What you will learn
- To understand the events that will occur during a geological disaster
- To prepare you to perform the roles, responsibilities
- To understand the role of international organization in disaster management
What you will learn
- To understand the events that will occur during a geological disaster
- To prepare you to perform the roles, responsibilities
- To understand the role of international organization in disaster management
What you will learn
- To understand the mechanism of geological disasters
- To understand the events that will occur during a geological disaster
- To understand how to manage yourself safely while facing geological hazards
- To prepare you to perform the roles, responsibilities
and tasks of a shelter manager.
Week 1 meteorological hazard and risk assessmentsfreelance
Cyclone Nargis caused catastrophic damage when it struck Myanmar in 2008. Over 138,000 people were killed and millions were left homeless. Disaster preparedness was extremely weak with no early warning system, shelters, or evacuation plans. Warnings underestimated the storm's strength. Relief efforts were slowed initially as Myanmar's military government resisted international aid. The ASEAN-led coordinating mechanism, including the Tripartite Core Group, helped bridge this and set up an effective response, issuing visas for aid workers and coordinating rebuilding efforts. This model provided lessons for coordinating responses where politics complicate relief operations.
This document discusses using gamification to improve disaster education. It presents two games called FloodQuest and AlarmSlide that aim to increase players' knowledge, attitudes, and practices around risk management, safety, and monitoring hazards. The document also notes some limitations of current disaster education in Thailand, such as a lack of local context and hands-on tools. Gamification is proposed as a way to boost engagement by integrating game mechanics into existing disaster-related content. An example role-playing game is described where players collaborate as local leaders to control disasters and allocate resources. The document concludes that games are effective learning tools but require careful design and facilitation to change attitudes and link lessons to player behavior.