropriate
technological processes and
resources. (AECT, 2004)
1994
1977 2004
4. Educational Technology involves the disciplined
application of knowledge for the purpose of
improving learning, instruction and/or
performance.
- Michael Spector, 2015
Educational technology is the study and ethical application of
theory, research, and best practices to advance knowledge as
well as mediate and improve learning and performance
through the strategic design, management and
implementation of learning and instructional
processes and resources.
AECT, 2018 –
officially not published, yet.
5. SOCIAL FREE &
OPEN CONTENT
PROGRAMMING
DRILL &
PRACTICE
COMPUTER-BASED
INSTRUCTION
INTERNET
-BASED
INSTRUCTION
E-LEARNING
BEHAVIORISM
COGNITIVISM
CONSTURCTIVISM
CONECTIVISM
INDIVIDUAL PERSPECTIVE
GROUPS PERSPECTI
VE
1975 1980 1985 1990 1995 2000 2005
?? ?
2010
SEKILAS PERJALANAN
TEKNOLOGI DAN TEORI BELAJAR/PEMBELAJARAN
Abasdari Rick Schwier (2008)
https://www.slideshare.net/zoraini/21st-century-learning-39018019/50-THANK_YOU_Zoraini_Wati_Abas
6. Generasi 1: Korespondensi
Generasi 2: Multimedia
Generasi 3: Telelearning
Generasi 4: Flexible
Learning
Generasi 5: Inteligent
Flexible Learning
Moore dan Kearsly, 2005 Taylor, 2001
Generasi 1: Korespondensi
Generasi 2: Siaran Radio
dan Televisi
Generasi 3: Pendidikan
Terbuka
Generasi 4: Telekonferensi
Audio Video
Generasi 5: Berbasis
Internet/Web
PJJ
SEKI
LAS EVOLUSI
8. INSTRUCTIONAL
DESIGN
INSTRUCTIONAL
MEDIA
PERFORMANCE
TECHNOLOGY
TP 4.0
Cyber-Physical Systems (CPSs)
CPSsmerge the physical and cyber
worlds by a tight integration of
computation, communication, and
control coreswith physical processes
using sensors, actuatorsand feedback
loopswhere physical processes affect
computation and vice-versa.
• cyberizing the physical:by modeling
physical systemsand interacting with
them
• physicalizing the cyber:by acquiring
and processing information about
physical systems
10. mother tongue
Foreign languages
Mathematical in
science and
technology
Digital competence
Learning to learn
Sense of intiative &
entrepreneurship
Social and civic
competence
Cultural awareness
& expression
Communication skills
Reading skills for all
Languages
High level of mathematics for all
Media literacy, finding, selecting and processing
information quickly; using ICT effectively; Creating
digital information; Being online 24/7; Web2.0;
Management of digital identities
Innovation; Creativity;
Entrepreneurship
Mobile learning; Learning to learn;
Self-Studying; Making investigation in
internet; Learn by doing
Active participation in society; Collaboration skills;
Co-operation; Conflict resolution skills; Networking
Understanding diversity; Intercultural
dialogue; Cultural identify
Environment; Nature
Problem-solving; Analysing; criticizing;
Keep things short and shape
Identify; Self confidence; Self-
esteem; Keep Independence
Flexibility to change;
Openness to change;
adapting to change; Stress
management
The Present – and The Future
2010 2030
European Commision: Key
Competences (2006)
eTwinning workshop participants: Key competences for the future
Redecker, 2011
TANTANGANTP:
FUTURE COMPETENCY
11. Institutions as enablers &
connectors
Formal education goes
informal
Personalised,
flexible,
interactive
learning
Changing
pedagogy:
people learn
differently
Lifelong Learning:
learning shifts to home, work,
community
Learner control
& job-related
learning
Teachers
as mentors
Globalisation of education
Recognise what people do
and can
Open education and
resources
Use of facilitators (tools
and services)
Use of ICT for
learning
Technology-enabled learning
More personalized and job-related learning
TANTANGANTP:
Changing roles of institutions, teachers and assessment
Redecker, 2011
12. ePortfolios
Online educational
resources
Continuous monitoring
Self & peer
assessment
Social networks
Collaborative
environments
Multiplater games
Open educational
resources
Teacher networks
School networks
Distance & mobile
Integrated into work
Motivating & engaging
Professional networks
Collaborative working
environment
Intergenerational learning
Disaggregated qualifications
Validation of informal skills
External accreditation
Targeted & flexible Peer learning Lifewide learning
School
Education
Individual attention
Tailored to needs
Empowering
Motivation & engaging
Re-integration into society
Intercultural exchange
Peer & team learning
Schools as service providers
Teachers as guides
Flexible curricula
New certification mechanisms
Learner-centred Social Learning Lifewide learning
Personalisation Collaboration Informalisation
Online courses/modules
Flexible time schedules
Simulations & games
Online networks
Tools for collaboration
Instant peer
consultation
ePortfolios
CBA
T
argeted online
courses
Professional
development
TANTANGAN TP:
FUTURELEARNING
Redecker, 2011
18. APAKAH
Profil Lulusan
CapaianPembelajaran
BahanKajian
Struktur Mata Kuliah & SKS
Strategi/Metode Pembelajaran
Kualitas Dosen
Sarana/prasarana
……………………………………..
………………………………………,dll
TELAH MENUJU
TP 4.0
EDUCATIONAL TECHNOLOGIST
INST MEDIA SPECIALIST
PERFORMANCETECHNOLOGIST
SAATNYAKITAMENEGAKAN
PROFESI TP DI INDONESIA!!
19. Abas, Zoraini Wati, 21st Century Learning, diakses dari https://www.slideshare.net/zoraini/21st-century-learning-
39018019/50-THANK_YOU_Zoraini_Wati_Abas
Association for Educational Communications and Technology. (1972). The field of educational technology: a statement
of definition. Audio-visual Instruction, 17(8),
Association for Educational Communications and Technology (1977). The definition of educational technology.
Washington, D.C.: Association for Educational Communications and Technology.
Chaeruman, Uwes Anis, Pengembangan Model Desain Sistem Pembelajaran Blended, Lampiran Disertasi, UNJ, 2017.
Christine Redecker, The Future of Learning, JRC Sicentific and Technical Report, JRC European Commission, 2011
diakses dari: http://ftp.jrc.es/EURdoc/JRC66836.pdf tanggal 14 December 2017
Ely, D.P. (1963). The changing role of the audiovisual process in education: A definition and a glossary of related terms.
TCP Monograph No. 1. AV Communication Review, 11(1).
Richey, R. C., Silber, K. H., & Ely, D. P. (2008). Reflections on the 2008 AECT Definitions of the Field. TechTrends,
52(1)
Seels, B. B., & Richey, R. C. (1994). Instructional technology: The definition and domains of the field. Washington, DC:
Association for Educational Communications and Technology.
Spector, J. M. (2015). Foundations of educational technology: Integrative approaches and interdisciplinary
perspectives. Routledge.
The Encyclopedia of Educational Technology. What is Educational Technology? Diakses
dari: http://www.etc.edu.cn/eet/eet/articles/edtech/index.htm
http://www.mmiweb.org.uk/downloads/bloomimages/bloom_plts.jpg
Wenger & Ferguson (2006), Elearning Ecology Model for Blended Learning.
Referensi: