2. Scene: Antagonist is waking up
after being severely beaten
Shot: Close up
Camera angle: Eye level
Sound: (Non diegetic) Eerie
music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist is twitching
after awakening
Shot: Close up
Camera angle: High angle
Sound: (Non diegetic) Eerie
music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist is awake
and is feeling pain
Shot: Extreme close up
Camera angle: Eye level
Sound: (Non diegetic) Eerie
music, Heartbeat
Lighting: Low level lighting
3. Scene: Antagonist is in
agony feeling his groin
Shot: Close up
Camera angle: High angle
Sound: (Non diegetic) Eerie
music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist is analysing
his hand for injuries
Shot: P.O.V shot
Camera angle: High angle
Sound: (Non diegetic) Tense
fast paced music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist is trying
to free himself from a vice
Shot: Close up
Camera angle: High angle
Sound: (Non diegetic) Tense
fast paced music, Heartbeat
Lighting: Low level lighting
4. Scene: Antagonist is trying to
free himself from the vice
Shot: Extreme close up
Camera angle: Eye level
Sound: (Non diegetic) Tense
fast paced music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist begins to
free his hand from the vice
Shot: Extreme close up
Camera angle: Eye level
Sound: (Non diegetic) Tense
fast paced music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist analyses
his hand for injuries
Shot: P.O.V shot
Camera angle: Eye level
Sound: (Non diegetic) Tense
fast paced music, Heartbeat
Lighting: Low level lighting
5. Scene: Antagonist has seen his
injury on his hand
Shot: P.O.V shot
Camera angle: Eye level
Sound: (Non diegetic) Tense
fast paced music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist analyses
his surroundings; dazed
Shot: Mid shot
Camera angle: Eye level
Sound: (Non diegetic) Tense
fast paced music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist then looks
right and realises where he is
Shot: Mid Shot
Camera angle: Eye level
Sound: (Non diegetic) Tense fast
paced music, Heartbeat
Lighting: Low level lighting
6. Scene: Antagonist realises a
phone on the floor; picks it up
Shot: P.O.V shot
Camera angle: High angle
Sound: (Non diegetic)
Heartbeat, (Diegetic) Ringtone
Lighting: Low level lighting
Scene: Antagonist hears the
phone ringing and answers it
Shot: Establishing shot
Camera angle: Eye level
Sound: (Non diegetic)
Heartbeat, (Diegetic) Ringtone
Lighting: Low level lighting
Scene: Antagonist answers the
phone and speaks to protagonist
Shot: Close up
Camera angle: Eye level
Sound (Non diegetic) Heartbeat,
(Diegetic) Phone call
Lighting: Low level lighting
7. Scene: Protagonist has ended the
call with the antagonist
Shot: Establishing shot
Camera angle: Eye level
Sound: (Non diegetic) Heartbeat
Lighting: Low level lighting
Scene: Antagonist places phone
back onto the mat
Shot: Close up
Camera angle: Eye level
Sound: (Non diegetic) Tense
build up music, Heartbeat
Lighting: Low level lighting
Scene: Antagonist reaches for
hammer and chisel
Shot: P.O.V shot
Camera angle: High angle
Sound: (Non diegetic) Tense
build up music, Heartbeat
Lighting: Low level lighting
8. Scene: Antagonist has braced
himself to strike himself
Shot: Close up
Camera angle: Eye level
Sound: (Non diegetic)
Heartbeat, (Diegetic) Breathing
Lighting: Low level lighting
Scene: Antagonist lowers his
shorts to strike his penis
Shot: Close up
Camera angle: Eye level
Sound: (Non diegetic)
Heartbeat, (Diegetic) Breathing
Lighting: Low level lighting
Scene: Antagonist is in position
to hit his penis
Shot: Close up
Camera angle: Eye level
Sound: (Non diegetic)
Heartbeat, (Diegetic) Breathing
Lighting: Low level lighting
9. Scene: Antagonist is bracing himself for the
pain that is going to follow
Shot: Close up
Camera angle: Eye level
Sound: (Non diegetic) Heartbeat, (Diegetic)
Heavy breathing
Lighting: Low level lighting
Scene: Antagonist is breaking down,
however building courage to hit himself
Shot: Extreme close up
Camera angle: Eye level
Sound: (Non diegetic) Heartbeat,
(Diegetic) Heavy breathing
Lighting: Low level lighting