YouTube is a video sharing website where users can upload, view, and comment on videos. The document discusses how YouTube was launched in 2005 and grew rapidly, serving over 100 million videos per day by 2006. A web crawler was used to collect data from YouTube, including over 300 user profiles and relationships between users like friendships and subscriptions. The collected data was analyzed to understand how human social interactions shape the technological networks on YouTube, with distributions of content and relationships following power-law functions consistent with small-world network models.
YouTube is an internet website that specializes in publishing user-posted video clips. It was founded in 2005 by Chad Hurley, Steve Chen, and Jawed Karim. Originally intended as a video version of a dating site, it evolved into a platform for sharing all types of videos. YouTube's success is partly due to its simple interface that allows videos to play quickly. It was acquired by Google for $1.65 billion in 2006.
1) The document discusses the shift from a "Web of Documents" to a "Web of Creativity" where people are massively collaborating to create new content.
2) It analyzes social networks and communities that have formed among creators on a Japanese video sharing site called NicoNicoDouga. Creators reference each other's work and different types of creators like songwriters and illustrators interact.
3) Central figures called "key persons" emerge who trigger creative activity in tight-knit communities detected through social network analysis. Songwriters in particular seem to spur new content creation.
The document discusses the shift from the Web of Documents to a Web of People and Creativity. It analyzes social media like video sharing sites that enable massively collaborative creation. The analysis focuses on NicoNicoDouga, a Japanese video site, and the network of creators who make videos using Hatsune Miku. Creators are classified and their social network is modeled, showing communities centered around popular songwriters or illustrators that drive creative activity.
According to published studies, about 30 percent of your customer base delivers the majority of your profits. And while 50 percent add absolutely nothing, the remaining 20 percent of customers are costing you money! So, why not cherry pick the ...best customers? It's possible, if you can determine who your high-value customers are, where to reach them, and how to find prospects like them.
Start allocating dollars to the channels that reach your high-value customers. The steady proliferation of new marketing channels today means you must optimize your marketing mix to reach your best customers in their preferred channel. If you don't, you're leaving money on the table.
YouTube is a video sharing website that allows users to upload, view, and share videos worldwide. It was founded in 2005 by former PayPal employees who saw the potential for a site where users could easily upload and share videos. YouTube quickly grew in popularity, attracting 30 million videos and 9.1 million visitors per day by 2006. While YouTube's growth was fast, its reliance on user-uploaded content also led to copyright issues, though it has worked to address these concerns with content partners and filtering technologies.
The domain name for YouTube was activated in February 2005 by three founders. In May 2005, the beta site launched with an original design. In 2006, Google purchased YouTube for $1.65 billion, seeing its potential as the future of the internet. YouTube launched its partner program in 2007, allowing creators to earn money from ads on their videos. Other artists use YouTube to promote their work through ads and snippets to drive audiences to purchase their music while avoiding full song downloads. The author plans to use YouTube similarly to promote their music and videos, hoping people will discover their work through recommendations.
Slides used in a talk on "Blogs, Wikis, Podcasting and All That" given at a JISC meeting on 5 September 2007.
See
http://www.ukoln.ac.uk/web-focus/events/workshops/jisc-skills-update-2007-09/
- Former PayPal employees created YouTube in February 2005. The first video uploaded was titled "Me at the zoo" and shows YouTube founder Jawed Karim at the San Diego Zoo.
- YouTube quickly grew popular, with 13 hours of new videos uploaded every minute by 2007. The site consumed as much bandwidth as the entire internet in 2000.
- The user uploading the document has been a YouTube member since 2006 and has uploaded around 7,000 videos. They feel YouTube is great for finding specific interests and subscriber channels instead of relying on programmer recommendations.
YouTube is an internet website that specializes in publishing user-posted video clips. It was founded in 2005 by Chad Hurley, Steve Chen, and Jawed Karim. Originally intended as a video version of a dating site, it evolved into a platform for sharing all types of videos. YouTube's success is partly due to its simple interface that allows videos to play quickly. It was acquired by Google for $1.65 billion in 2006.
1) The document discusses the shift from a "Web of Documents" to a "Web of Creativity" where people are massively collaborating to create new content.
2) It analyzes social networks and communities that have formed among creators on a Japanese video sharing site called NicoNicoDouga. Creators reference each other's work and different types of creators like songwriters and illustrators interact.
3) Central figures called "key persons" emerge who trigger creative activity in tight-knit communities detected through social network analysis. Songwriters in particular seem to spur new content creation.
The document discusses the shift from the Web of Documents to a Web of People and Creativity. It analyzes social media like video sharing sites that enable massively collaborative creation. The analysis focuses on NicoNicoDouga, a Japanese video site, and the network of creators who make videos using Hatsune Miku. Creators are classified and their social network is modeled, showing communities centered around popular songwriters or illustrators that drive creative activity.
According to published studies, about 30 percent of your customer base delivers the majority of your profits. And while 50 percent add absolutely nothing, the remaining 20 percent of customers are costing you money! So, why not cherry pick the ...best customers? It's possible, if you can determine who your high-value customers are, where to reach them, and how to find prospects like them.
Start allocating dollars to the channels that reach your high-value customers. The steady proliferation of new marketing channels today means you must optimize your marketing mix to reach your best customers in their preferred channel. If you don't, you're leaving money on the table.
YouTube is a video sharing website that allows users to upload, view, and share videos worldwide. It was founded in 2005 by former PayPal employees who saw the potential for a site where users could easily upload and share videos. YouTube quickly grew in popularity, attracting 30 million videos and 9.1 million visitors per day by 2006. While YouTube's growth was fast, its reliance on user-uploaded content also led to copyright issues, though it has worked to address these concerns with content partners and filtering technologies.
The domain name for YouTube was activated in February 2005 by three founders. In May 2005, the beta site launched with an original design. In 2006, Google purchased YouTube for $1.65 billion, seeing its potential as the future of the internet. YouTube launched its partner program in 2007, allowing creators to earn money from ads on their videos. Other artists use YouTube to promote their work through ads and snippets to drive audiences to purchase their music while avoiding full song downloads. The author plans to use YouTube similarly to promote their music and videos, hoping people will discover their work through recommendations.
Slides used in a talk on "Blogs, Wikis, Podcasting and All That" given at a JISC meeting on 5 September 2007.
See
http://www.ukoln.ac.uk/web-focus/events/workshops/jisc-skills-update-2007-09/
- Former PayPal employees created YouTube in February 2005. The first video uploaded was titled "Me at the zoo" and shows YouTube founder Jawed Karim at the San Diego Zoo.
- YouTube quickly grew popular, with 13 hours of new videos uploaded every minute by 2007. The site consumed as much bandwidth as the entire internet in 2000.
- The user uploading the document has been a YouTube member since 2006 and has uploaded around 7,000 videos. They feel YouTube is great for finding specific interests and subscriber channels instead of relying on programmer recommendations.
This document discusses YouTube, including its definition, history, types of videos, advantages, types of users, ways to use and search YouTube, ways to add and download videos, problems faced like copyright issues, examples of tutorial videos, and a quiz and bibliography. It provides an overview of YouTube as a video sharing platform launched in 2005, how users can browse, upload and download various types of videos, and some of the challenges of copyrighted content.
YouTube is a video sharing website launched in 2005 that allows users to upload, view and share videos. It has become one of the most visited websites globally with hundreds of millions of users. The site was created by Chad Hurley, Steve Chen and Jawed Karim and was later acquired by Google. Users can watch videos on a wide variety of topics that are uploaded by other users. While many find it useful for entertainment and sharing, others have criticized it for inappropriate content.
The document summarizes YouTube optimization strategies for content creators. It discusses YouTube partner programs that allow creators to monetize content and manage copyrights. It provides tips for optimizing a YouTube channel, including using custom thumbnails and titles, descriptive tags and metadata, strategic use of annotations and cards, and choosing the appropriate video categories and privacy settings. The document aims to help creators expand their audience and monetization opportunities on YouTube.
YouTube is a video sharing website launched in 2005 that allows users to upload, view, and share videos. It became owned by Google after being acquired for $1.65 billion in 2006. The website was founded by Chad Hurley, Steve Chen, and Jawed Karim. Users can upload videos up to 15 minutes in length and view videos from around the world. YouTube also has apps available for mobile devices and platforms like Xbox and Apple TV.
Youtube was founded in 2005 by Steve Chen, Chad Hurley and Jawed Karim as a video sharing platform. It gained popularity due to allowing users to easily upload and share videos, as well as embedding videos on external websites like Myspace. By 2006, Youtube was receiving over 100 million video views per day and saw rapid growth. Google acquired Youtube for $1.65 billion later that year, seeing its potential to capture the growing online video market.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
YouTube is a video sharing website where users can upload, view and share videos. It was founded in 2005 and was later acquired by Google. The site allows individuals and media companies to upload various types of video content including music videos, TV clips, and educational videos. Registered users can upload videos, like/dislike other videos, and have access to age-restricted content.
This document discusses social learning and various social media tools that can support it, including podcasting, wikis, blogs, and learning management systems. It covers topics like social learning networks, communities versus other organizational structures, and the stages of community development. Evaluation of social media is discussed using the framework of evaluating the promise, the tool, and the bargain. Examples are provided of different social media tools and their uses for social learning.
Youtube- Video sharing site.,Table of content
• Dates and figures.
• Facts about youtube.
• Factors which made youtube a hit.
• Launch and Marketing strategy.
• Exit analysis.
Table of content
• Dates and figures.
• Facts about youtube.
• Factors which made youtube a hit.
• Launch and Marketing strategy.
• Exit analysis.
The document discusses the history and popularity of YouTube. It began in 2005 as a video dating site created by former PayPal employees. YouTube became popular due to its huge number and variety of viewer-uploaded videos that are easy for anyone to access without needing an account. The document outlines benefits like free sharing of videos for marketing or education and disadvantages like lack of content filtering. It provides statistics on YouTube's large user base and usage.
This Slideshow was created for classroom purposes only. It details What YouTube is and how to download videos for those who may not know how to use YouTube. It also discusses how to evaluate the success of YouTube with evaluation tools.
Robert B. Furr provides an overview of popular social media sites like Facebook, Twitter, LinkedIn, YouTube and strategies for non-profits to establish an effective social media presence. He reviews key social media statistics that show growing adoption rates among older age groups. The document outlines criteria for setting up social media accounts, including establishing an identity, investing time for engagement, and interacting to build relationships rather than just promoting an organization. Sample posts and content ideas are provided for different platforms.
YouTube is a video sharing website launched in 2005 that allows users to upload and share video clips in MPEG-4 format. It was created by Chad Hurley, Steve Chen, and Jawed Karim. In November 2006, YouTube was acquired by Google for $1.65 billion and is now a subsidiary of Google operated out of San Bruno, California. YouTube hosts a wide variety of user-generated video content including movie clips, TV clips, music videos, video blogging, and short original videos.
This document discusses YouTube marketing and provides an overview of YouTube's history and impact. It describes how YouTube started in 2005 as a platform for sharing personal videos. Over time it grew rapidly and was acquired by Google in 2006. Today YouTube is the largest online video platform in the world, with over 2 billion daily views. The document also examines how YouTube has influenced digital media, education, entertainment, and politics. It provides statistics on YouTube's usage and discusses both the benefits and criticisms of the platform.
The document discusses YouTube's approach to understanding user experience through extensive user research methods like usability testing, field studies, surveys, and analytics. It highlights the diversity of YouTube users from casual viewers to engaged uploaders. YouTube gathers feedback through comments, forums, and experiments to continually improve features like simplified ratings, playlists and recommendations. User experience is crucial as YouTube co-designs with millions of users uploading varied content daily.
YouTube was created in 2005 by three former PayPal employees as a platform for users to share video content for free. It grew rapidly and was acquired by Google in 2006. YouTube has since evolved into the world's leading video sharing platform and a major outlet for music, entertainment, news, and social connection between users.
YouTube was created in 2005 by three former PayPal employees as a way for people to share videos for free. The first video uploaded was called "Me at the Zoo" and showed one of the creators at the zoo. In 2006, YouTube grew rapidly and was acquired by Google for $1.65 billion. Today, YouTube is the second largest search engine and is used globally to share videos, connect people socially through channels and subscriptions, and showcase music and presentations.
You Tube - A New Tool For Teaching Information LiteracyDana Dukic
- YouTube has become a popular platform for libraries to provide instructional content and share information about their resources and services. Many academic and public libraries have created YouTube channels to host instructional videos on topics like database searching, citations, and using the library catalog.
- Librarians are leveraging YouTube to engage users and teach important information literacy skills. Videos can be used for library orientations, tutorials, and promoting collections and events. This allows libraries to reach users online and provide accessible learning content.
The document analyzes the social network characteristics of YouTube by measuring the full-scale YouTube subscription graph, comment graph, and video corpus. It finds that YouTube deviates from traditional social networks in properties like homophily and reciprocity, but is similar to Twitter. It also finds a stronger correlation between a user's social popularity and their most popular content, rather than overall content popularity. Finally, it demonstrates classifying YouTube Partners using these measurements.
YouTube is a video sharing website launched in 2005 that allows users to upload, view, and share video content. It grew rapidly after launch and was purchased by Google in 2006. The site now hosts hundreds of hours of new video uploads each minute and reaches more 18-49 year olds than any cable network in the US. While it provides entertainment and opportunities for creators, YouTube also faces issues like inappropriate content and restrictions on creators. Overall, YouTube has become one of the most used sites on the internet and its future growth is expected to continue.
Understanding the external links of video sharing sites measurement and analysisJPINFOTECH JAYAPRAKASH
This paper analyzes the external links from video sharing sites like YouTube and Youku to quantify their impact on video popularity and distribution. The study finds that for videos uploaded over 8 months to Youku, around 15% of views came from external links. Certain genres like comedy attracted over 800 external links on average. External links also correlated with internal popularity - popular videos tended to have more external links. However, external links had a greater impact on the regionally focused Youku compared to the worldwide YouTube. This paper is the first to comprehensively measure and analyze the role of external links from video sites.
This document discusses YouTube, including its definition, history, types of videos, advantages, types of users, ways to use and search YouTube, ways to add and download videos, problems faced like copyright issues, examples of tutorial videos, and a quiz and bibliography. It provides an overview of YouTube as a video sharing platform launched in 2005, how users can browse, upload and download various types of videos, and some of the challenges of copyrighted content.
YouTube is a video sharing website launched in 2005 that allows users to upload, view and share videos. It has become one of the most visited websites globally with hundreds of millions of users. The site was created by Chad Hurley, Steve Chen and Jawed Karim and was later acquired by Google. Users can watch videos on a wide variety of topics that are uploaded by other users. While many find it useful for entertainment and sharing, others have criticized it for inappropriate content.
The document summarizes YouTube optimization strategies for content creators. It discusses YouTube partner programs that allow creators to monetize content and manage copyrights. It provides tips for optimizing a YouTube channel, including using custom thumbnails and titles, descriptive tags and metadata, strategic use of annotations and cards, and choosing the appropriate video categories and privacy settings. The document aims to help creators expand their audience and monetization opportunities on YouTube.
YouTube is a video sharing website launched in 2005 that allows users to upload, view, and share videos. It became owned by Google after being acquired for $1.65 billion in 2006. The website was founded by Chad Hurley, Steve Chen, and Jawed Karim. Users can upload videos up to 15 minutes in length and view videos from around the world. YouTube also has apps available for mobile devices and platforms like Xbox and Apple TV.
Youtube was founded in 2005 by Steve Chen, Chad Hurley and Jawed Karim as a video sharing platform. It gained popularity due to allowing users to easily upload and share videos, as well as embedding videos on external websites like Myspace. By 2006, Youtube was receiving over 100 million video views per day and saw rapid growth. Google acquired Youtube for $1.65 billion later that year, seeing its potential to capture the growing online video market.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
YouTube is a video sharing website where users can upload, view and share videos. It was founded in 2005 and was later acquired by Google. The site allows individuals and media companies to upload various types of video content including music videos, TV clips, and educational videos. Registered users can upload videos, like/dislike other videos, and have access to age-restricted content.
This document discusses social learning and various social media tools that can support it, including podcasting, wikis, blogs, and learning management systems. It covers topics like social learning networks, communities versus other organizational structures, and the stages of community development. Evaluation of social media is discussed using the framework of evaluating the promise, the tool, and the bargain. Examples are provided of different social media tools and their uses for social learning.
Youtube- Video sharing site.,Table of content
• Dates and figures.
• Facts about youtube.
• Factors which made youtube a hit.
• Launch and Marketing strategy.
• Exit analysis.
Table of content
• Dates and figures.
• Facts about youtube.
• Factors which made youtube a hit.
• Launch and Marketing strategy.
• Exit analysis.
The document discusses the history and popularity of YouTube. It began in 2005 as a video dating site created by former PayPal employees. YouTube became popular due to its huge number and variety of viewer-uploaded videos that are easy for anyone to access without needing an account. The document outlines benefits like free sharing of videos for marketing or education and disadvantages like lack of content filtering. It provides statistics on YouTube's large user base and usage.
This Slideshow was created for classroom purposes only. It details What YouTube is and how to download videos for those who may not know how to use YouTube. It also discusses how to evaluate the success of YouTube with evaluation tools.
Robert B. Furr provides an overview of popular social media sites like Facebook, Twitter, LinkedIn, YouTube and strategies for non-profits to establish an effective social media presence. He reviews key social media statistics that show growing adoption rates among older age groups. The document outlines criteria for setting up social media accounts, including establishing an identity, investing time for engagement, and interacting to build relationships rather than just promoting an organization. Sample posts and content ideas are provided for different platforms.
YouTube is a video sharing website launched in 2005 that allows users to upload and share video clips in MPEG-4 format. It was created by Chad Hurley, Steve Chen, and Jawed Karim. In November 2006, YouTube was acquired by Google for $1.65 billion and is now a subsidiary of Google operated out of San Bruno, California. YouTube hosts a wide variety of user-generated video content including movie clips, TV clips, music videos, video blogging, and short original videos.
This document discusses YouTube marketing and provides an overview of YouTube's history and impact. It describes how YouTube started in 2005 as a platform for sharing personal videos. Over time it grew rapidly and was acquired by Google in 2006. Today YouTube is the largest online video platform in the world, with over 2 billion daily views. The document also examines how YouTube has influenced digital media, education, entertainment, and politics. It provides statistics on YouTube's usage and discusses both the benefits and criticisms of the platform.
The document discusses YouTube's approach to understanding user experience through extensive user research methods like usability testing, field studies, surveys, and analytics. It highlights the diversity of YouTube users from casual viewers to engaged uploaders. YouTube gathers feedback through comments, forums, and experiments to continually improve features like simplified ratings, playlists and recommendations. User experience is crucial as YouTube co-designs with millions of users uploading varied content daily.
YouTube was created in 2005 by three former PayPal employees as a platform for users to share video content for free. It grew rapidly and was acquired by Google in 2006. YouTube has since evolved into the world's leading video sharing platform and a major outlet for music, entertainment, news, and social connection between users.
YouTube was created in 2005 by three former PayPal employees as a way for people to share videos for free. The first video uploaded was called "Me at the Zoo" and showed one of the creators at the zoo. In 2006, YouTube grew rapidly and was acquired by Google for $1.65 billion. Today, YouTube is the second largest search engine and is used globally to share videos, connect people socially through channels and subscriptions, and showcase music and presentations.
You Tube - A New Tool For Teaching Information LiteracyDana Dukic
- YouTube has become a popular platform for libraries to provide instructional content and share information about their resources and services. Many academic and public libraries have created YouTube channels to host instructional videos on topics like database searching, citations, and using the library catalog.
- Librarians are leveraging YouTube to engage users and teach important information literacy skills. Videos can be used for library orientations, tutorials, and promoting collections and events. This allows libraries to reach users online and provide accessible learning content.
The document analyzes the social network characteristics of YouTube by measuring the full-scale YouTube subscription graph, comment graph, and video corpus. It finds that YouTube deviates from traditional social networks in properties like homophily and reciprocity, but is similar to Twitter. It also finds a stronger correlation between a user's social popularity and their most popular content, rather than overall content popularity. Finally, it demonstrates classifying YouTube Partners using these measurements.
YouTube is a video sharing website launched in 2005 that allows users to upload, view, and share video content. It grew rapidly after launch and was purchased by Google in 2006. The site now hosts hundreds of hours of new video uploads each minute and reaches more 18-49 year olds than any cable network in the US. While it provides entertainment and opportunities for creators, YouTube also faces issues like inappropriate content and restrictions on creators. Overall, YouTube has become one of the most used sites on the internet and its future growth is expected to continue.
Understanding the external links of video sharing sites measurement and analysisJPINFOTECH JAYAPRAKASH
This paper analyzes the external links from video sharing sites like YouTube and Youku to quantify their impact on video popularity and distribution. The study finds that for videos uploaded over 8 months to Youku, around 15% of views came from external links. Certain genres like comedy attracted over 800 external links on average. External links also correlated with internal popularity - popular videos tended to have more external links. However, external links had a greater impact on the regionally focused Youku compared to the worldwide YouTube. This paper is the first to comprehensively measure and analyze the role of external links from video sites.
YouTube allows people to share videos and has become a popular video sharing site. To share a video on YouTube, a user must create an account, upload the video file, add a title, description, and tags. They can also choose the privacy settings for the video. YouTube makes money through advertisements shown before, during, or after videos, of which YouTube keeps 45% and the creator receives 55%. Creators can also offer paid content through video or channel subscriptions. This revenue is linked to the creator's AdSense account managed by Google.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of user-generated and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates interactive sharing and collaboration through user-uploaded content.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of personal, amateur, and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates user interaction, sharing, and collaboration through video content.
YouTube is a popular video sharing website launched in 2005 that allows users to upload, view, and share videos. It was created by Chad Hurley, Steve Chen, and Jawed Karim and purchased by Google in 2006. The site hosts a wide variety of user-generated and professional videos and allows users to comment, subscribe to channels, and embed videos on other sites. It is an example of a Web 2.0 tool that facilitates interactive sharing and user participation through video content.
HP Laboratories probes key behavioral factors which influence the development of social learning strategies. KBI combines simulator design and social learning strategies observed by cutting edge company research to develop valuable performance support and improvement tools for the semi-conductor manufacturing community.
YouTube was founded in 2005 by Chad Hurley, Steve Chen, and Jawed Karim, who were previously employees of PayPal. It began as a platform for users to upload, view, and share videos. In 2006, YouTube was acquired by Google. The site grew rapidly, serving over 100 million videos per day by summer 2006. Key events in YouTube's history and development include the introduction of features like playlists, subscriptions, and high definition video quality options. The algorithms and platforms that power YouTube aim to keep users engaged by recommending personalized content and trending videos. Programming languages like Python, C, C++, Java, and Go are used to build YouTube's backend systems. YouTube has had a major social impact as
However, YouTube.com, like many Web 2.0, sites is much more than a site allowing individuals to share video clips. It is a place for public commentary, a place where people can review the latest and greatest info products, a place where people can network and share common interests, goals, and opportunities.
YouTube uses a combination of copyright law, terms of service, and user flagging to censor content on its platform. It aims to balance allowing free expression with attracting advertisers by removing infringing, offensive, or inappropriate material. However, this approach is imperfect, and some argue it distorts cultural memory and hinders access to information as users work to avoid censorship through tactics like creating fake titles and metadata.
YouTube is a popular video sharing website where users can upload, view and share videos. It allows for social interactions like commenting, liking videos and creating channels. Many businesses, celebrities and TV networks use YouTube to promote their content. It has become a major source of entertainment and viral videos, with the most viewed video being Gangnam Style with over 2 billion views.
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
UiPath Test Automation using UiPath Test Suite series, part 6DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 6. In this session, we will cover Test Automation with generative AI and Open AI.
UiPath Test Automation with generative AI and Open AI webinar offers an in-depth exploration of leveraging cutting-edge technologies for test automation within the UiPath platform. Attendees will delve into the integration of generative AI, a test automation solution, with Open AI advanced natural language processing capabilities.
Throughout the session, participants will discover how this synergy empowers testers to automate repetitive tasks, enhance testing accuracy, and expedite the software testing life cycle. Topics covered include the seamless integration process, practical use cases, and the benefits of harnessing AI-driven automation for UiPath testing initiatives. By attending this webinar, testers, and automation professionals can gain valuable insights into harnessing the power of AI to optimize their test automation workflows within the UiPath ecosystem, ultimately driving efficiency and quality in software development processes.
What will you get from this session?
1. Insights into integrating generative AI.
2. Understanding how this integration enhances test automation within the UiPath platform
3. Practical demonstrations
4. Exploration of real-world use cases illustrating the benefits of AI-driven test automation for UiPath
Topics covered:
What is generative AI
Test Automation with generative AI and Open AI.
UiPath integration with generative AI
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
AI 101: An Introduction to the Basics and Impact of Artificial IntelligenceIndexBug
Imagine a world where machines not only perform tasks but also learn, adapt, and make decisions. This is the promise of Artificial Intelligence (AI), a technology that's not just enhancing our lives but revolutionizing entire industries.
Maruthi Prithivirajan, Head of ASEAN & IN Solution Architecture, Neo4j
Get an inside look at the latest Neo4j innovations that enable relationship-driven intelligence at scale. Learn more about the newest cloud integrations and product enhancements that make Neo4j an essential choice for developers building apps with interconnected data and generative AI.
2. YOUTUBE
“YouTube is a “video-sharing website “on which users
can upload, share, view and comment on videos”.
“YouTube is a “video-sharing website “on which users
can upload, share, view and comment on videos”.
3. YOUTUBE
* Provides a venue for sharing videos among friends and family as
well as a showcase for new and experienced videographers.
* YouTube has become a destination for ambitious videographers,
as well as amateurs who want to make a statement.
* In the 2008 presidential campaign, videos of Barack Obama and
John McCain were viewed more than two billion times according
to media firm Tube Mogul.
* Reach beyond your website
* Encourages sharing
* Provides a venue for sharing videos among friends and family as
well as a showcase for new and experienced videographers.
* YouTube has become a destination for ambitious videographers,
as well as amateurs who want to make a statement.
* In the 2008 presidential campaign, videos of Barack Obama and
John McCain were viewed more than two billion times according
to media firm Tube Mogul.
* Reach beyond your website
* Encourages sharing
4. INTRODUCTION
The TIME’s Invention of the Year for 2006 the YouTube video-
sharing website is one of the most recent and astonishing such
examples of a Web phenomenon. Founded in February 2005,
YouTube was officially launched in December of the same year and
has not stopped growing since then.
*By July 2006, the site reported to serve 100 million videos per day,
with a daily upload of more than 65,000 videos and nearly 20
million unique visitors per month – a 29% share of the US
multimedia entertainment market and 60% of all videos watched
online.
The TIME’s Invention of the Year for 2006 the YouTube video-
sharing website is one of the most recent and astonishing such
examples of a Web phenomenon. Founded in February 2005,
YouTube was officially launched in December of the same year and
has not stopped growing since then.
*By July 2006, the site reported to serve 100 million videos per day,
with a daily upload of more than 65,000 videos and nearly 20
million unique visitors per month – a 29% share of the US
multimedia entertainment market and 60% of all videos watched
online.
5. Its storage demands were estimated at around 45 terabytes with
several million dollar expenses on bandwidth per month . Within
one year of its launch, YouTube was purchased by Google for
US$1.65 billion in stock.
*YouTube’s success can be seen as an example of the “wisdom of
crowds” the site exerts no control over its users’ freedom for
publishing 2, in such a way that users not only share their videos
with a few friends, but instead participate in a huge decentralized
community by creating and consuming terabytes of video content,
ranging from home-made stand-up performances to eyewitness
footages from inside news as they occur anywhere in the world.
Its storage demands were estimated at around 45 terabytes with
several million dollar expenses on bandwidth per month . Within
one year of its launch, YouTube was purchased by Google for
US$1.65 billion in stock.
*YouTube’s success can be seen as an example of the “wisdom of
crowds” the site exerts no control over its users’ freedom for
publishing 2, in such a way that users not only share their videos
with a few friends, but instead participate in a huge decentralized
community by creating and consuming terabytes of video content,
ranging from home-made stand-up performances to eyewitness
footages from inside news as they occur anywhere in the world.
INTRODUCTION
6. Despite its enormous popularity and the sums of money involved, it is
rather surprising that (at least to our knowledge) no study has
been carried on unveiling the virtual community behind YouTube.
Despite its enormous popularity and the sums of money involved, it is
rather surprising that (at least to our knowledge) no study has
been carried on unveiling the virtual community behind YouTube.
INTRODUCTION
7. THE YOUTUBE VIDEO-SHARING COMMUNITY
The YouTube video-sharing community can be seen as an
heterogeneous graph with basically two 10 types of node:
“user and video”.
Users can upload, view, and share video clips. Videos can be rated, and
the average rating and the number of times a video has been
watched are both published. Unregistered users can watch most
videos on the site; registered users have the ability to upload an
unlimited number of videos.
Related videos, determined by the title and tags, appear to the right of
the video. In the site’s second year new functions were added,
providing the ability to post video ‘responses’ and subscribe to
content feeds for a particular user or users.
The YouTube video-sharing community can be seen as an
heterogeneous graph with basically two 10 types of node:
“user and video”.
Users can upload, view, and share video clips. Videos can be rated, and
the average rating and the number of times a video has been
watched are both published. Unregistered users can watch most
videos on the site; registered users have the ability to upload an
unlimited number of videos.
Related videos, determined by the title and tags, appear to the right of
the video. In the site’s second year new functions were added,
providing the ability to post video ‘responses’ and subscribe to
content feeds for a particular user or users.
8. THE YOUTUBE VIDEO-SHARING COMMUNITY
*YouTube had (and still has) a lot of traffic coming to the site to view
videos, but far fewer users actually creating and posting content.
Among all the potential relationships present in the YouTube
community, we consider the following in this paper:
• user-user friendship: two users mutually regard each other as a friend;
• user-user subscription: a user subscribes to video feeds
from another user;
• user-video favoring: a user adds a video to his/her list
of favorites;
• video-video relatedness: a video is regarded related to another one by
the YouTube’s search engine.
*YouTube had (and still has) a lot of traffic coming to the site to view
videos, but far fewer users actually creating and posting content.
Among all the potential relationships present in the YouTube
community, we consider the following in this paper:
• user-user friendship: two users mutually regard each other as a friend;
• user-user subscription: a user subscribes to video feeds
from another user;
• user-video favoring: a user adds a video to his/her list
of favorites;
• video-video relatedness: a video is regarded related to another one by
the YouTube’s search engine.
9. CRAWLING YOUTUBE
Due to the amount of data required to analyze YouTube, using a tool
like a web crawler to collect data is a necessity.
A web crawler needs to visit web pages of videos and user profiles. It
must be able to follow links representing relationships, like user
friendship or commenting, and store the information on visited
nodes and followed edges in a format which can be further analyzed.
As there is necessity for a large amount of data, the tool must be
efficient and scalable.
Due to the amount of data required to analyze YouTube, using a tool
like a web crawler to collect data is a necessity.
A web crawler needs to visit web pages of videos and user profiles. It
must be able to follow links representing relationships, like user
friendship or commenting, and store the information on visited
nodes and followed edges in a format which can be further analyzed.
As there is necessity for a large amount of data, the tool must be
efficient and scalable.
10. DATA SAMPLE
An important issue in any analysis of a collected network is the validation
of the gathered sample. The YouTube network is composed of
millions of nodes and the task of collecting all of them is extremely
hard. Therefore, only a part of the network is actually collected. For
this reason, it is fundamental that the fraction crawled represents the
behavior of the whole network.
There are several studies about sampling methods which guarantee that a
small collected fraction of the network represents its entire behavior.
*The snowball sampling method is a well-known method that reliably
collects a part of a network that reflects the behavior of the whole
network. Even though there are some studies that mention the
snowball method with multiple seeds.
An important issue in any analysis of a collected network is the validation
of the gathered sample. The YouTube network is composed of
millions of nodes and the task of collecting all of them is extremely
hard. Therefore, only a part of the network is actually collected. For
this reason, it is fundamental that the fraction crawled represents the
behavior of the whole network.
There are several studies about sampling methods which guarantee that a
small collected fraction of the network represents its entire behavior.
*The snowball sampling method is a well-known method that reliably
collects a part of a network that reflects the behavior of the whole
network. Even though there are some studies that mention the
snowball method with multiple seeds.
11. ANALYSIS OF YOUTUBE
The crawling process resulted in a dump file filled with a graph
representation of about more than three hundred nodes collected.
From this data, several information can be extracted and the objective
is to analyze the impact of real-world relations in a technological
environment.
The data can be split in two kinds: attributes and edges. Even though the
collect sample is just a fraction of the entire network, attributes are
relative to whole network properties since they are derived from data
provided by YouTube database. Differently, the edges compose a
network with only the collected nodes. However, as the crawling
process followed the snowball method, these partial networks reflect
properties of the whole network.
The crawling process resulted in a dump file filled with a graph
representation of about more than three hundred nodes collected.
From this data, several information can be extracted and the objective
is to analyze the impact of real-world relations in a technological
environment.
The data can be split in two kinds: attributes and edges. Even though the
collect sample is just a fraction of the entire network, attributes are
relative to whole network properties since they are derived from data
provided by YouTube database. Differently, the edges compose a
network with only the collected nodes. However, as the crawling
process followed the snowball method, these partial networks reflect
properties of the whole network.
12. RELATIONSHIP
It is important to analyze the impact of human interaction in a
technological environment. In the YouTube community there are two
major ways of users relate to each other: through friendship and
subscription. Both relationships were extracted from collected data
and had the resulting network analyzed. These networks were studied
by the analysis of the degree distribution, number of nodes, clustering
coefficient, longest shortest and average shortest.
It is important to analyze the impact of human interaction in a
technological environment. In the YouTube community there are two
major ways of users relate to each other: through friendship and
subscription. Both relationships were extracted from collected data
and had the resulting network analyzed. These networks were studied
by the analysis of the degree distribution, number of nodes, clustering
coefficient, longest shortest and average shortest.
13. CONCLUSIONS
By analyzing attributes and relationships we could see how this
technological network has a distribution of content extremely
influenced by social relationships. Visualizations of videos, relations
among users and others have statistical distributions that follow
power-law functions, showing evidence of Small-World models and
preferential attachment scenarios.
By analyzing attributes and relationships we could see how this
technological network has a distribution of content extremely
influenced by social relationships. Visualizations of videos, relations
among users and others have statistical distributions that follow
power-law functions, showing evidence of Small-World models and
preferential attachment scenarios.