1. The document describes the initialization process of SurfaceFlingerService in Android.
2. SurfaceFlinger is instantiated which creates the main SurfaceFlinger instance. This triggers the initialization of various core Android services.
3. The main display is initialized by creating a DisplayHardware instance and a graphic plane for the display. Shared memory is allocated to share display information.
WebGL brings hardware accelerated 3D to your browser. The code may be complex, but the possibilities are amazing. Given as a lecture in the fh ooe in Hagenberg, Austria in December 2011.
Vulkan is a graphics and compute API that specifies shader programs, compute kernels, objects, and operations for producing high-quality 3D graphics images. It defines a programmable and state-driven pipeline with fixed-function stages invoked by drawing operations. The API consists of functions and procedures to initialize Vulkan, create device and command buffer objects, and submit commands for graphics processing and synchronization.
Vulkan is a graphics and compute API that specifies shader programs, compute kernels, objects, and operations to produce high-quality 3D graphical images. It uses a programmable and state-driven pipeline model with fixed-function stages invoked by drawing operations. The API consists of commands, structures, and functions to define and manage physical devices, logical devices, command buffers, and pipelines for graphics and compute workloads. Key concepts include the use of queues to submit command buffers and synchronize access across multiple threads of execution.
This document provides a reference guide for the SYCL 1.2.1 API, summarizing key classes and functions for the SYCL runtime including:
- Device, context, platform, queue classes and their functions for device/context queries and command queue management.
- Buffer and accessor classes for managing data on devices and accessing it from kernels via pointers or indexing.
- Common interfaces for SYCL objects like copy constructors, comparisons, and properties.
- Event class for asynchronous operations and profiling.
It also briefly explains concepts like kernels, command groups, and host/device scopes in the SYCL programming model.
This document provides a quick reference to the key functions and commands in the OpenGL SC 2.0 specification. It summarizes the functions for handling errors and resets, vertex specification and drawing, buffer objects, viewport settings, rasterization, shaders and programs, per-fragment operations, framebuffer operations, and state queries. The summary is presented in 3 sentences or less highlighting the essential information and organization of the document.
This document summarizes the OpenCL 2.2 API reference guide. It describes the OpenCL runtime API which manages objects like command queues, memory objects, and kernels. It outlines functions for creating and managing command queues, buffer objects for transferring data, and the OpenCL platform layer for querying devices and creating contexts. Key data types and parameters are referenced in tables in the OpenCL specification.
WebGL uses ArrayBuffers and typed arrays to transfer data to the GPU. ArrayBuffers represent unstructured binary data that can be modified by typed array views of the buffer, such as Int8Array or Float32Array views. Views can reference the whole buffer or a subset of it, and methods like set() are used to populate the views and transfer data to WebGL buffers.
The document provides an overview of the OpenCL 3.0 API for parallel programming of heterogeneous systems. It summarizes the key components of the OpenCL runtime including command queues, memory objects, program and kernel objects. It also describes the OpenCL platform layer for querying devices and creating contexts. Image objects and functions for reading, writing and mapping images are also outlined.
WebGL brings hardware accelerated 3D to your browser. The code may be complex, but the possibilities are amazing. Given as a lecture in the fh ooe in Hagenberg, Austria in December 2011.
Vulkan is a graphics and compute API that specifies shader programs, compute kernels, objects, and operations for producing high-quality 3D graphics images. It defines a programmable and state-driven pipeline with fixed-function stages invoked by drawing operations. The API consists of functions and procedures to initialize Vulkan, create device and command buffer objects, and submit commands for graphics processing and synchronization.
Vulkan is a graphics and compute API that specifies shader programs, compute kernels, objects, and operations to produce high-quality 3D graphical images. It uses a programmable and state-driven pipeline model with fixed-function stages invoked by drawing operations. The API consists of commands, structures, and functions to define and manage physical devices, logical devices, command buffers, and pipelines for graphics and compute workloads. Key concepts include the use of queues to submit command buffers and synchronize access across multiple threads of execution.
This document provides a reference guide for the SYCL 1.2.1 API, summarizing key classes and functions for the SYCL runtime including:
- Device, context, platform, queue classes and their functions for device/context queries and command queue management.
- Buffer and accessor classes for managing data on devices and accessing it from kernels via pointers or indexing.
- Common interfaces for SYCL objects like copy constructors, comparisons, and properties.
- Event class for asynchronous operations and profiling.
It also briefly explains concepts like kernels, command groups, and host/device scopes in the SYCL programming model.
This document provides a quick reference to the key functions and commands in the OpenGL SC 2.0 specification. It summarizes the functions for handling errors and resets, vertex specification and drawing, buffer objects, viewport settings, rasterization, shaders and programs, per-fragment operations, framebuffer operations, and state queries. The summary is presented in 3 sentences or less highlighting the essential information and organization of the document.
This document summarizes the OpenCL 2.2 API reference guide. It describes the OpenCL runtime API which manages objects like command queues, memory objects, and kernels. It outlines functions for creating and managing command queues, buffer objects for transferring data, and the OpenCL platform layer for querying devices and creating contexts. Key data types and parameters are referenced in tables in the OpenCL specification.
WebGL uses ArrayBuffers and typed arrays to transfer data to the GPU. ArrayBuffers represent unstructured binary data that can be modified by typed array views of the buffer, such as Int8Array or Float32Array views. Views can reference the whole buffer or a subset of it, and methods like set() are used to populate the views and transfer data to WebGL buffers.
The document provides an overview of the OpenCL 3.0 API for parallel programming of heterogeneous systems. It summarizes the key components of the OpenCL runtime including command queues, memory objects, program and kernel objects. It also describes the OpenCL platform layer for querying devices and creating contexts. Image objects and functions for reading, writing and mapping images are also outlined.
OpenGL is a cross-platform graphics API that allows developers to create high-performance 3D graphics applications across various markets. It provides a set of commands and functions for rendering 2D and 3D graphics via GPU programming. The OpenGL registry contains specifications and reference documentation for OpenGL commands and their syntax.
The document provides an overview of the OpenCL runtime API and platform layer. It summarizes key API calls for querying platforms and devices, creating contexts, command queues, memory objects like buffers, and functions for reading, writing and mapping these objects. It also briefly mentions pipes, shared virtual memory, and includes diagrams of the OpenCL architecture and class relationships.
The document summarizes the OpenCL runtime API and platform layer. It provides an overview of managing OpenCL objects like command queues and memory objects. It lists functions for querying platforms, devices, creating contexts, partitioning devices, and managing memory objects. It also describes pipe objects which are memory objects storing data organized as a FIFO.
T-121-5300 (2008) User Interface Design 10 - UIMLmniemi
This document discusses user interface markup languages which can be used to describe graphical user interfaces in a declarative way. It provides examples of XUL and WasabiXML, and discusses how markup languages allow user interfaces and tasks to be rendered flexibly across different technologies.
OpenCL (Open Computing Language) is a multi- vendor open standard for general-purpose parallel programming of heterogeneous systems that include CPUs, GPUs and other processors. OpenCL provides a uniform programming environment for software developers to write efficient, portable code for high-performance compute servers, desktop computer systems and handheld devices.
The OpenCL C++ Wrapper is designed to be built on top of the OpenCL 1.2 C API and is not a replacement. The C++ Wrapper API corresponds closely to the underlying C API and introduces no additional execution overhead.
The document is an OpenVG 1.1 API quick reference card that provides summaries of key aspects of the OpenVG API, including:
- OpenVG is an API for hardware-accelerated 2D vector and raster graphics that provides a device-independent interface for 2D graphical applications.
- It summarizes the OpenVG data types, number representations, handle-based data types, drawing context state elements, errors, colors, and EGL functions for using OpenVG with the EGL API.
- The reference card also summarizes the context parameters that can be set and gotten in OpenVG for controlling rendering state.
Presentation derived from the "What's new in Python 2.6" document on http://www.python.org/ including much reformatting for presenting and presenter notes.
Please download the Keynote original - that way the presentation notes aren't burned into the slides.
OpenCL (Open Computing Language) is a multi- vendor open standard for general-purpose parallel programming of heterogeneous systems that include CPUs, GPUs and other processors. OpenCL provides a uniform programming environment for software developers to write efficient, portable code for high-performance compute servers, desktop computer systems and handheld devices.
The document provides information about C++ aptitude and object-oriented programming (OOP) concepts. It contains sample C++ code snippets and questions with explanations to test understanding of topics like classes, inheritance, polymorphism, operator overloading, templates, and more.
OpenCL (Open Computing Language) is a multi- vendor open standard for general-purpose parallel programming of heterogeneous systems that include CPUs, GPUs and other processors. OpenCL provides a uniform programming environment for software developers to write efficient, portable code for high-performance compute servers, desktop computer systems and handheld devices.
This document provides an overview of the EGL API:
EGL is an interface between Khronos rendering APIs (e.g. OpenGL ES, OpenVG) and the underlying native platform. It handles graphics context management, surface binding, and synchronization to enable 2D and 3D rendering. An EGL implementation may not support all client APIs.
The document then provides details on EGL types, errors, attribute lists, rendering contexts, synchronization, and extensions. It includes functions for initialization, surface management, context creation/deletion, rendering, and more. Tables define attributes for config selection and a reference for common error codes.
The document discusses how to use PL/SQL to deliver an XML/BI Publisher report to email. It provides a procedure that submits the XMLP request, waits for completion, and then emails the output file using the UTL_SMTP and PKGSENDMAIL packages. The PKGSENDMAIL package code is also included, which contains functions for composing and sending an email with attachments from PL/SQL.
The document discusses dependency injection and inversion of control principles in PHP applications. It provides examples of using global variables, Zend Registry, and Zend Application to manage dependencies. It also summarizes various PHP dependency injection containers and how they can be used to configure services and their dependencies. The document advocates designing applications with loose coupling, separation of concerns, and configuring via configuration files rather than code for improved maintainability.
4Developers 2018: Evolution of C++ Class Design (Mariusz Łapiński)PROIDEA
Since the beginnings of C++, classes are the basic building block of any self-respecting application. The combination of data and its relevant functionality heavily impacts the way we modularize the program, design APIs, construct and reuse the code - think of software in general.
In the previous era, C++ was a hammer for every nail, providing secure high-level abstractions without sacrifice of the superior performance. Yet during the past decades, competing technologies dethroned it out of many domains. As the language evolved to prevail its principal advantages, so did the way classes are programmed.
I am pleased to invite you to a speech about code construction and programming techniques used in programs and libraries now and then. Expect a lot of code samples!
The document describes a library database project that allows data manipulation of a library database using Windows Forms and N-Tier architecture. It includes classes for accessing and manipulating data in the library database by retrieving members, items, checking items in/out, and adding members while handling errors from stored procedures.
OpenGL is a cross-platform graphics API that allows developers to create high-performance 3D graphics applications across various markets. It provides a set of commands and functions for rendering 2D and 3D graphics via GPU programming. The OpenGL registry contains specifications and reference documentation for OpenGL commands and their syntax.
The document provides an overview of the OpenCL runtime API and platform layer. It summarizes key API calls for querying platforms and devices, creating contexts, command queues, memory objects like buffers, and functions for reading, writing and mapping these objects. It also briefly mentions pipes, shared virtual memory, and includes diagrams of the OpenCL architecture and class relationships.
The document summarizes the OpenCL runtime API and platform layer. It provides an overview of managing OpenCL objects like command queues and memory objects. It lists functions for querying platforms, devices, creating contexts, partitioning devices, and managing memory objects. It also describes pipe objects which are memory objects storing data organized as a FIFO.
T-121-5300 (2008) User Interface Design 10 - UIMLmniemi
This document discusses user interface markup languages which can be used to describe graphical user interfaces in a declarative way. It provides examples of XUL and WasabiXML, and discusses how markup languages allow user interfaces and tasks to be rendered flexibly across different technologies.
OpenCL (Open Computing Language) is a multi- vendor open standard for general-purpose parallel programming of heterogeneous systems that include CPUs, GPUs and other processors. OpenCL provides a uniform programming environment for software developers to write efficient, portable code for high-performance compute servers, desktop computer systems and handheld devices.
The OpenCL C++ Wrapper is designed to be built on top of the OpenCL 1.2 C API and is not a replacement. The C++ Wrapper API corresponds closely to the underlying C API and introduces no additional execution overhead.
The document is an OpenVG 1.1 API quick reference card that provides summaries of key aspects of the OpenVG API, including:
- OpenVG is an API for hardware-accelerated 2D vector and raster graphics that provides a device-independent interface for 2D graphical applications.
- It summarizes the OpenVG data types, number representations, handle-based data types, drawing context state elements, errors, colors, and EGL functions for using OpenVG with the EGL API.
- The reference card also summarizes the context parameters that can be set and gotten in OpenVG for controlling rendering state.
Presentation derived from the "What's new in Python 2.6" document on http://www.python.org/ including much reformatting for presenting and presenter notes.
Please download the Keynote original - that way the presentation notes aren't burned into the slides.
OpenCL (Open Computing Language) is a multi- vendor open standard for general-purpose parallel programming of heterogeneous systems that include CPUs, GPUs and other processors. OpenCL provides a uniform programming environment for software developers to write efficient, portable code for high-performance compute servers, desktop computer systems and handheld devices.
The document provides information about C++ aptitude and object-oriented programming (OOP) concepts. It contains sample C++ code snippets and questions with explanations to test understanding of topics like classes, inheritance, polymorphism, operator overloading, templates, and more.
OpenCL (Open Computing Language) is a multi- vendor open standard for general-purpose parallel programming of heterogeneous systems that include CPUs, GPUs and other processors. OpenCL provides a uniform programming environment for software developers to write efficient, portable code for high-performance compute servers, desktop computer systems and handheld devices.
This document provides an overview of the EGL API:
EGL is an interface between Khronos rendering APIs (e.g. OpenGL ES, OpenVG) and the underlying native platform. It handles graphics context management, surface binding, and synchronization to enable 2D and 3D rendering. An EGL implementation may not support all client APIs.
The document then provides details on EGL types, errors, attribute lists, rendering contexts, synchronization, and extensions. It includes functions for initialization, surface management, context creation/deletion, rendering, and more. Tables define attributes for config selection and a reference for common error codes.
The document discusses how to use PL/SQL to deliver an XML/BI Publisher report to email. It provides a procedure that submits the XMLP request, waits for completion, and then emails the output file using the UTL_SMTP and PKGSENDMAIL packages. The PKGSENDMAIL package code is also included, which contains functions for composing and sending an email with attachments from PL/SQL.
The document discusses dependency injection and inversion of control principles in PHP applications. It provides examples of using global variables, Zend Registry, and Zend Application to manage dependencies. It also summarizes various PHP dependency injection containers and how they can be used to configure services and their dependencies. The document advocates designing applications with loose coupling, separation of concerns, and configuring via configuration files rather than code for improved maintainability.
4Developers 2018: Evolution of C++ Class Design (Mariusz Łapiński)PROIDEA
Since the beginnings of C++, classes are the basic building block of any self-respecting application. The combination of data and its relevant functionality heavily impacts the way we modularize the program, design APIs, construct and reuse the code - think of software in general.
In the previous era, C++ was a hammer for every nail, providing secure high-level abstractions without sacrifice of the superior performance. Yet during the past decades, competing technologies dethroned it out of many domains. As the language evolved to prevail its principal advantages, so did the way classes are programmed.
I am pleased to invite you to a speech about code construction and programming techniques used in programs and libraries now and then. Expect a lot of code samples!
The document describes a library database project that allows data manipulation of a library database using Windows Forms and N-Tier architecture. It includes classes for accessing and manipulating data in the library database by retrieving members, items, checking items in/out, and adding members while handling errors from stored procedures.
The document discusses the Android audio system initialization process and the creation of playback and recording threads. The audio HAL library is loaded based on the device properties, and the AudioFlinger service initializes and manages the audio streams. It creates a MixerThread for playback using the audio HAL output, and a RecordThread is generated for audio input using the HAL functions.
1. The document describes the overall structure and process of setting up and starting a camera recording using the StagefrightRecorder and CameraSource classes in Android.
2. It establishes connections between the CameraSource, CameraService, CameraRecordingProxy and Camera classes to initialize the camera and get camera frames.
3. Upon start, it begins recording by starting tracks in the MPEG4Writer, which signals the CameraSource to start the actual camera recording via the CameraRecordingProxy.
1. The document discusses Android's AudioPolicyService which manages audio routing and device connections.
2. It describes the initialization process where AudioPolicyService is started and an AudioPolicyManager is created.
3. The AudioPolicyManager handles requests from AudioPolicyService like setting output devices and parameters which are passed to AudioFlinger for processing.
Android graphic system (SurfaceFlinger) : Design Pattern's perspectiveBin Chen
SurfaceFlinger is a vital system service in Android system, responsible for the composting all the application and system layer and displaying them. In this slide,we looked in detail how surfaceFlinger was designed from Design Pattern's perspective.
The document provides an overview of Android's multimedia framework. It discusses the architecture basics, including the display core, multimedia architecture, app development model, kernel drivers, HAL definitions and modules, system services like Stagefright, relevant apps, and references. The display core section specifically describes the display hardware, stack, kernel driver, HAL definition and module, SurfaceFlinger, and WindowManager.
The document discusses Android's audio system and the AudioHardware class. It describes how AudioHardware initializes and manages audio devices, streams, and drivers. Key methods like setVoiceVolume and setVolume are analyzed in detail from the framework level down to the hardware abstraction layer. The initialization and roles of classes like AudioStreamOut and AudioStreamIn are also explained.
NativeBoost is a library that allows Pharo code to interface with native code written in C/C++. It provides functions for calling external functions, handling basic data types, and working with structures. The tutorial demonstrates how to use NativeBoost to interface with the Chipmunk physics library from within Pharo. It shows defining types for structures like vectors, calling functions, and dealing with indirect function calls through pointers. Understanding native libraries, data types, and structures is necessary to interface Pharo with external C code using NativeBoost.
eBPF Tooling and Debugging InfrastructureNetronome
eBPF, in particular with its driver-level hook XDP, has increased in importance over the past few years. As a result, the ability to rapidly debug and diagnose problems is becoming more relevant. This session will cover common issues faced and techniques to diagnose them, including the use of bpftool for map and program introspection, the disassembling of programs to inspect generated eBPF instructions and other methods such as using debug prints and how to apply these techniques when eBPF programs are offloaded to the hardware.
NativeBoost is a plugin for the VM that allows machine code generated in Smalltalk to run directly. It includes utilities to generate machine code from the language side without needing to recompile the VM. The philosophy is that all logic should happen in the language and code can be shipped as Smalltalk without external dependencies. It works by extending method trailers to carry native code, which is invoked via a primitive. It has components for assembly, core implementation, foreign call interfaces, and platform support.
The document discusses node.js basics including setting up a development environment, using npm commands, executing JavaScript files, using external files, function scopes, and closures. It provides code examples and explanations of key concepts like requiring modules, exports vs module.exports, and how variable scoping works differently inside and outside of functions in JavaScript.
ClojureScript loves React, DomCode May 26 2015Michiel Borkent
This document provides an overview of ClojureScript and compares it to ReactJS. It discusses the current status of JavaScript, how ClojureScript targets JavaScript using Google Closure libraries and optimizations. The core features of ClojureScript are summarized, including its use of persistent immutable data structures, functional programming, sequence abstraction, and isolation of mutable state with atoms. Syntax differences between JavaScript and ClojureScript are shown through examples.
Using the Android Native Development Kit (NDK)Xavier Hallade
This document discusses using the Android Native Development Kit (NDK) to incorporate native code into Android apps. It covers:
- What the NDK is and why developers use it (for performance, differentiation, code reuse)
- How to install and set up the NDK
- Integrating native C/C++ code with Java using the Java Native Interface (JNI)
- Debugging native code using logcat and GDB
- Supporting multiple CPU architectures by configuring the APP_ABI variable
The Android Native Development Kit (NDK) allows developers to write and embed native code like C/C++ in Android applications. It provides toolchains and headers to allow compilation of native code into libraries that can be called from Java code using the Java Native Interface. The NDK benefits applications requiring intensive CPU operations, games, or porting existing C/C++ code to Android. However, native code also increases complexity, so the NDK should only be used when truly needed rather than for preference of language. Sample projects demonstrate using the NDK to incorporate native code for tasks like threading and improving performance of algorithms.
Дмитрий Демчук. Кроссплатформенный краш-репортSergey Platonov
Доклад будет посвящен возможностям библиотеки Google Breakpad по созданию краш-репорта. Посмотрим как это работает изнутри.
На примерах будут рассмотрены способы интеграции библиотеки на разных платформах Windows, Linux, Max OS.
The document discusses implementing new web APIs in Firefox. It outlines how to implement APIs in both JavaScript and C++. For JavaScript implementations, developers need to create interface definition files, manifest files, and JavaScript files. For C++ implementations, developers map interfaces to C++ classes and need to handle memory management using reference counting and the cycle collector. The document provides examples and recommends reaching out to Mozilla developers on IRC for help with implementations.
The document discusses implementing new web APIs in Firefox. It outlines how to implement APIs in both JavaScript and C++. For JavaScript implementations, developers need to create interface definition files, manifest files, and JavaScript files. For C++ implementations, developers map interfaces to C++ classes and need to handle memory management using reference counting and the cycle collector. The document provides examples and recommends reaching out to Mozilla developers on IRC for help with implementations.
Using the Android Native Development Kit (NDK)DroidConTLV
Android NDK is used to integrate C/C++ code into Android applications. Learn when and how to use it ; and what it implies to do so from development, integration within Eclipse and Android Studio, to distribution.
This document discusses Fork/Join framework in Java 7. It explains that Fork/Join is designed to maximize usage of multiple processors by recursively splitting large tasks into smaller subtasks. It uses work-stealing algorithm where idle workers can steal tasks from busy workers' queues to balance load. An example of calculating Fibonacci numbers using Fork/Join is provided where the task is split recursively until the subproblem size is smaller than threshold, at which point it is computed directly.
Drizzles Approach To Improving Performance Of The ServerPerconaPerformance
The document discusses Drizzle's approach to database performance. It values open discussion, a focus on interfaces over implementations, avoiding "magic" code, and using standard libraries. It also discusses cleaning up Drizzle's codebase to make it easier for developers to contribute. The document then provides an example of complex code that "makes baby kittens cry" and could benefit from refactoring.
The JVM JIT compiler and deoptimizer are triggered under certain conditions like method invocation counts, changes in program behavior, and hot spots. The JIT initially compiles code to generate fast machine instructions while the deoptimizer reverts back to interpreted execution if needed.
Vladymyr Bahrii Understanding polymorphism in C++ 16.11.17LogeekNightUkraine
The document discusses polymorphism in C++, including static polymorphism through function overloading and templates, and dynamic polymorphism using virtual functions and inheritance. It explains key concepts like the virtual method table that allows dynamic dispatch at runtime. The document provides examples of polymorphism techniques like the curiously recurring template pattern and proper use of virtual destructors. It warns against invoking virtual functions from constructors due to the class hierarchy not being fully established yet.
After reimplement many features several times in different platforms is time to think that it should be a better way. There are many frameworks that allows the developers to write the code once and deploy it "everywhere", but the final result is an app with a non native look and feel or with an emulated look and feel that the users can see and rate according to the quality.
There are other ways to develop apps for multiple platforms without rewriting the same code over and over. I'll talk about one of that ways which consists on developing the core with C++ and implement the UI natively. This method could sound very scary because of the C++ reputation (memory leaks, the standard library, etc), but with C++11 all this has been improved in a very sweet way, so maybe it is time to take an other look at this language and see how can we take advantage of it.
adb (Android Debug Bridge) is a command line tool that allows users to communicate with an emulator or connected Android device. It has commands to install and debug apps, transfer files, and execute shell commands remotely. The adb client communicates with the adb daemon (adbd) running on the target device or emulator over a USB or TCP connection to forward commands and data between the development machine and target.
This document discusses dynamic malware analysis and the challenges posed by self-modifying code. It examines existing general purpose dynamic binary instrumentation frameworks like Pin and DynamoRIO, finding that while they handle self-modifying code, they are not designed with a "malware mindset" and have exploitable gaps. The document demonstrates these gaps through examples, showing how transitions in virtual memory protections and program counter virtualization can be exploited. It concludes that a framework with a "malware mindset" is needed to properly handle malware analysis at scale.
http://fr.droidcon.com/2014/agenda/
http://fr.droidcon.com/2014/agenda/detail?title=The+Android+Native+Development+Kit
The Android NDK is used to integrate C/C++ code into Android applications and libraries.
Learn how you can use the NDK and NDK-based libraries with Eclipse and Android Studio, and how you can debug and optimize your code.
Discover what changes from the new Android Runtime may break your integration, and how you can target new 64-bit architectures with the upcoming android L-release.
Speaker : Alexander Weggerle, Intel
Similar to Surface flingerservice(서피스플링거서비스초기화) (20)
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Enchancing adoption of Open Source Libraries. A case study on Albumentations.AIVladimir Iglovikov, Ph.D.
Presented by Vladimir Iglovikov:
- https://www.linkedin.com/in/iglovikov/
- https://x.com/viglovikov
- https://www.instagram.com/ternaus/
This presentation delves into the journey of Albumentations.ai, a highly successful open-source library for data augmentation.
Created out of a necessity for superior performance in Kaggle competitions, Albumentations has grown to become a widely used tool among data scientists and machine learning practitioners.
This case study covers various aspects, including:
People: The contributors and community that have supported Albumentations.
Metrics: The success indicators such as downloads, daily active users, GitHub stars, and financial contributions.
Challenges: The hurdles in monetizing open-source projects and measuring user engagement.
Development Practices: Best practices for creating, maintaining, and scaling open-source libraries, including code hygiene, CI/CD, and fast iteration.
Community Building: Strategies for making adoption easy, iterating quickly, and fostering a vibrant, engaged community.
Marketing: Both online and offline marketing tactics, focusing on real, impactful interactions and collaborations.
Mental Health: Maintaining balance and not feeling pressured by user demands.
Key insights include the importance of automation, making the adoption process seamless, and leveraging offline interactions for marketing. The presentation also emphasizes the need for continuous small improvements and building a friendly, inclusive community that contributes to the project's growth.
Vladimir Iglovikov brings his extensive experience as a Kaggle Grandmaster, ex-Staff ML Engineer at Lyft, sharing valuable lessons and practical advice for anyone looking to enhance the adoption of their open-source projects.
Explore more about Albumentations and join the community at:
GitHub: https://github.com/albumentations-team/albumentations
Website: https://albumentations.ai/
LinkedIn: https://www.linkedin.com/company/100504475
Twitter: https://x.com/albumentations
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
2. 1.Surfaceflinger 전체 구조
SurfaceFlinger
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App SurfacecomposerClient
layer1 OpenGL ES
Graphic buffer API NativeBuffer
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layer2
NativeBuffer
layer3 back buffer
Android mmap으로
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kernel
FrameBuffer
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……
back buffer
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2
13. 참고. Android HAL 구조 분석(Framebuffer_open 분석)
private_module_t fb_context_t
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13