3D Printing Market : Pin-Point Analysis of Industry Trends & Recent Technolog...Allied Market Research
3D Printing Market Report, published by Allied Market Research, forecasts that the global market is expected to garner $8.6 billion by 2020, registering a CAGR of 21% during the period 2015-2020. This surge in growth is primarily attributed to the rising demand for faster and efficient ways to manufacture complex design objects using a wide array of materials.
Get Sample of this report : https://goo.gl/kTpMki
International Journal of Academic Research and Development
ISSN: 2455-4197
Impact Factor: RJIF 5.22
www.academicsjournal.com
Volume 3; Issue 2; March 2018; Page No. 240-243
DESIGNING A NEIGHBORHOOD-BASED SPORTS MARKETING MODEL FOR SMALL VENUESindexPub
In recent years, attention to small neighborhood-based venues as a key element in the development of sports, physical activities, and social interactions within local communities has increased. Managers of professional and university sports organizations must effectively address challenges such as high costs, intensely competitive markets, growing fan dissatisfaction, severed relationships, and the rapid growth of new technologies to survive in the sports business environment.
Drones in academic apprenticeship. Regarding to expectations and consequences...Andreas Hebbel-Seeger
Talk at the 17th Hamburg Congress on sports, economics and media at the 5th of September 2017
Abstract: Video drones not only offer new perspectives but also an extension of the ways in which stories can be told in sports and event communication can be operated. On the one hand perceptual psychological mechanisms, which are already well-known from the production of films (such as, for example, the power and overview suggestive from the top to bottom view), have an effect. On the other hand, the view from the top of a sports event also provides new information that can not be generated otherwise and whose use significantly changes the staging of sports, sports reporting and sports training.
On selected examples from different sports we show that the exploitation of surplus values in the sense mentioned above does not only depend on the increased camera position. Rather it is crucial to capture and understand the domain-specific peculiarities of a sport in order to profitably exploit the freedom degrees of a drone deployment, taking into account the respective profile of requirements and the intended communication target. It is a question of whether a sporting event should unfold below a drone hovering on a fixed position or the drone should follow an athlete or an overall situation. It depends on the extent and distance of the drone deployment, whether and in which angle a movement path is crossed or an event is encircled, etc.
An up-to-date education in media management as well as in sports journalism must not only enable students to tap and understand the profile of requirements in sports and their concretization in the competition but also to take into account the possibilities of communication extended with the use of video drones as well as for spectators, for a live audience and for media-mediated communication. In doing so, aesthetic, journalistic and economic aspects must be taken into account as well as data- and security-legal concerns and psychological effects.
3D Printing Market : Pin-Point Analysis of Industry Trends & Recent Technolog...Allied Market Research
3D Printing Market Report, published by Allied Market Research, forecasts that the global market is expected to garner $8.6 billion by 2020, registering a CAGR of 21% during the period 2015-2020. This surge in growth is primarily attributed to the rising demand for faster and efficient ways to manufacture complex design objects using a wide array of materials.
Get Sample of this report : https://goo.gl/kTpMki
International Journal of Academic Research and Development
ISSN: 2455-4197
Impact Factor: RJIF 5.22
www.academicsjournal.com
Volume 3; Issue 2; March 2018; Page No. 240-243
DESIGNING A NEIGHBORHOOD-BASED SPORTS MARKETING MODEL FOR SMALL VENUESindexPub
In recent years, attention to small neighborhood-based venues as a key element in the development of sports, physical activities, and social interactions within local communities has increased. Managers of professional and university sports organizations must effectively address challenges such as high costs, intensely competitive markets, growing fan dissatisfaction, severed relationships, and the rapid growth of new technologies to survive in the sports business environment.
Drones in academic apprenticeship. Regarding to expectations and consequences...Andreas Hebbel-Seeger
Talk at the 17th Hamburg Congress on sports, economics and media at the 5th of September 2017
Abstract: Video drones not only offer new perspectives but also an extension of the ways in which stories can be told in sports and event communication can be operated. On the one hand perceptual psychological mechanisms, which are already well-known from the production of films (such as, for example, the power and overview suggestive from the top to bottom view), have an effect. On the other hand, the view from the top of a sports event also provides new information that can not be generated otherwise and whose use significantly changes the staging of sports, sports reporting and sports training.
On selected examples from different sports we show that the exploitation of surplus values in the sense mentioned above does not only depend on the increased camera position. Rather it is crucial to capture and understand the domain-specific peculiarities of a sport in order to profitably exploit the freedom degrees of a drone deployment, taking into account the respective profile of requirements and the intended communication target. It is a question of whether a sporting event should unfold below a drone hovering on a fixed position or the drone should follow an athlete or an overall situation. It depends on the extent and distance of the drone deployment, whether and in which angle a movement path is crossed or an event is encircled, etc.
An up-to-date education in media management as well as in sports journalism must not only enable students to tap and understand the profile of requirements in sports and their concretization in the competition but also to take into account the possibilities of communication extended with the use of video drones as well as for spectators, for a live audience and for media-mediated communication. In doing so, aesthetic, journalistic and economic aspects must be taken into account as well as data- and security-legal concerns and psychological effects.
Design of the User Experience for Personalized Mobile ServicesWaqas Tariq
This article describes how user centered, and particularly co-design methods can help maximize user experience for personalized services delivered over a mobile device. The specific focus was designing for Chinese spectators at large sports events (such as football matches, swimming galas or athletics meetings). User experience was assumed to comprise user, product, social, cultural and usage context components. Co-design methods were incorporated into a semi- structured HCI design process that comprised content, conceptual, interaction and presentation design, followed by field and lab-based user evaluation. There were two co-design methods in particular which were found to be key to working effectively with Chinese users. Emotion Cards were used to help overcome some of the inhibitions of participants and to encourage them to provide more open and unequivocal design input. The User Advisory Board was a group of participants who mediated the relationship between the designer and other participants at various design stages. They helped to ensure genuine collaboration because the wider participants felt (1) less like the object of study and (2) more able to communicate their needs during the design process.
The Mass diffusion of digital media and the explosive growth of telecommunication are reshaping the lifestyles of ordinary people, research and industry. Over the last decades, the rise of digital telecommunication technologies has fundamentally altered how people work, think, communicate, and socialize. Despite the obvious progress of multimedia communications, these developments carry with them a number of risks such as copyright violation, prohibited usage and distribution of digital media, secret communications, and network security. Therefore, security, scalability and manageability amongst other become issues of serious concern, as current solutions do not satisfy anymore the growing demands of multimedia communications. Security has been in a center stage of international attention since we first-handedly witnesses the pervasiveness of terrorism activities. Lately, more and more government and industry resources are located to the researches of security systems. How can we ensure the trustworthiness of multimedia data? How can analysts extract intelligence from enormous video streams? How can visual or audio biometric features help to identity suspects? This research work examines multimedia security, its impact on our society and the place of our law on it, adopting literature review methods. This paper examines the meaning of multimedia security, its usefulness to our society and the place of our law on it and some possible interventions.
Towards a Future Esports Research: Introduction to Esports MinitrackMaciej Behnke
Research on esports is a relatively new, yet fastgrowing discipline with multiple inter-and multidisciplinary perspectives. For HICSS-56, research was solicited from multiple disciplines, including but not limited to business; cognitive science and psychology; information technology; sociology; media studies and communications; law; health, wellness, and medical sciences; and emerging technology.
11 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 2024Liveplex
As the media and entertainment landscape continually evolves with technology and consumer behavior, 2024 is poised to be a year of significant transformation and innovation. Here are ten predictions that could define the industry in the coming year.
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Analysis of present and future trends for AR (Augmented Reality), with emphasis on impact on markets and society.
Presentation held during ASP Winter School.
12 technology trends from major developer announcements from the largest companies in tech and evolving consumer habits that have dominated the first half of 2019.
We filter these trends through the framework of Empower, Exponential and Enhanced.
2018 will usher in an evolution of experience. We will see technology that empowers consumers, intelligent systems that will enhance our lives and the definition of reality and the
blending of physical and digital will begin to converge and redefine our world. Our new trend framework focuses on the core behaviors driving technology adoption and engagement. As a data-driven growth engine for clients, our goal is to look at every new technology and trend through a behavioral lens to understand why consumers gravitate to specific technologies and how those technologies establish and amplify new behaviors.
Our new trend framework focuses on the following three core areas:
Empower - Trends that allow consumers to own, create, and democratize experiences.
Enhance - Trends that enhance daily life activities and responsibilities through intelligent
systems and proxies.
Environment - Trends that lead to the frictionless connection between physical and digital experiences, reshaping our environment.
These three behavioral drivers align to provide consumers overall EXPERIENCE.
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...Agnes Gulyas
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Emerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdfSG Analytics
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Visit:
https://www.sganalytics.com/blog/media-entertainment-industry-trends/
Technology has always shaped the ways we communicate. Six hundred years ago, it was the printing press. Today, it is the internet and social media, and in the future, artificial intelligence will enable robot journalism, social battlers and simultaneous translation between languages and cultures.
The Internet in general, and more specifically the massive entrance of Smartphone usage into our being, has revolutionized many aspects of human life, including commerce, advertising, social interactions and education. The rapidly increasing use of Smartphone's is a global phenomenon of this millennium. According to recent figures, the number of Smartphone users worldwide surpassed two billion in 2016. These rapid changes pose new challenges on the macro market level, as well as on the micro individual level.
Digital Intermediation: Automating our Media DIversity through Unseen Infrast...University of Sydney
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Analysis of present and future trends for AR (Augmented Reality), with emphasis on impact on markets and society.
Presentation held during ASP Winter School.
12 technology trends from major developer announcements from the largest companies in tech and evolving consumer habits that have dominated the first half of 2019.
We filter these trends through the framework of Empower, Exponential and Enhanced.
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Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing
1. SPORTS COMMUNICATION in 2020
Patterns, Trends, and Crystal-Ball Gazing
Andreas Hebbel-Seeger & Thomas Horky
IACS | 12th Summit on Communication and Sport | Idaho State University, Boise, USA | 28.-31. March 2019
2. Technologies are changing
the way sport communicates
and how sport is done.
Technologies change
the sport itself and
our understanding of sports.
3. Media technologies are one of
the central drivers
of sports development.
We have therefore focused on
3 important trends:
technologization (the growth
of technology), virtualization
and socialization.
5. From above, video drones
open up new perspectives
on sports;
aesthetically as well as
in terms of athletic skills
and tactics.
6. In combination with other
sensors
complementary data for
training control and
competition communication
can be generated.
7. This also affects the staging of
sports in the context of sports
communication.
8. Despite potential benefits
unclear and shifting rules and
regulations are a challenge.
Many sports federations
are still unprepared
by these developments.
10. We talk about immersive
technologies
(Slater & Wilbur, 1997),
from which an experience
of presence is derived
(Singer & Witmer, 1998).
11. With 360-degrees video
users can not just look
“through the eyes”
of the particular sportsperson,
but insinuate themselves into
that sportsperson by the ability
to look around inside the event(s),
like in real life.
12. Technological development
within 360 degrees video
is progressing rapidly with
effects on the possible quality
(image resolution and
stability),
the processing (stitching),
the nature of the construction
(dimensions, robustness,
water-resistance),
the usability and at least
the price development
(accessing the mass market).
13. AR stands for an expansion
of our view of the world
in real time, frequently
overlaying the real view
of the environment
with artifacts.
14. Providers like “LivelikeVR”
are offering 360º videos of
sports events integrated into
a virtual world, which multiple
users,
with their avatars,
can visit communally,
making reception
into a social experience.
15. Microsoft is pursuing
a concept in sports
(based on their AR-Product
“Hololens”) with a
cooperative project with the NFL
where “Microsoft and the NFL
look into the future of football”
18. Social media are also
ideal channels for sports
communication
as their live character suits
the principle of sports
(Nölleke, 2018).
19. The audience, and every
individual user, can be
integrated into digital sports
communication and can
participate directly in events.
20. All the new technological forms
- combined with networks like
Facebook, Twitter, YouTube & Co. -
are offering ever-greater
possibilities for interaction between
sportspersons and sports reporters.
Twitch as a good example for direct
commentating of users.
21. Social media makes it easier
for the professional players
to communicate with their fans,
to interact and thus, in the final
analysis, to build up their own
brand (Breuer & Görlich, 2018).
22. sports clubs and sports
associations develop
themselves into independent
media brands.
23. This is a growing problem for
sports journalism, with
increasing complaints about
competition and about
reduced access to the
subjects of its reporting.
24. The narrative technique, or
storytelling of digital sports
communication, is changing.
Communicators, like sports
journalists, have to acquire
distinct skills and additional
knowledge in terms of
technological applications.
25. Thanks for your interest!
Prof. Dr. Andreas Hebbel-Seeger & Prof. Dr. Thomas Horky
Macromedia University of Applied Sciences | Campus Hamburg
Gertrudenstr. 3 | 20095 Hamburg |Germany
ahebbel-seeger@macromedia.de (@ahs_HH) | thorky@macromedia.de (@thomashorky)
26. References
BREUER, M., & GÖRLICH, D. (2018). GAMING UND ESPORT – MARKT UND INSZENIERUNG DES
DIGITALEN SPORTS. IN T. HORKY, H.-J. STIEHLER, & T. SCHIERL (EDS.), DIE DIGITALISIERUNG DES
SPORTS IN DEN MEDIEN. (PP. 275-293), KÖLN: HALEM.
NÖLLEKE, D. (2018). DER EINFLUSS VON SOCIAL MEDIA AUF SPORTJOURNALISTEN. IN T. HORKY,
H.-J. STIEHLER, & T. SCHIERL (EDS.), DIE DIGITALISIERUNG DES SPORTS IN DEN MEDIEN. (PP.
181-207) KÖLN: HALEM.
SINGER, M. J., & WITMER, B. G. (1998). Measuring presence in virtual environments:
A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3),
225-240.
SLATER, M., & WILBUR, S. (1997). A framework for immersive virtual environments
(FIVE): Speculations on the role of presence in virtual environments. Presence:
Teleoperators and Virtual Environments, 6(6), 603–616.