The document discusses social learning on the online learning platform FutureLearn. It describes FutureLearn's incorporation of the Open University's expertise in distance and social learning, including direct learning from others, knowledge sharing, vicarious learning, implicit learning, conversational learning, and orchestrated collaboration. It also provides statistics on FutureLearn's learners, courses, and partnerships with universities.
Presented by Jessica Medearis
MOOCs. Income-based tuition payment. College-ready. With higher education reform increasingly part of the national discourse, you may have heard buzzwords like these and wondered how they apply to the work of student leaders in Minnesota. This discussion will introduce “hot topics” in higher education and provide participants the opportunity to engage in conversation about how these topics could affect the future of our colleges.
2015 Spring Congressional Briefing - National Release of Speak Up 2014 K-12 S...Julie Evans
On April 30, 2015 Project Tomorrow released the report “Digital Learning 24/7: Understanding Technology – Enhanced Learning in the Lives of Today’s Students” at a Congressional Briefing held in Washington, DC and online in a special live stream of the event. Julie Evans, Project Tomorrow CEO, discussed selected student national findings from the Speak Up 2014 report and moderated a panel discussion with students who shared their insights and experiences with digital learning.
Presented by Jessica Medearis
MOOCs. Income-based tuition payment. College-ready. With higher education reform increasingly part of the national discourse, you may have heard buzzwords like these and wondered how they apply to the work of student leaders in Minnesota. This discussion will introduce “hot topics” in higher education and provide participants the opportunity to engage in conversation about how these topics could affect the future of our colleges.
2015 Spring Congressional Briefing - National Release of Speak Up 2014 K-12 S...Julie Evans
On April 30, 2015 Project Tomorrow released the report “Digital Learning 24/7: Understanding Technology – Enhanced Learning in the Lives of Today’s Students” at a Congressional Briefing held in Washington, DC and online in a special live stream of the event. Julie Evans, Project Tomorrow CEO, discussed selected student national findings from the Speak Up 2014 report and moderated a panel discussion with students who shared their insights and experiences with digital learning.
Get ready to be surprised in this fast paced, top 10 focused session! Based upon the latest Speak Up Project findings from over 415,000 K-12 students, you will learn how students really want to use mobile devices, social media and digital content to enhance learning - key data you need to inform budgets, programs, policies and instruction.
Get ready to be surprised in this fast paced, top 10 focused session! Based upon the latest Speak Up Project findings from over 415,000 K-12 students, including 34,000 students from California, you will learn how students really want to use mobile devices, social media and digital content to enhance learning - key data you need to inform budgets, programs, policies and instruction.
In a recent online presentation Charles M. Reigeluth, he said that the future of Ed Tech would require a change of paradigm of pedagogy. Gamification is one such new pedagogy that can be implemented without the need for institutional systemic change.
‘Gamification’ is the use of game elements in non-game contexts and since the term’s first appearance in 2006, it has become a trending topic on many education forums. This presentation reports on the gamification of 2 university courses: one a grad-level education course and the other a freshman computer course.
While many aspects of gamification are *not* new, some are, and when taken together create a pedagogy that could be one of Reigeluth’s different paradigms. His requirements for a new paradigm includes a requirement for attainment-based, continuous student progress that is learner-centered, personalized, and self-directed. Gamification, done right, is all those things.
The Gamification Paradigm includes:
Strict cumulative grading.
More tasks to choose from than needed for a perfect score.
Flexible path through content to demonstrate objectives.
Attainment-base student progress.
Criterion-referenced assessment.
The presentation will explain the structure of the courses that were taught, highlight successes and failures, and conclude with strategies that can be used to incorporate meaningful gamification into existing courses.
Learn about the key accessibility features in Brightspace and how to create accessible course materials such as text documents, images, and videos with captions.
Presentation for the EMOOCs conferences 2019, Naples, Italy. I describe why and how we created a Study Skills MOOC, and how we plan to maintain it now that our funding is over.
Education delivery in post Covid-19 eraTAYOArulogun
Learning in Nigerian educational Institutions majorly features physical interactions which make it challenging for learning activities to take place away from the classroom or without a physical meeting between the teachers and the learners.
The pandemic is changing the ways we do almost everything.
Education - including educational infrastructures, institutions, systems, curricula, Governments, parents, teachers, and students – remains the most affected
To update the norms and values in education delivery after COVID-19, the Government at all levels, parents, teachers, and students have key roles to play.
Get ready to be surprised in this fast paced, top 10 focused session! Based upon the latest Speak Up Project findings from over 415,000 K-12 students, you will learn how students really want to use mobile devices, social media and digital content to enhance learning - key data you need to inform budgets, programs, policies and instruction.
Get ready to be surprised in this fast paced, top 10 focused session! Based upon the latest Speak Up Project findings from over 415,000 K-12 students, including 34,000 students from California, you will learn how students really want to use mobile devices, social media and digital content to enhance learning - key data you need to inform budgets, programs, policies and instruction.
In a recent online presentation Charles M. Reigeluth, he said that the future of Ed Tech would require a change of paradigm of pedagogy. Gamification is one such new pedagogy that can be implemented without the need for institutional systemic change.
‘Gamification’ is the use of game elements in non-game contexts and since the term’s first appearance in 2006, it has become a trending topic on many education forums. This presentation reports on the gamification of 2 university courses: one a grad-level education course and the other a freshman computer course.
While many aspects of gamification are *not* new, some are, and when taken together create a pedagogy that could be one of Reigeluth’s different paradigms. His requirements for a new paradigm includes a requirement for attainment-based, continuous student progress that is learner-centered, personalized, and self-directed. Gamification, done right, is all those things.
The Gamification Paradigm includes:
Strict cumulative grading.
More tasks to choose from than needed for a perfect score.
Flexible path through content to demonstrate objectives.
Attainment-base student progress.
Criterion-referenced assessment.
The presentation will explain the structure of the courses that were taught, highlight successes and failures, and conclude with strategies that can be used to incorporate meaningful gamification into existing courses.
Learn about the key accessibility features in Brightspace and how to create accessible course materials such as text documents, images, and videos with captions.
Presentation for the EMOOCs conferences 2019, Naples, Italy. I describe why and how we created a Study Skills MOOC, and how we plan to maintain it now that our funding is over.
Education delivery in post Covid-19 eraTAYOArulogun
Learning in Nigerian educational Institutions majorly features physical interactions which make it challenging for learning activities to take place away from the classroom or without a physical meeting between the teachers and the learners.
The pandemic is changing the ways we do almost everything.
Education - including educational infrastructures, institutions, systems, curricula, Governments, parents, teachers, and students – remains the most affected
To update the norms and values in education delivery after COVID-19, the Government at all levels, parents, teachers, and students have key roles to play.
For the past 14 years, the Speak Up Research Project has collected and reported on the views of 4.5 million K-12 students, educators and parents regarding digital learning. Using current and longitudinal Speak Up data, we will provide new insights into the use of games, mobile devices and digital content within learning, and counter mythology with the authentic views of students, teachers and parents regarding technology use within instruction. Going beyond anecdotes and assumptions, this interactive and eye-opening presentation will provide leaders with new metrics for evaluating the pulse of elearning in their school or district.
Badging Open Content at The Open UniversityDr Patrina Law
The concept of badging (or ‘soft accreditation’) has been piloted in various forms in the Open University (OU) in 2013. This presentation shows what the University learnt from its pilot projects and how it is subsequently developing a suite of badges for informal and formal students.
Leveraging innovation for a comprehensive learning approach copyPhuti Ragophala
How leverage Innovation for a comprehensive learning approach using Technology. This was was presented during CPSI conference in cape Town on the 24th August 2016. You can even get it from www.cpsi.co.za
Have you ever wondered how search works while visiting an e-commerce site, internal website, or searching through other types of online resources? Look no further than this informative session on the ways that taxonomies help end-users navigate the internet! Hear from taxonomists and other information professionals who have first-hand experience creating and working with taxonomies that aid in navigation, search, and discovery across a range of disciplines.
0x01 - Newton's Third Law: Static vs. Dynamic AbusersOWASP Beja
f you offer a service on the web, odds are that someone will abuse it. Be it an API, a SaaS, a PaaS, or even a static website, someone somewhere will try to figure out a way to use it to their own needs. In this talk we'll compare measures that are effective against static attackers and how to battle a dynamic attacker who adapts to your counter-measures.
About the Speaker
===============
Diogo Sousa, Engineering Manager @ Canonical
An opinionated individual with an interest in cryptography and its intersection with secure software development.
Acorn Recovery: Restore IT infra within minutesIP ServerOne
Introducing Acorn Recovery as a Service, a simple, fast, and secure managed disaster recovery (DRaaS) by IP ServerOne. A DR solution that helps restore your IT infra within minutes.
Sharpen existing tools or get a new toolbox? Contemporary cluster initiatives...Orkestra
UIIN Conference, Madrid, 27-29 May 2024
James Wilson, Orkestra and Deusto Business School
Emily Wise, Lund University
Madeline Smith, The Glasgow School of Art
This presentation by Morris Kleiner (University of Minnesota), was made during the discussion “Competition and Regulation in Professions and Occupations” held at the Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found out at oe.cd/crps.
This presentation was uploaded with the author’s consent.
8. A SPECTRUM OF OPINION
Experts are polarised
SCEPTICS EVANGELISTS
Doubts about MOOCs
Online MOOC courses
are too continue
big to work,
says Stanford to rise
head
THE FINANCIAL TIMES
MOOCs
could be
Why MOOCs are
Government is
considering using
transforming the face of
revolutionary
MOOCs higher in education
classrooms
THE WIRED GUARDIAN
UK
The end of and the future of
education
THE UBYSSEY
CHRONICLE OF HIGHER
EDUCATION
HUFFINGTON POST
9.
10. PARTNERS
We’re proud to count 26 of the UK’s leading universities amongst our partners
11. PARTNERS
University
of Oslo
Shanghai Jiao
Tong University
Sungkyunkwan
University
Trinity College
Dublin
Yonsei
University
The University
of Auckland
University of Cape
Town
Fudan
University
University
of Groningen
Monash
University
10 world class international universities also create courses on FutureLearn
12. DESIGNED FOR MOBILE, TABLET & DESKTOP
FutureLearn is designed for the learner to enjoy the experience wherever he/she is
12
15. PAGE 15
INTERNATIONAL TRAFFIC
United Kingdom
United States
China
Ireland
Spain
India
Australia
Canada
Brazil
Russia
1
2
3
4
5
6
7
8
9
10
Int’l:
58%
UK:
42%
16.
17. FIRST COURSE FROM THE BRITISH COUNCIL IS OUR MOST POPULAR TO
DATE
Exploring English: Language and Culture attracting learners from all over the world
70000
60000
50000
40000
30000
20000
10000
0
5/30/…
6/6/14
6/13/…
6/20/…
6/27/…
7/4/14
7/11/…
7/18/…
7/25/…
8/1/14
8/8/14
8/15/…
8/22/…
8/29/…
Enrolments
Over
120,000
Learners enrolled
17%
12%
12%
10% 10%
7%
9%
10%
7%
6% Russia
Spain
United Kingdom
Italy
Brazil
India
Egypt
Indonesia
Colombia
Vietnam
18. DEMOGRAPHICS
25%
20%
15%
10%
5%
Gender Age in Years
Male:
41%
Female:
59%
18 or younger 18-25 26-35 36-45 46-55 56-65 Over 65
19. Educational background Employment status
SOCIOECONOMIC STATUS
Have you taken
an online course before?
Not
available
for work
13%
In full-time
education
11%
Looking for
work 8%
Working
part time
19%
Working
full time
49%
More than
degree:
29%
Degree level:
49%
High school
or less:
24%
No:
56%
Yes:
44%
20.
21.
22.
23.
24.
25.
26. READY, STEADY, COOKE!
RichardIII_medievalfood is from the first run of England in the time of King Richard III
32. SOCIAL LEARNING
FutureLearn incorporates OU expertise in distance and social learning in its design
Direct learning from others
E.g. Learner posts questions
and gets answers
Knowledge sharing
Learners pass on ideas and
information to others
Vicarious learning
Learner is aware of learning activity
of others (e.g. notes)
Implicit learning
Learner engages with others to
develop shared representations.
Conversational learning
Learner engages in sustained
dialogue with others
Orchestrated collaboration
Mentor guides a group towards exploration of
difference or shared understanding
Shared knowledge building
Learner develops knowledge with others
through dialogue and interaction
Zone of proximal development
Learner learns through interaction and
conversation with a more knowledgeable other
MASSIVE
OPEN
SOCIAL
LEARNING
A pedagogy
for FutureLearn
37. STIMULATE INNOVATION
The new approach to online learning is building support for teaching innovation
“It is a pleasure to be
teaching on this course. It is
by far and away one of the
most lively, stimulating and
refreshing experiences of
my teaching career.”
EDUCATOR, CORPUS LINGUISTICS
SOURCE: Courses, FutureLearn
38. PARTNERSHIPS
The BBC is co-developing its first four courses with partner universities
BBC
39. OPPORTUNITIES TO IMPROVE LEARNING
Use your analytics tools to see what works in online course design
• Videos are only watched for about 5 minutes
• Make Week 1 really compelling so learners want more
• Monday morning emails are read by many learners
• Educators need to be visible in the discussions
• Provide learners with course plan, use visual cues for
navigation, and the week with a summary
• Use quizzes to aid mastery & include scored tests
40. 12PM 12PM 12PM 12PM 12PM 12PM 12PM
THU
R
MON TUES WED SAT
FRI SUN
BUILT FOR ANY TIME LEARNING
Learning for people’s lives
While desktop users still make up
the majority of our learners, tablet
usage increases in the evenings,
and mobile access remains
constant through the day.
Time
Visits
Desktop Tablet Mobile
The importance of responsive design
41. OPPORTUNITIES TO IMPROVE LEARNING
Take the time to analyse course performance to help improve future versions
42. 100% Joiners
37%
Someone who signed up for the course.
84%
Active
Learners
Learners who marked
steps as complete
45%
Returning
Learners
Learners who marked
steps as complete in
more than one week
22%
Fully
Participating
Learners
Learners who marked
the majority of steps as
complete including all of
the assessments
Learners who make comments
53%
Learners
Joiners who
viewed at least
one step of the
course
42
43. LEARNERS’ QUOTES
Feedback from our learners has been overwhelmingly positive
Many, MANY thanks for this
opportunity to learn things
for free (I squandered my
early education opportunities
and now can't afford it!).
As a 71 year-old mother who has
spent 20 years trying to help a 35
year-old man struggling with
heroin dependency, I have found
this course very helpful and
inspiring. I intend to join the other
mothers who have written their
stories in the hope of reducing
the stigma attached to addiction.
This magnificent course has
greatly expanded my knowledge
in the field of management, as
well as psychology, goals and
understanding people.
Dina, Russia, on the Managing People course Lorna, South Africa
Thank you all for an incredible journey of discovery.
An absolutely great course.
Susan, London, on the
‘Medicines Adherence’ course Stuart, USA, on the Archaeology of Portus course