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Alex Brewers

Technology Paper

                                          Sports redefined

       As new technology is built and sports continue to thrive and expand on an international

level, the integration between the sports world and developing technology cannot be overlooked.

Although the field of sports informatics is relatively new, its development into a promising form

of science is successfully emerging. The field is defined as a “collectivity of knowledge,

scientific argumentation, and research methods that deal with problems and phenomena related

to sport” (Lames, and Link). Given this broad definition, sport informatics possesses many

attractive perspectives within sport, including but not limited to: “the measurement and reporting

of physiological data, computerized performance analysis, and motor behavior and physiological

adaptation” (Lames, and Link). In other words, the current approaches used by scientists in this

field are described as creating a virtual environment for training specific perception tasks for a

particular sport. Inevitably, this type of virtual sports environment possesses the power to

redefine the athletic world as this new age of technology simultaneously redefines our culture.

       The International Association on Computer Science in Sport (IACSS) was created in

2002 for research in the area of sports development. The strongest factor that helps fuel this

association’s success is its close links with other various sports data and informatics workgroups.

It maintains relations with the International Association for Sports Information (IASI) and the

International Sports Engineering Association (ISEA) to name a few( Lames, and Link). All of

these perform research activities and contribute new technological innovations to sport through

software tools and informatics paradigms. Aside from the structure of the governance of sports
informatics, the field must be examined much more deeply to develop a complete understanding

of how these practical sports applications come about.

       Since the 1960’s, computers have been reliable for storing all sorts of data, including

storing sports information in large databases. However, not until the 1970’s did scientists and

society become increasingly aware that we can integrate this data and computer processes with

real life processes to create new ideas (Computer). As such, it is the computer science field that

truly leads to innovative engineering design systems that allow for the research already discussed

such as computerized performance analysis. Just as computer science in any other discipline,

such as business or biology, contains mathematical and algorithmic structure to transform

information into applications, computer science in sport “applies to data handling and software

development for the purpose of documenting training, controlling sensors, or visualizing data in

sports” (Lames, and Link). It is when information technology is integrated with this to develop

an “important source of innovations for training and competition” (Lames, and Link). The basic

operation of a sports-geared computer science program begins with collecting a subject’s

physiological, psychological, and specific sport’s motor skills data. All of this data is then

processed, especially with digitalized graphic technology, and information regarding

performance predictions, health fitness, exercise prescriptions, and computational biomechanics

is subsequently produced (Li). What researcher’s do in this field is what can be defined as actual

sports informatics. Questions relating to this information may include how to utilize the data,

what to use it for, how may it better the individual or team, and why is this data the way it is and

what relations and introspections can be made about this data in relation to other similar data.

       Although the basic building blocks of this field are adequately present, knowledge about

this field remains relatively sparse in the scientific community. This is mostly because a
successful establishment of a recognized research method has yet to evolve. If created, however,

I believe that the implications this field may hold will stretch further than most believe as long as

communication of sport scientific expertise and recognition is given accordingly. As stated, the

main problem with continuing research in this field lies in what way to approach it. So how do

we fix this problem so we can make this field more useful? Over the past twenty years, studies

on the various research methods have found that two types of approaches prove most successful

(Li). The first one is multidisciplinary, where sport science applies existing approaches and tools

from computer science (Lames, and Link). This is broad and general which is why it works well.

Second comes a pseudo-interdisciplinary approach, which involves integrating knowledge from

computer science into sport science. This happens when a particular area needs technical

solutions that do not already exist in the market. The first approach is more application based

while the second one deals with integration, both suitable for the complex sport science field.

       Just as informatics in general contains a wide range of disciplines because it is all about

various forms of information, sports science is an all-encompassing field as well. This is what

makes it extremely difficult to pinpoint a solution to a specific problem and especially make

significant advancements in sports informatics. However, this paper recognizes the optimistic

opportunities for developing this field successfully. With the guidance of the various sport

science associations, integration of computer science and sport-based applications, and influx of

data for informaticists to delve into and establish unique relationships and correlations, the field

of sport science is definitely that will continue to grow. Nonetheless, growth inevitably

envelopes change. So although the field has already been somewhat established, expect

successful change in the scientific approach methods and applications developed for it.
Works Cited

Lames, Martin, and Daniel Link. "Sport Informatics - Historical Roots, Interdisciplinary and

       Future Developments." International Journal of Computer Science in Sport. 8.2 n. page.

       Web. 2 Feb. 2013.

Li, Sui. "Sports informatics: a new interdiscipline in sports science." . N.p., n.d. Web. 3 Mar

       2013. <http://cev.org.br/biblioteca/sports-informatics-new-interdiscipline-in-sports-

       science/>.

"Computer Science in Sport." Wikipedia. N.p., n.d. Web. 3 Mar 2013.

       <http://en.wikipedia.org/wiki/Computer_science_in_sport>.

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Sports Informatics Essay

  • 1. Alex Brewers Technology Paper Sports redefined As new technology is built and sports continue to thrive and expand on an international level, the integration between the sports world and developing technology cannot be overlooked. Although the field of sports informatics is relatively new, its development into a promising form of science is successfully emerging. The field is defined as a “collectivity of knowledge, scientific argumentation, and research methods that deal with problems and phenomena related to sport” (Lames, and Link). Given this broad definition, sport informatics possesses many attractive perspectives within sport, including but not limited to: “the measurement and reporting of physiological data, computerized performance analysis, and motor behavior and physiological adaptation” (Lames, and Link). In other words, the current approaches used by scientists in this field are described as creating a virtual environment for training specific perception tasks for a particular sport. Inevitably, this type of virtual sports environment possesses the power to redefine the athletic world as this new age of technology simultaneously redefines our culture. The International Association on Computer Science in Sport (IACSS) was created in 2002 for research in the area of sports development. The strongest factor that helps fuel this association’s success is its close links with other various sports data and informatics workgroups. It maintains relations with the International Association for Sports Information (IASI) and the International Sports Engineering Association (ISEA) to name a few( Lames, and Link). All of these perform research activities and contribute new technological innovations to sport through software tools and informatics paradigms. Aside from the structure of the governance of sports
  • 2. informatics, the field must be examined much more deeply to develop a complete understanding of how these practical sports applications come about. Since the 1960’s, computers have been reliable for storing all sorts of data, including storing sports information in large databases. However, not until the 1970’s did scientists and society become increasingly aware that we can integrate this data and computer processes with real life processes to create new ideas (Computer). As such, it is the computer science field that truly leads to innovative engineering design systems that allow for the research already discussed such as computerized performance analysis. Just as computer science in any other discipline, such as business or biology, contains mathematical and algorithmic structure to transform information into applications, computer science in sport “applies to data handling and software development for the purpose of documenting training, controlling sensors, or visualizing data in sports” (Lames, and Link). It is when information technology is integrated with this to develop an “important source of innovations for training and competition” (Lames, and Link). The basic operation of a sports-geared computer science program begins with collecting a subject’s physiological, psychological, and specific sport’s motor skills data. All of this data is then processed, especially with digitalized graphic technology, and information regarding performance predictions, health fitness, exercise prescriptions, and computational biomechanics is subsequently produced (Li). What researcher’s do in this field is what can be defined as actual sports informatics. Questions relating to this information may include how to utilize the data, what to use it for, how may it better the individual or team, and why is this data the way it is and what relations and introspections can be made about this data in relation to other similar data. Although the basic building blocks of this field are adequately present, knowledge about this field remains relatively sparse in the scientific community. This is mostly because a
  • 3. successful establishment of a recognized research method has yet to evolve. If created, however, I believe that the implications this field may hold will stretch further than most believe as long as communication of sport scientific expertise and recognition is given accordingly. As stated, the main problem with continuing research in this field lies in what way to approach it. So how do we fix this problem so we can make this field more useful? Over the past twenty years, studies on the various research methods have found that two types of approaches prove most successful (Li). The first one is multidisciplinary, where sport science applies existing approaches and tools from computer science (Lames, and Link). This is broad and general which is why it works well. Second comes a pseudo-interdisciplinary approach, which involves integrating knowledge from computer science into sport science. This happens when a particular area needs technical solutions that do not already exist in the market. The first approach is more application based while the second one deals with integration, both suitable for the complex sport science field. Just as informatics in general contains a wide range of disciplines because it is all about various forms of information, sports science is an all-encompassing field as well. This is what makes it extremely difficult to pinpoint a solution to a specific problem and especially make significant advancements in sports informatics. However, this paper recognizes the optimistic opportunities for developing this field successfully. With the guidance of the various sport science associations, integration of computer science and sport-based applications, and influx of data for informaticists to delve into and establish unique relationships and correlations, the field of sport science is definitely that will continue to grow. Nonetheless, growth inevitably envelopes change. So although the field has already been somewhat established, expect successful change in the scientific approach methods and applications developed for it.
  • 4.
  • 5. Works Cited Lames, Martin, and Daniel Link. "Sport Informatics - Historical Roots, Interdisciplinary and Future Developments." International Journal of Computer Science in Sport. 8.2 n. page. Web. 2 Feb. 2013. Li, Sui. "Sports informatics: a new interdiscipline in sports science." . N.p., n.d. Web. 3 Mar 2013. <http://cev.org.br/biblioteca/sports-informatics-new-interdiscipline-in-sports- science/>. "Computer Science in Sport." Wikipedia. N.p., n.d. Web. 3 Mar 2013. <http://en.wikipedia.org/wiki/Computer_science_in_sport>.