Lilha Willems' presentation about the power of storytelling and how this can be used in UX: from gathering requirements, brainstorming, feedback sessions, and prototyping
Is there a typical path for becoming a UX Designer? Taking a look at other colleagues’ resumes it seems not: some come from graphic design, others from cognitive psychology, information sciences or HCI - all UX-related fields. There are some exceptions though of people arriving here from more distant fields such as literature (Dick Hill), architecture (Andrea Resmini), history (Louis Rosenfeld) and theatre (Eric Reiss).
My personal path started from an even more distant field: I studied Agricultural Sciences and as strange as it might sound I now realize it was a solid ground for building up the skills required for the job I’m currently doing.
During the first years of my professional career I chose to undertake activities in the field that required me to interact quite intensively with people: I interviewed farmers in Africa and elderly people in my own country; I also ran focus groups with farmers, consumers and scientists for EU-funded projects. Although the focus of the research at the time was elsewhere, the lessons learned during those years were incredibly meaningful and useful for the user research I now perform as UX designer, even if at the time I wasn’t aware of the motivation that drove me and still does.
By telling the stories of the people I met I’d like to share with the Euro IA audience those experiences, how they helped me developing ethnographic and human skills (observation, interview, facilitation, improvisation, lateral thinking and empathy). Also, I’d like to share what I believe is the underlying theme that brought me from there to UX design: I love people. I love listening to them and designing for them to be happier.
Video games are now a part of libraries, but many questions have still been left unanswered. What is the true value of the video game as a storytelling device? What kind of digital literacy does a video game offer? And most importantly, what do we do once we have the video gamers in the library? Hoenke will share insights into the video gaming culture and show through examples how this medium is a form of digital literacy that librarians cannot miss out on.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
Is there a typical path for becoming a UX Designer? Taking a look at other colleagues’ resumes it seems not: some come from graphic design, others from cognitive psychology, information sciences or HCI - all UX-related fields. There are some exceptions though of people arriving here from more distant fields such as literature (Dick Hill), architecture (Andrea Resmini), history (Louis Rosenfeld) and theatre (Eric Reiss).
My personal path started from an even more distant field: I studied Agricultural Sciences and as strange as it might sound I now realize it was a solid ground for building up the skills required for the job I’m currently doing.
During the first years of my professional career I chose to undertake activities in the field that required me to interact quite intensively with people: I interviewed farmers in Africa and elderly people in my own country; I also ran focus groups with farmers, consumers and scientists for EU-funded projects. Although the focus of the research at the time was elsewhere, the lessons learned during those years were incredibly meaningful and useful for the user research I now perform as UX designer, even if at the time I wasn’t aware of the motivation that drove me and still does.
By telling the stories of the people I met I’d like to share with the Euro IA audience those experiences, how they helped me developing ethnographic and human skills (observation, interview, facilitation, improvisation, lateral thinking and empathy). Also, I’d like to share what I believe is the underlying theme that brought me from there to UX design: I love people. I love listening to them and designing for them to be happier.
Video games are now a part of libraries, but many questions have still been left unanswered. What is the true value of the video game as a storytelling device? What kind of digital literacy does a video game offer? And most importantly, what do we do once we have the video gamers in the library? Hoenke will share insights into the video gaming culture and show through examples how this medium is a form of digital literacy that librarians cannot miss out on.
Lightning Talk #9: How UX and Data Storytelling Can Shape Policy by Mika Aldabaux singapore
How can we take UX and Data Storytelling out of the tech context and use them to change the way government behaves?
Showcasing the truth is the highest goal of data storytelling. Because the design of a chart can affect the interpretation of data in a major way, one must wield visual tools with care and deliberation. Using quantitative facts to evoke an emotional response is best achieved with the combination of UX and data storytelling.
Once Upon A Time At The Office: 10 Storytelling Tips To Help You Be More Pers...Steve Sorensen
Once upon a time, in a faraway kingdom, there was a salesman who traveled the countryside, peddling his wares. Everyone loved his product except the evil king, who wanted to do away with it. One day the king said, “This product is ruining my kingdom and I want to destroy it.
Storytelling as a contemporary practice was born in USA in the last 20 years
It is the art of telling stories in order to achieve a precise objective (more empathy with our customers, tell a project, explain in a narrative way how an enterprise was born, etc.) and to put ourselves between the ordinary and a special world;
On general basis, a story takes off from a conflict/problematic situation, up to the development of the story and its conclusion.
Tell Me What You Do - How Storytelling Can Transform Artifacts Into Engagemen...UXPA International
Describing what we do has never been harder — the complexity of the design landscape has exploded. At the same time, it’s more important than ever that we effectively convey our ideas to audiences who have little or no knowledge of what we do, how we do it and why.
While it’s easy to convey skills, it’s difficult to show thinking and process — the essence of our work. Many design artifacts are dry and flat — often showing a snapshot rather than capturing the depth and breadth of an experience. Fortunately, there is a method most of us are already familiar with and can come to master: STORYTELLING.
This session will teach beginners and masters alike how to improve their communication skills by transforming artifacts into narratives — increasing meaning, boosting understanding and demonstrating value.
Tell Me What You Do: How Storytelling Makes You a Better DesignerMary Wharmby
As design asks for a larger seat at the table and works to foster a culture of customer-centered design-thinking, we must better communicate our process and value to others who don't understand this mysterious power of UX. Storytelling is a great way to do that.
Despite the fact that we talk a lot about story in UX, we have trouble putting it into practice, especially our own stories.
This talk recasts our design process as story, making it more impactful and relatable to others. We discuss the uses of story in UX, provide a visual map of the UX story framework (UXStoryWheel), and demonstrate a few simple story patterns.
Should We? Could We? Would We? Films in the Age of Cross-Media ProductionChristy Dena
Keynote presentation at Power to the Pixel, London Film Festival, October 2008. This presentation won't make much sense without the accompanying video, which is now at Blip.tv here: http://powertothepixel.blip.tv/file/1410667/. NTB have also put up audio files of all the talks: http://notthisbody.wordpress.com/2008/10/28/ntb-pttp/
Whats the story? Story strategy for productsHollie Lubbock
Stories help us connect with people, we use them daily to communicate and entertain each other. But how and why should we use these skills to improve our products and services. Design and interaction is a form of story telling, designers must become story tellers to push their products to the next level.
An Attempt To Define Some Key Visual Storytelling Trends That Are Shaping...Michael Paredrakos
My presentation at Let's talk Visual Storytelling - Content Marketing Meetup over at Orange Grove Athens. As always as you know I am dyslexic don't kill me if a word is missing or something :-) All the info, videos, pictures are copied and mashed up together from the internet. If something is yours and you want me to take it down let me know. You can find all the sources/ references and all the videos I used in the presentation at the last slide! Happy Reading
#1NWebinar – Building Relationships through Interactive StorytellingOne North
During this session, Kalev Peekna and Jessica DeJong explored interactive storytelling – one of the hottest new techniques used in digital marketing. They shared a brief history of how storytelling connects people, why it’s so powerful for relationship marketing and why digital offers exciting and unique opportunities for sharing your stories. Their examples explored how firms can combine different media to create an immersive experience for clients and build stronger relationships.
You can also listen to the presentation on YouTube http://bit.ly/1rk6fOE
UXify Eindhoven: Introduction workshop about User eXperienceTatiana Sidorenkova
A presentation from the first UXify Eindhoven meetup where we talked about what User eXperience (UX) is about, what kind of benefits it can provide for a product and how UX design works.
Once Upon A Time At The Office: 10 Storytelling Tips To Help You Be More Pers...Steve Sorensen
Once upon a time, in a faraway kingdom, there was a salesman who traveled the countryside, peddling his wares. Everyone loved his product except the evil king, who wanted to do away with it. One day the king said, “This product is ruining my kingdom and I want to destroy it.
Storytelling as a contemporary practice was born in USA in the last 20 years
It is the art of telling stories in order to achieve a precise objective (more empathy with our customers, tell a project, explain in a narrative way how an enterprise was born, etc.) and to put ourselves between the ordinary and a special world;
On general basis, a story takes off from a conflict/problematic situation, up to the development of the story and its conclusion.
Tell Me What You Do - How Storytelling Can Transform Artifacts Into Engagemen...UXPA International
Describing what we do has never been harder — the complexity of the design landscape has exploded. At the same time, it’s more important than ever that we effectively convey our ideas to audiences who have little or no knowledge of what we do, how we do it and why.
While it’s easy to convey skills, it’s difficult to show thinking and process — the essence of our work. Many design artifacts are dry and flat — often showing a snapshot rather than capturing the depth and breadth of an experience. Fortunately, there is a method most of us are already familiar with and can come to master: STORYTELLING.
This session will teach beginners and masters alike how to improve their communication skills by transforming artifacts into narratives — increasing meaning, boosting understanding and demonstrating value.
Tell Me What You Do: How Storytelling Makes You a Better DesignerMary Wharmby
As design asks for a larger seat at the table and works to foster a culture of customer-centered design-thinking, we must better communicate our process and value to others who don't understand this mysterious power of UX. Storytelling is a great way to do that.
Despite the fact that we talk a lot about story in UX, we have trouble putting it into practice, especially our own stories.
This talk recasts our design process as story, making it more impactful and relatable to others. We discuss the uses of story in UX, provide a visual map of the UX story framework (UXStoryWheel), and demonstrate a few simple story patterns.
Should We? Could We? Would We? Films in the Age of Cross-Media ProductionChristy Dena
Keynote presentation at Power to the Pixel, London Film Festival, October 2008. This presentation won't make much sense without the accompanying video, which is now at Blip.tv here: http://powertothepixel.blip.tv/file/1410667/. NTB have also put up audio files of all the talks: http://notthisbody.wordpress.com/2008/10/28/ntb-pttp/
Whats the story? Story strategy for productsHollie Lubbock
Stories help us connect with people, we use them daily to communicate and entertain each other. But how and why should we use these skills to improve our products and services. Design and interaction is a form of story telling, designers must become story tellers to push their products to the next level.
An Attempt To Define Some Key Visual Storytelling Trends That Are Shaping...Michael Paredrakos
My presentation at Let's talk Visual Storytelling - Content Marketing Meetup over at Orange Grove Athens. As always as you know I am dyslexic don't kill me if a word is missing or something :-) All the info, videos, pictures are copied and mashed up together from the internet. If something is yours and you want me to take it down let me know. You can find all the sources/ references and all the videos I used in the presentation at the last slide! Happy Reading
#1NWebinar – Building Relationships through Interactive StorytellingOne North
During this session, Kalev Peekna and Jessica DeJong explored interactive storytelling – one of the hottest new techniques used in digital marketing. They shared a brief history of how storytelling connects people, why it’s so powerful for relationship marketing and why digital offers exciting and unique opportunities for sharing your stories. Their examples explored how firms can combine different media to create an immersive experience for clients and build stronger relationships.
You can also listen to the presentation on YouTube http://bit.ly/1rk6fOE
UXify Eindhoven: Introduction workshop about User eXperienceTatiana Sidorenkova
A presentation from the first UXify Eindhoven meetup where we talked about what User eXperience (UX) is about, what kind of benefits it can provide for a product and how UX design works.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
5. What are stories?
Should two courses be judged equal, then the will cannot
break the deadlock, all it can do is to suspend judgement
until the circumstances change, and the right course of
action is clear.
— Jean Buridan, 1340
6. What are stories
This simple story has persisted throughout centuries
despite it being unbelievable
WHY?
8. What are stories?
“Stories are a particular type of human communication designed
to persuade an audience of the storyteller's worldview.
The storyteller does this by placing characters, real or fictional,
onto a stage and showing what happens to these characters
over a period of time.
Each character pursues some type of goal in accordance with
his or her values, facing difficulty along the way and either
succeeds or fails according to the storyteller's view of how the
world works.”
- Jonah Sachs
9. Video 1 – Hero’s Journey
https://www.youtube.com/watch?v=RPKzF2tFgfs
10. Why tell stories?
Engages audience if told well
Gives meaning to (complex) information
14. LGT - Requirements
The user must be able to pee in the toilet while
standing
It must be possible for the user to sit down
15. Brainstorm and Concept Development
Sarah is an 8-year old girl that really looks up to,
Tom, her older brother. Tom is very popular and has
a lot of friends. This why Sarah wants to be just
like him and copies everything that he does.
However Sarah is not allowed to stand in front of
the toilet to do her business like Tom. That is until
her parents got her LGT. Sarah is now also able to
do her business just like her older brother.
16. LGT – User Testing and Prototyping
Measures of success
Empathy when testing with non-typical user
17. Conclusion
Give meaning to:
Requirements
Design
Results
All the while keeping the users at the center
Engage and therefore persuade
18. Video 2 – The Myth Gap
https://www.youtube.com/watch?v=_JepcvF_s8g
It refers to a hypothetical situation wherein an ass that is equally hungry and thirsty is placed precisely midway between a stack of hay and a pail of water. Since the paradox assumes the ass will always go to whichever is closer, it will die of both hunger and thirst since it cannot make any rational decision to choose one over the other.[1] The paradox is named after the 14th century French philosopher Jean Buridan, whose philosophy of moral determinism it satirizes. A common variant of the paradox substitutes two identical piles of hay for the hay and water; the ass, unable to choose between the two, dies of hunger.
Free will in breaking stalemates - Abu Hamid Al-Ghazali
Overwhelemed by choice, feels like no choice
Forces balance in nature
History marketing and how stories told by marketing is or should be changing
- Option to sit down
- Special panties
- Empower feeling equality?
- Option to sit down for reading books
- Additional requirements you haven’t thought of: Special panties, Tools