This document presents the problem statement, main objects, technologies used and algorithms for a snake game project. The problem is to build a snake game where the snake can pass through walls, its speed and size increase with food consumption, and the game ends if the snake touches its own body. The main objects are the snake, food and grid. The snake is modeled as a deque data structure to allow dynamic length changes. Random free locations are calculated for food placement. The main game loop handles input, collision detection, snake/food logic and rendering. Snapshots show the game in initial, growing, wall passing and ended states.