Game Jams and Hobbyists is a talk I did at Aalto University in Finland in December 2013. Since this was a university talk, I felt it was important to do something Academically substantial and so did a lot of research on the history of collaborative design and the evolution of game jams. I hope you enjoy the slides. Links to videos of the presentation can be found at http://mediafactory.aalto.fi/games-now-2013/game-jams-and-hobbyists/
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar:
• Learn the basic components of video games.
• Receive step-by-step instructions for using Kodu Game Lab.
• Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
Adam Streck - Reinforcement Learning in Unity. Teach Your Monsters - Codemoti...Codemotion
With the advent of deep learning many of the tasks in computer science that have been deemed impossible suddenly became only a few clicks away. One of the approaches made available is reinforcement learning - a method for solving problems by establishing an action-reward scheme. Combined with the power and availability of the general-purpose game engines, anyone with a rudimentary knowledge of the topic can create and train their virtual creatures. In this talk we will use this power to solve one of the most frustratingly difficult (according to the internet) games of our era.
Adam Streck - Reinforcement Learning in Unity - Teach Your Monsters - Codemot...Codemotion
With the advent of deep learning many of the tasks in computer science that have been deemed impossible suddenly became only a few clicks away. One of the approaches made available is reinforcement learning - a method for solving problems by establishing an action-reward scheme. Combined with the power and availability of the general-purpose game engines, anyone with a rudimentary knowledge of the topic can create and train their virtual creatures. In this talk we will use this power to solve one of the most frustratingly difficult (according to the internet) games of our era.
Game Jams and Hobbyists is a talk I did at Aalto University in Finland in December 2013. Since this was a university talk, I felt it was important to do something Academically substantial and so did a lot of research on the history of collaborative design and the evolution of game jams. I hope you enjoy the slides. Links to videos of the presentation can be found at http://mediafactory.aalto.fi/games-now-2013/game-jams-and-hobbyists/
According to a 2016 “Sales, Demographic, and Usage Data” report released by the Entertainment Software Association, 63% of U.S. households have at least one person who plays video games for 3 hours or more each week. This same report states that consumers spent $23.5 billion on games in 2015 and that games are “personal learning gateways” where we will start to see them more in schools and in professional life. Libraries that provide basic video game design classes can provide that spark that ignites the next wave of video game designers. In this webinar:
• Learn the basic components of video games.
• Receive step-by-step instructions for using Kodu Game Lab.
• Discover a variety of alternative gaming engines (GameMaker, etc.) where people can learn to experiment and ultimately to design their own video games.
Adam Streck - Reinforcement Learning in Unity. Teach Your Monsters - Codemoti...Codemotion
With the advent of deep learning many of the tasks in computer science that have been deemed impossible suddenly became only a few clicks away. One of the approaches made available is reinforcement learning - a method for solving problems by establishing an action-reward scheme. Combined with the power and availability of the general-purpose game engines, anyone with a rudimentary knowledge of the topic can create and train their virtual creatures. In this talk we will use this power to solve one of the most frustratingly difficult (according to the internet) games of our era.
Adam Streck - Reinforcement Learning in Unity - Teach Your Monsters - Codemot...Codemotion
With the advent of deep learning many of the tasks in computer science that have been deemed impossible suddenly became only a few clicks away. One of the approaches made available is reinforcement learning - a method for solving problems by establishing an action-reward scheme. Combined with the power and availability of the general-purpose game engines, anyone with a rudimentary knowledge of the topic can create and train their virtual creatures. In this talk we will use this power to solve one of the most frustratingly difficult (according to the internet) games of our era.
Talk from VRBrighton adapted for Dublin Games Summit looking at what we have created at Make Real, the lessons learned from those public-facing products and where we see the short-term future of VR games
Some thoughts to consider when you think about publishing your indie game. This was a workshop for Framtiden, a 10 week startup program for game studios that want to apply at the Incubator program in Skövde, Sweden.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Essentials of Automations: Optimizing FME Workflows with ParametersSafe Software
Are you looking to streamline your workflows and boost your projects’ efficiency? Do you find yourself searching for ways to add flexibility and control over your FME workflows? If so, you’re in the right place.
Join us for an insightful dive into the world of FME parameters, a critical element in optimizing workflow efficiency. This webinar marks the beginning of our three-part “Essentials of Automation” series. This first webinar is designed to equip you with the knowledge and skills to utilize parameters effectively: enhancing the flexibility, maintainability, and user control of your FME projects.
Here’s what you’ll gain:
- Essentials of FME Parameters: Understand the pivotal role of parameters, including Reader/Writer, Transformer, User, and FME Flow categories. Discover how they are the key to unlocking automation and optimization within your workflows.
- Practical Applications in FME Form: Delve into key user parameter types including choice, connections, and file URLs. Allow users to control how a workflow runs, making your workflows more reusable. Learn to import values and deliver the best user experience for your workflows while enhancing accuracy.
- Optimization Strategies in FME Flow: Explore the creation and strategic deployment of parameters in FME Flow, including the use of deployment and geometry parameters, to maximize workflow efficiency.
- Pro Tips for Success: Gain insights on parameterizing connections and leveraging new features like Conditional Visibility for clarity and simplicity.
We’ll wrap up with a glimpse into future webinars, followed by a Q&A session to address your specific questions surrounding this topic.
Don’t miss this opportunity to elevate your FME expertise and drive your projects to new heights of efficiency.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
Generative AI Deep Dive: Advancing from Proof of Concept to ProductionAggregage
Join Maher Hanafi, VP of Engineering at Betterworks, in this new session where he'll share a practical framework to transform Gen AI prototypes into impactful products! He'll delve into the complexities of data collection and management, model selection and optimization, and ensuring security, scalability, and responsible use.
Builder.ai Founder Sachin Dev Duggal's Strategic Approach to Create an Innova...Ramesh Iyer
In today's fast-changing business world, Companies that adapt and embrace new ideas often need help to keep up with the competition. However, fostering a culture of innovation takes much work. It takes vision, leadership and willingness to take risks in the right proportion. Sachin Dev Duggal, co-founder of Builder.ai, has perfected the art of this balance, creating a company culture where creativity and growth are nurtured at each stage.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
Observability Concepts EVERY Developer Should Know -- DeveloperWeek Europe.pdfPaige Cruz
Monitoring and observability aren’t traditionally found in software curriculums and many of us cobble this knowledge together from whatever vendor or ecosystem we were first introduced to and whatever is a part of your current company’s observability stack.
While the dev and ops silo continues to crumble….many organizations still relegate monitoring & observability as the purview of ops, infra and SRE teams. This is a mistake - achieving a highly observable system requires collaboration up and down the stack.
I, a former op, would like to extend an invitation to all application developers to join the observability party will share these foundational concepts to build on:
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
禅派游戏 Zen game\n治愈系\n散文式\n\nHe talked about how all of us wield power via modern technology. We use mobile phones, computers, and other technology to exert our will on what is around us. In turn, games focus on giving us further power to wield in their worlds--through guns, superpowers, magic, and more. But Chen felt there was something missing.\nthatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.\n
禅派游戏 Zen game\n治愈系\n散文式\n\nHe talked about how all of us wield power via modern technology. We use mobile phones, computers, and other technology to exert our will on what is around us. In turn, games focus on giving us further power to wield in their worlds--through guns, superpowers, magic, and more. But Chen felt there was something missing.\nthatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.\n
禅派游戏 Zen game\n治愈系\n散文式\n\nHe talked about how all of us wield power via modern technology. We use mobile phones, computers, and other technology to exert our will on what is around us. In turn, games focus on giving us further power to wield in their worlds--through guns, superpowers, magic, and more. But Chen felt there was something missing.\nthatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.\n
禅派游戏 Zen game\n治愈系\n散文式\n\nHe talked about how all of us wield power via modern technology. We use mobile phones, computers, and other technology to exert our will on what is around us. In turn, games focus on giving us further power to wield in their worlds--through guns, superpowers, magic, and more. But Chen felt there was something missing.\nthatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.\n
禅派游戏 Zen game\n治愈系\n散文式\n\nHe talked about how all of us wield power via modern technology. We use mobile phones, computers, and other technology to exert our will on what is around us. In turn, games focus on giving us further power to wield in their worlds--through guns, superpowers, magic, and more. But Chen felt there was something missing.\nthatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.\n
禅派游戏 Zen game\n治愈系\n散文式\n\nHe talked about how all of us wield power via modern technology. We use mobile phones, computers, and other technology to exert our will on what is around us. In turn, games focus on giving us further power to wield in their worlds--through guns, superpowers, magic, and more. But Chen felt there was something missing.\nthatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n
以Steam为例\n2004年向公众开放,2005年出现第三方游戏(除Valve之外),2007年大发行商游戏相继登陆Steam,2007年5月,1300万用户和150个游戏。2011年7月,3000万用户和1300个游戏。\n以iOS为例\n2008年7月向公众开放,到2011年7月3年时间内,共上架50万以上的应用,其中29万是游戏,共有2亿iPhone用户下载应用超过100亿次。\n以Xbox Live Arcade为例,它的游戏定价从$5-$15不等\n2004年12月向公众开放,2006年3月达到300万次下载量,2007年3月达到2500万次下载量。游戏Uno成为第一个百万级下载游戏。\n\nPSN作为和XBLA类似的平台,它目前的用户注册量已达到7700万人。\n\n