The document provides details on modeling a treasure chest, including skills required, a Gantt chart timeline, reference image, and descriptions of modeling different parts of the chest. It discusses modeling the leg, box, base, lid, lid details, lock, final model setup, and texturing process. The modeling was done in 3ds Max and texturing in Photoshop. The document concludes with an evaluation of how the project met the assignment specifications.
Building giant articulated hands carved from woodjessica30251
So I know we’re all going through a lot right now. This whole distancing thing is really starting to wear on us and that’ll never be truer than during this holiday season. That’s why I invented these. Stay 6’ away from your friends and family while doing all the activities just like you used to. It’s almost like they’re not even there!
The build all starts by planing down a bunch of basswood lumber that was reclaimed from a friend of mine. I chose basswood specifically for this project because of it's light weight and also because the grain is very even and straight, which makes it easier to carve. Each of these boards gets planed down and then sanded with the drum sander to exactly an inch thick.
The document describes the process of creating a 3D animation in Lightwave. The creator was tasked with making an animation over 1 minute long with some detail. They chose to animate a spacecraft and found a model on TurboSquid. They added additional details like landing gears and weapon pods to the model in Lightwave. Pivot points were added to parts that would move. The animation was then created in Layout, including the spacecraft firing on and destroying a wall. Various camera angles and spacecraft maneuvers were animated. The animation concluded with the spacecraft landing. Overall the creator was pleased with the results and felt it was a learning experience.
Bronte Parsons conducted experiments with animation techniques in Adobe Animate. For the first scene, a man running away from a car was animated by toggling the visibility of layers as they moved forward each frame. A scrolling background was also created by drawing a wider background and using tweening to make it loop as it moved left. Finally, a technique was practiced for a shovel sticking out of the ground by cutting the overlapping area to a new layer to keep it in line with the rest of the shovel. These layer animation and scrolling background techniques will be useful for Bronte's final product.
The document contains descriptions of several 3D modeling projects completed by Jacob Grimes using advanced surfacing techniques in SolidWorks:
1) A face mask with lofted surfaces, boundary surfaces, surface extrusion and trimming.
2) A loft and mirror exercise using loft surfaces, fillets and thickness.
3) A funnel modeled with lofted profiles, shelling and circular patterns.
4) A candle holder with revolved surfaces and a swept surface for the midsection.
5) A linear pattern exercise using pattern, move/copy and combine features.
6) An original go-kart design with a gas and braking system controlled from the steering wheel.
The document describes the process of 3D modeling a robotic "sidekick" over several weeks. It discusses designing the robot based on retro futuristic influences and modeling each component in Lightwave using primitives. Details include adding surfaces and textures to give the robot a metallic appearance, as well as lighting effects on vents and other areas. The modeling process concludes with rendering images of the completed robot from different angles in Layout.
This document is a tutorial for modeling a propeller in SolidWorks. It provides step-by-step instructions for creating sketches, features like revolves, lofts, and patterns to model a propeller. The tutorial is written by Jan-Willem Zuyderduyn, who created a series of SolidWorks tutorials for modeling a luxury yacht. It guides the user through modeling one propeller blade and then using a circular pattern to create all six blades. Color and appearance modifications are also demonstrated to complete the propeller model in SolidWorks.
The document summarizes the modeling and design of several mechanical parts and assemblies created using CAD software like AutoCAD and SolidWorks. It describes modeling individual parts, assemblies, and drawings for a parallel clamp, connector, pipe cutter, pulley, bracket, sheet metal parts, and a compound bow with limbs, riser, sight, arrow rest, and cams. Details like dimensions, specifications, views, and bills of materials are included in the drawings. The process of sketching, modeling, and redesigning parts is discussed.
The document provides details on modeling a treasure chest, including skills required, a Gantt chart timeline, reference image, and descriptions of modeling different parts of the chest. It discusses modeling the leg, box, base, lid, lid details, lock, final model setup, and texturing process. The modeling was done in 3ds Max and texturing in Photoshop. The document concludes with an evaluation of how the project met the assignment specifications.
Building giant articulated hands carved from woodjessica30251
So I know we’re all going through a lot right now. This whole distancing thing is really starting to wear on us and that’ll never be truer than during this holiday season. That’s why I invented these. Stay 6’ away from your friends and family while doing all the activities just like you used to. It’s almost like they’re not even there!
The build all starts by planing down a bunch of basswood lumber that was reclaimed from a friend of mine. I chose basswood specifically for this project because of it's light weight and also because the grain is very even and straight, which makes it easier to carve. Each of these boards gets planed down and then sanded with the drum sander to exactly an inch thick.
The document describes the process of creating a 3D animation in Lightwave. The creator was tasked with making an animation over 1 minute long with some detail. They chose to animate a spacecraft and found a model on TurboSquid. They added additional details like landing gears and weapon pods to the model in Lightwave. Pivot points were added to parts that would move. The animation was then created in Layout, including the spacecraft firing on and destroying a wall. Various camera angles and spacecraft maneuvers were animated. The animation concluded with the spacecraft landing. Overall the creator was pleased with the results and felt it was a learning experience.
Bronte Parsons conducted experiments with animation techniques in Adobe Animate. For the first scene, a man running away from a car was animated by toggling the visibility of layers as they moved forward each frame. A scrolling background was also created by drawing a wider background and using tweening to make it loop as it moved left. Finally, a technique was practiced for a shovel sticking out of the ground by cutting the overlapping area to a new layer to keep it in line with the rest of the shovel. These layer animation and scrolling background techniques will be useful for Bronte's final product.
The document contains descriptions of several 3D modeling projects completed by Jacob Grimes using advanced surfacing techniques in SolidWorks:
1) A face mask with lofted surfaces, boundary surfaces, surface extrusion and trimming.
2) A loft and mirror exercise using loft surfaces, fillets and thickness.
3) A funnel modeled with lofted profiles, shelling and circular patterns.
4) A candle holder with revolved surfaces and a swept surface for the midsection.
5) A linear pattern exercise using pattern, move/copy and combine features.
6) An original go-kart design with a gas and braking system controlled from the steering wheel.
The document describes the process of 3D modeling a robotic "sidekick" over several weeks. It discusses designing the robot based on retro futuristic influences and modeling each component in Lightwave using primitives. Details include adding surfaces and textures to give the robot a metallic appearance, as well as lighting effects on vents and other areas. The modeling process concludes with rendering images of the completed robot from different angles in Layout.
This document is a tutorial for modeling a propeller in SolidWorks. It provides step-by-step instructions for creating sketches, features like revolves, lofts, and patterns to model a propeller. The tutorial is written by Jan-Willem Zuyderduyn, who created a series of SolidWorks tutorials for modeling a luxury yacht. It guides the user through modeling one propeller blade and then using a circular pattern to create all six blades. Color and appearance modifications are also demonstrated to complete the propeller model in SolidWorks.
The document summarizes the modeling and design of several mechanical parts and assemblies created using CAD software like AutoCAD and SolidWorks. It describes modeling individual parts, assemblies, and drawings for a parallel clamp, connector, pipe cutter, pulley, bracket, sheet metal parts, and a compound bow with limbs, riser, sight, arrow rest, and cams. Details like dimensions, specifications, views, and bills of materials are included in the drawings. The process of sketching, modeling, and redesigning parts is discussed.
The document summarizes the modeling and design of several mechanical parts and assemblies created using CAD software like AutoCAD and SolidWorks. It describes modeling individual parts, assemblies, and drawings for a parallel clamp, connector, pipe cutter, pulley, bracket, sheet metal objects, and a bow with limbs, riser, sight, arrow rest, and cams. Details like dimensions, specifications, features used, and design intent are discussed for each part or project.
The document describes the design, manufacturing, and testing process for an injection molded Ditto Pokemon part. Key points:
- The design constraints were a 3"x2"x0.5" aluminum mold insert. A Ditto shape was chosen and modeled in Fusion 360.
- CNC machining was used to create the mold insert from aluminum stock. Various toolpaths were used, achieving a high-quality surface finish.
- Injection molding simulations were run in Fusion 360 to optimize gate location and prevent defects. Polypropylene plastic was used.
- Test parts were successfully injection molded with some sinkage and flash that was later reduced by parameter adjustments.
Project 01 was designed to introduce an engineering student to basic CAD techniques in ProEngineering Wildfire 4.0 through the modeling of four parts. The student learned skills like protrusion, cut, hole, chamfer, and mirror by completing parts A through D, though parts B and C proved more challenging due to issues with symmetry and patterning. Overall the project took approximately 20 hours to complete and helped the student master basic CAD functions in ProEngineering, despite some frustrations with mouse dependence and occasional program quirks.
The document describes a robotic boat CAD project created by a team of 4 students. The boat was designed to be remotely controlled via IR sensors and have features like flashing lights and a rubber band shooter. Significant planning was required to ensure all components (microcontroller, motors, battery) would fit while allowing the boat to float. The team spent many hours designing the hull, hulltop, cabin, and functional parts in Creo and Solidworks to achieve their goals. Key parts included the motor housings, propeller shaft, and gear mechanism for the rubber band shooter. The final boat design was able to meet all intended functions and had an appealing physical appearance.
The key steps taken to create a solid model of a Type 23 frigate in Pro/E or SolidWorks are outlined. Planes are drawn parallel to the water plane to sketch the hull profiles. The sketches are then swept together to form the solid hull which is hollowed out. Ribs are added to the inside of the hull by sketching on datum planes and using the rib tool. Other parts like the deck and superstructure are also modeled. For finite element analysis, the hull would require the most accurate meshing with dense elements at sharp corners and intersections. The element budget is optimized by increasing the polynomial degree and reducing element size until results converge within an acceptable accuracy range.
The document outlines an experimental photography project involving double exposure, zoom burst, and post-production techniques. The student plans to create double exposures by merging two contrasting images, and zoom burst photos exploring different camera settings. They will require a DSLR camera and locations in York and Leeds. A schedule is provided detailing planned shoots on specific dates with intended subjects and equipment. Contact sheets are included showing initial results.
In this slideshow demonstration, Rebecca Bennett shows the technical steps taken to create a professional CD cover inspired by artist Charli XCX in Photoshop. The first step was adding a bubblegum background image to the first layer. Next, Bennett added her cropped photo to the second layer and refined the edges. Finally, she joined the background and photo layers together, cutting the photo in half and placing each half on opposite sides of the background to represent the inside of a CD cover.
The document summarizes the process of modeling a spaceship interior in 3D modeling software. It describes how the author built out the main areas first before walls to have an unobstructed view. Key areas modeled included the captain's office, stairways, walkways, rooms, computer desk, bathroom fixtures like toilets and cubicles, seats based on Star Trek designs, beds, engine room with complex parts, and lastly storage shelves. Basic shapes were modified using tools like extrude, bevel, drill to achieve realistic designs for furnishings.
This video tutorial provides an overview of the SketchUp interface and demonstrates basic modeling techniques. It begins with an introduction slide and then:
1) Gives a tour of the SketchUp interface, explaining the toolbar, design space, and tool information panels.
2) Shows how to use the Rectangle tool to make a simple 2D rectangle and the Push/Pull tool to extrude it into a 3D shape, adding a roof.
3) Demonstrates using additional tools like the Line, Move, Rectangle and Arrow tools to add a door, window and delete part of the model.
The document summarizes the process of creating a 3D model of the shuttle bay from the USS Enterprise, as seen in the 2009 Star Trek film. Key steps included researching footage from the film, finalizing the design to model the shuttle bay and adjacent storage area, progressively adding geometry like pillars, panels, pipes and other details, and rendering out final images and a flythrough with ambient occlusion and wireframe effects. The goal was to be inspired by the source material but use creative abilities to generate an original 3D scene.
How to fabricate solid surface (corian) backsplashJon Olson
The document discusses the benefits of cove backsplashes for solid surface countertops and provides instructions for fabricating cove backsplashes. It notes that cove backsplashes provide a seamless transition from countertop to backsplash that improves appearance, sanitation and convenience. However, cove backsplashes are often overlooked due to the cost and lack of know-how required for fabrication. The document then provides a step-by-step process for fabricating cove backsplashes using common shop tools, in order to make this option more accessible and reduce the cost barrier.
The document describes the process of creating artwork for a CD cover in Photoshop CC, including the front cover, back cover, and inserts. For the front cover, the artist cut out an actor from a music video screenshot to create a silhouette, then duplicated the layer and added text and a shape box. The back cover uses the same font and box with a simple spine and discreet barcode. The background is consistent to recognize the album. Inserts list songs and feature layered, opacity-reduced photos. Intertextuality between the video and cover was created through painting references.
The document describes the process of experimenting with creating spritesheets, side scrolling backgrounds, and animations for a side scrolling game. Key elements that will be included in the final product are spritesheets to organize sprites, a method of creating a side scrolling background by drawing it on a double-width canvas, and animating by moving the background once the character reaches the center of the screen. Music will also be created using Beepbox and included in the final game.
1) The document describes the design process for an injection molded poker chip token, from initial ideation and CAD design through CNC machining and molding.
2) The chosen design depicts the Prestige Worldwide logo from the movie Step Brothers to represent games with friends. Machining the letters initially failed when the tool broke.
3) Modifications to the toolpath reduced the step down and increased steps to avoid tool breakage. The finished token matched the mold well, though machining marks were visible, highlighting the need for a polishing operation.
The document provides details about the design process for a candy dispenser project. It describes interpreting the prompt requirements, concept sketches drawing inspiration from existing mechanisms, rapid prototyping to test mechanisms and dimensions, functional prototyping to add working components like bearings and springs, digital design in CAD software, manufacturing using laser cutting and 3D printing, and the final assembled candy dispenser product. Testing showed the design worked as intended, except the symmetrical funnel sometimes caused candies to get stuck.
This progress report summarizes the redesign of a quadcopter. The new design focuses on creating a light but sturdy storage box with easy-to-machine parts. Beams will hold propellers and electronics plates, and hollow designs will reduce weight. Improved landing gear inspired by skis provides stability and impact resistance on landing. The simplified, over-engineered design aims to minimize vibration, assembly challenges, and failure risks compared to the previous design.
This document describes the construction of a portable 2-in-1 disc and drum sander. It has a 12V battery and motor that powers both sanding surfaces. Parts are cut from plywood and include dust ports and mounts for the disc, drum, motor and battery. The drum is assembled from stacked plywood pieces while the disc attaches directly to the motor shaft using an epoxy compound. Wiring and switches are added to control power from the battery. The finished sander can be used for occasional woodworking in small spaces, though it provides only moderate sanding power.
Guia de reparação,desmontagem do Xbox muito bom pra auxiliar o trabalho do técnico,tirar algumas dúvidas no procedimento de desmontagem.Evitando assim algum procedimento indevido.
Allison created a pixel art video game using Photoshop. She drew the main character pixel by pixel and created three different settings for the game. Each setting had obstacles for the character to navigate and clues in the form of newspaper clippings. Creating the clippings involved cutting the paper into separate layers to look old and torn. Allison then animated the character moving through each setting frame by frame. When finding clues, she made the newspaper clippings and a block with dots visible. Finally, she added music in Premiere Pro and exported the completed game.
Nathan West created a 3D animation of a jigsaw puzzle coming together with an e6 logo. He began by designing the 2D pieces in Adobe Illustrator and extruding them into 3D polygons in Lightwave. He assembled the 3D puzzle by placing each piece on its own layer and adding movement through scaling and collisions. Finally, he added the e6 logo and animated the puzzle assembling in reverse order to reveal the logo.
This document describes the design process for creating figure skating training wear with see-through fabric inserts. The initial problem was finding clothes that fit properly and allowed for airflow during practice. Prototypes were created using spandex and see-through tule fabric but did not fit correctly due to flaws in the fitting process. Feedback from validators said the concept was good but the turtleneck style and large see-through sections made the final prototype look more like a crop top. Analysis determined the biggest issue was not doing proper fittings while sewing and that an all-black design may have been more successful.
The document summarizes the modeling and design of several mechanical parts and assemblies created using CAD software like AutoCAD and SolidWorks. It describes modeling individual parts, assemblies, and drawings for a parallel clamp, connector, pipe cutter, pulley, bracket, sheet metal objects, and a bow with limbs, riser, sight, arrow rest, and cams. Details like dimensions, specifications, features used, and design intent are discussed for each part or project.
The document describes the design, manufacturing, and testing process for an injection molded Ditto Pokemon part. Key points:
- The design constraints were a 3"x2"x0.5" aluminum mold insert. A Ditto shape was chosen and modeled in Fusion 360.
- CNC machining was used to create the mold insert from aluminum stock. Various toolpaths were used, achieving a high-quality surface finish.
- Injection molding simulations were run in Fusion 360 to optimize gate location and prevent defects. Polypropylene plastic was used.
- Test parts were successfully injection molded with some sinkage and flash that was later reduced by parameter adjustments.
Project 01 was designed to introduce an engineering student to basic CAD techniques in ProEngineering Wildfire 4.0 through the modeling of four parts. The student learned skills like protrusion, cut, hole, chamfer, and mirror by completing parts A through D, though parts B and C proved more challenging due to issues with symmetry and patterning. Overall the project took approximately 20 hours to complete and helped the student master basic CAD functions in ProEngineering, despite some frustrations with mouse dependence and occasional program quirks.
The document describes a robotic boat CAD project created by a team of 4 students. The boat was designed to be remotely controlled via IR sensors and have features like flashing lights and a rubber band shooter. Significant planning was required to ensure all components (microcontroller, motors, battery) would fit while allowing the boat to float. The team spent many hours designing the hull, hulltop, cabin, and functional parts in Creo and Solidworks to achieve their goals. Key parts included the motor housings, propeller shaft, and gear mechanism for the rubber band shooter. The final boat design was able to meet all intended functions and had an appealing physical appearance.
The key steps taken to create a solid model of a Type 23 frigate in Pro/E or SolidWorks are outlined. Planes are drawn parallel to the water plane to sketch the hull profiles. The sketches are then swept together to form the solid hull which is hollowed out. Ribs are added to the inside of the hull by sketching on datum planes and using the rib tool. Other parts like the deck and superstructure are also modeled. For finite element analysis, the hull would require the most accurate meshing with dense elements at sharp corners and intersections. The element budget is optimized by increasing the polynomial degree and reducing element size until results converge within an acceptable accuracy range.
The document outlines an experimental photography project involving double exposure, zoom burst, and post-production techniques. The student plans to create double exposures by merging two contrasting images, and zoom burst photos exploring different camera settings. They will require a DSLR camera and locations in York and Leeds. A schedule is provided detailing planned shoots on specific dates with intended subjects and equipment. Contact sheets are included showing initial results.
In this slideshow demonstration, Rebecca Bennett shows the technical steps taken to create a professional CD cover inspired by artist Charli XCX in Photoshop. The first step was adding a bubblegum background image to the first layer. Next, Bennett added her cropped photo to the second layer and refined the edges. Finally, she joined the background and photo layers together, cutting the photo in half and placing each half on opposite sides of the background to represent the inside of a CD cover.
The document summarizes the process of modeling a spaceship interior in 3D modeling software. It describes how the author built out the main areas first before walls to have an unobstructed view. Key areas modeled included the captain's office, stairways, walkways, rooms, computer desk, bathroom fixtures like toilets and cubicles, seats based on Star Trek designs, beds, engine room with complex parts, and lastly storage shelves. Basic shapes were modified using tools like extrude, bevel, drill to achieve realistic designs for furnishings.
This video tutorial provides an overview of the SketchUp interface and demonstrates basic modeling techniques. It begins with an introduction slide and then:
1) Gives a tour of the SketchUp interface, explaining the toolbar, design space, and tool information panels.
2) Shows how to use the Rectangle tool to make a simple 2D rectangle and the Push/Pull tool to extrude it into a 3D shape, adding a roof.
3) Demonstrates using additional tools like the Line, Move, Rectangle and Arrow tools to add a door, window and delete part of the model.
The document summarizes the process of creating a 3D model of the shuttle bay from the USS Enterprise, as seen in the 2009 Star Trek film. Key steps included researching footage from the film, finalizing the design to model the shuttle bay and adjacent storage area, progressively adding geometry like pillars, panels, pipes and other details, and rendering out final images and a flythrough with ambient occlusion and wireframe effects. The goal was to be inspired by the source material but use creative abilities to generate an original 3D scene.
How to fabricate solid surface (corian) backsplashJon Olson
The document discusses the benefits of cove backsplashes for solid surface countertops and provides instructions for fabricating cove backsplashes. It notes that cove backsplashes provide a seamless transition from countertop to backsplash that improves appearance, sanitation and convenience. However, cove backsplashes are often overlooked due to the cost and lack of know-how required for fabrication. The document then provides a step-by-step process for fabricating cove backsplashes using common shop tools, in order to make this option more accessible and reduce the cost barrier.
The document describes the process of creating artwork for a CD cover in Photoshop CC, including the front cover, back cover, and inserts. For the front cover, the artist cut out an actor from a music video screenshot to create a silhouette, then duplicated the layer and added text and a shape box. The back cover uses the same font and box with a simple spine and discreet barcode. The background is consistent to recognize the album. Inserts list songs and feature layered, opacity-reduced photos. Intertextuality between the video and cover was created through painting references.
The document describes the process of experimenting with creating spritesheets, side scrolling backgrounds, and animations for a side scrolling game. Key elements that will be included in the final product are spritesheets to organize sprites, a method of creating a side scrolling background by drawing it on a double-width canvas, and animating by moving the background once the character reaches the center of the screen. Music will also be created using Beepbox and included in the final game.
1) The document describes the design process for an injection molded poker chip token, from initial ideation and CAD design through CNC machining and molding.
2) The chosen design depicts the Prestige Worldwide logo from the movie Step Brothers to represent games with friends. Machining the letters initially failed when the tool broke.
3) Modifications to the toolpath reduced the step down and increased steps to avoid tool breakage. The finished token matched the mold well, though machining marks were visible, highlighting the need for a polishing operation.
The document provides details about the design process for a candy dispenser project. It describes interpreting the prompt requirements, concept sketches drawing inspiration from existing mechanisms, rapid prototyping to test mechanisms and dimensions, functional prototyping to add working components like bearings and springs, digital design in CAD software, manufacturing using laser cutting and 3D printing, and the final assembled candy dispenser product. Testing showed the design worked as intended, except the symmetrical funnel sometimes caused candies to get stuck.
This progress report summarizes the redesign of a quadcopter. The new design focuses on creating a light but sturdy storage box with easy-to-machine parts. Beams will hold propellers and electronics plates, and hollow designs will reduce weight. Improved landing gear inspired by skis provides stability and impact resistance on landing. The simplified, over-engineered design aims to minimize vibration, assembly challenges, and failure risks compared to the previous design.
This document describes the construction of a portable 2-in-1 disc and drum sander. It has a 12V battery and motor that powers both sanding surfaces. Parts are cut from plywood and include dust ports and mounts for the disc, drum, motor and battery. The drum is assembled from stacked plywood pieces while the disc attaches directly to the motor shaft using an epoxy compound. Wiring and switches are added to control power from the battery. The finished sander can be used for occasional woodworking in small spaces, though it provides only moderate sanding power.
Guia de reparação,desmontagem do Xbox muito bom pra auxiliar o trabalho do técnico,tirar algumas dúvidas no procedimento de desmontagem.Evitando assim algum procedimento indevido.
Allison created a pixel art video game using Photoshop. She drew the main character pixel by pixel and created three different settings for the game. Each setting had obstacles for the character to navigate and clues in the form of newspaper clippings. Creating the clippings involved cutting the paper into separate layers to look old and torn. Allison then animated the character moving through each setting frame by frame. When finding clues, she made the newspaper clippings and a block with dots visible. Finally, she added music in Premiere Pro and exported the completed game.
Nathan West created a 3D animation of a jigsaw puzzle coming together with an e6 logo. He began by designing the 2D pieces in Adobe Illustrator and extruding them into 3D polygons in Lightwave. He assembled the 3D puzzle by placing each piece on its own layer and adding movement through scaling and collisions. Finally, he added the e6 logo and animated the puzzle assembling in reverse order to reveal the logo.
This document describes the design process for creating figure skating training wear with see-through fabric inserts. The initial problem was finding clothes that fit properly and allowed for airflow during practice. Prototypes were created using spandex and see-through tule fabric but did not fit correctly due to flaws in the fitting process. Feedback from validators said the concept was good but the turtleneck style and large see-through sections made the final prototype look more like a crop top. Analysis determined the biggest issue was not doing proper fittings while sewing and that an all-black design may have been more successful.
Buzzer game for kids to learn electricity concepts in a fun waypshsTECH
This document describes the process of making a buzzer game, which is an electronics project involving a wire obstacle course connected to a battery that creates noise. First, a rectangular prism frame is constructed to act as the base. Then, a wire is shaped into an obstacle course and attached along with a battery to create the buzzing sound when touched. The buzzer game is meant to help soothe nerves and teach children circuitry. Three sets will be donated to a children's shelter after completion. The project allowed the creator to share their love of electronics with kids.
The document outlines Christine Okubo's objectives and process for designing and creating a lightweight and affordable lap desk for binge-watching. The major objectives were to make a comfortable lap desk with features like a laptop holder, cup holder, and storage. The initial planning stage involved identifying skills needed and potential users. Prototyping began with testing designs without legs. Materials like particle board, plywood and slotted wood were considered. Challenges included trouble with the CNC machine and limited materials. The final product was made using CNC and laser cutting with acrylic added on top.
A more detailed description of making jewelry using resin.
Hello! This project preserves the flowering plants in my garden at the peak of their bloom. My love for fashion and gardening resonate within these pieces. They are dedicated to my mom and grandmother.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
The document summarizes the author's process in creating leather journal covers through their tech passion project. It began with the author being inspired by journaling on Instagram and wanting to make their own covers. They designed 3 patterns, had them laser cut for accuracy, purchased leather, and worked to execute the covers through cutting, gluing, punching holes, and saddle stitching. The final products showed the challenges of leather crafting but the author's appreciation for it and desire to continue improving.
Presentation by Nathan Solomon from the Tech Z class of PSHS-MC, SY 2018-2019.
This is about the making process of "Poteeny," a little concrete pot for succulents cast from a 3D printed mold.
The document outlines a 10-step process for designing and making a leather bag called "Ami". It begins with empathizing with the target audience of students and identifying their need for an organized bag. Through ideating, prototyping, testing, and refining the design, key features of a compact, multifunctional and fashionable bag with many compartments were developed. Materials were purchased and leatherworking and sewing skills were learned to physically construct the bag. Feedback was incorporated and the design process was ongoing.
Hello! This project preserves the flowering plants in my garden at the peak of their bloom. My love for fashion and gardening resonate within these pieces. They are dedicated to my mom and grandmother.
This document describes interlocking joints made of 3mm thick neon green acrylic. The joints are designed to fit together and hold their shape, as implied by the repeated term "Interlocking Joints" and the instruction to "Try it out." No other details are provided about the joints or their intended use.
The document describes a student's project to build a modular desk. It discusses the initial design plans, which included the desk being functional, modular with interchangeable parts, and sturdy. A prototype was built but it was significantly out of scale due to a measurement error. Other challenges included material costs being too high and not being able to access tools due to other students' use of them. The student learned lessons around avoiding procrastination, importance of communication and consultation, double checking measurements, and being prepared to learn from mistakes.
An individual designed an improved personal cellphone fan using Blender, Ultimaker Cura, and Inkscape software. The fan blade design was 3D printed and tested but produced weaker results than the original due to having too many blades. A redesign with fewer blades was also weaker. Future prototypes could optimize the fan blade design for mass production. Adding a compartment with holes and ice cubes was tested but did not efficiently cool the air flow.
Design and Development of a Video Game Organizer (Discorganizer)pshsTECH
Diego Lopez designed and developed a video game organizer called Discorganizer to easily store and find games. The initial designs for a rotating rack or modular stackable rack were too big or unstable. The final design was a simple horizontal rack made of acrylic that holds games for Wii, Wii U, PS4, and Xbox One easily and allows titles to be read easily. The design went through several iterations to refine the slots and spacing to prevent wobbling while allowing games to fit comfortably. Lessons learned include measuring carefully, saving work often, and sticking to a schedule to avoid setbacks.
1. The document describes the process of creating a handheld rollable insect zapper made from accessible materials.
2. Key aspects of the design include making it compact, with an easily rollable wire mesh for portability. Electrical components from a commercial zapper were used, including a 500V output.
3. Feedback noted it was a creative design but had safety issues like exposed wires and sharp metal ends, though it was functional for its purpose. The creator aims to improve safety and craftsmanship in future projects.
This document provides instructions for making DIY pet clothes from old clothes. It describes how to measure a pet to create a template for a basic vest. Templates can be made on newspaper and then traced onto old clothes, leaving extra space for sewing. The clothes are then cut out and sewn together. Optional instructions are provided for making clothes with sleeves. The document suggests having finished pet clothes edged by a tailor to increase durability.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Kalyan Satta Matka Guessing Matka Result Main Bazar chart Final Matka Satta Matta Matka 143 Kalyan Chart Satta fix Jodi Kalyan Final ank Matka Boss Satta 143 Matka 420 Golden Matka Final Satta Kalyan Penal Chart Dpboss 143 Guessing Kalyan Night Chart
2. Okay, it’s a boat. But what does it do?
It opens!
Insert picture of boat open
3. What can I place in it?
You can use it to display figurines?
Use it to showcase the insides of a cruise ship!
Insert picture of one side of the boat Insert picture of the other side of the boat
4. What else?
Use it to store your small, disorganized desk objects!
Hide away your stray pens, sticky notes, paper clips, phone cables, etc.
Insert picture of one side of the boat Insert picture of the other side of the boat
5. Give me one more example.
Personally, I made it with the intention of using it to organize my desk a little.
(and also to have something mildly interesting on my desk)
What will you use it for?
As a coffee table decoration?
Put candies, treats or your calling cards inside for your guests to discover.
8. Illustration Board Model
As you can see, it doesn’t look very good.
It’s purpose is to get an idea for the size and how it opens.
Insert picture of illus board model closed Insert picture of illus model open
9. Consultation
Experts’ Comments:
● It’s too small to fit anything.
● Which parts will be whole and
which ones will be slotted?
● Consider modelling it after a
popular cruise ship.
● Angled parts: read on scoring
MDF.
● Hinge: just a normal hinge?
● Lock: lockable or just closed?
10. Resolutions
Size: Multiply most dimensions by 1.25
Slotted vs. Whole: different faces were
identified
Popular Cruise Ship: took inspiration
from cruise ships for the above deck
Angled parts: scoring looks hard!
Hinge: normal door hinge (small size)
Lock: something that snaps together
12. SketchUp Model
That looks more legit now.
Insert picture of sketchup model side angle
Insert picture of sketchup model isometric top
whatever chuchu
13. Peers’ Suggestions
I went around asking batchmates how I can make it look more aesthetic.
Most popular comment is to make it look less boxy.
Insert picture of sketchup model more angles
Insert picture of sketchup model with 3D printed
stuff
15. Inkscape-ing: The General Process
Using my SketchUp model, I made each of the 22 unique faces of the boat on
inkscape.
I then added slots for most of the boat to friction-fit together.
Insert picture of sketchup measurement thing Insert screenshot of the final thing
16. Inkscape-ing: Above Deck
The above deck consists of 40 faces, 10 of which are unique.
It forms a stair-like shape that looks like stacks of boxes on the outside but is hollow on the inside.
Insert picture of inkscape file (formatted) Insert screenshot of one of the cakes
17. Inkscape-ing: Above Deck
The above deck part of the boat just barely fits into one MDF board*.
It takes around 50 - 60 minutes to cut.
A piece of the MDF board provided by PSHS-MC is 600 mm x 400 mm x 3 mm
Insert picture of inkscape file (arranged) Insert screenshot of the whole page
18. Inkscape-ing: Below Deck + Deck
The above deck consists of 24 faces, 12 of which are unique.
A lot of these faces get bent at certain angles to give the boat more shape.
Insert picture of inkscape file (formatted) Insert screenshot of one of the cakes
19. Inkscape-ing: Below Deck + Deck
The above deck part of the boat takes almost one MDF board*.
It also takes around 50 - 60 minutes to cut.
A piece of the MDF board provided by PSHS-MC is 600 mm x 400 mm x 3 mm
Insert picture of inkscape file (arranged) Insert screenshot of the whole page
20. Laser Cutting
The files were then saved in PDF and cut out using the laser cutter.
(I cut the parts into 20 - 30 min intervals - I didn’t want hog the laser cutter heh)
Insert picture of laser cutting Insert another pic of laser cutting
22. Meet my best friend: the mallet!
The kerf I used for the slots is 0.66 mm or 0.33 mm per side of a slot.*
It’s tight enough to require a rubber mallet to more easily slot the components together.
*this is my own measurement (and preference), I still recommend experimenting on your own, but you can use it, I guess.
Insert picture of mallet Insert screenshot malleting process
23. So many pieces @_@ what do??
Assembling it looks complicated because there were many, many pieces.
I recommend organizing everything first and stacking the same pieces together.
Insert picture of stacked pieces Insert picture of unorganized pictures
24. The Above Deck
I took one of each unique piece (above deck) and arranged it in this manner.
I then malleted the parts into place, starting from the bottom.
It was very important to secure a table corner to make this easier.
Same arrangement pic as above Another malleting pic
25. The Above Deck
Repeat the same process 3 more times.
It was important to make sure that these were properly oriented such that they all faced different
directions.
Same arrangement pic Somehow stage a malleting pic
26. The Hinge
Before putting together the bottom part, it was important to screw holes into
the back of the boat first for the hinge to screw into.
I aligned the hinge as best as I could between the two back pieces and marked it with a pen.
Insert picture of no screw holes Insert pic of screw holes
27. The Hinge
Here I encountered a design problem.
The top holes of the hinge will hit the deck. In the end, I decided to not screw the top holes and just
super glue the hinge on. :/
Insert picture screenshot of arrangement Pic of the 2 extra screws
28. The Hinge
Ma’am X recommended replacing the screws with bolts and nuts so that I
could tighten it.
She also recommended drilling a small holes between the already existing holes to be able to add
another set of bolts and nuts for more security.
Insert picture bolts and nuts Insert pic of a hand drill
29. The Bottom Deck + Deck
Just like the above deck part, I arranged the pieces into this manner.
I then malleted everything flat first, with the deck perpendicular to the side of the boat.
I also malleted the supports perpendicular to the bottom of the boat.
Same as above Somehow stage a malleting pic
30. The Bottom Deck
Once everything has been attached, I bent the sides of the boat to follow the
shape of the supports.
I folded the front and back of the boat to fit into the slots of the deck.
Same as above Another malleting pic
31. The Bottom Deck
I then folded the bottom back part of the boat to fit into the slots at the
bottom of the boat.
This was tricky, since it wasn’t perfectly computed, and it was hard to duplicate it perfectly.
Pic of folding Somehow stage a malleting pic
32. Glue Some Stuff
Although most of the boat was friction fit, some parts still had to be glued
together.
The first one was that I had to glue the top of the supports to the bottom of the deck.
Pic of the glue and support Anuda pic
33. Glue Some Stuff
The next one was the triangles at the bottom of the front of the boat.
This was too hard to make slotted, so I decided the easiest way would just be to glue these manually.
Insert picture screenshot of arrangement
34. Glue Some Stuff
The third mandatory one is gluing the above deck to the deck.
I originally planned to have it slot into the deck, but it was hard to slot into the deck without
disassembling the already assembled above deck components.
Insert picture screenshot of arrangement Somehow stage a malleting pic
35. Glue Some Stuff
The last one is gluing the triangles to the front of the deck.
This is purely for aesthetics, just to add layers to the deck.
Insert picture screenshot of arrangement Somehow stage a malleting pic
36. Glue Some Stuff
The last (and optional) part to glue is the bottom back part of the boat.
Since the slotting was awkward, I recommend gluing it for stability. But try aligning them first. :D
Insert picture screenshot of arrangement Closeup of bottom deck glue
37. The Hinge Returns
The last step is to screw (or bolt and nut) the hinge on.
Now you have a more or less functioning boat that opens and has compartments. :)
Pic screwing Pic screwing
38. One Last Thing
I also laser cut some friction fit acrylic sheets to act as removing dividers to
keep your stuff from room-hopping.
Unfortunately, I was only able to make a successful one for the bottom part.
Pic of divider Pic with divider attached
40. Really Large Room for Improvement
Fix Hinge I wasn’t able to act on Ma’am
suggestions for the hinge.
Although the boat stays attached, the loose
hinge allows the two halves of the boat to
move up and down, which it wasn’t
supposed to.
The Back of the Boat I would also like to redesign the back of
the boat and make it so that the top
screws don’t hit the deck.
A way to do this would be to make the back
part longer so that the whole hinge will be
below the deck.
41. Really Large Room for Improvement
The Parts That Weren’t Perfect There were multiple parts where stuff
didn’t fit as well as I wanted to.
These include the bottom back of the boat,
the slots on the deck and supports, and the
triangles.
The Locking Mechanism I was unable to design a new locking
mechanism.
Near the end, I thought of using magnets to
act as the locks, but I wasn’t able to test it
before the exhibit.
42. Really Large Room for Improvement
More Acrylic Dividers I also would’ve liked to make dividers
for all the components, and not just the
bottom, middle component.
A lot of people suggested cool things to
make it openable in a door-like fashion.
Sticky Carpet For the display cabinet purpose of this
boat, I wanted to make a thin clay carpet
for the floor of the boat.
This would’ve made it so that the humans
don’t topple around inside the boat.
43. Really Large Room for Improvement
More Accessories I also wanted to make more accessories
for the boat.
These accessories include watchtowers,
chimneys, pools, etc. above the boat for the
cruise ship style.
Even More Accessories I also wanted to make more stuff to
display for the exhibit.
These include human sailors and and
furniture.
Paint Lastly, I think painting the boat would’ve
made it look nicer.
45. Cost Breakdown
Adding labor, a good estimate for the cost of the boat is around P3000.
My friend said she’d buy it for P500 (RIP)
Material Quantity Cost/Unit Sub-Total
600 x 400 x 3 mm
MDF board
2 pcs. P30 P60
Laser Cutting
Service
~ 2 hours or 120
minutes
P15 - 20 per
minute
P1800 - 2400
Hinge and Screws 1 pc. P45 P45
Total: P1905 - 2505
46. People’s Most Common Feedback
Pros
● Looks like a collectible
● It actually looks like a boat
● Artistic and original design
● Has many compartments
● Multi-purpose
● Modular
● Acrylic cover was cool
● Poster was witty
Cons
● Hinge was unstable
● Misaligned parts
● Exposed screws
● Gaps everywhere
● Requires lots of table space to open
● Use other adhesives
● Needs more accessories!
● Different design for the top part
● Does not float on water