Here's a pilot study for edutainment application "Stroke Wars" for improve medical student's skill for interpreting an imaging Brain CT in Stroke fast tract.
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Stroke wars, could we win the battle
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Chanakarn Suwattanasilp, MD.
Emergency Department
Mahasarakham Hospital
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Background
• CT scan in Stroke fast track is a challenge.
• Acquiring the skill is a hard time-consuming task
• If there’s a fun-to-learn tool on the mobile phone?
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Stroke Wars Application
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Summary of work
• Externs will be tested with 5
brains CT scans.
• “Stroke wars” application will
be played after the pre-test.
• Questionnaires and Likert
scales were used to evaluate
users’ satisfaction. Pre-test Post-test
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Summary of results
• The pre-test and post-test scores were 83.6% (15 SD)
and 100% (0 SD), p = 0.005.
• The median scores of their confidence
– Before 3(min 1, max 4) out of 5.
– After 4(min 3, max 4) out of 5.
83.60%
100%
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
100.0%
Score
Pre-test
Post-test
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Summary of results
• The satisfaction median scores were 5(min 4, max 5) out of 5.
That’s
really fun!
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Discussion
• Pattern recognition skill requires repetition of practice.
• The application was designed on a game-based learning
– More enjoyable and interesting.
• Although it is only a pilot application,
– Fascinating outcome.
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Conclusion
• The externs significantly improved their skill.
• They agreed that the app is fun, interesting and help
them to accurately interpret CT.
• Since it was on a mobile phone,
– it’s portable and available for students anywhere, anytime.
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Take-home message
• Game-based learning applications show a promising
potential for medical study.
• It can be used to enhance medical teaching in the near
future.