The document compares the user experience differences between the iPhone and iPad. It discusses 5 key differences: 1) Screen size (iPhone has a smaller screen vs iPad's bigger screen), 2) Orientation (iPhone is portrait-oriented while iPad supports both portrait and landscape), 3) Familiarity of UI (iPhone UI is more familiar while iPad allows more creativity), 4) Private vs shared use (iPhone is private while iPad is more shared), and 5) Mobility (iPhone is very mobile while iPad is more of a hybrid hand/desk device). The document provides examples of how these differences should be considered when designing apps for each platform.
This document discusses the development of virtual assistants and new user interfaces built upon them. It provides an overview of current virtual assistants like Google Assistant, Amazon Echo, Apple Siri, and Facebook M. It notes the challenges of virtual assistants being too general purpose and discusses how "virtual specialists" with deep domain knowledge can have more natural conversations. The document describes how virtual assistants could be made more customizable, extensible, and personalized through features like ontology authoring, emotion detection, social influences, and preference learning from user context and biometrics. In the end, it argues that while virtual assistants are improving, user interfaces will still be useful to bring these capabilities together.
Pete Amundson, One North Architect, and Jessica DeJong, Art Director, discuss how mobile has impacted users and their behavior across digital marketing platforms.
From the 2014 Experience Lab: Reimagine Marketing. To watch a video of the presentation, visit http://bit.ly/1ygXR4w.
The document discusses the rise of mobile usage and its effects on web design. Over 1 billion users now access content primarily through mobile devices. This has led to a focus on mobile-first design principles like touch interfaces, responsive layouts, minimal colors and elements, and an app-like feel. The document recommends using techniques like mobile user agent detection, vertical scrolling layouts, big buttons and taps targets to create successful mobile-friendly websites. It provides references for further information on designing for mobile.
Mobile will dominate the digital world included games. That's why smartphones will be more and more the center of people's life and phone users are becoming even more avid players. In this presentation Neomobile shows the evolution of the games on mobile starting from the very first Snake on Nokia, landing to the new colorful world of smartphone where Angry bird become an icon of the mobile games.
If you want to learn more about the world of mobile gaming read the following article:
'Mobile Gaming Momentum – Neomobile’s immersion in the world of HTML5 games' - See more at: http://www.neomobile-blog.com/html5-mobile-game-momentum-neomobile-invests-boostermedia/
10 Tips For Designing Mobile Widgets - Maemo Summit, Amsterdam, Oct 11, 2009 ...Raj Lal
This document provides 10 tips for designing effective mobile widgets. Tip 1 is to design for mobile users who have short attention spans, divided attention, and use their device in interruptible and dynamic environments. Tip 2 is to understand what constitutes a widget as a small, lightweight application focused on a single purpose. Tip 3 is to target widgets at specific groups of users and allow for customization. Tip 4 is to follow design guidelines and not overuse device resources. Tip 5 is to leverage all of a device's capabilities. The remaining tips focus on single functionality, simplicity, engagement, social features, and ensuring the widget is fun.
Slides from my talk at AWE2014.
Youtube video is available here - http://youtu.be/OxKC1AyZ26U
I took 15 minutes to cover a few fun topics.. contextually aware apps, embedded sensors, wearables, the internet of things, quantified self movement, feedback loops, privacy vs transparency, AR UI/UX, HMD's, smart homes, pervasive gaming, and ambient intelligence.
This document summarizes the history and features of Dolphin Browser, a mobile browser launched in 2009. It became the world's first browser to support gestures and add-ons. Since its launch, Dolphin Browser has reached over 8 million downloads and become the top browser in various app stores and categories. Its key features include gesture controls that allow opening websites with one stroke, customizable add-ons, and tabbed browsing for an intuitive mobile browsing experience.
The document compares the user experience differences between the iPhone and iPad. It discusses 5 key differences: 1) Screen size (iPhone has a smaller screen vs iPad's bigger screen), 2) Orientation (iPhone is portrait-oriented while iPad supports both portrait and landscape), 3) Familiarity of UI (iPhone UI is more familiar while iPad allows more creativity), 4) Private vs shared use (iPhone is private while iPad is more shared), and 5) Mobility (iPhone is very mobile while iPad is more of a hybrid hand/desk device). The document provides examples of how these differences should be considered when designing apps for each platform.
This document discusses the development of virtual assistants and new user interfaces built upon them. It provides an overview of current virtual assistants like Google Assistant, Amazon Echo, Apple Siri, and Facebook M. It notes the challenges of virtual assistants being too general purpose and discusses how "virtual specialists" with deep domain knowledge can have more natural conversations. The document describes how virtual assistants could be made more customizable, extensible, and personalized through features like ontology authoring, emotion detection, social influences, and preference learning from user context and biometrics. In the end, it argues that while virtual assistants are improving, user interfaces will still be useful to bring these capabilities together.
Pete Amundson, One North Architect, and Jessica DeJong, Art Director, discuss how mobile has impacted users and their behavior across digital marketing platforms.
From the 2014 Experience Lab: Reimagine Marketing. To watch a video of the presentation, visit http://bit.ly/1ygXR4w.
The document discusses the rise of mobile usage and its effects on web design. Over 1 billion users now access content primarily through mobile devices. This has led to a focus on mobile-first design principles like touch interfaces, responsive layouts, minimal colors and elements, and an app-like feel. The document recommends using techniques like mobile user agent detection, vertical scrolling layouts, big buttons and taps targets to create successful mobile-friendly websites. It provides references for further information on designing for mobile.
Mobile will dominate the digital world included games. That's why smartphones will be more and more the center of people's life and phone users are becoming even more avid players. In this presentation Neomobile shows the evolution of the games on mobile starting from the very first Snake on Nokia, landing to the new colorful world of smartphone where Angry bird become an icon of the mobile games.
If you want to learn more about the world of mobile gaming read the following article:
'Mobile Gaming Momentum – Neomobile’s immersion in the world of HTML5 games' - See more at: http://www.neomobile-blog.com/html5-mobile-game-momentum-neomobile-invests-boostermedia/
10 Tips For Designing Mobile Widgets - Maemo Summit, Amsterdam, Oct 11, 2009 ...Raj Lal
This document provides 10 tips for designing effective mobile widgets. Tip 1 is to design for mobile users who have short attention spans, divided attention, and use their device in interruptible and dynamic environments. Tip 2 is to understand what constitutes a widget as a small, lightweight application focused on a single purpose. Tip 3 is to target widgets at specific groups of users and allow for customization. Tip 4 is to follow design guidelines and not overuse device resources. Tip 5 is to leverage all of a device's capabilities. The remaining tips focus on single functionality, simplicity, engagement, social features, and ensuring the widget is fun.
Slides from my talk at AWE2014.
Youtube video is available here - http://youtu.be/OxKC1AyZ26U
I took 15 minutes to cover a few fun topics.. contextually aware apps, embedded sensors, wearables, the internet of things, quantified self movement, feedback loops, privacy vs transparency, AR UI/UX, HMD's, smart homes, pervasive gaming, and ambient intelligence.
This document summarizes the history and features of Dolphin Browser, a mobile browser launched in 2009. It became the world's first browser to support gestures and add-ons. Since its launch, Dolphin Browser has reached over 8 million downloads and become the top browser in various app stores and categories. Its key features include gesture controls that allow opening websites with one stroke, customizable add-ons, and tabbed browsing for an intuitive mobile browsing experience.
Android is an open-source operating system developed by Google that powers many mobile devices. It was founded in 2003 and was later acquired by Google in 2005. Key versions include Gingerbread, Honeycomb, Ice Cream Sandwich, and newer releases that improved the user interface, gaming performance, and added new features like facial recognition. Android uses an app sandbox for security and allows users to review permissions during installation. It has over 300,000 apps available and is installed on over 130 million devices globally.
This document discusses digital entertainment options for the home, including smart TVs, tablets, and smartphones. It describes how these devices can work together seamlessly through a home network to share digital content. Examples are provided of applications that have been developed to allow interactive experiences across multiple devices using technologies like RTMFP for discovery. Input methods like multitouch, gestures, and accelerometers are discussed. Challenges of developing for different device screen sizes and resolutions are also covered.
Apps Ecosystem Overview by Drew Ianni, Chairman, AppNation ConferenceMark Silva
On Thursday, April 14, 2011 AppNation Conference Chairman Drew Ianni presented this view from the top of the Apps EcoSystem to kick-off the Anthem Worldwide eight week immersion into the world of Apps.
To learn more about this movement, catch AppNation in San Francisco on April 27-28, 2011. More at http://www.appnationconference.com/2011/
Sidekick is an interactive entertainment company founded in 2010 with 20 employees specializing in gesture and motion controlled games. They have developed games for partners such as Intel, Microsoft, SquareEnix, Leap Motion, and PrimeSense. Some of their titles include Mini Ninjas Adventures for Xbox 360 Kinect, Romans from Mars for mobile, and Dr. Jolt for iOS and Windows 8. Sidekick is led by interactive entertainment veterans and serial entrepreneurs with a proven track record of delivering mass market games.
Android is a mobile operating system developed by Google that allows users to interact with devices without knowledge of their technical language. It was founded in 2003 and is based on the Linux kernel. While designed for smartphones and tablets, Android can also be found powering devices like TVs, cars, and game consoles. It uses direct manipulation through sensors and widgets to deliver apps and updates information to users, and its memory management suspends unneeded apps to minimize power consumption.
The document summarizes highlights from CES 2018, including new robots, AI technologies, screens, and products. Some key exhibits included Buddy, a companion robot; Ava, an articulated robot that can manipulate objects; and updated Sony AIBO robots. Emerging technologies allow AI to replace human decisions, personalized health recommendations based on DNA, and breath analysis of digestive health. New screen technologies included rollable screens, modular screens using Micro LEDs, and vibrating screens. Additional highlights were drones, automated cocktail makers, and voice-masking Bluetooth headphones.
Microsoft financial analyst conference powerpointBeaubafett
The document summarizes Microsoft's products and services including Surface tablet, Windows 10, Cortana personal assistant, Xbox hardware and games, Windows Azure cloud platform, Nokia devices, and plans for virtual and mixed reality goggles. Microsoft's mission is to empower people and businesses through productivity and platform technologies to realize their full potential.
Socialize Mobil:e + Social at LavaCon for conetnt strategistsgetsocialize
The document summarizes key topics from the LavaCon 201 conference agenda, including: 1) Mobile usage statistics showing dramatic growth, 2) Definitions of common mobile terms, and 3) An overview of the company Socialize and what they do, including their app intelligence dashboard and engine. The agenda then outlines several breakout session topics on leveraging mobile, changing company culture, best practices, and the evolution of the attendee's roles.
The document discusses Bill Joy's classification of six types of webs, including the "Far Web" which involves large screens like TV, kiosks, billboards and ambient displays. It notes that the Far Web involves television screens specifically. The author is Dave Morgan from Simulmedia, Inc. and he is examining what's next in ad tech and focusing on the potential of the Far Web.
This document provides summaries of various technology products and companies. It discusses features of Google Plus like automatic hashtagging and photo enhancement. It also describes Attino's ChapterBuy ebook marketplace and GapSense wireless communication technology. Finally, it briefly summarizes products like the Muzik smart headphones, Kickstarter crowdfunding platform, Nokia Treasure Tag item tracker, and WeChat mobile app.
Levitum is a startup building mobile cloud and social media products and services. They strive to build software that is delightful, innovative, well-designed, easy to use, and employs the latest technology. Their services approach involves discussing the client's idea, identifying target devices, choosing a mobile cloud platform, and going through a creative cycle of wireframes and prototypes to completion. They provide guidance on distribution and marketing through app stores, websites, and social media. Clients are encouraged to provide clear objectives and timely input to help Levitum help them.
The document provides an overview of the history and development of the Android operating system. It discusses how Android was founded and later acquired by Google. It outlines the major versions of Android from Cupcake to Marshmallow and describes the different "flavors" named after desserts. The document also discusses developing apps for Android, the Google Play store, and emerging technologies that may be integrated into future versions of Android.
The document discusses the key features and specifications of the iPad 3. It has a high resolution Retina Display with 2048 x 1536 pixels and a 9.7" screen. The iPad 3 has an improved A6 quad core processor, an 8 megapixel camera capable of HD video, and iOS 5 operating system. It is thinner, lighter, and 20% smaller than previous iPad models. The iPad 3 also features iCloud integration, a fingerprint resistant screen, and longer battery life.
The document discusses the changing landscape of mobile web design. It argues that the concepts of "mobile" and "desktop" are becoming blurred as more content is optimized for all contexts and devices. It recommends establishing design principles focused on business goals, audiences, and content rather than assumptions about devices. Finally, it evaluates solutions like native apps, responsive design, and adaptive processes to provide the best experience across different platforms.
20160115 business model pitch deck ver2.0startupkorea
The Zephyrus technology uses image recognition to provide valuable hidden information through devices like phones and tablets. Their Zephyrus Camera app allows users to scan real objects to get timely information like faces, weather, locations of restaurants and goods without needing multiple isolated apps. They aim to acquire 10 million in sales in 2016 by releasing the Zephyrus Camera beta in February and marketing it as a way to access real and virtual information simultaneously.
Global Positioning System (GPS) uses satellites and computers to determine the latitude and longitude of a receiver on Earth. Location based services (LBS) use the physical location of mobile devices. Popular LBS apps include maps, local search, weather, and check-ins. Over 55% of smartphone owners use their phones for location-based directions or recommendations. The mobile LBS market is projected to grow significantly in coming years.
Google IO 2015 featured announcements around major Google platforms and technologies:
- Android Wear smartwatches were highlighted as providing always-on access to notifications and apps with new customization options and over 4000 apps.
- Project Soli was unveiled as a tiny radar chip that can enable gesture control by sensing subtle hand motions, potentially allowing hand gestures to serve as virtual controls.
- Project Jacquard aimed to bring interactivity to textiles at scale by developing woven layers with touch sensors similar to printed circuits, allowing garments to interface with digital devices.
The document outlines an agenda for an Akili Vision Building staff training with four sessions:
1) Developing a scholar-level vision of excellence
2) Developing a team-level vision that supports scholar success
3) Explaining personal strengths and how they contribute to team performance
4) Outlining short- and long-term professional goals and how to work towards them
The overall objective is for staff to articulate visions and goals that align their individual work to scholar outcomes as outlined in Akili Academy's mission.
This document contains tips for interview success from multiple students. It includes 15 tips such as doing research on the company, practicing answers to common questions, making a good first impression with attire, having questions prepared for the interviewer, following up after the interview, avoiding mistakes, and sending a thank you note. Several students like Nabeel Ahmad, M. Imran, Sibgha Rauf, Abdul Sattar, and Tuqeer Hamza provide more details and advice on various tips. The document emphasizes thorough preparation and making a strong impression on the interviewer as key to interview success.
Android is an open-source operating system developed by Google that powers many mobile devices. It was founded in 2003 and was later acquired by Google in 2005. Key versions include Gingerbread, Honeycomb, Ice Cream Sandwich, and newer releases that improved the user interface, gaming performance, and added new features like facial recognition. Android uses an app sandbox for security and allows users to review permissions during installation. It has over 300,000 apps available and is installed on over 130 million devices globally.
This document discusses digital entertainment options for the home, including smart TVs, tablets, and smartphones. It describes how these devices can work together seamlessly through a home network to share digital content. Examples are provided of applications that have been developed to allow interactive experiences across multiple devices using technologies like RTMFP for discovery. Input methods like multitouch, gestures, and accelerometers are discussed. Challenges of developing for different device screen sizes and resolutions are also covered.
Apps Ecosystem Overview by Drew Ianni, Chairman, AppNation ConferenceMark Silva
On Thursday, April 14, 2011 AppNation Conference Chairman Drew Ianni presented this view from the top of the Apps EcoSystem to kick-off the Anthem Worldwide eight week immersion into the world of Apps.
To learn more about this movement, catch AppNation in San Francisco on April 27-28, 2011. More at http://www.appnationconference.com/2011/
Sidekick is an interactive entertainment company founded in 2010 with 20 employees specializing in gesture and motion controlled games. They have developed games for partners such as Intel, Microsoft, SquareEnix, Leap Motion, and PrimeSense. Some of their titles include Mini Ninjas Adventures for Xbox 360 Kinect, Romans from Mars for mobile, and Dr. Jolt for iOS and Windows 8. Sidekick is led by interactive entertainment veterans and serial entrepreneurs with a proven track record of delivering mass market games.
Android is a mobile operating system developed by Google that allows users to interact with devices without knowledge of their technical language. It was founded in 2003 and is based on the Linux kernel. While designed for smartphones and tablets, Android can also be found powering devices like TVs, cars, and game consoles. It uses direct manipulation through sensors and widgets to deliver apps and updates information to users, and its memory management suspends unneeded apps to minimize power consumption.
The document summarizes highlights from CES 2018, including new robots, AI technologies, screens, and products. Some key exhibits included Buddy, a companion robot; Ava, an articulated robot that can manipulate objects; and updated Sony AIBO robots. Emerging technologies allow AI to replace human decisions, personalized health recommendations based on DNA, and breath analysis of digestive health. New screen technologies included rollable screens, modular screens using Micro LEDs, and vibrating screens. Additional highlights were drones, automated cocktail makers, and voice-masking Bluetooth headphones.
Microsoft financial analyst conference powerpointBeaubafett
The document summarizes Microsoft's products and services including Surface tablet, Windows 10, Cortana personal assistant, Xbox hardware and games, Windows Azure cloud platform, Nokia devices, and plans for virtual and mixed reality goggles. Microsoft's mission is to empower people and businesses through productivity and platform technologies to realize their full potential.
Socialize Mobil:e + Social at LavaCon for conetnt strategistsgetsocialize
The document summarizes key topics from the LavaCon 201 conference agenda, including: 1) Mobile usage statistics showing dramatic growth, 2) Definitions of common mobile terms, and 3) An overview of the company Socialize and what they do, including their app intelligence dashboard and engine. The agenda then outlines several breakout session topics on leveraging mobile, changing company culture, best practices, and the evolution of the attendee's roles.
The document discusses Bill Joy's classification of six types of webs, including the "Far Web" which involves large screens like TV, kiosks, billboards and ambient displays. It notes that the Far Web involves television screens specifically. The author is Dave Morgan from Simulmedia, Inc. and he is examining what's next in ad tech and focusing on the potential of the Far Web.
This document provides summaries of various technology products and companies. It discusses features of Google Plus like automatic hashtagging and photo enhancement. It also describes Attino's ChapterBuy ebook marketplace and GapSense wireless communication technology. Finally, it briefly summarizes products like the Muzik smart headphones, Kickstarter crowdfunding platform, Nokia Treasure Tag item tracker, and WeChat mobile app.
Levitum is a startup building mobile cloud and social media products and services. They strive to build software that is delightful, innovative, well-designed, easy to use, and employs the latest technology. Their services approach involves discussing the client's idea, identifying target devices, choosing a mobile cloud platform, and going through a creative cycle of wireframes and prototypes to completion. They provide guidance on distribution and marketing through app stores, websites, and social media. Clients are encouraged to provide clear objectives and timely input to help Levitum help them.
The document provides an overview of the history and development of the Android operating system. It discusses how Android was founded and later acquired by Google. It outlines the major versions of Android from Cupcake to Marshmallow and describes the different "flavors" named after desserts. The document also discusses developing apps for Android, the Google Play store, and emerging technologies that may be integrated into future versions of Android.
The document discusses the key features and specifications of the iPad 3. It has a high resolution Retina Display with 2048 x 1536 pixels and a 9.7" screen. The iPad 3 has an improved A6 quad core processor, an 8 megapixel camera capable of HD video, and iOS 5 operating system. It is thinner, lighter, and 20% smaller than previous iPad models. The iPad 3 also features iCloud integration, a fingerprint resistant screen, and longer battery life.
The document discusses the changing landscape of mobile web design. It argues that the concepts of "mobile" and "desktop" are becoming blurred as more content is optimized for all contexts and devices. It recommends establishing design principles focused on business goals, audiences, and content rather than assumptions about devices. Finally, it evaluates solutions like native apps, responsive design, and adaptive processes to provide the best experience across different platforms.
20160115 business model pitch deck ver2.0startupkorea
The Zephyrus technology uses image recognition to provide valuable hidden information through devices like phones and tablets. Their Zephyrus Camera app allows users to scan real objects to get timely information like faces, weather, locations of restaurants and goods without needing multiple isolated apps. They aim to acquire 10 million in sales in 2016 by releasing the Zephyrus Camera beta in February and marketing it as a way to access real and virtual information simultaneously.
Global Positioning System (GPS) uses satellites and computers to determine the latitude and longitude of a receiver on Earth. Location based services (LBS) use the physical location of mobile devices. Popular LBS apps include maps, local search, weather, and check-ins. Over 55% of smartphone owners use their phones for location-based directions or recommendations. The mobile LBS market is projected to grow significantly in coming years.
Google IO 2015 featured announcements around major Google platforms and technologies:
- Android Wear smartwatches were highlighted as providing always-on access to notifications and apps with new customization options and over 4000 apps.
- Project Soli was unveiled as a tiny radar chip that can enable gesture control by sensing subtle hand motions, potentially allowing hand gestures to serve as virtual controls.
- Project Jacquard aimed to bring interactivity to textiles at scale by developing woven layers with touch sensors similar to printed circuits, allowing garments to interface with digital devices.
The document outlines an agenda for an Akili Vision Building staff training with four sessions:
1) Developing a scholar-level vision of excellence
2) Developing a team-level vision that supports scholar success
3) Explaining personal strengths and how they contribute to team performance
4) Outlining short- and long-term professional goals and how to work towards them
The overall objective is for staff to articulate visions and goals that align their individual work to scholar outcomes as outlined in Akili Academy's mission.
This document contains tips for interview success from multiple students. It includes 15 tips such as doing research on the company, practicing answers to common questions, making a good first impression with attire, having questions prepared for the interviewer, following up after the interview, avoiding mistakes, and sending a thank you note. Several students like Nabeel Ahmad, M. Imran, Sibgha Rauf, Abdul Sattar, and Tuqeer Hamza provide more details and advice on various tips. The document emphasizes thorough preparation and making a strong impression on the interviewer as key to interview success.
1. Sociology is defined as the study of social beings and social interactions within society.
2. Socialization is the process by which individuals learn the values and norms of their culture and society and adapt their behavior accordingly.
3. From the structural perspective, socialization occurs through the roles and positions defined by social institutions like family, school, and church that people encounter throughout their life cycle. From the interpersonal perspective, socialization involves mutual influence between individuals and learning roles through feedback, sanctions, and consensus or conflict with others.
Having spent the summer with 4 organisations that are developing shared leadership, happy to share my first findings of the project with Flanders Synergy.
Leadership in the 21ste century: how one bird calls on the elephant to chase ...TFLI
What is leadership in the 21st century and how to develop it. Topics like shared leadership, authentic leadership, trust, and power and politics are covered. Typical keynote of 90 minutes.
Rancangan tahunan psv tingkatan 3 2014ManYong Yong
[Ringkasan]
Rangkuman tahunan pendidikan seni visual tingkatan 3 memberikan gambaran umum mengenai bidang-bidang pembelajaran seni visual seperti penghasilan seni halus, komunikasi visual dan reka bentuk grafik selama setahun beserta strategi pembelajaran dan aktiviti yang dicadangkan.
El bazo es un órgano situado en el cuadrante superior izquierdo del abdomen, detrás del estómago y cerca del diafragma, que posee una cápsula de tejido conectivo de la que salen trabéculas que delimitan compartimientos con dos tipos de tejido: la pulpa blanca y la pulpa roja.
Este documento describe el procedimiento para realizar un recuento manual de eritrocitos utilizando una cámara de Neubauer mejorada. El procedimiento implica diluir la muestra de sangre, cargar la dilución en la cámara, contar los eritrocitos en cuadrados específicos bajo el microscopio, y luego calcular la concentración de eritrocitos utilizando proporciones y factores de dilución.
Este documento describe el procedimiento para determinar el nivel de hemoglobina A2 en una muestra de sangre mediante cromatografía de intercambio iónico. El procedimiento implica hemolizar la muestra de sangre, pasarla a través de una columna de resinas de intercambio iónico para separar la hemoglobina A2, cuantificar la hemoglobina A2 eluida mediante espectrofotometría, y calcular la proporción de hemoglobina A2 en relación con la hemoglobina total.
This slide deck covers a typical one day authentic leadership development day that we deliver at the Antwerp Management School. Topics like trust, politics, power, authenticity, shared leadership, transformational leadership , implicit leadership theories, cross cultural differences in leadership, etc are covered
19 challenging thoughts about leadership 2nd editionTFLI
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This document discusses mobile learning and app development trends. It provides statistics on mobile usage patterns and expectations. Key points discussed include the rise of mobile usage, typical mobile user behaviors like multitasking and short bursts of activity, and considerations for developing native apps vs. web apps vs. hybrid apps. It also provides best practices for mobile design such as optimizing for small screens, unreliable networks, and different contexts of use.
Devices are becoming more portable and connected, allowing social networking and sharing to be embedded into media and activities. Location-based services and applications are emerging that integrate social networking and user location. Cloud computing is providing on-demand access to shared computing resources from networks, servers and applications. Gamification techniques are being applied in education, consumer experiences and games to increase user engagement. Healthcare technologies are being developed to help clinicians and improve quality of life.
This document summarizes key trends in social media from March 2012. Mobile usage is increasing rapidly and will overtake desktop usage by 2014. Popular mobile apps include those for sales, contacts, margins, flights, office work, and expenses. Gamification and location-based apps are trends, along with ambient social networks like Foursquare and Highlight. Pinterest is growing quickly among women while Klout measures online influence. LinkedIn and Facebook are expanding profiles with features like Timeline.
Nat Brown has experience working on several platforms including Microsoft Windows, Facebook, iOS, and Android. Brown summarizes that great platforms create sustainable ecosystems by establishing stable workflows for users, business models, distribution systems, and addressing issues like discovery, payments, and preventing predatory monetization tactics. While early platforms like Windows, Facebook, and web browsers grew new markets, they struggled with stability, security, payments and discovery. Mobile platforms helped address some of these issues but still face challenges around discovery and developing sustainable business models.
Kevin Suttle is a channel developer for litl and has contributed to various tech publications and projects. He discusses the importance of considering context when developing applications, noting that context includes more than just screen size. Context refers to the user's surroundings, capabilities of their device, time sensitivity, social interactions and more. He advocates developing "contextual applications" or "contextual experiences" that account for these various contexts rather than focusing only on devices or screen sizes.
Virtual Partner, Tiffany Odutoye Discusses Mobile Technology in the Meeting a...Tiffany Odutoye
This document summarizes a presentation about using mobile technology and social media for trade shows.
1) It discusses how mobile phone usage is growing, with more people accessing news and content on their phones. Social media participation is also increasing, with many users helping create and share news.
2) The presentation demonstrates several mobile polling and voting tools that can engage attendees at events. It also shows a mobile app that can provide information to attendees before, during, and after a trade show.
3) Emerging technologies are expected to continue revolutionizing the event experience, with personalized agendas, surveys, maps and other tools that can be accessed through mobile devices.
How To Become A Mobile Application Developer 101alotaiba
This document provides an overview on how to become a mobile application developer. It discusses that the mobile apps industry is large and growing, totaling $7 billion in 2010 and expected to reach $17.5 billion by 2012. It also notes the fragmentation in operating systems, hardware, and input methods across different mobile devices. The document then outlines several approaches for developing mobile apps, including hiring an agency, using tools for web developers, developing native apps, or mobile web apps. It provides examples of tools and frameworks for each approach.
The enterprise is getting serious about developing and delivering mobile business apps. However, whether the goal is to spread news, sell products, collaborate with business partners, or push mobile apps as products in themselves, this evolution of mobile platforms has led IT organizations wonder how best to execute the vision, and tools and methodologies they should implement to deliver their apps to the right audience at the right time, regardless of the device.
Android is an open source operating system developed by the Open Handset Alliance led by Google. It allows manufacturers to customize the OS for their devices and provides developers with an open platform to create applications. Some key points about Android include that it is built on top of the Linux kernel, uses the Dalvik virtual machine, and has a modular structure with core applications and system libraries. The open nature of Android has made it highly customizable and scalable, contributing to its rapid growth and adoption worldwide across various device types.
The document discusses the evolution of the mobile web from Mozilla's perspective. It covers Mozilla's background and values, the current state of the mobile web including the rise of smartphones and tablets, a vision for experiences beyond just browsing on mobile devices, and the role of HTML5, web apps, and other technologies in realizing this vision. It also outlines 24 visions for the future of mobile, such as rapid growth, cross-platform experiences, security and privacy, and the roles of native apps versus web apps.
Social Media and Mobile Event Technology, Tools, and Apps Oh My!Echelon Design
This document summarizes trends in social media, mobile technology, and their application at events. It notes that mobile use is growing rapidly and will soon surpass desktop use. Examples are provided of how mobile apps and technologies like geolocation, QR codes, and SMS can enhance events by improving participation, fostering communities, and personalizing experiences. Challenges and strategies for mobile adoption at events are also discussed.
HTML5 or Android for Mobile Development?Reto Meier
Android apps or the mobile web? It's often a hard choice when deciding where to invest your mobile development resources. While the mobile web continues to grow, apps and app stores are incredibly popular. We will present both perspectives and offer some suggestions for making the most of each platform.
This document provides a summary of the top 10 mobile apps for libraries. It discusses apps from vendors like Gale that provide mobile versions of databases and OPACs. Other recommended apps include Wikipedia, audio recording apps for creating podcasts about local history, and voice assistants like Siri. The document emphasizes finding apps that work across multiple platforms and are free. It also suggests considering apps that may not be strictly "library apps" but could still be useful.
"The New Wave of Marketing Technologies" - an Adobe webinar on 05.06.09 by The1stMovement\'s CEO Ming Chan, and Creative Director David Schell
Native mobile apps currently have an advantage over web apps in terms of the number of apps/downloads and revenue generated. However, web apps are improving with new HTML5 features that expand their capabilities. While native apps currently have advantages in areas like performance, user experience, and monetization through app stores, web apps are improving in these areas and have advantages in development costs and updates. A hybrid approach that uses web technologies packaged in a native wrapper may be a good compromise, allowing web apps to tap into native features and app store distribution. Overall the gap between web and native is narrowing as the mobile web platform evolves.
The document discusses how the world is changing with the rise of new technologies and how businesses must adapt. It highlights that HAVAS provides Palm with global knowledge, best practices, and creativity to help clients. The synergy between Palm and HAVAS allows for innovation and big ideas without geographical barriers. It emphasizes that digital supports creativity and provides a better user experience, and that social media will continue growing in importance. Mobile usage and revenue are also rising significantly.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Project Management Semester Long Project - Acuityjpupo2018
Acuity is an innovative learning app designed to transform the way you engage with knowledge. Powered by AI technology, Acuity takes complex topics and distills them into concise, interactive summaries that are easy to read & understand. Whether you're exploring the depths of quantum mechanics or seeking insight into historical events, Acuity provides the key information you need without the burden of lengthy texts.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/building-and-scaling-ai-applications-with-the-nx-ai-manager-a-presentation-from-network-optix/
Robin van Emden, Senior Director of Data Science at Network Optix, presents the “Building and Scaling AI Applications with the Nx AI Manager,” tutorial at the May 2024 Embedded Vision Summit.
In this presentation, van Emden covers the basics of scaling edge AI solutions using the Nx tool kit. He emphasizes the process of developing AI models and deploying them globally. He also showcases the conversion of AI models and the creation of effective edge AI pipelines, with a focus on pre-processing, model conversion, selecting the appropriate inference engine for the target hardware and post-processing.
van Emden shows how Nx can simplify the developer’s life and facilitate a rapid transition from concept to production-ready applications.He provides valuable insights into developing scalable and efficient edge AI solutions, with a strong focus on practical implementation.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Threats to mobile devices are more prevalent and increasing in scope and complexity. Users of mobile devices desire to take full advantage of the features
available on those devices, but many of the features provide convenience and capability but sacrifice security. This best practices guide outlines steps the users can take to better protect personal devices and information.
2. the future
1. People will primarily consume digital content
on mobile
2. iOS market share will continue to erode
3. Device diversification will increase
4. Porting native apps to hundreds of devices is
too expensive for non-AAA apps
3. micro-apps
people want to create immersive,
interactive experiences and instantly share
them to any device but don’t have the time,
money or skill
4. solution
Create a fully integrated
service where people can
create, share and sell
immersive experiences that
are smaller in scope and
complexity than a native app
Player
5. opportunity
• Make it easy for people to create and instantly
share immersive experiences on mobile
devices
• Fully integrated service built with 100%
HTML5 technology
– 30fps vector-based game engine in the browser
– No plug-ins or installs
• Create, share, monetize and support
“A great hockey player plays where the puck is going to be”
-Wayne Gretzky
6. summary
• Experienced, proven team
• Proprietary, cross-platform technology
• Multi-billion dollar market for immersive, interactive
micro-apps
• Version 1.0 complete
• Seeking $3 million Series A to fund
– Customer acquisition
– Accelerate feature development
Editor's Notes
barriers of entry to app stores is too highadapting their experiences to hundreds of native devices is cost prohibitiveInvestment of time and money is disproportional to possible return