This document discusses user interface markup languages which can be used to describe graphical user interfaces in a declarative way. It provides examples of XUL and WasabiXML, and discusses how markup languages allow user interfaces and tasks to be rendered flexibly across different technologies.
The document discusses Node.js and provides instructions for installing Node.js via different methods:
1) Homebrew can be used to install Node.js on OSX by running "brew install node.js".
2) nDistro allows creating and installing Node.js distributions within seconds by specifying module and Node binary version dependencies in a .ndistro file.
3) Node.js can be compiled from source by cloning the Node.js repository via git or downloading the source, running configuration, make, and make install commands.
This document provides an overview of PHP's virtual machine. It discusses how PHP works internally, including:
- PHP is interpreted by a software virtual machine written in C called the Zend Engine.
- The Zend Engine compiles PHP code to opcodes, performs optimizations, and then executes the opcodes by interpreting them one by one.
- Key parts of the compilation process include lexical analysis, semantic analysis/parsing, and opcode generation. Optimizations are then performed by the opcache extension.
- Execution involves interpreting each opcode through handler functions. Common opcodes like ZEND_ECHO and ZEND_CONCAT are discussed as examples.
- The opcode cache stores pre-compiled code
This document provides an introduction to JavaScript and the DOM. It begins with an overview of the author's background and experience. It then covers JavaScript fundamentals like data types, objects, functions, and events. It also discusses the DOM and how to access and manipulate elements using methods like getElementById, querySelector, and properties like childNodes. The document is intended as a basic JavaScript and DOM primer.
WebGL brings hardware accelerated 3D to your browser. The code may be complex, but the possibilities are amazing. Given as a lecture in the fh ooe in Hagenberg, Austria in December 2011.
Final requirement in programming niperosmarkings17
Here is an example of a basic for loop in C++:
for (int i = 0; i < 10; i++) {
cout << i << endl;
}
This loop will print the numbers 0 through 9. It initializes the variable i to 0, checks that i is less than 10 for the condition, and increments i by 1 each iteration via i++.
MQTT and Java - Client and Broker ExamplesMicha Kops
This document discusses using the Moquette broker and Eclipse Paho client library to implement MQTT messaging in Java. It provides code examples for setting up a Moquette broker configured to run on port 1883, creating an MQTT client in Java using Eclipse Paho to publish messages to a broker, and using a message interceptor class to log published messages on the broker side. The full code example runs a Moquette broker instance and demonstrates an MQTT client publishing and receiving a message through the broker.
1. The document describes the initialization process of SurfaceFlingerService in Android.
2. SurfaceFlinger is instantiated which creates the main SurfaceFlinger instance. This triggers the initialization of various core Android services.
3. The main display is initialized by creating a DisplayHardware instance and a graphic plane for the display. Shared memory is allocated to share display information.
The document discusses abstract syntax trees (ASTs) and parsing of code. It provides examples of parsing JavaScript code into tokens and then building a syntax tree. It also discusses common JavaScript parsers like Esprima and Acorn, and AST specifications like ESTree. Homomorphic parsing is shown where code and AST are equivalent. Common uses of ASTs include transpilation, linting, minification, and code transformation.
The document discusses Node.js and provides instructions for installing Node.js via different methods:
1) Homebrew can be used to install Node.js on OSX by running "brew install node.js".
2) nDistro allows creating and installing Node.js distributions within seconds by specifying module and Node binary version dependencies in a .ndistro file.
3) Node.js can be compiled from source by cloning the Node.js repository via git or downloading the source, running configuration, make, and make install commands.
This document provides an overview of PHP's virtual machine. It discusses how PHP works internally, including:
- PHP is interpreted by a software virtual machine written in C called the Zend Engine.
- The Zend Engine compiles PHP code to opcodes, performs optimizations, and then executes the opcodes by interpreting them one by one.
- Key parts of the compilation process include lexical analysis, semantic analysis/parsing, and opcode generation. Optimizations are then performed by the opcache extension.
- Execution involves interpreting each opcode through handler functions. Common opcodes like ZEND_ECHO and ZEND_CONCAT are discussed as examples.
- The opcode cache stores pre-compiled code
This document provides an introduction to JavaScript and the DOM. It begins with an overview of the author's background and experience. It then covers JavaScript fundamentals like data types, objects, functions, and events. It also discusses the DOM and how to access and manipulate elements using methods like getElementById, querySelector, and properties like childNodes. The document is intended as a basic JavaScript and DOM primer.
WebGL brings hardware accelerated 3D to your browser. The code may be complex, but the possibilities are amazing. Given as a lecture in the fh ooe in Hagenberg, Austria in December 2011.
Final requirement in programming niperosmarkings17
Here is an example of a basic for loop in C++:
for (int i = 0; i < 10; i++) {
cout << i << endl;
}
This loop will print the numbers 0 through 9. It initializes the variable i to 0, checks that i is less than 10 for the condition, and increments i by 1 each iteration via i++.
MQTT and Java - Client and Broker ExamplesMicha Kops
This document discusses using the Moquette broker and Eclipse Paho client library to implement MQTT messaging in Java. It provides code examples for setting up a Moquette broker configured to run on port 1883, creating an MQTT client in Java using Eclipse Paho to publish messages to a broker, and using a message interceptor class to log published messages on the broker side. The full code example runs a Moquette broker instance and demonstrates an MQTT client publishing and receiving a message through the broker.
1. The document describes the initialization process of SurfaceFlingerService in Android.
2. SurfaceFlinger is instantiated which creates the main SurfaceFlinger instance. This triggers the initialization of various core Android services.
3. The main display is initialized by creating a DisplayHardware instance and a graphic plane for the display. Shared memory is allocated to share display information.
The document discusses abstract syntax trees (ASTs) and parsing of code. It provides examples of parsing JavaScript code into tokens and then building a syntax tree. It also discusses common JavaScript parsers like Esprima and Acorn, and AST specifications like ESTree. Homomorphic parsing is shown where code and AST are equivalent. Common uses of ASTs include transpilation, linting, minification, and code transformation.
The document discusses async/await in .NET and C#. It is aimed at .NET library developers to help them understand when and how to properly implement async methods. The key topics covered are getting the right mental model for async/await, knowing when not to use async, avoiding allocations, and minimizing suspensions. Examples are provided of manually caching tasks to improve performance compared to unnecessary allocations.
The most hated thing a developer can imageine is writing documentation but on the other hand nothing can compare with a well documented source code if you want to change or extend some code. PhpDocumentor is one of many tools enabling you to parse the inline documentation and generate well structured and referenced documents. This tallk will show you how to get the most out of phpDocumentor and shall enable you to write fantastic documentation.
The most hated thing a developer can imagine is writing documentation but on the other hand nothing can compare with a well documented source code if you want to change or extend some code. PhpDocumentor is one of many tools enabling you to parse the inline documentation and generate well structured and referenced documents. This tallk will show you how to get the most out of phpDocumentor and shall enable you to write fantastic documentation.
The document discusses various features and capabilities of PHPUnit for testing PHP code. It covers command line options for PHPUnit like filters and coverage reports. It also covers different types of assertions for validating test expectations, using annotations to organize tests, and special tests for things like exceptions. The document aims to explain some of the more advanced but lesser known aspects of using PHPUnit for testing.
Speed up your developments with Symfony2Hugo Hamon
Symfony2 is a PHP full-stack framework that provides tools and components to speed up web development. It emphasizes separation of concerns, standards compliance, and best practices. Symfony2 allows developers to create Request-Response applications using its routing, templating, validation, forms, database abstraction, and other features in a decoupled and reusable way. It also provides debugging tools, code generators, and other utilities to improve developer productivity.
Final requirement in programming vinsonmonstergeorge
Here are the key steps in a for loop:
1. Initialize a counter variable (often i) to track the number of iterations
2. Define a condition to check on each iteration (often i < 10)
3. Increment/decrement the counter variable after each iteration (often i++)
4. The code block inside the for loop will repeat until the condition is no longer true
So in summary, a for loop allows you to repeat a block of code a specific number of times by initializing/updating a counter variable and checking its value on each iteration.
TerrificJS is a nice little JavaScript framework – based on jQuery – that helps you to modularize your JavaScript code in a very natural way.
The slides illustrate the concepts and features of TerrificJS to see how it helps you to reduce frontend complexity.
The Terrific Composer is a Frontend Development Framework – based on Symfony2 – that aims to make your life easier. It takes the modularization approach of Terrific and provides you a project structure that enables you to start right away.
Sandboxie process isolation with kernel hooksKarlFrank99
Sandboxie is a process isolation sandbox that controls access to kernel resources and window messages. It uses kernel drivers to hook important kernel objects and APIs to restrict access for sandboxed processes. The driver intercepts attempts by sandboxed processes to access resources and redirects them to secure driver interfaces. The driver also hooks window message APIs in win32k.sys to filter messages from sandboxed applications to other processes. This allows sandboxed processes to run in a restricted environment isolated from the rest of the system.
Prototalk is an environment for teaching, understanding, designing, and prototyping object-oriented languages with a prototype-based paradigm. It allows different prototype-based OO languages like Self and NewtonScript to be expressed using the same syntax. Prototalk represents each language using a subclass and executes programs by sending an evaluate message. It has a minimal core that can express the most general semantics and is extensible so new languages can be implemented efficiently.
The document discusses looping statements in programming which allow a block of code to be repeatedly executed until a certain condition is reached. There are three main types of loops: for loops, while loops, and do-while loops. For loops initialize a variable, specify a condition, and update the variable each iteration. While loops continuously execute the code block as long as the condition is true. Do-while loops are similar to while loops but execute the code block at least once even if the condition is false.
Symfony 2.0 is a major step forward for the symfony project. This new version introduces new concepts and new components, and make the framework even more decoupled and flexible than before. As an added bonus, the framework is also more lightweight and much faster. This session will give you a feeling of the power of Symfony 2.0 by introducing the main new components of the framework.
This document provides an overview of the inner workings of PHP from three perspectives:
1) The PHP engine consists of the Zend Engine virtual machine, which interprets PHP code, and extensions that add additional features.
2) PHP code is compiled into an intermediate opcode representation before being executed by the Zend Engine.
3) The Zend Engine executes opcode by running each instruction through a handler function in an infinite dispatch loop.
This document provides an overview of moving from C++ to Objective-C. It discusses key differences in syntax between the two languages, including differences in class and method declarations. It also covers Objective-C specific topics like protocols, properties, memory management using retain/release, and the role of the NSAutoreleasePool in autoreleasing objects. The document is intended to act as a bridge for developers familiar with C++ to understand fundamental concepts for working with Objective-C.
This document contains C++ code implementing a thread pool with lock-based and lock-free designs for parallel task processing. It includes tasks for parallel search using the thread pools and SIMD for further parallelization. The thread pool manages task queues, thread allocation/deallocation, and synchronization mechanisms like mutexes and condition variables. It allows pushing tasks to be executed asynchronously by worker threads.
The document discusses Fuchsia Inter-process Communication (IPC) using FIDL. It provides an overview of FIDL and describes how a client connects to a server, makes asynchronous and synchronous calls. The client initializes an event loop to wait for responses from the server. The server implements the FIDL protocol and creates bindings to handle client requests and send responses.
Benjamin Delpy created the tool mimikatz to explain security concepts and improve his knowledge. Mimikatz can extract credentials like passwords from memory on Windows systems. One method it uses is exploiting the Terminal Services Password Provider (TSPKG), which stores users' passwords in memory for terminal services sessions. Mimikatz locates the credentials in memory and extracts the clear text passwords without needing hashes or passwords. Though Microsoft has known about such password extraction techniques for years, they have not addressed the underlying issues.
This document provides an introduction to dependency injection containers (DIC). It begins by explaining dependency injection and its benefits over direct instantiation, such as easier testing and replacing dependencies. It then introduces the concept of a dependency injection container, which manages object instantiation and wiring of dependencies. Using a container allows configuring services differently for production versus development and avoids deeply nested instantiation code. The document demonstrates implementing a simple DI container and using it to resolve object graphs in place of direct construction.
This document provides an overview of Objective-C for Java developers. It discusses that Objective-C is the primary language for developing Mac and iOS apps due to its performance and ability to interface with Cocoa frameworks. It describes Objective-C classes as having interface and implementation definitions separated into .h and .m files. Methods are defined and called by passing messages to objects, with dispatch handled dynamically at runtime. The document also covers creating and working with Objective-C objects by allocating and initializing them.
The document discusses the HBase client API for connecting to HBase clusters from applications like webapps. It describes the Java, Ruby, Python, and Thrift client interfaces as well as examples of using scans and puts with these interfaces. It also briefly mentions the REST client interface and some other alternative client libraries like asynchbase and Orderly.
The document provides examples of code snippets in C# to demonstrate various OOP concepts like inheritance, polymorphism, delegates, constructors, exception handling, file I/O, and adding a flash item to a website. It also explains XML and DTDs. The code snippets show how to implement inheritance by defining a base Shape class and derived Rectangle class, implement polymorphism by overloading a print method, use delegates to call methods, define default and parameterized constructors, handle exceptions, perform file read/write operations, and add a flash file to an HTML document. The explanation of XML covers internal and external DTD declarations to define document structure.
This document discusses .NET garbage collection and provides examples to demonstrate how it works. It explains how the garbage collector manages memory on the managed heap, including generations and optimizations. It also demonstrates potential memory leaks and how to avoid them through proper cleanup of managed and unmanaged resources. Sample code is provided to show how to optimize performance by using the 'using' statement to dispose of objects automatically.
The document discusses async/await in .NET and C#. It is aimed at .NET library developers to help them understand when and how to properly implement async methods. The key topics covered are getting the right mental model for async/await, knowing when not to use async, avoiding allocations, and minimizing suspensions. Examples are provided of manually caching tasks to improve performance compared to unnecessary allocations.
The most hated thing a developer can imageine is writing documentation but on the other hand nothing can compare with a well documented source code if you want to change or extend some code. PhpDocumentor is one of many tools enabling you to parse the inline documentation and generate well structured and referenced documents. This tallk will show you how to get the most out of phpDocumentor and shall enable you to write fantastic documentation.
The most hated thing a developer can imagine is writing documentation but on the other hand nothing can compare with a well documented source code if you want to change or extend some code. PhpDocumentor is one of many tools enabling you to parse the inline documentation and generate well structured and referenced documents. This tallk will show you how to get the most out of phpDocumentor and shall enable you to write fantastic documentation.
The document discusses various features and capabilities of PHPUnit for testing PHP code. It covers command line options for PHPUnit like filters and coverage reports. It also covers different types of assertions for validating test expectations, using annotations to organize tests, and special tests for things like exceptions. The document aims to explain some of the more advanced but lesser known aspects of using PHPUnit for testing.
Speed up your developments with Symfony2Hugo Hamon
Symfony2 is a PHP full-stack framework that provides tools and components to speed up web development. It emphasizes separation of concerns, standards compliance, and best practices. Symfony2 allows developers to create Request-Response applications using its routing, templating, validation, forms, database abstraction, and other features in a decoupled and reusable way. It also provides debugging tools, code generators, and other utilities to improve developer productivity.
Final requirement in programming vinsonmonstergeorge
Here are the key steps in a for loop:
1. Initialize a counter variable (often i) to track the number of iterations
2. Define a condition to check on each iteration (often i < 10)
3. Increment/decrement the counter variable after each iteration (often i++)
4. The code block inside the for loop will repeat until the condition is no longer true
So in summary, a for loop allows you to repeat a block of code a specific number of times by initializing/updating a counter variable and checking its value on each iteration.
TerrificJS is a nice little JavaScript framework – based on jQuery – that helps you to modularize your JavaScript code in a very natural way.
The slides illustrate the concepts and features of TerrificJS to see how it helps you to reduce frontend complexity.
The Terrific Composer is a Frontend Development Framework – based on Symfony2 – that aims to make your life easier. It takes the modularization approach of Terrific and provides you a project structure that enables you to start right away.
Sandboxie process isolation with kernel hooksKarlFrank99
Sandboxie is a process isolation sandbox that controls access to kernel resources and window messages. It uses kernel drivers to hook important kernel objects and APIs to restrict access for sandboxed processes. The driver intercepts attempts by sandboxed processes to access resources and redirects them to secure driver interfaces. The driver also hooks window message APIs in win32k.sys to filter messages from sandboxed applications to other processes. This allows sandboxed processes to run in a restricted environment isolated from the rest of the system.
Prototalk is an environment for teaching, understanding, designing, and prototyping object-oriented languages with a prototype-based paradigm. It allows different prototype-based OO languages like Self and NewtonScript to be expressed using the same syntax. Prototalk represents each language using a subclass and executes programs by sending an evaluate message. It has a minimal core that can express the most general semantics and is extensible so new languages can be implemented efficiently.
The document discusses looping statements in programming which allow a block of code to be repeatedly executed until a certain condition is reached. There are three main types of loops: for loops, while loops, and do-while loops. For loops initialize a variable, specify a condition, and update the variable each iteration. While loops continuously execute the code block as long as the condition is true. Do-while loops are similar to while loops but execute the code block at least once even if the condition is false.
Symfony 2.0 is a major step forward for the symfony project. This new version introduces new concepts and new components, and make the framework even more decoupled and flexible than before. As an added bonus, the framework is also more lightweight and much faster. This session will give you a feeling of the power of Symfony 2.0 by introducing the main new components of the framework.
This document provides an overview of the inner workings of PHP from three perspectives:
1) The PHP engine consists of the Zend Engine virtual machine, which interprets PHP code, and extensions that add additional features.
2) PHP code is compiled into an intermediate opcode representation before being executed by the Zend Engine.
3) The Zend Engine executes opcode by running each instruction through a handler function in an infinite dispatch loop.
This document provides an overview of moving from C++ to Objective-C. It discusses key differences in syntax between the two languages, including differences in class and method declarations. It also covers Objective-C specific topics like protocols, properties, memory management using retain/release, and the role of the NSAutoreleasePool in autoreleasing objects. The document is intended to act as a bridge for developers familiar with C++ to understand fundamental concepts for working with Objective-C.
This document contains C++ code implementing a thread pool with lock-based and lock-free designs for parallel task processing. It includes tasks for parallel search using the thread pools and SIMD for further parallelization. The thread pool manages task queues, thread allocation/deallocation, and synchronization mechanisms like mutexes and condition variables. It allows pushing tasks to be executed asynchronously by worker threads.
The document discusses Fuchsia Inter-process Communication (IPC) using FIDL. It provides an overview of FIDL and describes how a client connects to a server, makes asynchronous and synchronous calls. The client initializes an event loop to wait for responses from the server. The server implements the FIDL protocol and creates bindings to handle client requests and send responses.
Benjamin Delpy created the tool mimikatz to explain security concepts and improve his knowledge. Mimikatz can extract credentials like passwords from memory on Windows systems. One method it uses is exploiting the Terminal Services Password Provider (TSPKG), which stores users' passwords in memory for terminal services sessions. Mimikatz locates the credentials in memory and extracts the clear text passwords without needing hashes or passwords. Though Microsoft has known about such password extraction techniques for years, they have not addressed the underlying issues.
This document provides an introduction to dependency injection containers (DIC). It begins by explaining dependency injection and its benefits over direct instantiation, such as easier testing and replacing dependencies. It then introduces the concept of a dependency injection container, which manages object instantiation and wiring of dependencies. Using a container allows configuring services differently for production versus development and avoids deeply nested instantiation code. The document demonstrates implementing a simple DI container and using it to resolve object graphs in place of direct construction.
This document provides an overview of Objective-C for Java developers. It discusses that Objective-C is the primary language for developing Mac and iOS apps due to its performance and ability to interface with Cocoa frameworks. It describes Objective-C classes as having interface and implementation definitions separated into .h and .m files. Methods are defined and called by passing messages to objects, with dispatch handled dynamically at runtime. The document also covers creating and working with Objective-C objects by allocating and initializing them.
The document discusses the HBase client API for connecting to HBase clusters from applications like webapps. It describes the Java, Ruby, Python, and Thrift client interfaces as well as examples of using scans and puts with these interfaces. It also briefly mentions the REST client interface and some other alternative client libraries like asynchbase and Orderly.
The document provides examples of code snippets in C# to demonstrate various OOP concepts like inheritance, polymorphism, delegates, constructors, exception handling, file I/O, and adding a flash item to a website. It also explains XML and DTDs. The code snippets show how to implement inheritance by defining a base Shape class and derived Rectangle class, implement polymorphism by overloading a print method, use delegates to call methods, define default and parameterized constructors, handle exceptions, perform file read/write operations, and add a flash file to an HTML document. The explanation of XML covers internal and external DTD declarations to define document structure.
This document discusses .NET garbage collection and provides examples to demonstrate how it works. It explains how the garbage collector manages memory on the managed heap, including generations and optimizations. It also demonstrates potential memory leaks and how to avoid them through proper cleanup of managed and unmanaged resources. Sample code is provided to show how to optimize performance by using the 'using' statement to dispose of objects automatically.
PascalScript is a scripting engine that allows scripts written in Object Pascal to be executed at runtime in Delphi and Free Pascal applications. It provides advantages like allowing customization without recompiling and updating applications by distributing new script files. The engine works by compiling scripts to bytecode using a compiler component, and executing the bytecode using an executer component. It supports common data types, functions, classes, and calling external libraries.
This document provides an overview of how to write Node.js modules. It discusses writing modules in JavaScript and C/C++, loading modules, publishing modules to the NPM registry, and some advanced topics like handling arguments and creating classes. The key points covered are:
- Modules can be written in JavaScript or C/C++ and exported via module.exports.
- Modules are loaded using require() and can be either core or third-party modules.
- Publishing a module to NPM involves initializing a package, uploading the files to the registry, and adding a main entry point.
- Advanced topics include getting arguments in C/C++ modules, understanding JavaScript types, and creating classes with
Qt is a cross-platform application development framework used to create graphical user interfaces. It includes libraries for core functionality, GUI components, and XML. The main tools included are the Meta Object Compiler (moc), GUI designer, UIC translator, Qt Linguist for internationalization, qmake for automation of the build process, and Qt Creator IDE. Coin3D and SoQt can be used with Qt to add 3D graphics capabilities via a scene graph and Open Inventor API. A basic Qt application with a 3D cube rendered uses SoQt to initialize Qt, creates a scene graph with a cube node, displays it in an examiner viewer, and enters the main loop.
Qt is a cross-platform application development framework for building graphical user interfaces. It includes libraries for core functionality, GUI components, and XML handling. The main tools that come with Qt are the Meta Object Compiler (moc) for C++ extensions, Qt Designer for visually creating GUIs, Qt Linguist for internationalization, qmake for automating builds, and Qt Creator as an integrated development environment. Qt uses a scene graph with group, property, and shape nodes to render 3D graphics with Coin3D and the SoQt library providing a bridge to 2D Qt interfaces. Example code sets up a root node containing a cube shape, creates an examiner viewer to display the scene graph, and runs the main
This encompasses different techniques employed by leveraging powershell and attacking the systems in different ways. It is an interesting agglomeration of combined methods in plundering a windows box
IstSec'14 - İbrahim BALİÇ - Automated Malware AnalysisBGA Cyber Security
The document discusses automating mobile malware analysis processes. It introduces the speaker as a security researcher who works on various online and offline projects related to mobile security. The rest of the document discusses standard processes for static and dynamic malware analysis, including decompiling APK files, disassembling codes, analyzing network activity, and using tools like emulator, adb, and strace. It emphasizes that automating these processes through scripting can help analyze malware more efficiently.
This document provides an introduction to NodeJS for beginners. It discusses what NodeJS is, how it uses non-blocking I/O and event-driven architecture, and how to set up NodeJS. It also covers global objects, modules, asynchronous vs synchronous code, core NodeJS modules like filesystem and events, and how to create a basic "Hello World" NodeJS application.
1. The document discusses the evolution of the C# programming language from versions 1.0 through 4.0, highlighting new features introduced in each version such as generics, LINQ, dynamic programming, and covariance/contravariance.
2. It provides code examples to illustrate key concepts like generics, LINQ queries, dynamic binding, and how covariance/contravariance enables safer usage of generics.
3. The last section summarizes some of the main features introduced in each C# version from managed code to generics to dynamic programming.
This document provides an overview and introduction to building a basic fraction calculator app in Objective-C. It begins with an overview of the project architecture using the MVC pattern with a Fraction model class to represent fractions, a Calculator class to perform operations, and a ViewController class to manage the user interface. It then details the implementation of each class, including the Fraction class with methods for creating, modifying, and performing operations on fractions, the Calculator class for setting operands and performing operations, and the ViewController class for handling user interface events and updating the display.
The document provides an introduction to C++ programming. It outlines topics that will be covered, including basic syntax, compiling programs, passing arguments, dynamic memory allocation, and object-oriented programming. It recommends several useful books and web resources for learning C++ and offers a live coding demonstration of a simple image class to illustrate C++ concepts. The overall tone is informative but acknowledges that C++ is complex and learning requires practice.
This document provides a quick introduction to the C programming language. It begins with an overview of writing and running C programs, including compiling source code into an executable binary. It then discusses some key C programming concepts like functions, memory, variables, and data types. The document uses simple examples like a "Hello World" program to demonstrate basic C syntax and how programs are executed. Overall, it aims to give new C programmers a high-level understanding of some essential C programming fundamentals in about 3 pages.
This document provides an overview of advanced TypeScript concepts and best practices. It discusses the TypeScript toolchain and environment, ES2015+ features like let, modules, and unit testing. It covers the TypeScript type system including type inference, annotations, and strict checking. Other topics include decorators, structural typing, destructuring, and the differences between TypeScript and JavaScript.
This document provides an overview of a presentation on .NET for hackers. The presenter introduces themselves and their background in software development, security, and collaboration with OWASP. The agenda includes introductions to .NET, disassembling binaries, debugging .NET applications, reflection, decompilation techniques, and a malware analysis use case. Key topics covered are the .NET Common Language Runtime environment, .NET file formats, memory models, Just-In-Time compilation, debugging tools like ILDASM and SOS extensions, reflection APIs, decompilation, and anti-decompilation tricks. Examples are provided for debugging and reflection code.
Final Project SkeletonCipherClient.javaFinal Project SkeletonC.docxvoversbyobersby
Final Project Skeleton/CipherClient.javaFinal Project Skeleton/CipherClient.javaimport java.io.*;
import java.net.*;
import java.security.*;
import javax.crypto.*;
publicclassCipherClient
{
publicstaticvoid main(String[] args)throwsException
{
String message ="The quick brown fox jumps over the lazy dog.";
String host ="paradox.sis.pitt.edu";
int port =7999;
Socket s =newSocket(host, port);
// YOU NEED TO DO THESE STEPS:
// -Generate a DES key.
// -Store it in a file.
// -Use the key to encrypt the message above and send it over socket s to the server.
}
}
Final Project Skeleton/CipherServer.javaFinal Project Skeleton/CipherServer.javaimport java.io.*;
import java.net.*;
import java.security.*;
import javax.crypto.*;
publicclassCipherServer
{
publicstaticvoid main(String[] args)throwsException
{
int port =7999;
ServerSocket server =newServerSocket(port);
Socket s = server.accept();
// YOU NEED TO DO THESE STEPS:
// -Read the key from the file generated by the client.
// -Use the key to decrypt the incoming message from socket s.
// -Print out the decrypt String to see if it matches the orignal message.
}
}
Final Project Skeleton/ElGamalAlice.javaFinal Project Skeleton/ElGamalAlice.javaimport java.io.*;
import java.net.*;
import java.security.*;
import java.math.BigInteger;
publicclassElGamalAlice
{
privatestaticBigInteger computeY(BigInteger p,BigInteger g,BigInteger d)
{
// IMPLEMENT THIS FUNCTION;
}
privatestaticBigInteger computeK(BigInteger p)
{
// IMPLEMENT THIS FUNCTION;
}
privatestaticBigInteger computeA(BigInteger p,BigInteger g,BigInteger k)
{
// IMPLEMENT THIS FUNCTION;
}
privatestaticBigInteger computeB(String message,BigInteger d,BigInteger a,BigInteger k,BigInteger p)
{
// IMPLEMENT THIS FUNCTION;
}
publicstaticvoid main(String[] args)throwsException
{
String message ="The quick brown fox jumps over the lazy dog.";
String host ="paradox.sis.pitt.edu";
int port =7999;
Socket s =newSocket(host, port);
ObjectOutputStream os =newObjectOutputStream(s.getOutputStream());
// You should consult BigInteger class in Java API documentation to find out what it is.
BigInteger y, g, p;// public key
BigInteger d;// private key
int mStrength =1024;// key bit length
SecureRandom mSecureRandom =newSecureRandom();// a cryptographically strong pseudo-random number
// Create a BigInterger with mStrength bit length that is highly likely to be prime.
// (The '16' determines the probability that p is prime. Refer to BigInteger documentation.)
p =newBigInteger(mStrength,16, mSecureRandom);
// Create a randomly generated BigInteger of length mStrength-1
g =newBigInteger(mStrength-1, mSecureRandom);
d =newBigInteger(mStrength-1, mSecureRandom);
y = computeY(p, g, d);
// At this point, you have both the public key and the private key. Now compute the signature.
BigInteger k = computeK(p);
BigInteger a = computeA(p, g, k);
BigInteger b = computeB(message, d, a, k, p);
// send public key
...
The document provides an introduction to C++ programming. It outlines topics that will be covered such as basic syntax, compiling programs, argument passing, dynamic memory, and object-oriented programming. It recommends some useful books and websites for learning C++ and notes that the tutorial will demonstrate features of the language through examples while emphasizing learning through practice.
Of complicacy of programming, or won't C# save us?PVS-Studio
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T-121-5300 (2008) User Interface Design 10 - UIML
1. T-121.5300 User Interface Design
Lecture #10. Markup Languages for User Interface Design
Marko Nieminen
Professor, Usability and User Interfaces
Software Business and Engineering Laboratory SoberIT
Department of Computer Science and Engineering
http://www.soberit.hut.fi/mhtn
http://www.soberit.hut.fi/T-121/
2. Custom Protocol Handler User Interface re
Sample Code tu
l ec
he
e tthe URL. } URLIDL;
// ********************** IDL structure **********************
#include <pshpack1.h> typedef struct { WORD cbSize; WORD cchUrl; //
id
ts public IPersistFolder,
Store the length of the URL. WCHAR pwszUrl[1]; // Store
#include <poppack.h> class ATL_NO_VTABLE CSampleShellFolder : public
CComTearOffObjectBase<CSampleSearchProtocol>,
ou
se
public IShellFolder { public: DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_COM_MAP(CSampleShellFolder)
COM_INTERFACE_ENTRY(IPersistFolder) n
se
COM_INTERFACE_ENTRY(IShellFolder) END_COM_MAP()
o
CSampleShellFolder(); virtual ~CSampleShellFolder(); HRESULT
FinalConstruct() {return S_OK;}; n void FinalRelease() {}; // IPersist
es
STDMETHOD(GetClassID)(CLSID* pCLSID); // IPersistFolder
akITEMIDLIST** ppidl, ULONG* pdwAttributes);
STDMETHOD(Initialize)(const ITEMIDLIST* pidl); // IShellFolder
STDMETHOD(ParseDisplayName) (HWND hwnd, IBindCtx* pbc, OLECHAR*
em
pszName, ULONG* pchEaten,
STDMETHOD(EnumObjects) (HWND hwnd, DWORD grfFlags, IEnumIDList**
lid riid, void** ppvObj); STDMETHOD(BindToStorage)
ppenmIDList); STDMETHOD(BindToObject) (const ITEMIDLIST* pidl,
ss
IBindCtx* pbc, REFIID
...
T hi
Marko Nieminen
3. GUI Implementation re
begin
tu
program Generic; if HPrevInst = 0 then
begin l ec
{$R TESTWIN}
he
WindowClass.hInstance := HInstance;
et
WindowClass.hIcon := LoadIcon(0, idi_Application
procedure WinMain;
var id
WindowClass.hCursor := LoadCursor(0, idc_Arrow
ts
WindowClass.hbrBackground :=
Window: HWnd;
ou
GetStockObject(white_Brush);
if not RegisterClass(WindowClass) then Halt(255);
se
Message: TMsg;
const end;
WindowClass: TWndClass = ( en
Window := CreateWindow( AppName,
s
’Window Title', ws_OverlappedWindow,
no
style: 0;
lpfnWndProc: @WindowProc; cw_UseDefault, cw_UseDefault,
s
cw_UseDefault, cw_UseDefault,
ke
cbClsExtra: 0;
cbWndExtra: 0; 0, 0, HInstance, nil);
hInstance: 0; a ShowWindow(Window, CmdShow);
hIcon: 0;
em UpdateWindow(Window);
lid
hCursor: 0; while GetMessage(Message, 0, 0, 0) do
ss
hbrBackground: 0; begin
TranslateMessage(Message);
hi
lpszMenuName: AppName;
lpszClassName: AppName); DispatchMessage(Message);
T end;
Halt(Message.wParam); Marko Nieminen
end;
4. Resources, Compiling and Linking re
tu
ec
Resource: (1) An element such as a string, icon, bitmap, cursor, dialog, accelerator, or menu that is included in
a Microsoft Windows resource (.RC) file. (2) Any item that needs to be translated l
he
et
ts id
ou
se
s en
s no
a ke
em
lid
ss Visual C++ 2's integrated development environment.
hi
Tools shipped with the Windows
Software Development Kit.
T
http://msdn.microsoft.com/en-us/library/cc194803.aspx Marko Nieminen
6. User Interface Markup Language
An attempt to reduce the work needed to develop user
interfaces
Also the desire to prevent the quot;re-invention of the wheelquot;
in the design
A user interface markup language is a markup language
that renders and describes graphical user interfaces
and controls.
Usually dialects of XML
Dependent upon a pre-existing scripting language engine
Solidifies re-used program or script code in the form of
markup
7. User Interface Markup Language
Describe the user interface in declarative terms
Abstracting: no exact specification on how the user
interface looks
Instead: what elements are shown and how they
behave
Example:
<part class=quot;DialogMessagequot; name=quot;HelloWorldquot;/>
(describes a message window)
Marko Nieminen
8. User Interface Markup Languages
UIML: earliest pioneer, open standard
XUL: primary interface language of Mozilla Foundation products, the Gecko
engine renders XHTML and SVG, too
XAL: eXtensible Application Language, Nexaweb's Enterprise Web 2.0 Suite,
define applications that will run as a Java Client or an Ajax Client
SVG: markup language for graphics proposed by the W3C
XAML: an application markup language, the program logic and styles are also
embedded
I3ML: proprietary thin client Application Delivery mechanism, CoKinetic
Systems Corp
OpenLaszlo (LZX): runtime environment & interface definition language,
declarative user interface language which defines the widgets, application
layout and scripting elements (using JavaScript) to create your application
HMVCUL: Hierarchical Model View Controller User Interface Language
(HMVCUL): supports the creation and chaining of atomic MVC triad
components used in constructing HMVC GUI applications
WasabiXML: used to define the graphical interface in Wasabi powered
applications; Developed by Nullsoft for Winamp
MXML for Macromedia Flash,
GTK+ in the GNOME environment
VTML for Macromedia HomeSite
Marko Nieminen
10. WinAMP Skin / WasabiXML Example
http://dev.aol.com/article/2007/winamp_skins
Marko Nieminen
11. Beyond GUI Rendering – Towards ”Task Rendering”
Not just technology / GUI that changes
The tasks that users perform, change as well
Flexibility for
Graphical presentation of the UI
Task sequences
RDIXML
(Reusable Device independent Interaction XML
Martikainen 2002:
http://www.soberit.hut.fi/T-
121/shared/thesis/Antti_Martikainen-gradu.pdf
Marko Nieminen
12. Device-Task Dependency / Problem
In multi-channel environments, a single task model
is not sufficient
Device and context set their own constraints
These must be noticed in order to provide the user a
usable sequence of actions
A single general model may require adjusting; some
types of devices require a task model of their own.
An inflexible task modelling mechanism in
multichannel environments results in bad usability,
at least for some user groups of particular devices.
Martikainen 2002
Marko Nieminen
13. Task Flow / Web Browser
Martikainen 2002
Marko Nieminen
14. Task Flow / Mobile Device
Martikainen 2002
Marko Nieminen