The game is a 2D side-scrolling beat 'em up where the player controls a golem tasked with protecting a village from two invading kingdoms at war with each other. There are two gameplay modes - in one the golem is a little taller than soldiers and plays like Castle Crashers or Streets of Rage, while the other has a larger golem that fights like in Street Fighter and is used for boss battles. The goal is to defeat both kingdoms and bring peace to the land. The game aims to appeal to 16-20 year olds of various social classes and incomes with its story-driven gameplay and save features for interrupted play sessions.
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Anniemon battle 3 thorngarden city demo Version 2.0James Johnson
iKuma Incorporated is proud to announce the release of the Anniemon Battle 3 demo, which allows Annie to actually be moved around the city in which the demo takes place. There will be many updates for this demo coming, as well. Right now, you can only explore the city. However, in the next update, you will be able to talk to the people that you meet within the city, as well as enter people's houses to talk to them. Anniemon Battle 3 is still scheduled to be released on American Tax Day of this year, and iKuma says that they can not wait to see how people react to the game at its first appearance. However, one thing that kind of degrades the excitement, for parents at least, is that this game has also officially been rated T for TEEN, for blood, violence, and suggestive themes. iKuma also fears that teenagers will not play this game, since it was originally an alternative to Pokemon, and so the graphics and storyline may appear too juvenile for its newly intended audience. The game company wishes they could have kept its rating at E10+ at the highest, but the ESRB states that almost any game that contains blood alone gets bumped up beyond either of the two styles of EVERYONE ratings automatically, for they feel that the honestly caring parent would prefer that not even a ten year old should be seeing such bodily damage as that featured in Anniemon' 3. Upon receiving this news, iKuma was afraid that the spread of the word of the game's new rating could possibly cause the series to become less popular in the future, unless their graphics change drastically. They even say that they even would've matured the graphics of this upcoming game, however, the deadline for its release is too close for it to be changed now. Once several parents heard that Anniemon Battle 3 was going to be aimed toward adolescents older than thirteen, they began to fear that Anniemon Battle 4 may be aimed at mature players; therefore, many of them have said that they will not let their kids play 4, or any of its successors. As it is, some of those parents state that they will not allow their kids to play Generation 3 without supervision. What do you think about Anniemon Battle 3? Do you think the fourth Generation of Anniemon will be rated M?
This is a presentation of which I am explaining why the the films I have chosen fit into the thriller genre. I have written a variety of analytical paragraphs based on the codes and conventions of the thriller genre. So you can understand the key features of every film that makes it fit into the thriller genre.
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• The Committee on Oversight and Accountability is investigating the sources of funding and other support flowing to groups espousing pro-Hamas propaganda and engaged in antisemitic harassment and intimidation of students. The Committee on Oversight and Accountability is the principal oversight committee of the US House of Representatives and has broad authority to investigate “any matter” at “any time” under House Rule X.
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The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
1. Working Title:
Guardian Golem
Target Gaming Platform:
PC, Xbox one, PS4, Switch
Genre:
It is a 2D side scrolling beat ‘em up/fighting game with a fantasy theme. The main game is
single player with a multiplayer option.
Language / Territories
I would release it in all countries if possible. It may be unsuitable for countries that have
knights and samurai in their culture because they are described as “evil kingdoms” in my
game. It shouldn’t be too bad because I’m not focusing on 1 main kingdom to be the bad
guy. Just to avoid trouble I can always describe the kingdoms as “invading kingdoms”.
Synopsis / Treatment / Story / How the game plays:
The game is about a peaceful village being invaded by 2 evil kingdoms that are at war with
each other. The village elder prayed to the goddess Terra and asked her for help. The
goddess responded by summoning a golem tasked to protect the village from the kingdoms.
The gameplay has 2 modes. 1. The golem is only a little taller then regular soldiers. This
mode plays like other beat ‘em up games like Castle Crashers and Streets of Rage where
you can move side to side as well as up and down. 2. The golem is now large enough to
fight monsters. This mode plays like a 2D fighting game such as Street Fighter except your
adventuring. This mode will only let you move side to side. This mode will mostly be use for
bosses. You most either go to the west to defeat that kingdom or go to the east and defeat
that kingdom. The end goal is to defeat both kingdoms and bring peace to the land.
One Line SalesPitch:
Be the guardian and defeat the invading kingdoms
Style (similar products and graphical style):
The gameplay is similar to Castle Crashers, Streets of Rage, Teenager Mutants Ninja Turtles:
Turtles in Time, Street Fighter where you walk from one screen to the other and fight
enemiesalong the way. I thought that a beat em up style is the best way to make an action
game about war with pixels. I liked the complex pixel art style of Streets of Rage, Turtles in
Time and Street Fighter because this style helps to improve the look of the game. I decided
to use a simpler pixel art style because I felt that I would not have enough time or
experience to make my game as detailed. The art style in my game will use pixel graphics
and a bright colour palate at the beginning but it will get slightly darker as you progress to
show how the evil kingdoms have changed the land. I chose a bright colour palate because I
think that this style of game has a longer lasting appeal than most dark styled games.
Audience:
My target audience is aged 16-20+ and I will appeal to this age group by making a mature
story, target gender is both male and female because the main character, the golem, has no
gender. The Social status of my target audience is C1, C2, D and E. These people are part
time workers, students, young people living with their parents and people on benefits, I will
2. appeal to this group by having levels that can last awhile but I will have a save point feature
so that if they need to go anywhere they can save the game and go to that place and after
they finished they can go back to where they last left of. Psychographic: teens may like this
because you can escape from the real world into the world of myths and legends. Balanced
people may also like this because you are trying to stop war between 2 evil kingdoms where
one is trying to enslave people and the other is trying to steal resources. Seeing that
Balanced people want to benefit mankind they would like the idea of stopping slavery and
aggressive theft.
Legal & Ethical Considerations:
Think about any offensive material you will include? There will be violence, not killing violence
but violence nevertheless.
Will you restrict younger gamers playing it? The game will be age gated so children below the
age of 16 cannot buy the game.
Will it offend any social groups/religions/ethnicities? If I get the origins of the cultures and golem
wrong… maybe
How will you ensure you do not offend anyone? I will not be using any sexual content, graphic
content (gore) or racist content
Is your game using characters/names/logos of existing games/IPs? Nope
Will you game be sufficiently different from existing games to not get sued for copyright
infringement? There will be no characters that resemble other video game characters.