This document contains information about an upcoming Agile development event being organized by CultureWorks. It lists the event coordinators and their contact information. It also provides an outline of the event agenda which includes presentations on topics like user story mapping, Scrum, eXtreme Programming, and pattern languages. Links are provided for additional reference material on these topics.
This document contains information about an upcoming Agile development event being organized by CultureWorks. It lists the event coordinators and their contact information. It also provides an outline of the event agenda which includes presentations on topics like user story mapping, Scrum, eXtreme Programming, and pattern languages. Links are provided for additional reference material on these topics.
The only one big thing every programmer should knowTakuto Wada
The document discusses the benefits of exercise for both physical and mental health. It notes that regular exercise can reduce the risk of diseases like heart disease and diabetes, improve mood, and reduce feelings of stress and anxiety. Exercise is also credited with boosting brain health and improving cognitive function as we age.
The only one big thing every programmer should knowTakuto Wada
The document discusses the benefits of exercise for both physical and mental health. It notes that regular exercise can reduce the risk of diseases like heart disease and diabetes, improve mood, and reduce feelings of stress and anxiety. Exercise is also credited with boosting brain health and improving cognitive function as we age.
Jan 29, 2011, I gave a public speech to PersonaTech. This is the document originally hosted on iwork.com, but since Apple shutdown iwork.com, I hope slideshare.net can help this presentation find a place to stay.
The document describes The Kanban Game, which is a collaborative experience used to learn how to use Kanban in a team-building setting. The game includes story cards, chance cards, and a progress tracking sheet. It involves drawing a Kanban board and playing through 3 scenarios with different Kanban configurations over multiple iterations to experiment with Kanban. Retrospectives are held after each game to discuss strategies. The goal is to provide a useful experience for learning and improving Kanban practices.
Functional testing validates that application functions as specified by feeding inputs and examining outputs without considering internal structure. It assesses features against specifications. Good test cases are specific, measurable, achievable, relevant and time-bound. They initially focus on typical happy paths without exceptions. Test cases communicate expectations and allow engineers to verify functionality from the perspective of specification holders.