A learning design toolkit for creating effective learning activitiesgrainne
This document summarizes a learning design toolkit created by researchers to help teachers design effective learning activities. The toolkit addresses the gap between educational technology potential and how technologies are actually applied based on sound pedagogical principles. It involves reviewing learning theories, defining components of learning activities, and mapping them to real examples. The toolkit guides teachers through articulating information needs to produce lesson plans. It prompts them to consider pedagogical approaches, tasks, tools, and assessments when creating or modifying activities.
The document discusses learning as an endless process by which people develop new skills, knowledge, and habits. It notes that through learning, people improve themselves and progress. The document also examines different types and styles of learning, including visual, auditory, and kinesthetic styles. Effective stages of learning are shown through diagrams from the National Training Laboratory and educationalist Edgar Dale, demonstrating that learning occurs through experience, discussion, and teaching others. In conclusion, learning is seen as a lifelong process that allows people to constantly develop and concentrate on acquiring new facts and knowledge.
Many researches show that visuals in eLearning courses help in enhancing the learning experience. However, indiscriminate use of visuals could mar the learning experience. If this fact is overlooked, we may end up having courses filled with too many bullets, irrelevant images, unnecessary decorative visuals which leaves learners detached and unenthusiastic about the course.
http://www.commlabindia.com/visuals-effective-elearning-presentation/#video
Joe McVeigh and Jennifer Bixby share tips on writing effective learning outcomes from the 2011 TESOL conference in New Orleans. An accompanying handout can be downloaded at www.joemcveigh.org/resources
Tips for Trainers: Increase e-learning retention with storytellingTeamings
Storytelling is a really powerful tool that can be used to teach adult learners and help them retain information.
1. Stories help the learner see the relevance of the topic. Adult learners need to know the reason for learning something and are most interested in learning subjects that have immediate relevance to their work or personal lives (see andragogy by Malcolm Knowles). By telling a story you can demonstrate how your subject matter relates to their job and why they need to pay attention.
2. Stories allow you to emotionally connect with your learners. Emotional responses help persuade learners to engage in the training and perform desired behaviors.
3. Stories make facts easier to remember. There is a lot of research to support this (see David Ausubel and Donald Norman) but most of us have experienced this phenomenon for ourselves. This is why mnemonic devices like “Please Excuse My Dear Aunt Sally” work so well. It’s a short story, but a much better story then “Parentheses, Exponents, Multiply or Divide, Add and Subtract”.
4. Stories make learning more fun. Carefully crafted stories can teach and entertain leaners, thus making learning a fun experience and increasing attention spans.
5. Brains listening to stories are more active. When you tell someone facts, you active the language processing section of their brain. When you tell someone a story, you active any part of their brain that they need to experience the story, including emotion, motor, sensory and frontal cortex. In some cases the brains of the storyteller and the listeners actually begin to synchronize
A learning design toolkit for creating effective learning activitiesgrainne
This document summarizes a learning design toolkit created by researchers to help teachers design effective learning activities. The toolkit addresses the gap between educational technology potential and how technologies are actually applied based on sound pedagogical principles. It involves reviewing learning theories, defining components of learning activities, and mapping them to real examples. The toolkit guides teachers through articulating information needs to produce lesson plans. It prompts them to consider pedagogical approaches, tasks, tools, and assessments when creating or modifying activities.
The document discusses learning as an endless process by which people develop new skills, knowledge, and habits. It notes that through learning, people improve themselves and progress. The document also examines different types and styles of learning, including visual, auditory, and kinesthetic styles. Effective stages of learning are shown through diagrams from the National Training Laboratory and educationalist Edgar Dale, demonstrating that learning occurs through experience, discussion, and teaching others. In conclusion, learning is seen as a lifelong process that allows people to constantly develop and concentrate on acquiring new facts and knowledge.
Many researches show that visuals in eLearning courses help in enhancing the learning experience. However, indiscriminate use of visuals could mar the learning experience. If this fact is overlooked, we may end up having courses filled with too many bullets, irrelevant images, unnecessary decorative visuals which leaves learners detached and unenthusiastic about the course.
http://www.commlabindia.com/visuals-effective-elearning-presentation/#video
Joe McVeigh and Jennifer Bixby share tips on writing effective learning outcomes from the 2011 TESOL conference in New Orleans. An accompanying handout can be downloaded at www.joemcveigh.org/resources
Tips for Trainers: Increase e-learning retention with storytellingTeamings
Storytelling is a really powerful tool that can be used to teach adult learners and help them retain information.
1. Stories help the learner see the relevance of the topic. Adult learners need to know the reason for learning something and are most interested in learning subjects that have immediate relevance to their work or personal lives (see andragogy by Malcolm Knowles). By telling a story you can demonstrate how your subject matter relates to their job and why they need to pay attention.
2. Stories allow you to emotionally connect with your learners. Emotional responses help persuade learners to engage in the training and perform desired behaviors.
3. Stories make facts easier to remember. There is a lot of research to support this (see David Ausubel and Donald Norman) but most of us have experienced this phenomenon for ourselves. This is why mnemonic devices like “Please Excuse My Dear Aunt Sally” work so well. It’s a short story, but a much better story then “Parentheses, Exponents, Multiply or Divide, Add and Subtract”.
4. Stories make learning more fun. Carefully crafted stories can teach and entertain leaners, thus making learning a fun experience and increasing attention spans.
5. Brains listening to stories are more active. When you tell someone facts, you active the language processing section of their brain. When you tell someone a story, you active any part of their brain that they need to experience the story, including emotion, motor, sensory and frontal cortex. In some cases the brains of the storyteller and the listeners actually begin to synchronize
Biofeedback is a technique that uses instruments to monitor and provide feedback on physiological functions like heart rate, muscle tension, and brain wave activity. This feedback allows people to learn how to control these normally involuntary bodily functions. During biofeedback therapy, electrodes attach to the skin and send signals to a monitor displaying the physiological activity. As a person relaxes muscles or slows their heart rate, they receive immediate feedback. Common uses of biofeedback include treating headaches, anxiety, urinary incontinence, chronic pain, and high blood pressure by helping people gain awareness and control over stress responses in their body.
Any learning that utilizes a network (LAN, WAN or Internet)
for delivery, interaction, or facilitation.
This would include:
Distributed learning , distance learning , CBT delivered over a network, and WBT .
Can be synchronous , asynchronous , instructor-led or computer-based or a combination
The document discusses effective feedback and its impact on student motivation and achievement. Effective feedback focuses on the learning goals and success criteria, reduces the gap between current and desired performance, and provides direction for next steps. The most effective types of feedback are self-regulatory and process feedback, which support self-assessment and learning strategies. Less effective types include personal praise and right/wrong feedback, which do not relate to the learning goals. Providing clear, focused feedback and giving students time to reflect and improve are important for maximizing its benefits.
مهارة الإلقاء و إعداد وتقديم العروض الفعالة عربيFadhel Alsheikh
أمسية
مهارات إعداد وتقديم
العرض التقديمي الفعال
Effective Presentation
النسخة الانجليزية من هذا البرنامج يمكن الحصول عليها من هنا: http://www.slideshare.net/Fadhlab/preparing-and-delivering-an-effective-presentation
فضل الشيخ
معهد لانتك للتدريب والتأهيل
رمضان 1432هـ
اغسطس 2011م
The term ADHD refers to Attention Deficit Hyperactivity Disorder, a condition that makes it difficult for children to pay attention and/or control their behavior. Learn more about about the causes, diagnosis and treatment of ADHD.
This document discusses brain-based learning and memory. It explains that memory allows humans to remember past experiences and use them to respond to future events. There are two types of long-term memory: declarative and nondeclarative. Declarative memory involves consciously remembering facts and events, while nondeclarative memory involves procedural skills and emotions. The document also discusses how understanding memory can help teachers select strategies to improve student retention and retrieval of learned information. Effective strategies include distributed practice over time rather than cramming, and using hands-on learning and immediate application of knowledge.
The document discusses strategies for lifelong learning in a changing work environment. It states that to be successful in the next decade, individuals will need to demonstrate foresight in navigating changing skills requirements and continually reassess and update their skills. Workers will need to be adaptable lifelong learners. The document emphasizes the importance of continual learning.
Suggestions:
1) For best quality, download the PDF before viewing.
2) Open at least two windows: One for the Youtube video, one for the screencast (link below), and optionally one for the slides themselves.
3) The Youtube video is shown on the first page of the slide deck, for slides, just skip to page 2.
Screencast: http://youtu.be/VoL7JKJmr2I
Video recording: http://youtu.be/CJRvb8zxRdE (Thanks to Al Friedrich!)
In this talk, we take Deep Learning to task with real world data puzzles to solve.
Data:
- Higgs binary classification dataset (10M rows, 29 cols)
- MNIST 10-class dataset
- Weather categorical dataset
- eBay text classification dataset (8500 cols, 500k rows, 467 classes)
- ECG heartbeat anomaly detection
- Powered by the open source machine learning software H2O.ai. Contributors welcome at: https://github.com/h2oai
- To view videos on H2O open source machine learning software, go to: https://www.youtube.com/user/0xdata
This 3 line code sample assigns the current time of day as a string to the Text property of a label control named Label1. It retrieves the system time using the TimeOfDay property and converts it to a string using CStr for display in the label.
تعلم البرمجة للأطفال- مفتاح المستقبل الرقمي.pdfelmadrasah8
مع تزايد الاعتماد على التكنولوجيا في حياتنا اليومية، أصبحت البرمجة مهارة حيوية للأطفال. تعلم البرمجة للأطفال ليس مجرد تعلم كتابة الشيفرات، بل هو وسيلة لتعزيز التفكير النقدي، وحل المشكلات، والإبداع. من خلال تعلم البرمجة، يكتسب الأطفال أدوات تمكنهم من فهم العالم الرقمي المحيط بهم والتحكم فيه.
فوائد تعلم البرمجة للأطفال
تعزيز التفكير النقدي وحل المشكلات:
تعلم البرمجة يعلم الأطفال كيفية تقسيم المشاكل الكبيرة إلى أجزاء صغيرة يمكن التحكم فيها. يتعلمون كيفية التفكير بطرق منطقية ومنظمة، مما يساعدهم على إيجاد حلول فعالة للمشكلات.
تشجيع الإبداع:
من خلال البرمجة، يمكن للأطفال خلق أشياء جديدة مثل الألعاب، التطبيقات، والمواقع الإلكترونية. هذا يعزز إبداعهم ويشجعهم على التفكير خارج الصندوق لتطوير أفكار مبتكرة.
مهارات العمل الجماعي:
غالبًا ما تتطلب مشاريع البرمجة العمل الجماعي، مما يعلم الأطفال كيفية التعاون مع الآخرين، وتبادل الأفكار، والعمل بروح الفريق لتحقيق أهداف مشتركة.
إعدادهم للمستقبل:
في عالم يتجه نحو الرقمية بشكل متزايد، ستكون مهارات البرمجة من بين المهارات الأكثر طلبًا في المستقبل. تعلم البرمجة من سن مبكرة يمنح الأطفال ميزة تنافسية في سوق العمل المستقبلي.
طرق تعلم البرمجة للأطفال
البرامج والتطبيقات التعليمية:
هناك العديد من التطبيقات والبرامج المصممة خصيصًا لتعليم الأطفال البرمجة بطريقة ممتعة وتفاعلية. مثل "سكراتش" (Scratch) و"كوداكاديمي" (Codecademy) التي تستخدم واجهات بصرية بسيطة تسهل فهم المفاهيم الأساسية.
الدورات التعليمية عبر الإنترنت:
تقدم العديد من المنصات مثل "كود.أورغ" (Code.org) و"تيتوريالز بوينت" (TutorialsPoint) دورات مجانية ومدفوعة تعلم الأطفال البرمجة بأسلوب سهل ومشوق.
الروبوتات التعليمية:
استخدام الروبوتات مثل "ليغو ميندستورمز" (LEGO Mindstorms) و"سفيرو" (Sphero) يقدم للأطفال تجربة عملية وممتعة لتعلم البرمجة عن طريق برمجة الروبوتات لأداء مهام معينة.
الكتب والمجلات التعليمية:
هناك العديد من الكتب والمجلات المصممة لتعليم الأطفال البرمجة. تقدم هذه المصادر شرحًا مبسطًا ورسومًا توضيحية تجعل المفاهيم البرمجية سهلة الفهم للأطفال.
نصائح لأولياء الأمور
تشجيع الفضول:
دعوا أطفالكم يستكشفون البرمجة بأنفسهم. شجعوهم على طرح الأسئلة وتجربة حلول مختلفة.
توفير الموارد المناسبة:
ابحثوا عن الموارد التي تناسب أعمار أطفالكم ومستوياتهم. تأكدوا من أنها تفاعلية وممتعة لتحافظ على اهتمامهم.
المشاركة في التعلم:
كونوا جزءًا من تجربة تعلم أطفالكم. جربوا برمجة بعض المشاريع البسيطة معهم، وناقشوا ما يتعلمونه.
تعلم البرمجة للأطفال يفتح لهم آفاقًا جديدة ويزودهم بمهارات قيمة تساعدهم في حياتهم المستقبلية. إنه استثمار في قدراتهم ويمهد الطريق لهم ليكونوا جزءًا من الثورة الرقمية المستمرة. من خلال تقديم الدعم والموارد المناسبة، يمكن لأولياء الأمور والمعلمين تحفيز الأطفال على اكتشاف عالم البرمجة والإبداع فيه.
Biofeedback is a technique that uses instruments to monitor and provide feedback on physiological functions like heart rate, muscle tension, and brain wave activity. This feedback allows people to learn how to control these normally involuntary bodily functions. During biofeedback therapy, electrodes attach to the skin and send signals to a monitor displaying the physiological activity. As a person relaxes muscles or slows their heart rate, they receive immediate feedback. Common uses of biofeedback include treating headaches, anxiety, urinary incontinence, chronic pain, and high blood pressure by helping people gain awareness and control over stress responses in their body.
Any learning that utilizes a network (LAN, WAN or Internet)
for delivery, interaction, or facilitation.
This would include:
Distributed learning , distance learning , CBT delivered over a network, and WBT .
Can be synchronous , asynchronous , instructor-led or computer-based or a combination
The document discusses effective feedback and its impact on student motivation and achievement. Effective feedback focuses on the learning goals and success criteria, reduces the gap between current and desired performance, and provides direction for next steps. The most effective types of feedback are self-regulatory and process feedback, which support self-assessment and learning strategies. Less effective types include personal praise and right/wrong feedback, which do not relate to the learning goals. Providing clear, focused feedback and giving students time to reflect and improve are important for maximizing its benefits.
مهارة الإلقاء و إعداد وتقديم العروض الفعالة عربيFadhel Alsheikh
أمسية
مهارات إعداد وتقديم
العرض التقديمي الفعال
Effective Presentation
النسخة الانجليزية من هذا البرنامج يمكن الحصول عليها من هنا: http://www.slideshare.net/Fadhlab/preparing-and-delivering-an-effective-presentation
فضل الشيخ
معهد لانتك للتدريب والتأهيل
رمضان 1432هـ
اغسطس 2011م
The term ADHD refers to Attention Deficit Hyperactivity Disorder, a condition that makes it difficult for children to pay attention and/or control their behavior. Learn more about about the causes, diagnosis and treatment of ADHD.
This document discusses brain-based learning and memory. It explains that memory allows humans to remember past experiences and use them to respond to future events. There are two types of long-term memory: declarative and nondeclarative. Declarative memory involves consciously remembering facts and events, while nondeclarative memory involves procedural skills and emotions. The document also discusses how understanding memory can help teachers select strategies to improve student retention and retrieval of learned information. Effective strategies include distributed practice over time rather than cramming, and using hands-on learning and immediate application of knowledge.
The document discusses strategies for lifelong learning in a changing work environment. It states that to be successful in the next decade, individuals will need to demonstrate foresight in navigating changing skills requirements and continually reassess and update their skills. Workers will need to be adaptable lifelong learners. The document emphasizes the importance of continual learning.
Suggestions:
1) For best quality, download the PDF before viewing.
2) Open at least two windows: One for the Youtube video, one for the screencast (link below), and optionally one for the slides themselves.
3) The Youtube video is shown on the first page of the slide deck, for slides, just skip to page 2.
Screencast: http://youtu.be/VoL7JKJmr2I
Video recording: http://youtu.be/CJRvb8zxRdE (Thanks to Al Friedrich!)
In this talk, we take Deep Learning to task with real world data puzzles to solve.
Data:
- Higgs binary classification dataset (10M rows, 29 cols)
- MNIST 10-class dataset
- Weather categorical dataset
- eBay text classification dataset (8500 cols, 500k rows, 467 classes)
- ECG heartbeat anomaly detection
- Powered by the open source machine learning software H2O.ai. Contributors welcome at: https://github.com/h2oai
- To view videos on H2O open source machine learning software, go to: https://www.youtube.com/user/0xdata
This 3 line code sample assigns the current time of day as a string to the Text property of a label control named Label1. It retrieves the system time using the TimeOfDay property and converts it to a string using CStr for display in the label.
تعلم البرمجة للأطفال- مفتاح المستقبل الرقمي.pdfelmadrasah8
مع تزايد الاعتماد على التكنولوجيا في حياتنا اليومية، أصبحت البرمجة مهارة حيوية للأطفال. تعلم البرمجة للأطفال ليس مجرد تعلم كتابة الشيفرات، بل هو وسيلة لتعزيز التفكير النقدي، وحل المشكلات، والإبداع. من خلال تعلم البرمجة، يكتسب الأطفال أدوات تمكنهم من فهم العالم الرقمي المحيط بهم والتحكم فيه.
فوائد تعلم البرمجة للأطفال
تعزيز التفكير النقدي وحل المشكلات:
تعلم البرمجة يعلم الأطفال كيفية تقسيم المشاكل الكبيرة إلى أجزاء صغيرة يمكن التحكم فيها. يتعلمون كيفية التفكير بطرق منطقية ومنظمة، مما يساعدهم على إيجاد حلول فعالة للمشكلات.
تشجيع الإبداع:
من خلال البرمجة، يمكن للأطفال خلق أشياء جديدة مثل الألعاب، التطبيقات، والمواقع الإلكترونية. هذا يعزز إبداعهم ويشجعهم على التفكير خارج الصندوق لتطوير أفكار مبتكرة.
مهارات العمل الجماعي:
غالبًا ما تتطلب مشاريع البرمجة العمل الجماعي، مما يعلم الأطفال كيفية التعاون مع الآخرين، وتبادل الأفكار، والعمل بروح الفريق لتحقيق أهداف مشتركة.
إعدادهم للمستقبل:
في عالم يتجه نحو الرقمية بشكل متزايد، ستكون مهارات البرمجة من بين المهارات الأكثر طلبًا في المستقبل. تعلم البرمجة من سن مبكرة يمنح الأطفال ميزة تنافسية في سوق العمل المستقبلي.
طرق تعلم البرمجة للأطفال
البرامج والتطبيقات التعليمية:
هناك العديد من التطبيقات والبرامج المصممة خصيصًا لتعليم الأطفال البرمجة بطريقة ممتعة وتفاعلية. مثل "سكراتش" (Scratch) و"كوداكاديمي" (Codecademy) التي تستخدم واجهات بصرية بسيطة تسهل فهم المفاهيم الأساسية.
الدورات التعليمية عبر الإنترنت:
تقدم العديد من المنصات مثل "كود.أورغ" (Code.org) و"تيتوريالز بوينت" (TutorialsPoint) دورات مجانية ومدفوعة تعلم الأطفال البرمجة بأسلوب سهل ومشوق.
الروبوتات التعليمية:
استخدام الروبوتات مثل "ليغو ميندستورمز" (LEGO Mindstorms) و"سفيرو" (Sphero) يقدم للأطفال تجربة عملية وممتعة لتعلم البرمجة عن طريق برمجة الروبوتات لأداء مهام معينة.
الكتب والمجلات التعليمية:
هناك العديد من الكتب والمجلات المصممة لتعليم الأطفال البرمجة. تقدم هذه المصادر شرحًا مبسطًا ورسومًا توضيحية تجعل المفاهيم البرمجية سهلة الفهم للأطفال.
نصائح لأولياء الأمور
تشجيع الفضول:
دعوا أطفالكم يستكشفون البرمجة بأنفسهم. شجعوهم على طرح الأسئلة وتجربة حلول مختلفة.
توفير الموارد المناسبة:
ابحثوا عن الموارد التي تناسب أعمار أطفالكم ومستوياتهم. تأكدوا من أنها تفاعلية وممتعة لتحافظ على اهتمامهم.
المشاركة في التعلم:
كونوا جزءًا من تجربة تعلم أطفالكم. جربوا برمجة بعض المشاريع البسيطة معهم، وناقشوا ما يتعلمونه.
تعلم البرمجة للأطفال يفتح لهم آفاقًا جديدة ويزودهم بمهارات قيمة تساعدهم في حياتهم المستقبلية. إنه استثمار في قدراتهم ويمهد الطريق لهم ليكونوا جزءًا من الثورة الرقمية المستمرة. من خلال تقديم الدعم والموارد المناسبة، يمكن لأولياء الأمور والمعلمين تحفيز الأطفال على اكتشاف عالم البرمجة والإبداع فيه.
3. كبيرا الخط اجعلي
• This is Arial 12
• This is Arial 18
• This is Arial 24
• This is Arial 32
• This is Arial 36
• This is Arial 44
4. كبيرا الخط اجعلي
• This is Arial 12
• This is Arial 18
• This is Arial 24
• This is Arial 32
• This is Arial 36
• This is Arial 44
جدا صغير
10. Falling Leaves Observed
Christchurch Dunedin Wellington
January 11,532,234 14,123,654 3,034,564
February 1,078,456 12,345,567 16,128,234
March 17,234,778 6,567,123 16,034,786
April 16,098,897 10,870,954 7,940,096
May 8,036,897 10,345,394 14,856,456
June 16,184,345 678,095 4,123,656
July 8,890,345 15,347,934 18,885,786
August 8,674,234 18,107,110 17,230,095
September 4,032,045 18,923,239 9,950,498
October 2,608,096 9,945,890 5,596,096
November 5,864,034 478,023 6,678,125
December 12,234,123 9,532,111 3,045,654
كثيرة !تفاصيل
11. Falling Leaves in Millions
In 106
Christchurch Dunedin Wellington
January 11 14 3
February 1 12 16
March 17 6 16
April 16 10 7
May 8 10 14
June 16 0 4
July 8 15 18
August 8 18 17
September 4 18 9
October 2 9 5
November 5 0 6
December 12 9 3
بكثير ابسط