This document outlines a mobile app project to provide easy access to water supply in areas with scarcity. The app will allow users to order water from local dealers. It describes the problem of insufficient water supply, user requirements like registration and payment options, and functional requirements like placing orders and confirmations. UML diagrams including use case, activity and sequence diagrams are mentioned. Screen designs are provided for features like login, ordering, and refunds. The conclusion discusses lessons learned in software prototyping and understanding requirements to provide a solution.