The document discusses the history and development of frame rates in film and video. It begins by explaining the phi phenomenon and how early silent films found that 12 fps was perceived as motion by the human brain. It then details how sound film standardized at 24 fps to synchronize with the audio track. Television developed interlaced formats like 60i to conserve bandwidth and avoid flicker given its technical limitations. Over time, color standards like NTSC in North America incorporated techniques like 3:2 pulldown to convert 24 fps film to the video standards. Higher frame rates have been experimented with but have not replaced 24 fps as the standard for narrative film.
What is the Phi Phenomenon?, What is the significance of 12fps?, What is over and under-cranking?, What impact did the introduction of sound have on frame rate?, Give as much rationale as you can for why 24 became the international frame rate standard?, What issues surrounded bandwidth? AND What is interlacing?
This document discusses 35mm film shooting with two perforations (2-perf) per frame rather than the standard four perforations (4-perf). It provides a brief history of 2-perf filmmaking and highlights its renaissance in the 1960s-70s aided by developments in cameras, lenses, film stock and post-production. Examples are given of recent European films that have utilized 2-perf including Of Gods and Men and Braquo. Advantages of 2-perf discussed include reduced film and processing costs, longer recording times per roll of film, and its natural suitability for digital intermediate workflows. Camera systems compatible with 2-perf from Arri and Panavision are also outlined.
35 mm 2 perf economical or artistic choice thierry perronnet ok- 2010Thierry Perronnet
This document discusses 35mm film shooting with two perforations (2-perf) per frame rather than the standard four perforations (4-perf). It provides a brief history of 2-perf filmmaking and highlights its renaissance in the 1960s. Examples are given of recent European films that have used the 2-perf format, and the document outlines the technical specifications and advantages of shooting with modern 2-perf cameras from Arri and Panavision. These include reduced film and processing costs, longer recording times, and the ability to achieve a 2.40:1 aspect ratio with standard lenses.
Video technology was first developed for cathode ray tube television systems. The basic principles of image reproduction in film and video have their roots in still photography, using light and photosensitive materials. There are three main types of cameras - still cameras, moving cameras, and video cameras. Moving cameras use the persistence of vision effect to merge successive images into a smooth transition. Film formats have evolved from 35mm to smaller formats like 8mm and Super 8 for home movies. Larger formats like 65mm and 70mm are used for productions seeking higher quality but are more expensive to shoot with.
Video technology was first developed for cathode ray tube television systems. As technology advanced, new display technologies emerged such as LCD, plasma, and OLED displays. The basic principles of image reproduction in film and video have their roots in still photography, where light sensitive materials capture images. Film formats have evolved from larger and more expensive professional formats like 70mm to smaller consumer formats like 8mm and digital formats. Video cameras convert light into electrical signals to create and transmit moving images through scanning processes. Standards like NTSC, PAL, and SECAM were developed for color television broadcasts.
The document discusses the history and evolution of video technology. It begins with the development of cathode ray tube televisions and describes later technologies like LCD, plasma, and OLED displays. Film formats such as 35mm, 16mm, 8mm, and larger formats like 70mm are also outlined. The document then explains how video cameras work by converting light into electrical signals through scanning. It traces the evolution of video camera formats from early analog tapes to modern digital formats using memory cards or internal storage. Key concepts like aspects ratios, frame rates, and color standards are defined.
This document discusses color television systems including PAL-D, NTSC, and SECAM. It provides block diagrams and explanations of the coders and decoders for each system. It also compares the key parameters of each system such as their country of origin, regions used, transmission method, video bandwidth, noise levels, identification signals, and relative costs. The goal is to help the reader understand the operation and differences between the three major color television standards.
The document summarizes the history and development of monochrome television. It discusses:
- The origins of the word "television" from Greek words meaning "to see from a distance."
- Early demonstrations of television in the 1920s by Baird in the UK and Jenkins in the USA using mechanical scanning discs.
- The development of the cathode ray tube and camera tubes, allowing for electromagnetic scanning and the start of television broadcasts in the 1930s.
- The emergence of three separate monochrome television standards - 525 lines in the US, 625 lines in Europe, and 819 lines in France - which later led to different color television systems.
What is the Phi Phenomenon?, What is the significance of 12fps?, What is over and under-cranking?, What impact did the introduction of sound have on frame rate?, Give as much rationale as you can for why 24 became the international frame rate standard?, What issues surrounded bandwidth? AND What is interlacing?
This document discusses 35mm film shooting with two perforations (2-perf) per frame rather than the standard four perforations (4-perf). It provides a brief history of 2-perf filmmaking and highlights its renaissance in the 1960s-70s aided by developments in cameras, lenses, film stock and post-production. Examples are given of recent European films that have utilized 2-perf including Of Gods and Men and Braquo. Advantages of 2-perf discussed include reduced film and processing costs, longer recording times per roll of film, and its natural suitability for digital intermediate workflows. Camera systems compatible with 2-perf from Arri and Panavision are also outlined.
35 mm 2 perf economical or artistic choice thierry perronnet ok- 2010Thierry Perronnet
This document discusses 35mm film shooting with two perforations (2-perf) per frame rather than the standard four perforations (4-perf). It provides a brief history of 2-perf filmmaking and highlights its renaissance in the 1960s. Examples are given of recent European films that have used the 2-perf format, and the document outlines the technical specifications and advantages of shooting with modern 2-perf cameras from Arri and Panavision. These include reduced film and processing costs, longer recording times, and the ability to achieve a 2.40:1 aspect ratio with standard lenses.
Video technology was first developed for cathode ray tube television systems. The basic principles of image reproduction in film and video have their roots in still photography, using light and photosensitive materials. There are three main types of cameras - still cameras, moving cameras, and video cameras. Moving cameras use the persistence of vision effect to merge successive images into a smooth transition. Film formats have evolved from 35mm to smaller formats like 8mm and Super 8 for home movies. Larger formats like 65mm and 70mm are used for productions seeking higher quality but are more expensive to shoot with.
Video technology was first developed for cathode ray tube television systems. As technology advanced, new display technologies emerged such as LCD, plasma, and OLED displays. The basic principles of image reproduction in film and video have their roots in still photography, where light sensitive materials capture images. Film formats have evolved from larger and more expensive professional formats like 70mm to smaller consumer formats like 8mm and digital formats. Video cameras convert light into electrical signals to create and transmit moving images through scanning processes. Standards like NTSC, PAL, and SECAM were developed for color television broadcasts.
The document discusses the history and evolution of video technology. It begins with the development of cathode ray tube televisions and describes later technologies like LCD, plasma, and OLED displays. Film formats such as 35mm, 16mm, 8mm, and larger formats like 70mm are also outlined. The document then explains how video cameras work by converting light into electrical signals through scanning. It traces the evolution of video camera formats from early analog tapes to modern digital formats using memory cards or internal storage. Key concepts like aspects ratios, frame rates, and color standards are defined.
This document discusses color television systems including PAL-D, NTSC, and SECAM. It provides block diagrams and explanations of the coders and decoders for each system. It also compares the key parameters of each system such as their country of origin, regions used, transmission method, video bandwidth, noise levels, identification signals, and relative costs. The goal is to help the reader understand the operation and differences between the three major color television standards.
The document summarizes the history and development of monochrome television. It discusses:
- The origins of the word "television" from Greek words meaning "to see from a distance."
- Early demonstrations of television in the 1920s by Baird in the UK and Jenkins in the USA using mechanical scanning discs.
- The development of the cathode ray tube and camera tubes, allowing for electromagnetic scanning and the start of television broadcasts in the 1930s.
- The emergence of three separate monochrome television standards - 525 lines in the US, 625 lines in Europe, and 819 lines in France - which later led to different color television systems.
Television Standards and systems: Components of a TV system –interlacing – composite video signal. Colour TV – Luminance and Chrominance signal; Monochrome and Colour Picture Tubes – Colour TV systems–NTSC, PAL, SECAM-Components of a Remote Control and TV camera tubes, HDTV, LED and LCD TVs, DTH TV.
PAL was invented by Walter Bruch in Germany in 1963 and the first broadcasts using the PAL format occurred in 1967 in the UK and Germany. PAL provides a better image than NTSC but is seen as inferior to France's SECAM format. NTSC was developed in 1941 for use in North America, parts of South America, and Asia. It uses 30 frames per second with 525 scan lines per frame. SECAM was developed in France in 1956 and was introduced there in 1967. It has the advantage of transmitting colors one at a time to avoid artificial colors but has the disadvantage of being harder to edit than PAL or NTSC.
This document discusses fundamental concepts in digital video. It begins by explaining the differences between analog and digital video, and how digital video allows for direct access and repeated recording without quality degradation. It then examines various digital video standards including CCIR 601, CIF, and QCIF. It provides details on chroma subsampling ratios and how they reduce data requirements. The document also covers high-definition television standards and aims to increase the visual field rather than definition per unit area.
Audio Disc - Processing of the Audio signal - read out from the Disc Reconstruction of audio signal - Video Disc – Video disc formats - recording systems - Play back Systems, CD player and DVD player, Blue ray discs.
In 1959, Wolf Vostell incorporated a television set into one of his works, which is considered the first work of art to use television. Video art is said to have begun in 1965 when Nam June Paik used an early Sony video camera to record footage in New York City. Prior to portable video cameras, artists could only use film, which did not allow for instant playback. Many artists found video more appealing than film when coupled with editing technologies. Early seminal video art works used "low tech tricks" to experiment, like Peter Campus combining two video signals and Jonas recording a distorted playback.
- Early experiments with high definition television transmission began in the 1930s in Britain and France, using 240 lines of resolution.
- The USSR developed the first television capable of 1,125 lines of resolution in 1958 aimed at military teleconferencing.
- In the 1960s, development of what we now consider HDTV began in Japan and was marketed to consumers in 1979.
- Key moments in the 1980s included HDTV demonstrations in the US and the first HDTV broadcasts of the Olympic Games.
Video technology was first developed for cathode ray tube television systems. The basic principles of image reproduction in film and video have their roots in still photography, using light and photosensitive materials. There are three main types of cameras - still cameras, moving cameras, and video cameras. Moving cameras use the persistence of vision, where the eye retains images slightly longer than exposed to create a smooth transition between frames. Film formats include 35mm, 16mm, 8mm, 65mm/70mm with larger formats providing better quality but being more expensive. Video cameras work by converting light into electrical signals through image sensors like CCD chips divided into pixels that read brightness levels.
The document discusses the history and development of various video tape recording formats. It begins with early reel-to-reel analog formats like VERA developed by BBC in 1952 and the influential 2-inch Quadruplex format introduced by Ampex in 1956. Subsequent sections describe the evolution of 1-inch Type A, B, and C professional reel-to-reel formats and early cassette/cartridge systems like U-matic. Later sections cover the introduction of digital videotape formats including D1, D2, D3, and consumer formats like VHS and Betamax.
The document discusses the history and development of various video and magnetic tape recording formats. It begins with early experimental reel-to-reel formats in the 1950s like VERA, and the first practical commercial format, 2-inch quadruplex videotape, developed by Ampex in 1956. Subsequent sections describe the evolution of various analog and digital reel-to-reel, cassette, and camcorder formats over time, including 1-inch Type A, B, and C; U-matic; Betacam; D1; D2; Digital Betacam; DVCAM; and early attempts at high definition formats like D5 and D6.
The document provides definitions for various terms used in post-production. It defines 2-pop as a single frame with a number that allows audio and picture to be synchronized during editing. It explains 3:2 pulldown as a process to convert film frames to video frames by repeating some film frames. It also defines a 3-point and 4-point edit as methods for inserting clips into a sequence by setting edit points.
The document introduces the Phoenix WMD weapon of mass digitization. It summarizes past projector designs and electronic projector customers. It then describes the Phoenix WMD's scanning capabilities including 4K resolution at 24 FPS with 10-bit color and 16 TB of storage. Diagrams show the proposed enclosure featuring HEPA filtered ventilation. It concludes by comparing the Phoenix WMD to other systems and stating the company's commitment to film preservation.
An analog video camera converts light intensity to an electric signal that varies over time. There are different types of analog video signals including NTSC, PAL, and SECAM. Digital video represents images as pixels. Digital video compression uses chroma subsampling and different schemes like 4:4:4, 4:2:2, and 4:2:0. Popular digital video compression standards include MPEG-1, MPEG-2, H.261, and H.263 which use techniques like intra and inter frames, motion compensation, and temporal redundancy to reduce file sizes.
Video technology originated with cathode ray tube television systems but has since expanded. Standards for TVs and computer monitors evolved independently but advances in digital technology are converging them.
The basic principles of image reproduction through still and motion cameras are similar - light is focused onto a photosensitive material to record images that are then developed and printed or projected. In video cameras, light is converted to electrical signals that are scanned and recorded onto magnetic tape then reconverted to images for viewing.
Common video recording standards include NTSC, PAL and SECAM which differ in aspects like lines of resolution and frame rates. Film and video outputs take narrative, experimental, animated and documentary forms and have expanded to include music videos, commercials
The document discusses several technical issues that arise with interlaced video formats compared to progressive formats. It explains that with interlacing, full vertical detail or motion can be achieved but not both, and that this causes problems for video compression algorithms. It also notes that while progressive formats avoid these interlacing artifacts, moving objects may appear flickering. Overall, the document analyzes various technical tradeoffs between interlaced and progressive video.
This document discusses the history and principles of image compression technologies used for digital media. It outlines the key layers and structures used in video compression standards like H.261, including frames, blocks, macroblocks, luminance/chrominance color coding, and the use of keyframes and vector prediction. It notes issues like unit enumeration creating commodity equivalence, averaging for biopolitical management of probability, and predictive scanning enabling protocological control, characteristic of the emerging "database economy". The document advocates a methodological approach of consideration for complexity, wonder at unexpected details, and hope for meaningful change.
This document discusses the history and technical aspects of image compression technologies used for digital media. It traces the development from early lithography and photography in the 1800s through technologies like television, fax machines, and digital codecs. It examines key aspects of standards like H.261 used for video conferencing, including its hierarchical structure, use of color spaces like YCbCr, keyframes, and vector prediction. It raises issues around how these technologies encode images in ways that commodify and average information according to probabilistic and protocol-driven logics, reflecting the rise of database-centric economies.
The document discusses digital technology and how computers use binary digits (bits) represented as 0s and 1s instead of decimal digits. It explains how bits are grouped into bytes for storage and transmission of data. A key aspect is how analog signals, like sound, are converted to digital formats by sampling the signal at regular intervals and assigning a numeric value to the amplitude, allowing perfect reproduction when reconstructed. This digital format is how technologies like CDs store vast amounts of high-fidelity audio with a very high sampling rate of 44,100 samples per second.
presentation By Daroko blog-where IT learners Apply skills.
This topic an presentation will introduce you to Computer graphics hardware types.
---------------------------------
• Daroko blog (www.professionalbloggertricks.com)
• Presentation by Daroko blog, to see More tutorials more than this one here, Daroko blog has all tutorials related with IT course, simply visit the site by simply Entering the phrase Daroko blog (www.professionalbloggertricks.com) to search engines such as Google or yahoo!, learn some Blogging, affiliate marketing ,and ways of making Money with the computer graphic Applications(it is useless to learn all these tutorials when you can apply them as a student you know),also learn where you can apply all IT skills in a real Business Environment after learning Graphics another computer realate courses.ly
• Be practically real, not just academic reader
Do Not just learn computer graphics an close your computer tab and go away..
APPLY them in real business,
Visit Daroko blog for real IT skills applications,androind, Computer graphics,Networking,Programming,IT jobs Types, IT news and applications,blogging,Builing a website, IT companies and how you can form yours, Technology news and very many More IT related subject.
-simply google:Daroko blog(professionalbloggertricks.com)
This document discusses the history and technology behind different methods of audio recording, including mechanical, magnetic, optical, and digital formats. It covers early developments like the phonograph and gramophone, as well as modern technologies like vinyl record cutting lathes, magnetic tape recording using reel-to-reel and cassette tapes, optical discs like CDs that use lasers to read encoded data pits, and digital audio formats like DAT tapes and portable recorders that store audio digitally. Key advantages of digital formats are freedom from noise, error correction, high information density, and ability to compress data.
Video production involves three main processes: pre-production, production, and post-production. In pre-production, the concept, storyboard, locations, crew, and schedule are planned. Production is the on-location shooting and recording of footage, graphics, and audio. Post-production includes editing the various video and audio elements together, adding effects, and finalizing the master video.
Television Standards and systems: Components of a TV system –interlacing – composite video signal. Colour TV – Luminance and Chrominance signal; Monochrome and Colour Picture Tubes – Colour TV systems–NTSC, PAL, SECAM-Components of a Remote Control and TV camera tubes, HDTV, LED and LCD TVs, DTH TV.
PAL was invented by Walter Bruch in Germany in 1963 and the first broadcasts using the PAL format occurred in 1967 in the UK and Germany. PAL provides a better image than NTSC but is seen as inferior to France's SECAM format. NTSC was developed in 1941 for use in North America, parts of South America, and Asia. It uses 30 frames per second with 525 scan lines per frame. SECAM was developed in France in 1956 and was introduced there in 1967. It has the advantage of transmitting colors one at a time to avoid artificial colors but has the disadvantage of being harder to edit than PAL or NTSC.
This document discusses fundamental concepts in digital video. It begins by explaining the differences between analog and digital video, and how digital video allows for direct access and repeated recording without quality degradation. It then examines various digital video standards including CCIR 601, CIF, and QCIF. It provides details on chroma subsampling ratios and how they reduce data requirements. The document also covers high-definition television standards and aims to increase the visual field rather than definition per unit area.
Audio Disc - Processing of the Audio signal - read out from the Disc Reconstruction of audio signal - Video Disc – Video disc formats - recording systems - Play back Systems, CD player and DVD player, Blue ray discs.
In 1959, Wolf Vostell incorporated a television set into one of his works, which is considered the first work of art to use television. Video art is said to have begun in 1965 when Nam June Paik used an early Sony video camera to record footage in New York City. Prior to portable video cameras, artists could only use film, which did not allow for instant playback. Many artists found video more appealing than film when coupled with editing technologies. Early seminal video art works used "low tech tricks" to experiment, like Peter Campus combining two video signals and Jonas recording a distorted playback.
- Early experiments with high definition television transmission began in the 1930s in Britain and France, using 240 lines of resolution.
- The USSR developed the first television capable of 1,125 lines of resolution in 1958 aimed at military teleconferencing.
- In the 1960s, development of what we now consider HDTV began in Japan and was marketed to consumers in 1979.
- Key moments in the 1980s included HDTV demonstrations in the US and the first HDTV broadcasts of the Olympic Games.
Video technology was first developed for cathode ray tube television systems. The basic principles of image reproduction in film and video have their roots in still photography, using light and photosensitive materials. There are three main types of cameras - still cameras, moving cameras, and video cameras. Moving cameras use the persistence of vision, where the eye retains images slightly longer than exposed to create a smooth transition between frames. Film formats include 35mm, 16mm, 8mm, 65mm/70mm with larger formats providing better quality but being more expensive. Video cameras work by converting light into electrical signals through image sensors like CCD chips divided into pixels that read brightness levels.
The document discusses the history and development of various video tape recording formats. It begins with early reel-to-reel analog formats like VERA developed by BBC in 1952 and the influential 2-inch Quadruplex format introduced by Ampex in 1956. Subsequent sections describe the evolution of 1-inch Type A, B, and C professional reel-to-reel formats and early cassette/cartridge systems like U-matic. Later sections cover the introduction of digital videotape formats including D1, D2, D3, and consumer formats like VHS and Betamax.
The document discusses the history and development of various video and magnetic tape recording formats. It begins with early experimental reel-to-reel formats in the 1950s like VERA, and the first practical commercial format, 2-inch quadruplex videotape, developed by Ampex in 1956. Subsequent sections describe the evolution of various analog and digital reel-to-reel, cassette, and camcorder formats over time, including 1-inch Type A, B, and C; U-matic; Betacam; D1; D2; Digital Betacam; DVCAM; and early attempts at high definition formats like D5 and D6.
The document provides definitions for various terms used in post-production. It defines 2-pop as a single frame with a number that allows audio and picture to be synchronized during editing. It explains 3:2 pulldown as a process to convert film frames to video frames by repeating some film frames. It also defines a 3-point and 4-point edit as methods for inserting clips into a sequence by setting edit points.
The document introduces the Phoenix WMD weapon of mass digitization. It summarizes past projector designs and electronic projector customers. It then describes the Phoenix WMD's scanning capabilities including 4K resolution at 24 FPS with 10-bit color and 16 TB of storage. Diagrams show the proposed enclosure featuring HEPA filtered ventilation. It concludes by comparing the Phoenix WMD to other systems and stating the company's commitment to film preservation.
An analog video camera converts light intensity to an electric signal that varies over time. There are different types of analog video signals including NTSC, PAL, and SECAM. Digital video represents images as pixels. Digital video compression uses chroma subsampling and different schemes like 4:4:4, 4:2:2, and 4:2:0. Popular digital video compression standards include MPEG-1, MPEG-2, H.261, and H.263 which use techniques like intra and inter frames, motion compensation, and temporal redundancy to reduce file sizes.
Video technology originated with cathode ray tube television systems but has since expanded. Standards for TVs and computer monitors evolved independently but advances in digital technology are converging them.
The basic principles of image reproduction through still and motion cameras are similar - light is focused onto a photosensitive material to record images that are then developed and printed or projected. In video cameras, light is converted to electrical signals that are scanned and recorded onto magnetic tape then reconverted to images for viewing.
Common video recording standards include NTSC, PAL and SECAM which differ in aspects like lines of resolution and frame rates. Film and video outputs take narrative, experimental, animated and documentary forms and have expanded to include music videos, commercials
The document discusses several technical issues that arise with interlaced video formats compared to progressive formats. It explains that with interlacing, full vertical detail or motion can be achieved but not both, and that this causes problems for video compression algorithms. It also notes that while progressive formats avoid these interlacing artifacts, moving objects may appear flickering. Overall, the document analyzes various technical tradeoffs between interlaced and progressive video.
This document discusses the history and principles of image compression technologies used for digital media. It outlines the key layers and structures used in video compression standards like H.261, including frames, blocks, macroblocks, luminance/chrominance color coding, and the use of keyframes and vector prediction. It notes issues like unit enumeration creating commodity equivalence, averaging for biopolitical management of probability, and predictive scanning enabling protocological control, characteristic of the emerging "database economy". The document advocates a methodological approach of consideration for complexity, wonder at unexpected details, and hope for meaningful change.
This document discusses the history and technical aspects of image compression technologies used for digital media. It traces the development from early lithography and photography in the 1800s through technologies like television, fax machines, and digital codecs. It examines key aspects of standards like H.261 used for video conferencing, including its hierarchical structure, use of color spaces like YCbCr, keyframes, and vector prediction. It raises issues around how these technologies encode images in ways that commodify and average information according to probabilistic and protocol-driven logics, reflecting the rise of database-centric economies.
The document discusses digital technology and how computers use binary digits (bits) represented as 0s and 1s instead of decimal digits. It explains how bits are grouped into bytes for storage and transmission of data. A key aspect is how analog signals, like sound, are converted to digital formats by sampling the signal at regular intervals and assigning a numeric value to the amplitude, allowing perfect reproduction when reconstructed. This digital format is how technologies like CDs store vast amounts of high-fidelity audio with a very high sampling rate of 44,100 samples per second.
presentation By Daroko blog-where IT learners Apply skills.
This topic an presentation will introduce you to Computer graphics hardware types.
---------------------------------
• Daroko blog (www.professionalbloggertricks.com)
• Presentation by Daroko blog, to see More tutorials more than this one here, Daroko blog has all tutorials related with IT course, simply visit the site by simply Entering the phrase Daroko blog (www.professionalbloggertricks.com) to search engines such as Google or yahoo!, learn some Blogging, affiliate marketing ,and ways of making Money with the computer graphic Applications(it is useless to learn all these tutorials when you can apply them as a student you know),also learn where you can apply all IT skills in a real Business Environment after learning Graphics another computer realate courses.ly
• Be practically real, not just academic reader
Do Not just learn computer graphics an close your computer tab and go away..
APPLY them in real business,
Visit Daroko blog for real IT skills applications,androind, Computer graphics,Networking,Programming,IT jobs Types, IT news and applications,blogging,Builing a website, IT companies and how you can form yours, Technology news and very many More IT related subject.
-simply google:Daroko blog(professionalbloggertricks.com)
This document discusses the history and technology behind different methods of audio recording, including mechanical, magnetic, optical, and digital formats. It covers early developments like the phonograph and gramophone, as well as modern technologies like vinyl record cutting lathes, magnetic tape recording using reel-to-reel and cassette tapes, optical discs like CDs that use lasers to read encoded data pits, and digital audio formats like DAT tapes and portable recorders that store audio digitally. Key advantages of digital formats are freedom from noise, error correction, high information density, and ability to compress data.
Video production involves three main processes: pre-production, production, and post-production. In pre-production, the concept, storyboard, locations, crew, and schedule are planned. Production is the on-location shooting and recording of footage, graphics, and audio. Post-production includes editing the various video and audio elements together, adding effects, and finalizing the master video.
Similar to Talking head stop motion animation (20)
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
1. HISTORY OF FRAME RATE
What is the Phi Phenomenon?
First described by Max Wertheimer (1912), nothing in the movies are real,
from set to actors, even the essence of moving pictures. It is all an optical
illusion. The spinning circle of wheel isn’t actually moving but instead the dots
are taken of one by one and put back again and when the process speeds up it
looks as if the circle is moving around.
What is the significance of 12fps?
The human brain can perceive about 10-12 individual fps. Faster than that
our brains blend the images together into motion. Playing back 12 frames per
second with 12 intermittent period of black as the film advances it will create
an intolerable amount of flicker. In order to make the flicker disappear, and
according to Thomas Edison the magic number is 46 times per second.
What is over and under-cranking?
The inconsistency of silent film frame rates was a hassle for historians and
preservationists. Early cameras and projectors were hand cranked and
cinematographers will under-crank and over-crank the camera for effect.
Under-crank: Recording a slower frame rate than final projection, and over-
crank: recording a faster frame rate than final projection. D.W. Griffith was
notorious for under-cranking his shots, shooting as low as 12fps. Even Edison
ignored his own recommendation.
What impact did the introduction of sound have on frame rate?
The introduction of sound was one of the most drastic technological and artistic changes in all of motion
picture history. Since sound was recorded as an optical track that ran alongside the film strip, recording and
playing back film had to be kept at a very strict and even frame rate. That frame rate would be established
internationally in 1929 as 24 frames per second. However, the need for a consistent24 frames per second
was a major problem in the sound department. The first sound cameras with their whirling electric motors
were very noisy- forcing camera operator to shoot from a soundproof booth through a window.
2. Give as much rationale as you can for why 24 became the international frame rate
standard?
They found that the audio track just didn’t have enough fidelity on a 16 frames per second system. Utilizing
48 projected frames as our goal, they stepped up the next factor, utilizing a 24fps projection utilizing a
double bladed shutter to keep to desired 48 projected frames per second. 24 is a number that can be easily
divided by 2,3,4,6 and 8. So an editor can know right off the bad that half a second is 12 frames, A third is 8
frames, a quarter is 6 frames etc. It isn’t cheap and 24 frames was just the lowest easily divisible number
that would work for sound. It is almost culturally ingrained into what we come to expect from the cinematic
experience.
What issues surrounded bandwidth?
Television had the same problem, flicker issues that plagued motion picture film- yet flashing the same
frame on screen was not an option that was technologically achievable. Engineers were more concerned
about bandwidth, something they were trying to keep hold of over-the-air television broadcast. The solution
was developed solely by German Telefunken engineer Fritz Schroter in 1930 and in the US by RCS
engineer Randall C. Ballard in 1932. To conserve bandwidth and avoid flickering- each frame would be
interlaced.
What is interlacing?
Interlace is summarised into 2 fields- an upper and a lower field. Each field would be created on the screen
one after the other in a comb like patters. After the scan returns to the top and repeats (now scanning the
even lines), the two fields are then woven back together to make a full-frame image, hence the name
interlaced. It is also known as the letter “I” (as in 60i or 1080i), was picked for a lot of technical reasons that
have very little in relation to how we watch and shoot television today. The outcome of this decision left us
with a very crisp image that is laid down in an alternating order. Tis time the lines are scanned 1,3,5,7,9, etc.
into what is called a field. It reaches the bottom of the frame in half the time, meaning that if something is
moving very fast across the screen, interlaced will deliver a crispier picture, very much similar to a fast
shutter speed on a still camera.
How was the challenge of intermodulation tackled?
In order to beat the distortion caused by hum generated in the electrical current, the refresh rate was set to
that of the AC power- in the US, 60 Hertz- so that each field is created in a 60th of a second resulting in a
full 30 frames per second
To demolish intermodulation, which is the beating distortion caused by hum generated in the electrical
current. The refresh rate was set to that of the AC power- in the US, 60 hertz so that each field is created in a
60th of second resulting in a full 30 frames per second.
What is the significance of 60 Hertz and how does it relate to 30 frames per second?
A game’s frame rate is distinct from the screen it’s being exhibited on. Displays tend to acquire their own
frequency: the “refresh rate”, or how often the device (for instance, a TV or monitor) refreshes its screen;
this is counted in hertz (Hz), where 1 Hz is one cycle per second. Several modern TVs and monitors have a
refresh rate of 60 Hz, meaning that the optimal situation is for an image source (for example, a game console
or Blu-ray player) to come in with a frame rate that evenly divides into 60. A standard TV refreshing at 60
Hz would go through all 60 frames of a 60fps feed in a single second one frame every one-sixtieth of a
second. The same TV would show each of the 30 frames in a 30fps feed twice every one-thirtieth of a
second.
3. What is the difference between VHF and UHF?
In 1948, the Federal Communications Commission (FCC) places a moratorium on a new television
broadcast licenses as it tried to figure out what to do with the newly available UHF spectrum. The idea was
to introduce a new colour system using a higher frequency bandwidth and let the older VHF channels which
the older tv sets that could access die off. While they were trying to figure out what to do, TV sales went
through the roof exploding from 1 million sets to just over 10 million in a matter of a few years. In the end,
the idea of letting older VHF TV stations die off became impractical. The race to create a colour standard
that was compatible with older black and white tv sets.
VHF- 30-300 MHz
UHF- 300-3,000 MHz
How was a colour standard arrived at?
The National Television System Committee (NTSC) created the 1st US TV standards, reconvened with RCA
leading the way utilizing a system first introduced by Georges Valensi in 1938. Breaking the image down
into luminance and chrominance, broadcasters could embed a colour signal as a subcarrier in the television
signal. New colour TVs could pick up and interpret this colour subcarrier which is ignored by the older
black and white TV sets, however there was one other problem.
What challenge did bandwidth present to achieving a colourstandard and how was this
problem overcome?
The bandwidth used by the colour subcarrier could potentially interfere with the audio signal causing
intermodular beating. The solution was to decrease the frame rate by a factor of .1% phasing the colour and
audio signals this prevents them from fully matching up.
4. What was the fields per second ratio that was eventually developed as the standard in
colour and what was the resulting frames per second ratio?
December 1953, FCC adopted the RCA system for colour broadcast and we go from 60fps, down to 59.94
fps – for an effective 29.97 full frame per second. In a mathematically ingenious way of creating a signal for
both colour and black and white television sets, we have these odd ball frame rates that are still a big part of
modern broadcasting standards. However, this is only if you live in a country that utilizes the NTSC
standard.
What is PAL and why was it developed?
1963 German television manufacturer Telefunken released PAL to the European broadcasting union with
regular broadcasts in PAL starting in 1967. PAL was a format designed to solve the colour problems that
plagued NTSC and would work with the 50hertz AC power used in Europe and elsewhere in the world.
What are the fields per second and frames per second ratios of PAL and SECAM?
PAL along with similar format SECAM run at 50i for an effective 25 fps.
a) Produce a step-by-step guide to explain how we get from the 24 frames per second of film to a 60i
video stream to be able to watch celluloid movies on video.
b) What are the issues with the various conversions?
First the 24fps film is slowed down by 0.1% giving us 23.976 frames per second. You need to make 4
frames of 23.976 fit into 5 frames of 29.97. Do this by splitting up the frames into field using a 3:2
pulldown. The first frame is captured onto three fields – the upper, lower and then upper field- that’s one
and one-half frames. Then the next frame is captured on the following 2 fields, lower field and then upper.
The next frame fills up the lower, then following upper and lower with the last frame filling the upper and
lower. So, having 3 fields, 2 fields, 3 fields, 2 fields. Thar’s the 3:2, 3:2 cadence. Unfortunately, this
procedure isn’t perfect with resulting video stream having Telecine Judders every 3 frames which is
specifically noticeable on long slow camera movements.
How do modern digital cameras avoid the telecine process and with what effect?
Reverse Telecine or Reverse 3:2 pulldown are technologies that work backgrounds, constructing a 23.976 or
24p video stream from the 3:2 pulldown 60i footage. Most modern digital cameras can avoid the telecine
process altogether and record 23.976 or straight 24 frame rates natively onto the hard drive, however, there
are some workflows that run video through HDMI cables which are rated for 60i (limitation put on the
camera), may still utilize the 3:2 pull down.
How are 24fps films telecine’d onto SECAM or PAL 25 fps?
For telecining film onto PAL or SECAM’s 25 fps, the procedure is much simpler. Utilizing a 2:2 pulldown,
the 24 frames per second footage is sped up 4% and each frame is transferred onto two fields- an upper and
lower field. This amplified speed raises the pitch of the audio by a noticeable 0.679 semitones or a little
more than a quarter step musically, yet can adjust down using a pitch shifter.
5. Explain high frame rates and temporal resolution and What are the issues with higher
frame rates in narrative filmmaking?
24 frames have been the standard for narrative film for nearly a century now. However, enterprising
filmmakers have tried to push the temporal resolution or frame rate higher- trying to decrease motion blur to
create smoother and more realistic look. One of the notable experiment in high frame rate is Showscan- a
70mm format developed by Visual Effects Wizard Douglas Trumbull who’s famous for developing many f
the visual effects for Stanley Kubrick’s 2001: Space Odyssey. Running at 60 fps, Showscan created a
stronger biometric response in test audiences, yet the process was never found use in narrative film- being
utilized mostly in motion simulator rides.
More recently, Trumbull has worked on a Digital Showscan shooting at 120fps and adjusting the play back
anywhere from 24 to 120 frames depending on the needs of the shot. Though, audiences just haven’t been
warm to high frame rate in narrative film- the most recent experiment was Peter Jackson’s “The Hobbit”
presented in 48 frames per second. Variety reviewed the film and complained that the “human actors seemed
over lit and amplified” in a way that many compared to modern sports broadcasts or daytime television. One
projectionist complained that “It looked like a made-for-TV movie”. Nevertheless, filmmakers at the
technological bleeding edge, for instance, peter Jackson or James Cameron, still push for higher frame rates.
So, the question now is that “Will the future of narrative filmmaking leave 24p behind?” The technology is
already here, the new 4K standard are capable of up to 120 frames per second. While these high frame rates
may be great for recreating the immediacy of sports broadcasts or really good 3D or for video games to this
filmmaker there’s just something cinematic about the cadence of 24 frames per second. For all its drawbacks
in clarity and motion blur it’s just how we grew up watching movies. Maybe the next generation will grow
up high frame rates and see 60p the new cinematic look, or perhaps not. Frame rate is engine behind the
cinematic lie- the magic trick that allows us to enter a world that is not quite real but real enough. A simple
defining number shaped by psychology, economics and clever engineering all in service to the act of telling
stories.
BIBLIOGRAPHIES
The History of Frame Rate for Film. (2015). [film] Directed by J. Hess. Filmmaker IQ.
Reff, M. (2008). Choosing Your Direction: Progressive or Interlaced. [online] Videomaker.com. Available at:
https://www.videomaker.com/article/f6/13755-choosing-your-direction-progressive-or-interlaced [Accessed
19 May 2017].
Sarkar, S. (2014). Why frame rate and resolution matter: A graphicsprimer. [online] Polygon. Available at:
https://www.polygon.com/2014/6/5/5761780/frame-rate-resolution-graphics-primer-ps4-xbox-one [Accessed
19 May 2017].