This document discusses how marketing through participation is more effective than traditional persuasive marketing. It argues that games like Space Invaders and Minecraft that allowed participation through playing, choosing weapons, saving scores, and connecting to other players were hugely successful, earning billions in revenue. The key to participation marketing is providing opportunities for users to discover through relevant content, engage through choices that contribute meaningfully, and connect with others in community, resulting in increased user engagement, actions, and performance for the brand.