This document introduces Sophie's Foundation, software for creating networked books. It allows authors to add temporality and interactivity to books by creating spaces for readers and writers to interact. The software aims to make the expressive powers of computers available to all users, not just programmers. It seeks to free up creativity and make the social experience of reading more concrete by allowing communication between authors and readers across time and space. The document provides information on Sophie's interface and features and concludes by encouraging users to create demonstration books on the Sophie platform.
The document discusses the debate between e-books and traditional paper books. While e-books offer convenience and portability, they lack the sensory experience of paper books and readers' privacy can be invaded as their reading data is tracked. Paper books allow for ownership, an intimate reading experience through sight, touch and smell, and lack distractions. Studies show most readers and academics still prefer print books to e-books.
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
International Journal of Modern Engineering Research (IJMER) covers all the fields of engineering and science: Electrical Engineering, Mechanical Engineering, Civil Engineering, Chemical Engineering, Computer Engineering, Agricultural Engineering, Aerospace Engineering, Thermodynamics, Structural Engineering, Control Engineering, Robotics, Mechatronics, Fluid Mechanics, Nanotechnology, Simulators, Web-based Learning, Remote Laboratories, Engineering Design Methods, Education Research, Students' Satisfaction and Motivation, Global Projects, and Assessment…. And many more.
Sophie is an open-source project funded by the Mellon Foundation that aims to transform reading and writing in screen-based environments. It has 5 developers, 2 designers, and 1 visionary working on it. The project uses an architecture with a small core separating form and content, and focuses on usability with features like minimizing mouse travel and no modal dialogs. A soft release is planned for September 15, 2006 on the website Sophieproject.org.
Aquest és el treball de recerca que vaig finalitzar a 2n de Batxillerat , tema que vaig escollir motivada per la carrera que volia estudiar i que actualment estic fent.
Dada and 1960s media art like Fluxus disrupted traditional art forms. Marcel Duchamp created readymades like "Fountain" that questioned what qualified as art. The Situationists advocated suppressing art and critiqued capitalist society's division of producers and consumers. Guy Debord wrote "The Society of the Spectacle" describing how life under capitalism had been reduced to meaningless consumption and spectacle. Key Situationist concepts included the derive (drifting through urban areas), psychogeography (how environments influence emotions), and detournement (subverting existing cultural works).
1) Data visualization is the process of transforming abstract data into visual representations to help people understand relationships and patterns. It has a long history dating back to early pioneers like William Playfair and Jacques Bertin.
2) There is a prevalence of data visualization today due to the huge amount of data being generated by databases and social media. The process typically involves parsing, filtering, representing, mining, refining, and interacting with data.
3) Data visualization is significant because it lowers barriers to understanding large and complex data, and is an important 21st century skill for citizenship as data proliferates.
The document discusses new digital tools for academic research and writing. It explores how scholars can develop an online presence through blogging, using social networks, building websites and profiles, and curating and sharing research. These new tools allow scholars to collaborate more openly and disseminate their work to a wider audience. The document also examines how digital tools are transforming scholarly communication and enabling more participatory and transformative scholarship.
This document summarizes the history and strategies of feminist counter cinema and feminist video art from the 1970s to the 1990s. It discusses how feminist films addressed women as viewers through techniques like disjunction between image and voice, new narrative spaces, and new forms of address. It provides examples of influential feminist films and videos from each decade. It also profiles the pioneering artist Lynn Hershman Leeson and her work across different mediums including performance, interactive media, photography, video, and feature films.
The document discusses the debate between e-books and traditional paper books. While e-books offer convenience and portability, they lack the sensory experience of paper books and readers' privacy can be invaded as their reading data is tracked. Paper books allow for ownership, an intimate reading experience through sight, touch and smell, and lack distractions. Studies show most readers and academics still prefer print books to e-books.
International Journal of Modern Engineering Research (IJMER) is Peer reviewed, online Journal. It serves as an international archival forum of scholarly research related to engineering and science education.
International Journal of Modern Engineering Research (IJMER) covers all the fields of engineering and science: Electrical Engineering, Mechanical Engineering, Civil Engineering, Chemical Engineering, Computer Engineering, Agricultural Engineering, Aerospace Engineering, Thermodynamics, Structural Engineering, Control Engineering, Robotics, Mechatronics, Fluid Mechanics, Nanotechnology, Simulators, Web-based Learning, Remote Laboratories, Engineering Design Methods, Education Research, Students' Satisfaction and Motivation, Global Projects, and Assessment…. And many more.
Sophie is an open-source project funded by the Mellon Foundation that aims to transform reading and writing in screen-based environments. It has 5 developers, 2 designers, and 1 visionary working on it. The project uses an architecture with a small core separating form and content, and focuses on usability with features like minimizing mouse travel and no modal dialogs. A soft release is planned for September 15, 2006 on the website Sophieproject.org.
Aquest és el treball de recerca que vaig finalitzar a 2n de Batxillerat , tema que vaig escollir motivada per la carrera que volia estudiar i que actualment estic fent.
Dada and 1960s media art like Fluxus disrupted traditional art forms. Marcel Duchamp created readymades like "Fountain" that questioned what qualified as art. The Situationists advocated suppressing art and critiqued capitalist society's division of producers and consumers. Guy Debord wrote "The Society of the Spectacle" describing how life under capitalism had been reduced to meaningless consumption and spectacle. Key Situationist concepts included the derive (drifting through urban areas), psychogeography (how environments influence emotions), and detournement (subverting existing cultural works).
1) Data visualization is the process of transforming abstract data into visual representations to help people understand relationships and patterns. It has a long history dating back to early pioneers like William Playfair and Jacques Bertin.
2) There is a prevalence of data visualization today due to the huge amount of data being generated by databases and social media. The process typically involves parsing, filtering, representing, mining, refining, and interacting with data.
3) Data visualization is significant because it lowers barriers to understanding large and complex data, and is an important 21st century skill for citizenship as data proliferates.
The document discusses new digital tools for academic research and writing. It explores how scholars can develop an online presence through blogging, using social networks, building websites and profiles, and curating and sharing research. These new tools allow scholars to collaborate more openly and disseminate their work to a wider audience. The document also examines how digital tools are transforming scholarly communication and enabling more participatory and transformative scholarship.
This document summarizes the history and strategies of feminist counter cinema and feminist video art from the 1970s to the 1990s. It discusses how feminist films addressed women as viewers through techniques like disjunction between image and voice, new narrative spaces, and new forms of address. It provides examples of influential feminist films and videos from each decade. It also profiles the pioneering artist Lynn Hershman Leeson and her work across different mediums including performance, interactive media, photography, video, and feature films.
The document discusses the shift from oral to literate cultures throughout history and how society is transitioning back to oral culture with the rise of digital media and online communication. It explores different thinkers' perspectives on oral vs literate thought. Some key points made include:
- Socrates disliked writing's rigidity and believed it could undermine memory and learning.
- Walter Ong argued oral works are shaped by their "spokeness" with repetitive language aiding memory.
- Texts now have qualities of speech like reciprocity, spontaneity and presence through online commenting and social media.
- This transition challenges the traditional form of books and experiments with new digital and oral forms are needed.
Social Software and Publishers - Gavin Bell - O'Reilly Tools of Change 2007Gavin Bell
A talk at the O'Reilly Tools of Change for Publishers conference. I spoke about social software and how to make it work for book publishers, summng up with a core list of activities publishers need to do to engage their readers better.
Narrative Essay Topics For High School.pdfHeidi Prado
The essay aims to compare and contrast the concepts of a "gorgeous mosaic" and a "melting pot" in describing cultures in the US. It references three other essays to support this analysis. The goal is to identify whether US culture reflects a multicultural mosaic or an assimilated melting pot. The essay suggests the US forces minorities like Native Americans and immigrants to conform to social standards, rather than embracing diversity. As an example, it describes a Native American child who felt his life lacked worth due to government policies that discouraged his culture and identity. Overall, the essay critically examines the American melting pot concept and whether it truly values multiculturalism or demands
The document provides tips for creating an engaging podcast for a library. It suggests podcasts could include virtual tours, staff training, storytime, interviews, and discussions of community history or current events. Examples are given of library podcasts interviewing authors and locals. It recommends keeping podcasts short since listeners may only have brief periods to listen. It advises including a short intro musical byte but avoiding long introductions. For variety, it suggests using different voices and inflections rather than just one monotonous voice. Proper preparation is emphasized as key to an effective podcast.
The document provides instructions for creating an online book or DVD/Blu-ray product on the website HelpWriting.net. It outlines a 5-step process: 1) Create an account, 2) Complete an order form with instructions and deadline, 3) Review bids from writers and select one, 4) Review the completed work, 5) Request revisions if needed. The summary emphasizes creating an online information product and working with writers on the HelpWriting.net website.
About Learning Ally audio & audio synced ebooksTony Gruenewald
This is to show my classmates in my Rutgers MLIS Digital Library Technologies class about how my employer, Learning Ally, creates audio and audio/text books for people who are blind, visually impaired or have a text-based learning difference.
Written language has enabled the development of advanced civilization through its ability to encode and represent ideas enduringly. It allows for long-term commitments spanning generations, such as religious commandments. It also enables complex social institutions like governments, universities, and legal systems. However, the modern era has brought about negative consequences as well, such as a lack of depth in reading and thinking due to an overabundance of information. The ease of editing digitally has also reduced careful forethought in writing.
The document discusses how communication methods are shifting from written to more oral styles, as seen through new technologies like blogs, listservs, and social media. It summarizes the key differences between written and oral communication based on linguistics research. Written communication focuses on transmitting planned content from author to readers, while oral communication aims to build connections through spontaneous, less organized exchanges between participants. As technologies evolve, more communication forms are adopting oral characteristics. Libraries will need to organize and preserve increasingly unstructured information from open conversations in multiple directions.
Sadistic Manipulation and Psychic Liberation in eBook DesignEric Swenson
What Does the User Need in an E-Book? What does the user want? Keynote speech to the NISO-BISG forum on eBook standards.
I examine often-ignored issues regarding slow-paced ebook technology including: physical repercussions of ebook use; security vulnerabilities; potential for physical interactions between authors and readers via 3rd party technologies. Standards must be as open as possible in order to encourage creativity and codex-breaking paradigms in what is essentially a very boring and limited medium. We consider product management strategies, ebook analytics, surveillance dystopias and other frameworks for considering the future of eBooks in the near-future.
Different Types of Writing Styles Project Presentationangelbantilo5
The document defines and provides examples of several writing styles:
- Creative nonfiction blends elements of fiction and non-fiction to tell engaging true stories.
- Poetry uses figurative language and forms like sonnets to communicate thoughts and feelings.
- Narratives are stories told from a viewpoint that help define identities and experiences.
- APA style provides a standard format for citations and references using the author's last name and year.
- Expository writing explains ideas and facts about a subject without opinions.
The document discusses the challenges poetry faces in the digital age, including short attention spans, the dominance of visual culture, and varying screen sizes online. It also outlines strategies the Poetry Foundation is using to address these challenges, such as developing mobile apps and social media presences to reach wider audiences, improving metadata to aid discovery of new poems, and focusing on accessibility of poetry in different digital formats. The goal is to expand the reach of poetry while maintaining engagement with shorter form poems online.
This document provides biographical information about American poet and artist Judy Malloy, including that she was an early pioneer of hypertext fiction and created one of the first online interactive works called "Uncle Roger" in the 1980s. It summarizes the plot of "Uncle Roger", which used nonlinear narrative structures and hyperlinks to tell a comedic story. It also briefly describes two of Malloy's other early interactive works "YOU!" and her use of computer programming to simulate relationships.
This document provides biographical information about American poet and artist Judy Malloy, including that she was an early pioneer of hypertext fiction and online literature. It summarizes her literary work "Uncle Roger", the first online hyperfiction created in the 1980s. The work is a comedic narrative told from different storylines depending on the reader's choices. It also analyzes elements of "Uncle Roger" such as its descriptive style and nonlinear narrative. Finally, it briefly describes Malloy's 1991 interactive work "YOU!" which simulated intimate relationships by sorting user-submitted sentences.
1. As online book creation tools become more widely available and easy to use, more books will be created that can take advantage of the web in new ways.
2. These "webbooks" will be able to connect with readers more directly than ebooks, allowing for new business models and types of content to emerge.
3. In order to fully realize the potential of these new web-native books and business models, the underlying tools need to be open source and flexible enough for others to build on.
This document is the table of contents and introduction for a photography book. It summarizes the works of 6 artists - Roni Horn, Kosuke Takahashi, Bianca Ng, Summer Studio, Jenny Holzer, and Peter Downsbrough. For each artist, it includes 1-2 paragraphs describing their artistic approach and 1-2 quotes from the artist about their work. The book was designed, edited, and printed by Ali Mahoney and features photographs of the artists' works.
This document provides biographies and summaries of works by 6 artists: Roni Horn, Kosuke Takahashi, Bianca Ng, Summer Studio, Jenny Holzer, and Peter Downsbrough. Each entry includes 1-3 paragraphs describing the artist's background, influences, and one of their artworks. The document also provides copyright information and credits for images and design.
Technology has enabled the rise of cyberliterature by making literary works easily accessible online through websites and digital formats. Cyberliterature encompasses all types of literary works available on the internet, including professional authors' works, fanfiction, and multimedia pieces combining literature with other art forms. Fanfiction in particular has grown tremendously through cyberliterature as a way for fans to imaginatively expand upon their favorite stories while also allowing new writers to hone their skills before creating original works. Some original authors may disapprove of manipulations of their stories, but fanfiction overall helps promote recognition and discussion of literary works online.
The document discusses ways to make book talks more engaging for digital native students by incorporating technology. It suggests creating short videocasts that summarize books using multimedia like images, music, and voiceovers rather than just reading from the text. Effective videocasts should highlight major elements of the book like characters, emotions, places and leave viewers with questions to pique their interest without revealing the ending. Various free online tools and apps are recommended for creating videocasts.
This document provides an overview of different research cultures and methods in arts, design, and science. It discusses key differences in phenomena of study, appropriate methods, and cultural values between science, humanities, and design research. Design research is depicted as iterative process of framing problems, responding to hunches, hypothesizing, planning, acting through experimenting and prototyping, observing, and evaluating. The document also introduces the concept of "world building" methodology and provides an example of merging the cities of Los Angeles and Rio de Janeiro.
The document discusses several film movements focused on realism, including Italian Neo-Realism, French New Wave, and Dogme 95. Italian Neo-Realism aimed to turn reality into stories rather than create fictional stories about reality. French New Wave films emphasized location shooting and handheld camera work. Dogme 95 was a pledge created by Lars von Trier and Thomas Vinterberg with strict rules including on-location shooting with available light and handheld cameras to strive for realism. Several films are highlighted as examples of these movements toward capturing reality.
The document discusses the shift from oral to literate cultures throughout history and how society is transitioning back to oral culture with the rise of digital media and online communication. It explores different thinkers' perspectives on oral vs literate thought. Some key points made include:
- Socrates disliked writing's rigidity and believed it could undermine memory and learning.
- Walter Ong argued oral works are shaped by their "spokeness" with repetitive language aiding memory.
- Texts now have qualities of speech like reciprocity, spontaneity and presence through online commenting and social media.
- This transition challenges the traditional form of books and experiments with new digital and oral forms are needed.
Social Software and Publishers - Gavin Bell - O'Reilly Tools of Change 2007Gavin Bell
A talk at the O'Reilly Tools of Change for Publishers conference. I spoke about social software and how to make it work for book publishers, summng up with a core list of activities publishers need to do to engage their readers better.
Narrative Essay Topics For High School.pdfHeidi Prado
The essay aims to compare and contrast the concepts of a "gorgeous mosaic" and a "melting pot" in describing cultures in the US. It references three other essays to support this analysis. The goal is to identify whether US culture reflects a multicultural mosaic or an assimilated melting pot. The essay suggests the US forces minorities like Native Americans and immigrants to conform to social standards, rather than embracing diversity. As an example, it describes a Native American child who felt his life lacked worth due to government policies that discouraged his culture and identity. Overall, the essay critically examines the American melting pot concept and whether it truly values multiculturalism or demands
The document provides tips for creating an engaging podcast for a library. It suggests podcasts could include virtual tours, staff training, storytime, interviews, and discussions of community history or current events. Examples are given of library podcasts interviewing authors and locals. It recommends keeping podcasts short since listeners may only have brief periods to listen. It advises including a short intro musical byte but avoiding long introductions. For variety, it suggests using different voices and inflections rather than just one monotonous voice. Proper preparation is emphasized as key to an effective podcast.
The document provides instructions for creating an online book or DVD/Blu-ray product on the website HelpWriting.net. It outlines a 5-step process: 1) Create an account, 2) Complete an order form with instructions and deadline, 3) Review bids from writers and select one, 4) Review the completed work, 5) Request revisions if needed. The summary emphasizes creating an online information product and working with writers on the HelpWriting.net website.
About Learning Ally audio & audio synced ebooksTony Gruenewald
This is to show my classmates in my Rutgers MLIS Digital Library Technologies class about how my employer, Learning Ally, creates audio and audio/text books for people who are blind, visually impaired or have a text-based learning difference.
Written language has enabled the development of advanced civilization through its ability to encode and represent ideas enduringly. It allows for long-term commitments spanning generations, such as religious commandments. It also enables complex social institutions like governments, universities, and legal systems. However, the modern era has brought about negative consequences as well, such as a lack of depth in reading and thinking due to an overabundance of information. The ease of editing digitally has also reduced careful forethought in writing.
The document discusses how communication methods are shifting from written to more oral styles, as seen through new technologies like blogs, listservs, and social media. It summarizes the key differences between written and oral communication based on linguistics research. Written communication focuses on transmitting planned content from author to readers, while oral communication aims to build connections through spontaneous, less organized exchanges between participants. As technologies evolve, more communication forms are adopting oral characteristics. Libraries will need to organize and preserve increasingly unstructured information from open conversations in multiple directions.
Sadistic Manipulation and Psychic Liberation in eBook DesignEric Swenson
What Does the User Need in an E-Book? What does the user want? Keynote speech to the NISO-BISG forum on eBook standards.
I examine often-ignored issues regarding slow-paced ebook technology including: physical repercussions of ebook use; security vulnerabilities; potential for physical interactions between authors and readers via 3rd party technologies. Standards must be as open as possible in order to encourage creativity and codex-breaking paradigms in what is essentially a very boring and limited medium. We consider product management strategies, ebook analytics, surveillance dystopias and other frameworks for considering the future of eBooks in the near-future.
Different Types of Writing Styles Project Presentationangelbantilo5
The document defines and provides examples of several writing styles:
- Creative nonfiction blends elements of fiction and non-fiction to tell engaging true stories.
- Poetry uses figurative language and forms like sonnets to communicate thoughts and feelings.
- Narratives are stories told from a viewpoint that help define identities and experiences.
- APA style provides a standard format for citations and references using the author's last name and year.
- Expository writing explains ideas and facts about a subject without opinions.
The document discusses the challenges poetry faces in the digital age, including short attention spans, the dominance of visual culture, and varying screen sizes online. It also outlines strategies the Poetry Foundation is using to address these challenges, such as developing mobile apps and social media presences to reach wider audiences, improving metadata to aid discovery of new poems, and focusing on accessibility of poetry in different digital formats. The goal is to expand the reach of poetry while maintaining engagement with shorter form poems online.
This document provides biographical information about American poet and artist Judy Malloy, including that she was an early pioneer of hypertext fiction and created one of the first online interactive works called "Uncle Roger" in the 1980s. It summarizes the plot of "Uncle Roger", which used nonlinear narrative structures and hyperlinks to tell a comedic story. It also briefly describes two of Malloy's other early interactive works "YOU!" and her use of computer programming to simulate relationships.
This document provides biographical information about American poet and artist Judy Malloy, including that she was an early pioneer of hypertext fiction and online literature. It summarizes her literary work "Uncle Roger", the first online hyperfiction created in the 1980s. The work is a comedic narrative told from different storylines depending on the reader's choices. It also analyzes elements of "Uncle Roger" such as its descriptive style and nonlinear narrative. Finally, it briefly describes Malloy's 1991 interactive work "YOU!" which simulated intimate relationships by sorting user-submitted sentences.
1. As online book creation tools become more widely available and easy to use, more books will be created that can take advantage of the web in new ways.
2. These "webbooks" will be able to connect with readers more directly than ebooks, allowing for new business models and types of content to emerge.
3. In order to fully realize the potential of these new web-native books and business models, the underlying tools need to be open source and flexible enough for others to build on.
This document is the table of contents and introduction for a photography book. It summarizes the works of 6 artists - Roni Horn, Kosuke Takahashi, Bianca Ng, Summer Studio, Jenny Holzer, and Peter Downsbrough. For each artist, it includes 1-2 paragraphs describing their artistic approach and 1-2 quotes from the artist about their work. The book was designed, edited, and printed by Ali Mahoney and features photographs of the artists' works.
This document provides biographies and summaries of works by 6 artists: Roni Horn, Kosuke Takahashi, Bianca Ng, Summer Studio, Jenny Holzer, and Peter Downsbrough. Each entry includes 1-3 paragraphs describing the artist's background, influences, and one of their artworks. The document also provides copyright information and credits for images and design.
Technology has enabled the rise of cyberliterature by making literary works easily accessible online through websites and digital formats. Cyberliterature encompasses all types of literary works available on the internet, including professional authors' works, fanfiction, and multimedia pieces combining literature with other art forms. Fanfiction in particular has grown tremendously through cyberliterature as a way for fans to imaginatively expand upon their favorite stories while also allowing new writers to hone their skills before creating original works. Some original authors may disapprove of manipulations of their stories, but fanfiction overall helps promote recognition and discussion of literary works online.
The document discusses ways to make book talks more engaging for digital native students by incorporating technology. It suggests creating short videocasts that summarize books using multimedia like images, music, and voiceovers rather than just reading from the text. Effective videocasts should highlight major elements of the book like characters, emotions, places and leave viewers with questions to pique their interest without revealing the ending. Various free online tools and apps are recommended for creating videocasts.
This document provides an overview of different research cultures and methods in arts, design, and science. It discusses key differences in phenomena of study, appropriate methods, and cultural values between science, humanities, and design research. Design research is depicted as iterative process of framing problems, responding to hunches, hypothesizing, planning, acting through experimenting and prototyping, observing, and evaluating. The document also introduces the concept of "world building" methodology and provides an example of merging the cities of Los Angeles and Rio de Janeiro.
The document discusses several film movements focused on realism, including Italian Neo-Realism, French New Wave, and Dogme 95. Italian Neo-Realism aimed to turn reality into stories rather than create fictional stories about reality. French New Wave films emphasized location shooting and handheld camera work. Dogme 95 was a pledge created by Lars von Trier and Thomas Vinterberg with strict rules including on-location shooting with available light and handheld cameras to strive for realism. Several films are highlighted as examples of these movements toward capturing reality.
The document summarizes discussions from a Mobilities Seminar on mobile media, technology, and design for social change. It discusses locative media projects that use mobile technologies to augment urban spaces and alter how people navigate and experience cities. It provides examples of locative media art projects that have used mobile phones, text messages, and movement tracking to create interactive experiences across physical urban spaces.
This document discusses different genres of multimedia scholarship including argumentation, essayistic, narrative, annotation/citation, and spatial arguments. It provides examples of projects that fall under each genre. The document concludes with criteria for assessing multimedia projects which include evaluating the conceptual core, research core, form and content, and creative realization. The longterm goals are also outlined as emphasizing research competency, integrating with other scholarly practices, and facilitating transdisciplinarity, multiple perspectives, cultural relevance, and technological innovation.
The document discusses design challenges and interventions for the iWitness website to support two goals for users: 1) To engage archive materials with depth and sophistication, becoming mini-experts, and 2) To develop reflective understanding of their own position in relation to testimonies. It identifies 5 key moments for interventions: the first visit, return, testimony viewing, activity completion, and activity design. It provides examples of connections and suggestions for short, medium, and long-term interventions including tutorials, relevant connections, tracking user activities, and a user workspace.
The document discusses the need for new strategies and capacities to meet the changing demands of the 21st century world. It introduces the Institute for Multimedia Literacy (IML) and its mission to empower students through media to be critical, competent citizens and scholars for the 21st century. The IML offers courses, programs, projects and collaborations focused on new media literacy.
This document introduces Sophie's Foundation, software for creating networked books. It allows authors to add temporality and interactivity to books by creating spaces for readers and writers to interact. The software aims to make the expressive powers of computers available without programming skills. It seeks to make the social experience of reading more concrete by allowing communication between authors and readers across time and space. The document provides information on Sophie's interface and includes video tutorials and instructions for creating books on the Sophie platform.
Gesamtkunstwerk refers to a total work of art that brings together all art forms. Richard Wagner coined the term in 1849 to describe his vision for opera. In the 1960s, artists began experimenting with new media and viewing environments that incorporated multiple projections and screens to expand visual horizons and intensify the viewing experience. Pioneering artists like Stan Vanderbeek, Ray and Charles Eames, Andy Warhol, and Bill Viola created immersive multimedia installations that blurred boundaries between viewer and artwork.
The document discusses various light and media installations around the world that turn buildings and cityscapes into interactive works of art. It mentions projects by artists such as Rafael Lozano-Hemmer and Krzysztof Wodiczko that have projected images and text onto buildings to transform and question the spaces. Examples of installations mentioned include SPOTS in Berlin, Blickenlights in Berlin, and Body Movies in Rotterdam.
The document provides an overview of the history of visual technologies and their applications from the 1820s to modern day. It references key figures like Joseph Niepce, Eadweard Muybridge, Étienne-Jules Marey, Eakins, and Paul Pfeiffer who pioneered techniques in photography, motion studies, and time-lapse photography. The document also includes over 100 images related to these innovations in capturing and representing movement over time.
Visual argumentation refers to using visual elements like images, graphics, and design to present a premise, reasoning, and conclusion. Analyzing visual arguments requires identifying elements within images, understanding their context, establishing a consistent interpretation, and examining how perspectives change over time. The document discusses various theories and approaches for analyzing visual rhetoric, including semiotics, cultural studies, media studies, information visualization, and visual tropes. It provides examples of how logos and pathos can be conveyed visually and lists several key references on visual rhetoric.
Visual argumentation refers to using visual elements like images, graphics, and design to present a premise, reasoning, and conclusion. Analyzing visual arguments requires identifying elements within images, understanding their context, establishing a consistent interpretation, and examining how perspectives change over time. The document discusses various theories and approaches for analyzing visual rhetoric, including semiotics, cultural studies, media studies, information visualization, and visual tropes. It provides examples of how logos and pathos can be conveyed visually and lists several key references on visual rhetoric.
The document discusses different modes of scholarly multimedia, including telling (storytelling), mapping and visualization, gaming, and immersive experiences. It provides examples for each mode, such as interactive maps, alternate reality games, modified video games, and virtual environments. The overall focus is on how new media allows for increased connectivity, collaboration, and new ways of researching, writing, presenting and publishing information beyond traditional print formats.
- The document discusses integrating multimedia across college curriculums, mandated in 2006 through a collaboration between the College of Letters, Arts and Sciences and the Institute for Multimedia Literacy.
- It outlines principles for multimedia integration, including deep integration of multimedia labs and concepts, an expanded definition of literacy, and equal emphasis on critical skills and production.
- Sample classes that have incorporated multimedia are described, along with the multimedia equipment and software available for student use.
The document outlines a multimedia design institute that brings together design-based learning, critical pedagogy, and community-based organizations to create multimedia projects for social change. The institute focuses on collaborative and participatory projects aimed at mutual learning and transformation. It has partnered with various organizations to produce games and educational materials on issues like the death penalty, healthy relationships, and media arts and practice.
This document discusses new media concepts like integration, hypermedia, interactivity, immersion, and narrativity. It also covers the rhetoric of media, including the definition of rhetoric and its key elements - logos, pathos, ethos, kairos, audience, and decorum. Finally, it lists three examples of multimedia genres and projects: Argumentative 360 Degrees, Sonic Memorial Project, and Picture Projects.
The document summarizes a presentation about designing virtual learning spaces. It discusses conceptual frameworks for understanding how infrastructures shape experiences and interactions. It then provides examples of virtual spaces created for classrooms, student projects, and faculty research. These included reconfigurable classrooms, interactive syllabi, and spaces for synchronous events and presentations. The goal was to enhance teaching practices through new media literacy and allow unexpected experiences.
The USC Institute for Multimedia Literacy offers several programs and projects focused on incorporating multimedia into education. Its key programs include an Honors in Multimedia Scholarship, Multimedia in the Core curriculum, and Multimedia Across the College support. Projects include a journal, learning spaces in Second Life, and a Digital Educators Consortium of local colleges. The Institute also helps redesign large enrollment classes and supports K-12 initiatives.
The document discusses new forms of literacy required in the digital age. It introduces the concept of multimedia literacy, which combines traditional literacies with media, digital, and technological literacies. It then outlines the University of Southern California's Institute for Multimedia Literacy's educational programs which aim to teach these new literacies through courses, workshops, and research programs that take a multidisciplinary approach.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
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How to Build a Module in Odoo 17 Using the Scaffold MethodCeline George
Odoo provides an option for creating a module by using a single line command. By using this command the user can make a whole structure of a module. It is very easy for a beginner to make a module. There is no need to make each file manually. This slide will show how to create a module using the scaffold method.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Introduction to AI for Nonprofits with Tapp NetworkTechSoup
Dive into the world of AI! Experts Jon Hill and Tareq Monaur will guide you through AI's role in enhancing nonprofit websites and basic marketing strategies, making it easy to understand and apply.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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3. The book has remained relatively static as a form for hundreds of years.
4. The book has remained relatively static as a form for hundreds of years. Books have always been “spaces” where readers and writers meet.
5. The book has remained relatively static as a form for hundreds of years. Books have always been “spaces” where readers and writers meet. New media concretizes this metaphor, creating overt spaces for interaction.
6. The book has remained relatively static as a form for hundreds of years. Books have always been “spaces” where readers and writers meet. New media concretizes this metaphor, creating overt spaces for interaction. Sophie adds temporality and the z-axis as extended modes for authoring.
9. I failed Physics for Poets. I am not a programmer. My software aims to make the expressive and hypertextual powers of the computer available to ordinary mortals who have no programming skills but who have something important and perhaps unique to communicate. – Bob Stein, 1999
10. TK3 is not a page-design tool, a replacement for Quark. It’s about freeing up the author's creativity.. – Bob Stein, 2001
11. While reading a books seems like a solitary activity on the surface, underneath it has always been a quietly social experience, a communication between the author and the reader across time and space. Sophie will make these metaphors concrete. – Bob Stein and Dan Visel, 2007
Since Gutenberg’s invention of the printing press in the 1440s, books have remained relatively static. New media offers new potentials for the book to become, literally, a meeting space for discussion, debate, annotation and more. Networked connectivity makes this spatial component even more viable. Further, we now communicate not merely with text and designed text, but through images, video, audio, linking and the sophisticated design of communication. However, the ability to design multimedia texts has remained within the province of those with design expertise, and the ability to program or use difficult software applications. How might that change? Bob Stein tackled this question beginning in the late 1980s, when, as the co-founder of The Voyager Company, perhaps best known for the Criterion Collection of annotated film releases, he began to develop his concept of the “expanded book” which would rethink the book in the digital age.
Since Gutenberg’s invention of the printing press in the 1440s, books have remained relatively static. New media offers new potentials for the book to become, literally, a meeting space for discussion, debate, annotation and more. Networked connectivity makes this spatial component even more viable. Further, we now communicate not merely with text and designed text, but through images, video, audio, linking and the sophisticated design of communication. However, the ability to design multimedia texts has remained within the province of those with design expertise, and the ability to program or use difficult software applications. How might that change? Bob Stein tackled this question beginning in the late 1980s, when, as the co-founder of The Voyager Company, perhaps best known for the Criterion Collection of annotated film releases, he began to develop his concept of the “expanded book” which would rethink the book in the digital age.
Since Gutenberg’s invention of the printing press in the 1440s, books have remained relatively static. New media offers new potentials for the book to become, literally, a meeting space for discussion, debate, annotation and more. Networked connectivity makes this spatial component even more viable. Further, we now communicate not merely with text and designed text, but through images, video, audio, linking and the sophisticated design of communication. However, the ability to design multimedia texts has remained within the province of those with design expertise, and the ability to program or use difficult software applications. How might that change? Bob Stein tackled this question beginning in the late 1980s, when, as the co-founder of The Voyager Company, perhaps best known for the Criterion Collection of annotated film releases, he began to develop his concept of the “expanded book” which would rethink the book in the digital age.
Since Gutenberg’s invention of the printing press in the 1440s, books have remained relatively static. New media offers new potentials for the book to become, literally, a meeting space for discussion, debate, annotation and more. Networked connectivity makes this spatial component even more viable. Further, we now communicate not merely with text and designed text, but through images, video, audio, linking and the sophisticated design of communication. However, the ability to design multimedia texts has remained within the province of those with design expertise, and the ability to program or use difficult software applications. How might that change? Bob Stein tackled this question beginning in the late 1980s, when, as the co-founder of The Voyager Company, perhaps best known for the Criterion Collection of annotated film releases, he began to develop his concept of the “expanded book” which would rethink the book in the digital age.
Books have remained relatively static as objects for hundreds of years. New media offers new potentials for the book to become, literally, a meeting space for discussion, debate, annotation and more. Networked connectivity makes this spatial component even more viable. Further, we now communicate not merely with text and designed text, but through images, video, audio, linking and the sophisticated design of communication. However, the ability to design multimedia texts has remained within the province of those with design expertise, and the ability to program or use difficult software applications. How might that change? Bob Stein tackled this question beginning in the late 1980s, when, as the co-founder of The Voyager Company, perhaps best known for the Criterion Collection of annotated film releases, he began to develop his concept of the “expanded book” which would rethink the book in the digital age.
Under Bob Stein, the Voyager Company began to create “expanded books” in 1991, which allowed people to explore books in a richer fashion with search functionality, annotations and easy navigation. The first titles included The Complete Hitchhiker’s Guide to the Galaxy, The Complete Annotated Alice , and Jurassic Park. The following year, Voyager released the Expanded Books Toolkit, which allowed users to annotate and cross-reference parts of their own texts. The second trio of books released as expanded books included Marge Piercy's Gone to Soldiers , Susan Faludi's Backlash and what Stein calls a “double-feature" uniting Neil Postman's Amusing Ourselves to Death and Aldous Huxley's Brave New World . These projects were programmed in HyperCard. Night Kitchen, founded in 1996, continued to explore electronic books and developed TK3, which stands for “Toolkit 3” and allowed users to unite text, images, sounds and video without programming experience. Like Sophie, TK3 features an Author tool and Reader. People greeted TK3 with great enthusiasm, with the Institute for the Future’s Paul Saffo saying in Publisher’s Weekly, "The buzz reminds me of the excitement when PageMaker arrived on the scene and launched the desktop-publishing phenomenon.” (http://www.publishersweekly.com/article/415686-Night_Kitchen_Offers_Multimedia_Authoring_Tool.php) Sophie emerged from TK3, and with funding from the Mellon Foundation and oversight by Bob Stein, who had become director of the Institute for the Future of the Book the software, took shape between 2006 and 2008, with programming in Squeak; in 2009, Sophie was rewritten in Java, and re-released in a series of beta versions between October 2009 and January 2010.
Stein’s vision has from the start been dedicated to democratizing the process of media-rich authoring.
Stein’s vision has from the start been dedicated to democratizing the process of media-rich authoring.
Similarly, Stein’s interest has also centered on creating a software that allows writers to fundamentally reconceptualize the compositional process. Thus, while Sophie certainly allows writers to “aggregate” a group of disparate materials, perhaps the more exciting activity comes in truly reimagining how those elements might be synthesized to create a new experience.
Finally, key to Stein’s understanding of these software applications has been the transformative potential of networked communication, when the activities of reading, writing, annotating and more become shared, communal acts.
There are three main parts of the Sophie interface: the book desktop , the left flap , and the right flap . Flaps are the things that stick out on the left and right side of the Sophie window; you can adjust the size of the flaps by dragging the margins back and forth. Each flap has several tabs in it, which can be selected by clicking the tab name. Most tabs contain more than one palette. Palettes can be lists of things used in Sophie (like all the movies in a book) or tools (like the spellchecker). The content of flaps, tabs, and palettes can be hidden by clicking the title of the flap, tab, or palette. The timeline flap , which is hidden in the screenshot above, can be opened to show the timeline workspace . The leftmost tab in the book tab bar above the book desktop will minimize all open books and show the book desktop behind them. A tab will appear next to this Book Desktop button for every book that is open in Sophie; in this screenshot, "My New Book" is open. If you click on the "Show Preview" button in the status bar of a book window, a preview of the book will be generated; it will have its own tab in the tab bar (with a name like "Preview of My New Book"), and you can switch back and forth between the book and its preview. Sophie has menu bars, but they’re not used as often as the flaps or halos and HUDs. When Sophie is running on a Mac, the menu bars appear in the usual place - at the top of the screen - rather than at the top of the Sophie window. Most elements of Sophie's interface have tool tips: if you leave your mouse over something, text will appear to tell you what it is called and possibly what it does.
When the page itself is clicked, the page halos appear. At the bottom right corner is the book resize handle ; this can be dragged back and forth to change the size of the book page. (This can also be accomplished by choosing File > Book Properties from the menu bars.) At the top right corner are four halos: the page appearance halo , save page as template halo , the page link halo , and the page timeline halo . Appearance: These controls allow you to set the page's border and background properties. Different types of background can be chosen via the drop-down menu in the Background section. Clicking on the color squares next to the border width or when the background type is set to solid will open up the color picker, allowing you to choose a color for the border or background. You can select a color by clicking somewhere on the color spectrum, or by entering a color value in hex or decimal. The A values are for alpha, which is image transparency; setting this to 0 makes the color completely transparent, while setting it to FF (hex) or 255 (decimal) makes the color completely opaque. If you click the Save button, the color you've selected will be saved in one of the ten squares beneath the color spectrum; you can use these saved colors by clicking on them anywhere you use the color picker. Why does Sophie use HUDs and Halos? The short answer is that we wanted the user always to have pertinent functionality close at hand. There's a long history of user interface design - the basic idea is that the user always has the functionality close at hand. The basic idea is to make things as easy to find as possible. Sophie I used Huds and halos almost exclusively; the idea comes from Alan Kay and e-toys and making computers easy for children to use; the central idea in a lot of the MediaLab work in the early 80s but computers weren't able to handle them. Other computer interfaces have developed out of sync with computer advances Some of the problem for people who face Sophie is that they don't quite know how to think about it - we tend to think of it as a rougher version of Quark, InDesign, or PowerPoint - it's like a lot of things, but I think a better way to think of it is as Flash but for non-programmers; people can create complex documents without knowing programming. E-book - when people think of an e-books, they think of something far more limited.
Find short video tutorials at sophieccommons.blip.tv/
One of the best ways to learn how to use Sophie is to work through each demo book tutorial, step-by-step. This particular book shows twenty pages from Frans Masereel’s Die Stadt , a Belgian novel without words from 1925. It is constructed entirely from images. Click on each image to turn to the next page. To learn how to build this book, click here .