PowerPoint presentation of upcoming updates/scripts for
Solid Gaming DayZ.
 Koen: GreenZone lag fix.
 Koen: Error codes to be cleared and fixed.
 Koen: Quality options in userpanel for
players to set in-game graphics/texture
quality (high detail, medium detail, low
detail), depending on their pc.
 Santeri: Map lag fixing.
 Santeri: Laggy objects fixing.
Koen: Bugs to be fixed
- menu_client.lua > loot point colshape bigger
((menu_client.lua))
- give bandage, or giving anything else, morphine etc
doesn't work. > you can give it but in the other player it
doesnt work. e.g giving a medic kit to another player
should give him blood but instead of giving the blood the
him the system gives the blood to you.
((menu_client.lua & survivorsystem.lua))
- you can't access vehicle gear while another player is
inside the vehicle. I want this to be fixed > you can access
vehicle gear at all times. >> go near a vehicle, the black
image should pop up and you can press J to access its
gear, but when another player is inside the vehicle, the
image doesnt pop up and you cant access its gear.
((vehicle_spawns.lua & menu_client.lua))
-3d sounds of the gamemode doesnt work (example: like
when you bandage/give bandage it should make a
sound)
((inventory.lua & menu_client.lua))
-helicrashsites doesn't work. Well it kinda works, the
helicopter spawns to the cordinate but you cannot
loot/open the gear of the helicrash. I have no clue whats
wrong with it.
Go to vehicle_spawns.lua. There should be a function for
helicrashsites. > from that the helicrash function
propably continues to some file. You'll find it out.
((vehicle_spawns.lua))
 Koen: In-game (GUI’s to DX) and website
interface changes (HTML, CSS). Basicly a
custom new DX design for in-game and
same look website.
 Koen: In-game design and website design
should look like the same.
 Upcoming main server and website colors:
Logo:
 Koen: Ranked weapons script. Weapons
in the brown boxes are called Default
Weapons. Then we have Ranked
Weapons that are achieved with rank ups
(integrated with rank system). Ranked
weapons can be bought from greenzone
with in-game money, BUT you need to be
in the desired rank for the weapon that
you are buying (rank system). In-game
money is already scripted in the
gamemode, so no worries on that.
 Koen: Adding default and ranked weapons
to the gamemode. Link for the weapon
models (.dff, .txd) at bottom of this slide.
 Default weapons are the following (click
on the slide and use arrow keys to scroll
weapons):
Ranked weapons are the following (click on
the slide and use arrow keys to scroll
weapons):
Original post:
http://mtazbr
.blogspot.fi/2
013/12/todas
-as-armas-do-
dayz.html
AWP Asiimov
Brown boxes -->
 Koen: Ground mortars, basicly just a
cannon that is placed on ground that you
can carry on your backpack. You need
mortar ammunition to use your ground
based mortar.
 Koen: Air defence mortars, basicly theres
a truck that you can buy: ’’Spyder
Schema’’. The truck contains sam turret.
With the truck and sam turret you can
take down helicopters and use it how you
like as an air defence vehicle.
An MTA server called TOP-GTA DayZ has both of these scripts, here is some
video footage of Ground mortars (skip video to 9:20):
https://www.youtube.com/watch?v=sH_ZCeg7G9M
and here is some video footage of Air defence mortars (skip video to
1:01:00): https://www.youtube.com/watch?v=12SAMjtDCMA
 Santeri: New vehicles will contain: atleast
50 vehicles that contains military vehicles
and civilian vehicles.
 Players: Vehicle suggestions are
ACCEPTED.
 Koen: Mountable minigun that needs
ammo to work. Place the ammo and
minigun to the vehicles inventory. Use
scrollmenu to enter in the vehicle as a
gunner.
 Koen: Mountable miniguns will be
mountable to every military vehicle.
 Koen: AI Missions.
 Koen: AI’s are bots that you have to kill in the mission unless the missions is a gather
treasure mission.
 Koen: Missions have difficult levels (easy, medium, hard). You can see the level on
the map by looking at the mission marker color. Mission markers are different colored
circles (mission markers are areas where the mission is located)  Image:
http://i1294.photobucket.com/albums/b617/ELEPD/randommissionmarkers_zpsvuha
7mye.jpg
 Koen: Levels
Easy: 5 ai’s (with weapons).
Medium: 10 ai’s (with weapons) + 1 ai (with minigun).
Hard: 15-20 ai’s (with weapons) + 2 ai’s (with minigun) + 1 ai with vehicle (tank).
 Koen: There are 3 kinds of missions. Bandit-, hero- and gather treasure missions.
 Koen: The system will contain a mission displayer that displays a message in a black
box when mission is started/gathered/secured/completed  Image:
http://i1294.photobucket.com/albums/b617/ELEPD/missions_zpslt7gqrfg.png
 Koen: After a mission is done by a player/group, then next to the player that
completed the mission will spawn a loot crate with equipments like food or weapons.
Some loot crates might contain more rare stuff.
 Koen: Bandit missions: Usually bandit missions are something like securing an
area or killing ai’s. Loot crates will contain food, ammo, secondary weapons
and clothings. Marker that will be displayed in the mission displayer and in
the new map system:
http://icons.iconarchive.com/icons/tpdkdesign.net/refresh-cl/256/folder-red-
mydocuments-icon.png
 Koen: Hero missions: Hero missions are usually blowing up a target, capturing
a base or securing some kind of crashsite. Loot crates will contain primary
weapons and explosives. Marker that will be displayed in the mission
displayer and in the new map system:
http://icons.iconarchive.com/icons/tpdkdesign.net/refresh-cl/256/folder-red-
mydocuments-icon.png
 Koen: Gather treasure missions: Gathering a treasure from a specified area.
You have to FIND it from that area. The treasure will contain weapons and
money.
 Santeri: Missions will be designed when
the system^ is done.
 Koen: Player goes unconscious if blood
under 4000. Inventory etc can’t be used
while in unconsciousness mode.
 Koen: Effects when unconscious: Grey
screen (almost black) with a timer going
down from 600 seconds and a respawn
button on the screen if you want to
respawn right away.
 Koen: Person that is unconscious can be
woken up with the following item: Epipen
Epipen
Example of a player being unconsincous
 Koen: Inventory with images of items.
Basic one, to be used quick. Not
complicated.
 Santeri: Images of items
 Example of a nice inventory:
 An MTA server called Ultimate DayZ has
both of these scripts, here is some video
footage of similar inventory (skip video to
0:12):
https://www.youtube.com/watch?v=3bXZ
IRZOAvU
 And here is some video footage of new
scroll menu (look at the left side of the
screen in the video) (skip video to 6:26):
https://www.youtube.com/watch?v=sW8
ASX-tXDE
 Koen: Rank/EXP System. To get a rank up you need to earn EXP (Experience
points). You get EXP when you kill/earn alive time/complete missions etc.
 Koen: Rankup displayer. For an example, on top of a screen pops up a box
saying that ’’Santeri ranked up to level 5’’ and it will also display stuff like
’’Current EXP: xx’’ and ’’Reward for rankup: xx’’. And maybe something else
but this will be invented when system is under work.
 Koen: Rank table menu (DX). Shows all registered players and their ranks
from down to bottom (lowest rank players to top rank players). You can also
see top alive time players, top murders players and top richest players
(money).
 Koen: Everytime you get a rank up you get a rank reward which is something
like money or a loot crate (from ai mission system). These will be all defined
for every single level.
 Koen: EXTRA! Medal system, every player has a medal collection. Medals are
recieved when you achieve something really nice. Also you get a reward
when you achieve a medal (ex. money).
 Santeri: Make all medals and define the requirement for every single medal.
Define the reward a player gets for every single medal (ex. money). Define
the medal image. (.png/.jpg) for every medal. ALL THIS TO  (.XML)
 Santeri: Make all 100 ranks and define the amount of EXP for every single
rank. Define rank reward for every single rank. Define a rank image (.png/.jpg)
for every rank. ALL THIS TO  (.XML)
 Koen: Map system with replacement of default F11
map. Basicly a map that you open by pressing F11.
You can place markers to the map by double clicking
with mouse, write text like notes to the map by
double click and define who sees your placed
text/markers. Example you can place a black dot to
the map and then you define that all players will see
the black dot in the F11 map or you can define it for
you group etc. Also all lootpoints, mission markers,
helicrashsites and other will be seenable from the
map. Aswell you will see your group friends in the
map too as usual.
 Koen: When you press F11 it will open ’’Map
settings’’ DX GUI where you can hide all
markers/lootpoints/helicrashes and you can select
different kind of map overlooks like gta iv stylish
map or gta v stylish map or the gta sa default map.
 Santeri: Map overlook images and all marker images.
Map settings GUI
Map and all
kinds of
markers and
zones
Video link (skip to 33:11):
https://www.youtube.com/watch?v=12SAMjtDCMA
 Koen: We have vest and helmet items in
our server. Currently they dont protect
you out of anything, but in the new server
they will give you armor.
 Koen: Basicly max armor is 100. And for
an example like helmet would give you 25
armor and a vest would give you 50
armor. So we could define armor count for
every item that player uses. Maybe
(.XML?)
 Koen: When you get shot at by players,
the armor will spend away first, then
when armor is out, then blood will start
going down if you get damage.
 Koen: Weapon like M4A1 Holo has a holo
scope on the model so why not make the
scope usable?
 Koen: You can go to first person scope
mode by pressing example ’’/’’ key from
numpad. Scope image is definable for
every weapon and you can add scopes to
weapons from a config file (Admins only).
 Santeri: Define weapons with scope and find
scope images. (Config)
 Koen: When you holding a weapon with a
scope in your hand, theres a message
displayer (small text somewhere in the
screen) like ’’Press ’’/’’ key for first person
scope’’ to help players navigate the key for
first person scope.
 I’ve seen this script in some servers but
specially this server is popular as a cleo mod
in gta:sa single player:
 Koen: Press L to go prone, you can move
while prone with arrow keys. Press L again
to stand up.
 Koen: Whole server language and words
can be changed to a different language.
 Koen: Languages are settled from a folder
that contains the each file for each
language. (Example: english.config) This
file has all words/sentences etc of server
in english.
 Koen: You can add new languages by
adding a new language to the system and
making the config (Example:
Spanish.config) which contains all
translated content from the original
english file to spanish.
 Santeri: Adding languages
 Koen: Chat rooms script provides you to
make a custom chat room where you can
talk with people. Chat rooms script will
contain few rooms as default such as rooms
defined for a language.
 Koen: For chat rooms you can set a
password. You can talk via voice chat in chat
rooms script rather than using
skype/teamspeak while gaming on our
server. You can chat/write in the DX GUI and
you can also use quick type that is binded to
a key. You can also enable that all incoming
messages will display on outputchatbox.
 Koen: System will be very similar to CIT2
server’s chat room script.
 Koen: Every 30 minutes drops down
something like a loot crate or a supply
crate of medical items for an example or
something like an airdrop.
 Koen: You will see the dropzone in the
map and then you will have to go find the
airdrop etc supplies, then when you have
found it you get EXP and inside the crate
or whatever is something like
weapons/medical items etc.
Koen: Groups/gangs can create their own tag in-
game by drawing it. Tag = Logo kind of thing
Koen: There is 2 kinds of tags. Graffiti and a flag.
Graffiti can be putten on wall if you have a
spraycan. Flags can be placed on ground if you have
a flag. (Flag = object)
Koen: When you place a flag in the ground, the
tag/logo of the group displays on the flag.
Koen: When you do a graffiti on a wall, the
tag/logo of the group displays on the wall.
Koen: Every player can place ONLY 1 tag every 1
hour.
Koen: Tags can be destroyed by admins
Koen: TAGS/LOGOS in-game must not cause lag!
Things that are missing from this presentation are the following:
NEW VIP System
&
NEW Userpanel

Solid Gaming DayZ 2015

  • 1.
    PowerPoint presentation ofupcoming updates/scripts for Solid Gaming DayZ.
  • 2.
     Koen: GreenZonelag fix.  Koen: Error codes to be cleared and fixed.  Koen: Quality options in userpanel for players to set in-game graphics/texture quality (high detail, medium detail, low detail), depending on their pc.  Santeri: Map lag fixing.  Santeri: Laggy objects fixing. Koen: Bugs to be fixed - menu_client.lua > loot point colshape bigger ((menu_client.lua)) - give bandage, or giving anything else, morphine etc doesn't work. > you can give it but in the other player it doesnt work. e.g giving a medic kit to another player should give him blood but instead of giving the blood the him the system gives the blood to you. ((menu_client.lua & survivorsystem.lua)) - you can't access vehicle gear while another player is inside the vehicle. I want this to be fixed > you can access vehicle gear at all times. >> go near a vehicle, the black image should pop up and you can press J to access its gear, but when another player is inside the vehicle, the image doesnt pop up and you cant access its gear. ((vehicle_spawns.lua & menu_client.lua)) -3d sounds of the gamemode doesnt work (example: like when you bandage/give bandage it should make a sound) ((inventory.lua & menu_client.lua)) -helicrashsites doesn't work. Well it kinda works, the helicopter spawns to the cordinate but you cannot loot/open the gear of the helicrash. I have no clue whats wrong with it. Go to vehicle_spawns.lua. There should be a function for helicrashsites. > from that the helicrash function propably continues to some file. You'll find it out. ((vehicle_spawns.lua))
  • 3.
     Koen: In-game(GUI’s to DX) and website interface changes (HTML, CSS). Basicly a custom new DX design for in-game and same look website.  Koen: In-game design and website design should look like the same.  Upcoming main server and website colors: Logo:
  • 4.
     Koen: Rankedweapons script. Weapons in the brown boxes are called Default Weapons. Then we have Ranked Weapons that are achieved with rank ups (integrated with rank system). Ranked weapons can be bought from greenzone with in-game money, BUT you need to be in the desired rank for the weapon that you are buying (rank system). In-game money is already scripted in the gamemode, so no worries on that.  Koen: Adding default and ranked weapons to the gamemode. Link for the weapon models (.dff, .txd) at bottom of this slide.  Default weapons are the following (click on the slide and use arrow keys to scroll weapons): Ranked weapons are the following (click on the slide and use arrow keys to scroll weapons): Original post: http://mtazbr .blogspot.fi/2 013/12/todas -as-armas-do- dayz.html AWP Asiimov Brown boxes -->
  • 5.
     Koen: Groundmortars, basicly just a cannon that is placed on ground that you can carry on your backpack. You need mortar ammunition to use your ground based mortar.  Koen: Air defence mortars, basicly theres a truck that you can buy: ’’Spyder Schema’’. The truck contains sam turret. With the truck and sam turret you can take down helicopters and use it how you like as an air defence vehicle. An MTA server called TOP-GTA DayZ has both of these scripts, here is some video footage of Ground mortars (skip video to 9:20): https://www.youtube.com/watch?v=sH_ZCeg7G9M and here is some video footage of Air defence mortars (skip video to 1:01:00): https://www.youtube.com/watch?v=12SAMjtDCMA
  • 6.
     Santeri: Newvehicles will contain: atleast 50 vehicles that contains military vehicles and civilian vehicles.  Players: Vehicle suggestions are ACCEPTED.  Koen: Mountable minigun that needs ammo to work. Place the ammo and minigun to the vehicles inventory. Use scrollmenu to enter in the vehicle as a gunner.  Koen: Mountable miniguns will be mountable to every military vehicle.
  • 7.
     Koen: AIMissions.  Koen: AI’s are bots that you have to kill in the mission unless the missions is a gather treasure mission.  Koen: Missions have difficult levels (easy, medium, hard). You can see the level on the map by looking at the mission marker color. Mission markers are different colored circles (mission markers are areas where the mission is located)  Image: http://i1294.photobucket.com/albums/b617/ELEPD/randommissionmarkers_zpsvuha 7mye.jpg  Koen: Levels Easy: 5 ai’s (with weapons). Medium: 10 ai’s (with weapons) + 1 ai (with minigun). Hard: 15-20 ai’s (with weapons) + 2 ai’s (with minigun) + 1 ai with vehicle (tank).  Koen: There are 3 kinds of missions. Bandit-, hero- and gather treasure missions.  Koen: The system will contain a mission displayer that displays a message in a black box when mission is started/gathered/secured/completed  Image: http://i1294.photobucket.com/albums/b617/ELEPD/missions_zpslt7gqrfg.png  Koen: After a mission is done by a player/group, then next to the player that completed the mission will spawn a loot crate with equipments like food or weapons. Some loot crates might contain more rare stuff.  Koen: Bandit missions: Usually bandit missions are something like securing an area or killing ai’s. Loot crates will contain food, ammo, secondary weapons and clothings. Marker that will be displayed in the mission displayer and in the new map system: http://icons.iconarchive.com/icons/tpdkdesign.net/refresh-cl/256/folder-red- mydocuments-icon.png  Koen: Hero missions: Hero missions are usually blowing up a target, capturing a base or securing some kind of crashsite. Loot crates will contain primary weapons and explosives. Marker that will be displayed in the mission displayer and in the new map system: http://icons.iconarchive.com/icons/tpdkdesign.net/refresh-cl/256/folder-red- mydocuments-icon.png  Koen: Gather treasure missions: Gathering a treasure from a specified area. You have to FIND it from that area. The treasure will contain weapons and money.  Santeri: Missions will be designed when the system^ is done.
  • 8.
     Koen: Playergoes unconscious if blood under 4000. Inventory etc can’t be used while in unconsciousness mode.  Koen: Effects when unconscious: Grey screen (almost black) with a timer going down from 600 seconds and a respawn button on the screen if you want to respawn right away.  Koen: Person that is unconscious can be woken up with the following item: Epipen Epipen Example of a player being unconsincous
  • 9.
     Koen: Inventorywith images of items. Basic one, to be used quick. Not complicated.  Santeri: Images of items  Example of a nice inventory:  An MTA server called Ultimate DayZ has both of these scripts, here is some video footage of similar inventory (skip video to 0:12): https://www.youtube.com/watch?v=3bXZ IRZOAvU  And here is some video footage of new scroll menu (look at the left side of the screen in the video) (skip video to 6:26): https://www.youtube.com/watch?v=sW8 ASX-tXDE
  • 10.
     Koen: Rank/EXPSystem. To get a rank up you need to earn EXP (Experience points). You get EXP when you kill/earn alive time/complete missions etc.  Koen: Rankup displayer. For an example, on top of a screen pops up a box saying that ’’Santeri ranked up to level 5’’ and it will also display stuff like ’’Current EXP: xx’’ and ’’Reward for rankup: xx’’. And maybe something else but this will be invented when system is under work.  Koen: Rank table menu (DX). Shows all registered players and their ranks from down to bottom (lowest rank players to top rank players). You can also see top alive time players, top murders players and top richest players (money).  Koen: Everytime you get a rank up you get a rank reward which is something like money or a loot crate (from ai mission system). These will be all defined for every single level.  Koen: EXTRA! Medal system, every player has a medal collection. Medals are recieved when you achieve something really nice. Also you get a reward when you achieve a medal (ex. money).  Santeri: Make all medals and define the requirement for every single medal. Define the reward a player gets for every single medal (ex. money). Define the medal image. (.png/.jpg) for every medal. ALL THIS TO  (.XML)  Santeri: Make all 100 ranks and define the amount of EXP for every single rank. Define rank reward for every single rank. Define a rank image (.png/.jpg) for every rank. ALL THIS TO  (.XML)
  • 11.
     Koen: Mapsystem with replacement of default F11 map. Basicly a map that you open by pressing F11. You can place markers to the map by double clicking with mouse, write text like notes to the map by double click and define who sees your placed text/markers. Example you can place a black dot to the map and then you define that all players will see the black dot in the F11 map or you can define it for you group etc. Also all lootpoints, mission markers, helicrashsites and other will be seenable from the map. Aswell you will see your group friends in the map too as usual.  Koen: When you press F11 it will open ’’Map settings’’ DX GUI where you can hide all markers/lootpoints/helicrashes and you can select different kind of map overlooks like gta iv stylish map or gta v stylish map or the gta sa default map.  Santeri: Map overlook images and all marker images. Map settings GUI Map and all kinds of markers and zones Video link (skip to 33:11): https://www.youtube.com/watch?v=12SAMjtDCMA
  • 12.
     Koen: Wehave vest and helmet items in our server. Currently they dont protect you out of anything, but in the new server they will give you armor.  Koen: Basicly max armor is 100. And for an example like helmet would give you 25 armor and a vest would give you 50 armor. So we could define armor count for every item that player uses. Maybe (.XML?)  Koen: When you get shot at by players, the armor will spend away first, then when armor is out, then blood will start going down if you get damage.
  • 13.
     Koen: Weaponlike M4A1 Holo has a holo scope on the model so why not make the scope usable?  Koen: You can go to first person scope mode by pressing example ’’/’’ key from numpad. Scope image is definable for every weapon and you can add scopes to weapons from a config file (Admins only).  Santeri: Define weapons with scope and find scope images. (Config)  Koen: When you holding a weapon with a scope in your hand, theres a message displayer (small text somewhere in the screen) like ’’Press ’’/’’ key for first person scope’’ to help players navigate the key for first person scope.  I’ve seen this script in some servers but specially this server is popular as a cleo mod in gta:sa single player:
  • 14.
     Koen: PressL to go prone, you can move while prone with arrow keys. Press L again to stand up.
  • 15.
     Koen: Wholeserver language and words can be changed to a different language.  Koen: Languages are settled from a folder that contains the each file for each language. (Example: english.config) This file has all words/sentences etc of server in english.  Koen: You can add new languages by adding a new language to the system and making the config (Example: Spanish.config) which contains all translated content from the original english file to spanish.  Santeri: Adding languages
  • 16.
     Koen: Chatrooms script provides you to make a custom chat room where you can talk with people. Chat rooms script will contain few rooms as default such as rooms defined for a language.  Koen: For chat rooms you can set a password. You can talk via voice chat in chat rooms script rather than using skype/teamspeak while gaming on our server. You can chat/write in the DX GUI and you can also use quick type that is binded to a key. You can also enable that all incoming messages will display on outputchatbox.  Koen: System will be very similar to CIT2 server’s chat room script.
  • 17.
     Koen: Every30 minutes drops down something like a loot crate or a supply crate of medical items for an example or something like an airdrop.  Koen: You will see the dropzone in the map and then you will have to go find the airdrop etc supplies, then when you have found it you get EXP and inside the crate or whatever is something like weapons/medical items etc.
  • 18.
    Koen: Groups/gangs cancreate their own tag in- game by drawing it. Tag = Logo kind of thing Koen: There is 2 kinds of tags. Graffiti and a flag. Graffiti can be putten on wall if you have a spraycan. Flags can be placed on ground if you have a flag. (Flag = object) Koen: When you place a flag in the ground, the tag/logo of the group displays on the flag. Koen: When you do a graffiti on a wall, the tag/logo of the group displays on the wall. Koen: Every player can place ONLY 1 tag every 1 hour. Koen: Tags can be destroyed by admins Koen: TAGS/LOGOS in-game must not cause lag!
  • 19.
    Things that aremissing from this presentation are the following: NEW VIP System & NEW Userpanel