Presentation given by Mark Billinghurst on Pervasive Social Networking and how wearable devices such as Google Glass can be used for this. Given at the Auckland Social Media Club (SMACKL) on September 18th 2013
Joshua Ness (Verizon 5G Labs): How 5G will drive a hardware revolution (and h...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Joshua Ness (Verizon 5G Labs): How 5G will drive a hardware revolution (and how you can prepare for it)
A decade ago, advancements in hardware technology drove innovations in network infrastructure -- and we've collectively been reaping the benefits ever since. But this symbiosis of high-speed wireless connectivity and device capabilities is about to be upended by the arrival of 5G. The advanced network platform is poised to enable a hardware revolution, and this has significant (some might say "huge") implications for creators and technologists. The fact is: 5G is here, and innovators are skating to where the puck is going to be. Learn how you can meet them there and be ready when this new technology presents new opportunities for the augmented reality industry. (Spoiler: that time is now.)
https://awexr.com
Qualcomm: How to take advantage of XR over 5G in 2019: Understanding XR ViewersAugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Qualcomm: How to take advantage of XR over 5G in 2019: Understanding XR Viewers
Prince Gupta | Qualcomm
Hiren Bhinde | Qualcomm
The opportunity for mobile XR is very strong and with 5G networks being deployed this year it will allow for more ubiquitous use of XR experiences and devices thus creating a bigger impact on society. Using XR viewers (AR or VR headworn connected to smartphones or other compute accessories through USB-C) allows for lighter and smaller designs while offering immersive and powerful computing and performance. There is already great ecosystem momentum for this new category of devices. In this session, learn about the use cases for XR viewers, the different form factors of XR viewers, architecture challenges, technology considerations and more. Learn how you can enable great XR experiences of 5G now.
https://awexr.com
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Ad...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Advancements are Accelerating the Timeline to a Ubiquitous XR World
XR has the potential to become one of the world’s most disruptive computing platforms in the coming decade. Over the past year, we’ve seen significant strides in technology and with the introduction of new XR form factors such as standalone, tethered viewers and dual-mode HMDs – there has been an acceleration of XR opportunities, use cases and adoption. In this keynote presentation, Hugo Swart, Head of XR at Qualcomm Technologies, Inc. will speak to cutting-edge technological developments and how Qualcomm has met previous challenges, with a forward outlook on how strong ecosystem collaboration, the proliferation of 5G and AI will fast-track the industry timeline to an XR ubiquitous world.
https://awexr.com
A talk from the Developer Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
AWE USA 2019: AR Cloud: Promises and pitfalls
Jason Fox | Microsoft
Jan-Erik Vinje | Open AR Cloud
In this talk Jan-Erik will present his vision of how AR Cloud tecnology can enable a digital upgrade of our shared physical reality and how that holds the promise of enhansing every aspect of our digital lives you can imagine and beyond. The AR industry needs this technology to be able to realize what futurist and sci-fi authors have been envisioning for the last few decades and what the speaker himself has been dreaming of since his teenage years. On the flip side of the great potential that AR Cloud holds for good, there is also the real risk of falling into "Black Mirror" scenarios. If we are careless about this technology things might descend towards a digital prison rather than a digital upgrade. Already we see how Shenzhen, China is using exponential technology to monitor and track every person everywhere - the invasiveness of this practice will become much worse if or when the authorities deploy AR-Cloud technology. Towards the end of his talk, Jan-Erik will also say a few words about how Open AR Cloud is bringing together people from all over the world to build an open and interoperable spatial computing ecosystem for the benefit of all. By bringing together the best minds we have a fighting chance to avoid the pitfalls and usher in a great new era!
https://awexr.com
Secure Open Telephony Network Presentation at Hope 9Mark Belinsky
All of the necessary technologies and communications standards exist today for voice communications that are as secure as OpenPGP email. Both proprietary and open source solutions exist for desktop and mobile devices that implement the necessary bits to provide a solution without dependence upon one global service provider. ostel.me provides both a service and an application for the Android OS that is only marginally more complex to use than dialing an existing phone number, while still based entirely on open standards like SIP and ZRTP. The app is experimental and is based on existing open source client code provided by the CSipSimple, pjsip, and zrtp4pj projects.
Augmented Reality - General conclusions and recommendationsbanholzer76
Augmented realities as an emerging technology offer new opportunities due to several
shifting external conditions or changing forms of social interaction. In order to investigate
possible impacts, trends and relationships the employed method is based on an
environmental scanning and on several semi-structured interviews, conducted with several
technology experts, researchers and futurologists. The process aims to obtain valuable
information on competitors, markets, customers and suppliers as well as on macroeconomic
factors, such as social, economic, technological and political factors.
The main research findings afforded that AR can be seen as a new communication medium
or tool in an early stage level due to several major technical and social challenges and that it
goes along with the evolving information technology. These days one of the most promising
devices for AR applications is the mobile phone, which could open the floodgates for the
mass implementation of AR. With regard to the evolving ubiquity of information and
interactivity through smart things and sensors, AR will provide customized-, perceptional-,
and location-based information. Life and task enhancing services and applications are
assigned big potential in future solutions, which could occur in many areas and industries.
Due to an economical shift towards free business models, often financed by the
advertisement industry, the future development of AR will certainly be affected.
This document discusses the importance of innovation culture in the 5G network era. It notes that 5G networks and the Internet of Things will enable massive transformations across many industry verticals. Megatrends like urbanization, digital transformation, and globalization are changing the world and how people connect to it. The document outlines Nokia Bell Labs' global research centers and innovations over its 90+ year history. It also discusses Nokia's innovation platforms and garages that aim to accelerate innovation through collaboration with startups, industries, and partners.
Joshua Ness (Verizon 5G Labs): How 5G will drive a hardware revolution (and h...AugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Joshua Ness (Verizon 5G Labs): How 5G will drive a hardware revolution (and how you can prepare for it)
A decade ago, advancements in hardware technology drove innovations in network infrastructure -- and we've collectively been reaping the benefits ever since. But this symbiosis of high-speed wireless connectivity and device capabilities is about to be upended by the arrival of 5G. The advanced network platform is poised to enable a hardware revolution, and this has significant (some might say "huge") implications for creators and technologists. The fact is: 5G is here, and innovators are skating to where the puck is going to be. Learn how you can meet them there and be ready when this new technology presents new opportunities for the augmented reality industry. (Spoiler: that time is now.)
https://awexr.com
Qualcomm: How to take advantage of XR over 5G in 2019: Understanding XR ViewersAugmentedWorldExpo
A talk from the XR Enablement Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Qualcomm: How to take advantage of XR over 5G in 2019: Understanding XR Viewers
Prince Gupta | Qualcomm
Hiren Bhinde | Qualcomm
The opportunity for mobile XR is very strong and with 5G networks being deployed this year it will allow for more ubiquitous use of XR experiences and devices thus creating a bigger impact on society. Using XR viewers (AR or VR headworn connected to smartphones or other compute accessories through USB-C) allows for lighter and smaller designs while offering immersive and powerful computing and performance. There is already great ecosystem momentum for this new category of devices. In this session, learn about the use cases for XR viewers, the different form factors of XR viewers, architecture challenges, technology considerations and more. Learn how you can enable great XR experiences of 5G now.
https://awexr.com
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Ad...AugmentedWorldExpo
A talk from the Main Stage at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Hugo Swart (Qualcomm, Inc.): How 5G, Distributed Processing and Technology Advancements are Accelerating the Timeline to a Ubiquitous XR World
XR has the potential to become one of the world’s most disruptive computing platforms in the coming decade. Over the past year, we’ve seen significant strides in technology and with the introduction of new XR form factors such as standalone, tethered viewers and dual-mode HMDs – there has been an acceleration of XR opportunities, use cases and adoption. In this keynote presentation, Hugo Swart, Head of XR at Qualcomm Technologies, Inc. will speak to cutting-edge technological developments and how Qualcomm has met previous challenges, with a forward outlook on how strong ecosystem collaboration, the proliferation of 5G and AI will fast-track the industry timeline to an XR ubiquitous world.
https://awexr.com
A talk from the Developer Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
AWE USA 2019: AR Cloud: Promises and pitfalls
Jason Fox | Microsoft
Jan-Erik Vinje | Open AR Cloud
In this talk Jan-Erik will present his vision of how AR Cloud tecnology can enable a digital upgrade of our shared physical reality and how that holds the promise of enhansing every aspect of our digital lives you can imagine and beyond. The AR industry needs this technology to be able to realize what futurist and sci-fi authors have been envisioning for the last few decades and what the speaker himself has been dreaming of since his teenage years. On the flip side of the great potential that AR Cloud holds for good, there is also the real risk of falling into "Black Mirror" scenarios. If we are careless about this technology things might descend towards a digital prison rather than a digital upgrade. Already we see how Shenzhen, China is using exponential technology to monitor and track every person everywhere - the invasiveness of this practice will become much worse if or when the authorities deploy AR-Cloud technology. Towards the end of his talk, Jan-Erik will also say a few words about how Open AR Cloud is bringing together people from all over the world to build an open and interoperable spatial computing ecosystem for the benefit of all. By bringing together the best minds we have a fighting chance to avoid the pitfalls and usher in a great new era!
https://awexr.com
Secure Open Telephony Network Presentation at Hope 9Mark Belinsky
All of the necessary technologies and communications standards exist today for voice communications that are as secure as OpenPGP email. Both proprietary and open source solutions exist for desktop and mobile devices that implement the necessary bits to provide a solution without dependence upon one global service provider. ostel.me provides both a service and an application for the Android OS that is only marginally more complex to use than dialing an existing phone number, while still based entirely on open standards like SIP and ZRTP. The app is experimental and is based on existing open source client code provided by the CSipSimple, pjsip, and zrtp4pj projects.
Augmented Reality - General conclusions and recommendationsbanholzer76
Augmented realities as an emerging technology offer new opportunities due to several
shifting external conditions or changing forms of social interaction. In order to investigate
possible impacts, trends and relationships the employed method is based on an
environmental scanning and on several semi-structured interviews, conducted with several
technology experts, researchers and futurologists. The process aims to obtain valuable
information on competitors, markets, customers and suppliers as well as on macroeconomic
factors, such as social, economic, technological and political factors.
The main research findings afforded that AR can be seen as a new communication medium
or tool in an early stage level due to several major technical and social challenges and that it
goes along with the evolving information technology. These days one of the most promising
devices for AR applications is the mobile phone, which could open the floodgates for the
mass implementation of AR. With regard to the evolving ubiquity of information and
interactivity through smart things and sensors, AR will provide customized-, perceptional-,
and location-based information. Life and task enhancing services and applications are
assigned big potential in future solutions, which could occur in many areas and industries.
Due to an economical shift towards free business models, often financed by the
advertisement industry, the future development of AR will certainly be affected.
This document discusses the importance of innovation culture in the 5G network era. It notes that 5G networks and the Internet of Things will enable massive transformations across many industry verticals. Megatrends like urbanization, digital transformation, and globalization are changing the world and how people connect to it. The document outlines Nokia Bell Labs' global research centers and innovations over its 90+ year history. It also discusses Nokia's innovation platforms and garages that aim to accelerate innovation through collaboration with startups, industries, and partners.
If you are interested about the future of communication, feel free to check out the slide. In this slide, We give you the latest technologies in the field of communication. I really hope you'll like it. Let's devour the possibilities of future of communication.
The document discusses latest computing devices including the Mac Mini, tablet PCs, and ultrabooks. It also discusses latest technology innovations such as robotics, types of robotics, and their uses. Robotics are defined and various types are described including mobile, industrial, domestic, medical, service, and military robots. Their uses in areas like factories, surgery, mail delivery, and entertainment are provided. The challenges of robots including their costs and inability to respond in emergencies are also noted. The document concludes with a discussion of communication and networking technologies and the definition and focus of social networking services.
- The company is a Spanish software development SME specializing in areas like eHealth, banking, entertainment, ecommerce, marketing, retail, CRM/ERP, and government services.
- The roadmap focuses on software services, networked media, ICT for energy efficiency, and personal health systems across presentation, logic, and data tiers.
- R&D projects include national and international collaborations in areas of 3D TV, telemedicine, augmented reality games, social networks for health, and recommendation systems.
- Contact information is provided for the R&D team based in Madrid, Spain.
Digital Directions 21st Century Media (Gigi Wang)Gigi Wang
Gigi Wang presented at Digital Directions Sydney on emerging digital technologies and trends. [1] The VLAB is a non-profit forum that hosts monthly events highlighting startups in leading edge technologies. [2] These events provide networking opportunities for entrepreneurs and investors. [3] Wang discussed several technologies like predictive analytics, virtual goods markets, location-based services and applications, and computer vision that are driving new business models and revenue opportunities in the digital world.
The document discusses a product called the BRIGHT 7 Cloud Surge Protector. It is a mobile app that provides surge protection for devices. In just a few words, the document introduces a product and its mobile app interface for surge protection.
The Future of Tech in Africa , Talk Given at the USAID Digital Development Su...Ethel Delali Cofie
The document discusses the future of technology in West Africa. It describes how cheap mobile phones, liberalization of telecom licenses, and prepaid payment models accelerated mobile growth dramatically in West Africa between 1998-2000. The International Telecommunication Union subsequently updated definitions of universal access and service to reflect growing mobile coverage and usage. New technologies like 3D printing, paper-based electronics, drones, and $10 smartphones could enable novel solutions for health, agriculture, and development challenges in the region despite concerns over costs and infrastructure. Local innovation and development partnerships exploring affordable alternatives can help apply these technologies in West Africa.
Nokia Reinvented. From connecting people to connecting the worldAMETIC
Presentación a cargo de René Svendsen-Tune, VP Executive, President Europe&Latam de Nokia Networks, en el 28º Encuentro de Telecomunicaciones y Economía Digital organizado por AMETIC y Fundación Telefónica en el marco de los cursos de verano de la UIMP del 1 al 4 de septiembre de 2014
Israel's First Internet of Things ConferenceGeminiVC
Did you know that by 2020 there will be 30 billion connected devices?! Internet of Things (IoT) is a world where 'things', both physical and vitual, are linked, and is set to transform daily life as we know it. This exclusive, invitation-only event brought together global thought leaders and business executives who are passionate about innovation and the advancement of technology.
Build your IoT project with Libelium devices: from sensors to the cloud (Libe...AGILE IoT
This document discusses Libelium's IoT devices and platforms for various applications. It highlights Waspmote as Libelium's standard IoT platform and describes its sensor boards for uses like smart cities, agriculture, and environmental monitoring. Specific IoT use cases are outlined, such as river flood detection, smart strawberry crop monitoring, and water quality monitoring. Cooking Hacks products are also mentioned. The document concludes by advertising a live demo of sensor nodes sending data to a Raspberry Pi and cloud.
Technology Trends & Workplace Applicationrichpower
This document provides an overview of emerging technologies and trends, summarizing several in 3 sentences or fewer:
Smart buildings use networked technology embedded in architecture to monitor and control elements, allowing real-time occupancy profiling, energy monitoring, and security monitoring. Flexible OLED screens and augmented reality apps are developing technologies that could enable devices like phones and computers to change shape and overlay data on real images. Cloud computing, 4G wireless networks, and smart TV platforms are expanding capabilities for mobile access to content, apps, and large online storage.
Mobile technology has evolved significantly over time. Early mobile phones in the 1940s could only make a few calls before draining the battery, while modern smartphones allow for constant connectivity through advanced wireless networks. Key developments include the introduction of text messaging with 2G networks in 1991 and the ability to access the internet and use apps with 3G in 1998 and 4G in 2008. Today's smartphones integrate many technologies like sensors, operating systems, and powerful embedded processors to enable innovative applications around artificial intelligence, augmented reality, wearables, internet of things, and more. Mobile devices and their applications continue to become more integrated into everyday life.
This document discusses strategies for enterprises to become more dynamic and resilient during economic downturns. It advocates that companies should focus on innovation even during recessions to stay competitive. The document also recommends simplifying communications infrastructure, strengthening customer relationships, and connecting employees' knowledge across the organization through collaboration technologies to help enterprises adapt to changing conditions.
Extended reality (XR)—which includes AR, VR, and everything in between—is already providing revolutionary experiences today. Taking XR to the next level of immersion within the power and thermal constraints of a sleek mobile device is a critical challenge. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a low-latency 5G link? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality will require the entire XR and 5G ecosystem coming together.
Mobile devices are changing our lives in significant ways. [1] 3G subscriptions now outnumber older 2G subscriptions and are projected to make up 70% of all mobile subscribers by 2014. [2] 3G smartphone growth has increased dramatically, with Android and Apple device sales rising nearly 90% year-over-year. [3] As mobile devices become more integrated and powerful, they are enabling enhanced functionality, richer user experiences, and new applications in areas like healthcare, augmented reality, and more remote control of our digital lives.
IoT and wearable make contextual computing a reality josephweiJoseph Wei
The document discusses contextual computing, which uses software and hardware to automatically collect and analyze data about a device's surroundings to present relevant information to users or take intelligent actions. It provides statistics showing consumers value benefits like health monitoring, safety, and ease of use from wearable technology. The rise of IoT and wearables is making contextual computing a reality. Future focuses may include more efficient use of resources through technologies like sensors, big data, and machine learning to drive innovation.
User behavior modelling & recommendation system based on social networksShah Alam Sabuj
The main approach of this research work is to suggest a person regarding his/her specific interests which are anticipated based on his/her public data analysis. These data can be used in further business analysis to recommend products or services of different companies depending on the consumer’s personal choice.
The document discusses the future of wearable technology and advertising. It describes how wearables like Fitbit and Apple Watch are currently used mainly for fitness and health tracking, but may also be used for payments, gaming and virtual reality. The document outlines how brands like Nike have used wearable data to personalize user experiences and digital marketing campaigns. It suggests wearables will allow more personalized storytelling and deeper consumer connections. Virtual reality is highlighted as an emerging area, with examples of how HBO and Marriott have used VR to engage audiences. The conclusion is that wearables will become smaller and more integrated into daily life, tracking more user data and behaviors to transport people to new digital places and experiences.
An Insight to the World of Wearable ComputingFAIZAL T H
This paper gives idea on the concept of wearable computing and its evolution over the years and the emerging trends in the field of wearable technology, their advantages and disadvantages and so on..
eMarketer Webinar: Key Digital Trends—15 Things to Know for 2015eMarketer
This webinar covers five key trends that every marketer needs to pay attention to in 2015, five emerging concepts that could get
big ... but might not, and five things you don't need to worry about in the coming year. Topics include: What shifts in consumer behavior and technology adoption will have the greatest impact on ad spending in 2015? How will context become a cornerstone of marketing strategy in an ever more connected world? What channels hold the most promise for marketers?
Trends in Sensors, Wearable Devices and IoTWalt Maclay
Today, it is all about being connected and staying connected. Low-cost sensors are revolutionizing medical, home health and wearable devices, as well as other internet of things gadgets. Walt Maclay explains how these smart devices are benefiting from the ongoing development of low-cost high-volume sensors. Whether it is temperature, pressure, vibration, acceleration, flow, sound or vision, it is all about sensors. They are critical to many advances and to the rapid innovation we are seeing today. In this video, Walt Maclay presents the latest trends and challenges he sees for sensors, wearable devices and IoT.
Equipping Engagement with Wearable Tech at Customer Engagement World 2014Ogilvy
Matt Doherty, Associate Director of Global Digital Creative Development at Ogilvy & Mather, presented Equipping Engagement with Wearable Tech at the Customer Engagement World 2014 conference in New York. As wearable tech continues to gain popularity with consumers, brands and their agencies are tasked to determine what this technology will mean for them. The good thing is brands of all types don't have to start the R+D process from scratch. There are all sorts of areas for brands to be a part of in the wearable tech ecosystem. We'll define the ecosystem, consumer experience factors, and uncover wearable tech opportunities you can take back to your brand.
If you are interested about the future of communication, feel free to check out the slide. In this slide, We give you the latest technologies in the field of communication. I really hope you'll like it. Let's devour the possibilities of future of communication.
The document discusses latest computing devices including the Mac Mini, tablet PCs, and ultrabooks. It also discusses latest technology innovations such as robotics, types of robotics, and their uses. Robotics are defined and various types are described including mobile, industrial, domestic, medical, service, and military robots. Their uses in areas like factories, surgery, mail delivery, and entertainment are provided. The challenges of robots including their costs and inability to respond in emergencies are also noted. The document concludes with a discussion of communication and networking technologies and the definition and focus of social networking services.
- The company is a Spanish software development SME specializing in areas like eHealth, banking, entertainment, ecommerce, marketing, retail, CRM/ERP, and government services.
- The roadmap focuses on software services, networked media, ICT for energy efficiency, and personal health systems across presentation, logic, and data tiers.
- R&D projects include national and international collaborations in areas of 3D TV, telemedicine, augmented reality games, social networks for health, and recommendation systems.
- Contact information is provided for the R&D team based in Madrid, Spain.
Digital Directions 21st Century Media (Gigi Wang)Gigi Wang
Gigi Wang presented at Digital Directions Sydney on emerging digital technologies and trends. [1] The VLAB is a non-profit forum that hosts monthly events highlighting startups in leading edge technologies. [2] These events provide networking opportunities for entrepreneurs and investors. [3] Wang discussed several technologies like predictive analytics, virtual goods markets, location-based services and applications, and computer vision that are driving new business models and revenue opportunities in the digital world.
The document discusses a product called the BRIGHT 7 Cloud Surge Protector. It is a mobile app that provides surge protection for devices. In just a few words, the document introduces a product and its mobile app interface for surge protection.
The Future of Tech in Africa , Talk Given at the USAID Digital Development Su...Ethel Delali Cofie
The document discusses the future of technology in West Africa. It describes how cheap mobile phones, liberalization of telecom licenses, and prepaid payment models accelerated mobile growth dramatically in West Africa between 1998-2000. The International Telecommunication Union subsequently updated definitions of universal access and service to reflect growing mobile coverage and usage. New technologies like 3D printing, paper-based electronics, drones, and $10 smartphones could enable novel solutions for health, agriculture, and development challenges in the region despite concerns over costs and infrastructure. Local innovation and development partnerships exploring affordable alternatives can help apply these technologies in West Africa.
Nokia Reinvented. From connecting people to connecting the worldAMETIC
Presentación a cargo de René Svendsen-Tune, VP Executive, President Europe&Latam de Nokia Networks, en el 28º Encuentro de Telecomunicaciones y Economía Digital organizado por AMETIC y Fundación Telefónica en el marco de los cursos de verano de la UIMP del 1 al 4 de septiembre de 2014
Israel's First Internet of Things ConferenceGeminiVC
Did you know that by 2020 there will be 30 billion connected devices?! Internet of Things (IoT) is a world where 'things', both physical and vitual, are linked, and is set to transform daily life as we know it. This exclusive, invitation-only event brought together global thought leaders and business executives who are passionate about innovation and the advancement of technology.
Build your IoT project with Libelium devices: from sensors to the cloud (Libe...AGILE IoT
This document discusses Libelium's IoT devices and platforms for various applications. It highlights Waspmote as Libelium's standard IoT platform and describes its sensor boards for uses like smart cities, agriculture, and environmental monitoring. Specific IoT use cases are outlined, such as river flood detection, smart strawberry crop monitoring, and water quality monitoring. Cooking Hacks products are also mentioned. The document concludes by advertising a live demo of sensor nodes sending data to a Raspberry Pi and cloud.
Technology Trends & Workplace Applicationrichpower
This document provides an overview of emerging technologies and trends, summarizing several in 3 sentences or fewer:
Smart buildings use networked technology embedded in architecture to monitor and control elements, allowing real-time occupancy profiling, energy monitoring, and security monitoring. Flexible OLED screens and augmented reality apps are developing technologies that could enable devices like phones and computers to change shape and overlay data on real images. Cloud computing, 4G wireless networks, and smart TV platforms are expanding capabilities for mobile access to content, apps, and large online storage.
Mobile technology has evolved significantly over time. Early mobile phones in the 1940s could only make a few calls before draining the battery, while modern smartphones allow for constant connectivity through advanced wireless networks. Key developments include the introduction of text messaging with 2G networks in 1991 and the ability to access the internet and use apps with 3G in 1998 and 4G in 2008. Today's smartphones integrate many technologies like sensors, operating systems, and powerful embedded processors to enable innovative applications around artificial intelligence, augmented reality, wearables, internet of things, and more. Mobile devices and their applications continue to become more integrated into everyday life.
This document discusses strategies for enterprises to become more dynamic and resilient during economic downturns. It advocates that companies should focus on innovation even during recessions to stay competitive. The document also recommends simplifying communications infrastructure, strengthening customer relationships, and connecting employees' knowledge across the organization through collaboration technologies to help enterprises adapt to changing conditions.
Extended reality (XR)—which includes AR, VR, and everything in between—is already providing revolutionary experiences today. Taking XR to the next level of immersion within the power and thermal constraints of a sleek mobile device is a critical challenge. What if we combine the power-efficient, latency-sensitive on-device rendering and tracking of the XR headset with the partial rendering capabilities of the edge cloud over a low-latency 5G link? We get boundless mobile XR experiences with photorealistic visuals. Making this vision a reality will require the entire XR and 5G ecosystem coming together.
Mobile devices are changing our lives in significant ways. [1] 3G subscriptions now outnumber older 2G subscriptions and are projected to make up 70% of all mobile subscribers by 2014. [2] 3G smartphone growth has increased dramatically, with Android and Apple device sales rising nearly 90% year-over-year. [3] As mobile devices become more integrated and powerful, they are enabling enhanced functionality, richer user experiences, and new applications in areas like healthcare, augmented reality, and more remote control of our digital lives.
IoT and wearable make contextual computing a reality josephweiJoseph Wei
The document discusses contextual computing, which uses software and hardware to automatically collect and analyze data about a device's surroundings to present relevant information to users or take intelligent actions. It provides statistics showing consumers value benefits like health monitoring, safety, and ease of use from wearable technology. The rise of IoT and wearables is making contextual computing a reality. Future focuses may include more efficient use of resources through technologies like sensors, big data, and machine learning to drive innovation.
User behavior modelling & recommendation system based on social networksShah Alam Sabuj
The main approach of this research work is to suggest a person regarding his/her specific interests which are anticipated based on his/her public data analysis. These data can be used in further business analysis to recommend products or services of different companies depending on the consumer’s personal choice.
The document discusses the future of wearable technology and advertising. It describes how wearables like Fitbit and Apple Watch are currently used mainly for fitness and health tracking, but may also be used for payments, gaming and virtual reality. The document outlines how brands like Nike have used wearable data to personalize user experiences and digital marketing campaigns. It suggests wearables will allow more personalized storytelling and deeper consumer connections. Virtual reality is highlighted as an emerging area, with examples of how HBO and Marriott have used VR to engage audiences. The conclusion is that wearables will become smaller and more integrated into daily life, tracking more user data and behaviors to transport people to new digital places and experiences.
An Insight to the World of Wearable ComputingFAIZAL T H
This paper gives idea on the concept of wearable computing and its evolution over the years and the emerging trends in the field of wearable technology, their advantages and disadvantages and so on..
eMarketer Webinar: Key Digital Trends—15 Things to Know for 2015eMarketer
This webinar covers five key trends that every marketer needs to pay attention to in 2015, five emerging concepts that could get
big ... but might not, and five things you don't need to worry about in the coming year. Topics include: What shifts in consumer behavior and technology adoption will have the greatest impact on ad spending in 2015? How will context become a cornerstone of marketing strategy in an ever more connected world? What channels hold the most promise for marketers?
Trends in Sensors, Wearable Devices and IoTWalt Maclay
Today, it is all about being connected and staying connected. Low-cost sensors are revolutionizing medical, home health and wearable devices, as well as other internet of things gadgets. Walt Maclay explains how these smart devices are benefiting from the ongoing development of low-cost high-volume sensors. Whether it is temperature, pressure, vibration, acceleration, flow, sound or vision, it is all about sensors. They are critical to many advances and to the rapid innovation we are seeing today. In this video, Walt Maclay presents the latest trends and challenges he sees for sensors, wearable devices and IoT.
Equipping Engagement with Wearable Tech at Customer Engagement World 2014Ogilvy
Matt Doherty, Associate Director of Global Digital Creative Development at Ogilvy & Mather, presented Equipping Engagement with Wearable Tech at the Customer Engagement World 2014 conference in New York. As wearable tech continues to gain popularity with consumers, brands and their agencies are tasked to determine what this technology will mean for them. The good thing is brands of all types don't have to start the R+D process from scratch. There are all sorts of areas for brands to be a part of in the wearable tech ecosystem. We'll define the ecosystem, consumer experience factors, and uncover wearable tech opportunities you can take back to your brand.
The document discusses digital identity trust frameworks. It defines a digital identity as a trusted electronic representation of who someone is. A trust framework establishes rules for how organizations can interact and handle identity, authentication, and authorization. It covers functions like identity proofing, credential management, access control, and more. A framework helps standardize these processes, lessens the burden on organizations by amalgamating standards, and makes negotiating agreements easier. The document provides examples of framework elements and tools that can be included, and discusses how frameworks can evolve over time to address new roles, functions, and needs.
The document summarizes the results of several studies on the impact and effectiveness of promotional products and advertising specialties:
- Bags are the most frequently used promotional item, with the average user exposing the ad over 1,000 times per month. 84% of recipients could identify the advertiser of most items.
- 81% of people kept promotional items because they were useful, and wearable items were more likely to be kept if they were attractive.
- Studies found promotional products improved customer referral rates, response rates to mailers, and traffic at trade show booths compared to alternatives like letters alone. One found a 500% increase in referrals when an incentive was offered.
The document discusses the history and current state of augmented reality (AR) technology. It outlines how AR has progressed from early experiments in the 1960s-1980s to commercial applications today in areas like gaming, medical, and industry. Important research directions are focused on developing improved tracking, displays, interaction techniques, and enhancing the user experience. The future of AR is predicted to include always-on, unobtrusive displays like contact lenses and using AR to annotate and filter information in the user's environment.
This is the presentation I gave on February 24 at the Tools of Change conference in New York. The audience for this talk was publishers and agents who are interested in repurposing their content in new and innovative ways in the future via the mobile device. Augmented Reality represents a new way for publishers to generate revenue from existing content assets.
Artificial intelligence (AI) is reshaping our lives, and it’s a fantastic time and opportunity for developers working in this area. One example is in the voice UI and virtual assistant revolution, where machine learning and machine speech recognition approaches the accuracy of humans. The AI powering key voice UI components, such as automatic speech recognition and natural language processing, has traditionally run in the cloud due to computing, storage, and power constraints. However, on-device processing of voice UI provides unique benefits, such as instant response, reliability, and privacy. And developers can take advantage of on-device processing by fusing multiple on-device sensor inputs, such as camera and accelerometers, in addition to microphones to add a level of personalization to your AI development project.
This is a presentation on topic Internet Of Things, popularly known as IOT which includes its history, its growing popularity with the world and also the technologies that use IOT Technology.
This document discusses potential disruptive changes in enterprise communications technologies over the next 10 years. Some of the changes discussed include a resurgence of voice technologies that are software-based and can be embedded in applications, increased use of application-to-person messaging and integration with workflows, the connectivity of vehicles enabling new locations for communications, the growth of social collaboration replacing email as the main form of business communication, advances in virtual reality, wearable technologies, sensors connecting the digital and physical world, and new forms of wireless access and network architectures.
Wearable Computing and Human Computer InterfacesJeffrey Funk
These slides discuss how improvements in ICs, MEMS, cameras, and other electronic components are making wearable computing and new forms of human-computer interfaces economically feasible. Improvements in digital signal processing ICs and MEMS-based microphones are rapidly improving the technical and economical feasibility of voice-recognition based interfaces. Improvements in 2D and 3D image sensors (e.g., camera ICs) are rapidly improving the technical and economical feasibility of gesture-based interfaces, augmented reality, and virtual reality. Improvements in ICs, MEMS, displays and other components are rapidly making many forms of wearable computing economically feasible; these include many forms of head, arm, torso, and leg-mounted displays. Improvements in the materials for both non-invasive and invasive brain scans are rapidly improving the technical and economical feasibility of neural interfaces.
Tish Shute, Director AR/VR, Corporate Technology Strategy, Huawei
A talk from Inspire Track at AWE USA 2017 - the largest conference for AR+VR in Santa Clara, California May 31- June 2, 2017.
XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both. This talk will look at this new and intimate relationship between humans and intelligent agents.
http://AugmentedWorldExpo.com
This talk looks at the future of AR/VR and the new and intimate relationship between humans and intelligent agents that XR - the next generation of AR/VR, makes possible. XR is intelligent and interactive connecting real humans and physical objects with digital agents and entities. VR/AR will evolve into XR to become the future interface for Cloud Computing, IoT, Big Data, Prediction, Self-driving cars, Personalized Medicine, Robots, Drones, Cryptocurrency, Smart Cities, and AI. Social VR and AR will connect people in new and powerful ways but XR will connect the intelligence of people to the intelligence of machines in a space shared and understood by both.
Internet of Things - The Tip of the Iceberg or The Tipping PointDr. Mazlan Abbas
Dr. Mazlan Abbas gave a presentation on the Internet of Things. The presentation covered several key points:
1. The Internet of Things refers to connecting physical devices to the internet and to each other. Billions of devices are expected to be connected by 2020.
2. Organizations are looking to implement IoT solutions to gain more visibility into operations and make smarter decisions. Over 50% of organizations plan to implement an IoT solution in the next 24 months.
3. IoT enables the collection and analysis of large amounts of data from connected devices. This data can provide new insights and knowledge. However, challenges remain regarding technologies, standardization, security and privacy.
The document discusses various technological trends including artificial intelligence, machine learning, robotics, drones, cloud computing, virtual reality, augmented reality, holograms, and the Internet of Things. It defines these concepts and provides examples. Machine learning is described as programs that can learn without being explicitly programmed, and is a subset of artificial intelligence. Examples of applications of these technologies are also highlighted such as facial recognition, speech recognition and autonomous vehicles.
\'Mobile\' Experience and Customer Journeyalice1999
The document discusses emerging trends in digital experiences and the internet of things. It notes that in the future, over 100 billion devices will be connected to the internet, blurring boundaries between physical and digital experiences. People's experiences will be shaped by interactions across multiple channels over time, rather than isolated incidents. Brands will need to engage customers across various touchpoints and locations, having one ongoing conversation rather than separate interactions. Mapping the customer journey will be important to understand how users experience products and services through various stages.
This document provides an overview of the history and development of wearable computing. It discusses early explorations from the 1960s through commercial uses in the 1990s. Key developments include the MIT Media Lab's work in wearables starting in 1993. Commercial products launched in the late 1990s, including devices from Xybernaut, VIA, and Symbol. More recent generations of wearables target both niche markets like skiing and broader consumer markets like Google Glass. The document covers topics like wearable attributes, enabling technologies, prototype applications, and experience design considerations for wearables.
What is Artificial Intelligence?
Where is the value potential of AI?
Major Acquisitions in AI
AI business cases
AI (& BI) Ecosystem
AI challenges
Networking/expertise
Conclusion
A11y dot-ai Digital accessibility in the age of artificial intelligence - Dan...Web à Québec
This document discusses the future of digital accessibility in an age of artificial intelligence. It outlines several AI technologies like image recognition, facial recognition, and automated translation algorithms that could help improve accessibility. However, it also notes that over 2 billion jobs may disappear by 2030 due to AI, and that the future of many web-related professions may become teaching AI systems. It concludes by suggesting that boundaries between user experience and accessibility will fade as accessibility is integrated into all aspects of design, and encourages exploring what more AI could mean for the future of accessibility.
MEC CES 2017-key-takeaways-and-trends-finalBrian Crotty
The document provides details about CES 2017, including key facts and figures. It summarizes that CES 2017 attracted over 150,000 attendees, 3,800 exhibitors from around the world, covered over 2.6 million square feet, and launched over 20,000 new electronics products. Major themes included technologies like autonomous vehicles, robotics, VR/AR, and artificial intelligence.
This document discusses several next generation user interfaces including gesture interfaces, augmented reality, voice user interfaces, and tangible user interfaces. Gesture interfaces allow interaction through bodily motions detected by cameras or sensors. Augmented reality enhances the real world with computer-generated perceptual information. Voice user interfaces enable interaction through speech. Tangible user interfaces couple physical objects with digital information for manipulation. These emerging interfaces provide more natural, intuitive ways for humans to interact with technology beyond the traditional graphical user interface.
The normal interaction with computers is with keyboard and a mouse. For display a rectangular somewhat small screen is used with 2D windowing systems. The mouse was invented more the 40 years ago and has been for 20 years dominant input. Now we are seeing new types of input devices. Multi-touch adds new dimensions and new applications. Natural user interfaces or gesture interfaces where people point to drag objects. Computers are also beginning to recognize facial expressions of people, so it knows if you are smiling. Voice and natural language understanding is getting to a usable stage. All this calls all types of new applications.
Displays are getting bigger. What if any surface was a screen? If you could spray the wall with screen? Or have you phone project images to the wall.
This lectures explores some of these new types of interactions with computers and software. It makes the old mouse look old.
The document discusses the evolution of human-computer interaction and the integration of technology into everyday life. It describes how interaction methods are shifting from traditional keyboards to touchscreens, voice recognition, and emotional sensing. The text also explores concepts like ubiquitous computing, personalized experiences through digital profiles on mobile devices, and the development of a semantic web that better connects online information.
COSC 426 Lecture 1: Introduction to Augmented RealityMark Billinghurst
This is the first lecture of the COSC 426 graduate course on Augmented Reality taught at the University of Canterbury. It was taught by Mark Billinghurst on July 17th 2014. It covers a basic introduction to Augmented Reality.
Keynote talk by Mark Billinghurst at the 9th XR-Metaverse conference in Busan, South Korea. The talk was given on May 20th, 2024. It talks about progress on achieving the Metaverse vision laid out in Neil Stephenson's book, Snowcrash.
These are slides from the Defence Industry event orgranized by the Australian Research Centre for Interactive and Virtual Environments (IVE). This was held on April 18th 2024, and showcased IVE research capabilities to the South Australian Defence industry.
This is a guest lecture given by Mark Billinghurst at the University of Sydney on March 27th 2024. It discusses some future research directions for Augmented Reality.
Presentation given by Mark Billinghurst at the 2024 XR Spring Summer School on March 7 2024. This lecture talks about different evaluation methods that can be used for Social XR/AR/VR experiences.
Empathic Computing: Delivering the Potential of the MetaverseMark Billinghurst
Invited guest lecture by Mark Billingurust given at the MIT Media Laboratory on November 21st 2023. This was given as part of Professor Hiroshi Ishii's class on Tangible Media
Empathic Computing: Capturing the Potential of the MetaverseMark Billinghurst
This document discusses empathic computing and its relationship to the metaverse. It defines key elements of the metaverse like virtual worlds, augmented reality, mirror worlds, and lifelogging. Research on the metaverse is still fragmented across these areas. The document outlines a vision for empathic computing systems that allow sharing experiences, emotions, and environments through technologies like virtual reality, augmented reality, and sensor data. Examples are given of research projects exploring collaborative VR experiences and AR/VR systems for remote collaboration and communication. The goal is for technology to support more natural and implicit understanding between people.
Talk to Me: Using Virtual Avatars to Improve Remote CollaborationMark Billinghurst
The document discusses using virtual avatars to improve remote collaboration. It provides background on communication cues used in face-to-face interactions versus remote communication. It then discusses early experiments using augmented reality for remote conferencing dating back to the 1990s. The document outlines key questions around designing effective virtual bodies for collaboration and discusses various technologies that have been developed for remote collaboration using augmented reality, virtual reality, and mixed reality. It summarizes several studies that have evaluated factors like avatar representation, sharing of different communication cues, and effects of spatial audio and visual cues on collaboration tasks.
Empathic Computing: Designing for the Broader MetaverseMark Billinghurst
1) The document discusses the concept of empathic computing and its application to designing for the broader metaverse.
2) Empathic computing aims to develop systems that allow people to share what they are seeing, hearing, and feeling with others through technologies like augmented reality, virtual reality, and physiological sensors.
3) Potential research directions are explored, like using lifelogging data in VR, bringing elements of the real world into VR, and developing systems like "Mini-Me" avatars that can convey non-verbal communication cues to facilitate remote collaboration.
Lecture 6 of the COMP 4010 course on AR/VR. This lecture is about designing AR systems. This was taught by Mark Billinghurst at the University of South Australia on September 1st 2022.
Keynote speech given by Mark Billinghurst at the ISS 2022 conference. Presented on November 22nd, 2022. This keynote outlines some research opportunities in the Metaverse.
This document discusses various techniques for prototyping augmented reality interfaces, including sketching, storyboarding, wireframing, mockups, and video prototyping. Low-fidelity techniques like sketching and paper prototyping allow for rapid iteration and exploring interactions at early stages. Higher-fidelity techniques like interactive mockups and video prototypes communicate the look and feel of the final product and allow for user testing. A variety of tools are presented for different stages of prototyping, from sketching and interactive modeling in VR, to scene assembly using drag-and-drop tools, to final mockups using design software. Case studies demonstrate applying these techniques from initial concepts through to higher-fidelity prototypes. Overall the document
Lecture 4 in the 2022 COMP 4010 lecture series on AR/VR. This lecture is about AR Interaction techniques. This was taught by Mark Billinghurst at the University of South Australia in 2022.
This document discusses augmented reality technology and visual tracking methods. It covers how humans perceive reality through their senses like sight, hearing, touch, etc. and how virtual reality systems use input and output devices. There are different types of visual tracking including marker-based tracking using artificial markers, markerless tracking using natural features, and simultaneous localization and mapping which builds a model of the environment while tracking. Common tracking technologies involve optical, magnetic, ultrasonic, and inertial sensors. Optical tracking in augmented reality uses computer vision techniques like feature detection and matching.
Lecture 2 in the 2022 COMP 4010 Lecture series on AR/VR and XR. This lecture is about human perception for AR/VR/XR experiences. This was taught by Mark Billinghurst at the University of South Australia in 2022.
This document provides an introduction to extended reality technologies from Mark Billinghurst, the director of the Empathic Computing Lab at the University of South Australia. It outlines Billinghurst's background and research interests. It then provides an overview of the class, including assignments, equipment available, and the lecture schedule. The lecture schedule covers topics such as augmented reality, virtual reality, the metaverse, and the history of AR/VR.
Empathic Computing and Collaborative Immersive AnalyticsMark Billinghurst
This document discusses empathic computing and collaborative immersive analytics. It notes that while fields like scientific and information visualization are well established, little research has looked at collaborative visualization specifically. Collaborative immersive analytics combines mixed reality, visual analytics and computer-supported cooperative work. Empathic computing aims to develop systems that allow sharing experiences, emotions and perspectives using technologies like virtual and augmented reality with physiological sensors. Applying these concepts could enhance communication and understanding for collaborative immersive analytics tasks.
This document discusses how metaverse concepts can be applied to corporate learning and leadership development. It defines the metaverse and outlines its key components: virtual worlds, augmented reality, mirror worlds, and lifelogging. Traditional corporate learning is described as instructor-led, group-based, and discrete. The document proposes applying metaverse concepts like learning in the flow of work, just-in-time learning, and adaptive personalized learning. Specific applications explored are virtual reality for skills and soft skills training, augmented reality for hands-on training, lifelogging for adaptive training, and mirror worlds for capturing real-world tasks.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
Have you ever been confused by the myriad of choices offered by AWS for hosting a website or an API?
Lambda, Elastic Beanstalk, Lightsail, Amplify, S3 (and more!) can each host websites + APIs. But which one should we choose?
Which one is cheapest? Which one is fastest? Which one will scale to meet our needs?
Join me in this session as we dive into each AWS hosting service to determine which one is best for your scenario and explain why!
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
In the realm of cybersecurity, offensive security practices act as a critical shield. By simulating real-world attacks in a controlled environment, these techniques expose vulnerabilities before malicious actors can exploit them. This proactive approach allows manufacturers to identify and fix weaknesses, significantly enhancing system security.
This presentation delves into the development of a system designed to mimic Galileo's Open Service signal using software-defined radio (SDR) technology. We'll begin with a foundational overview of both Global Navigation Satellite Systems (GNSS) and the intricacies of digital signal processing.
The presentation culminates in a live demonstration. We'll showcase the manipulation of Galileo's Open Service pilot signal, simulating an attack on various software and hardware systems. This practical demonstration serves to highlight the potential consequences of unaddressed vulnerabilities, emphasizing the importance of offensive security practices in safeguarding critical infrastructure.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Northern Engraving | Nameplate Manufacturing Process - 2024Northern Engraving
Manufacturing custom quality metal nameplates and badges involves several standard operations. Processes include sheet prep, lithography, screening, coating, punch press and inspection. All decoration is completed in the flat sheet with adhesive and tooling operations following. The possibilities for creating unique durable nameplates are endless. How will you create your brand identity? We can help!
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Conversational agents, or chatbots, are increasingly used to access all sorts of services using natural language. While open-domain chatbots - like ChatGPT - can converse on any topic, task-oriented chatbots - the focus of this paper - are designed for specific tasks, like booking a flight, obtaining customer support, or setting an appointment. Like any other software, task-oriented chatbots need to be properly tested, usually by defining and executing test scenarios (i.e., sequences of user-chatbot interactions). However, there is currently a lack of methods to quantify the completeness and strength of such test scenarios, which can lead to low-quality tests, and hence to buggy chatbots.
To fill this gap, we propose adapting mutation testing (MuT) for task-oriented chatbots. To this end, we introduce a set of mutation operators that emulate faults in chatbot designs, an architecture that enables MuT on chatbots built using heterogeneous technologies, and a practical realisation as an Eclipse plugin. Moreover, we evaluate the applicability, effectiveness and efficiency of our approach on open-source chatbots, with promising results.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
5. Generations of Social Networks
Web based (1995 - )
Content + Communication
Mobile (2000 - )
Content + Communication + Mobility
Contextual (2008 - )
Content + Communication + Mobility + Context
6. Pervasive Social Networking
Always on
always available
Always aware
context awareness
Always accessible
intimate user interface
Always connected
Mobility Context
Content
ConnectAccessible
7. Wearable Devices
Always on
Always aware
Always accessible
Always connected
Capture user actions and infer context
18. User Experience
Truly Wearable Computing
Less than 46 ounces
Hands-free Information Access
Voice interaction, Ego-vision camera
Intuitive User Interface
Touch, Gesture, Speech, Head Motion
Access to all Google Services
Map, Search, Location, Messaging, Email, etc
20. Glass Support for Social Networking
Hangouts, Google+, Path
Twitter, Facebook, Tumbler
More to come..
21. New Types of Social Networking
Shared Experiences
"See what I see", first person perspective
Experience capture
Image + audio + context
Life Logging
Continual sensor recording
Face to face augmentation
Translation, information retrieval
22. Wearables + Human Computation
Human Computation
Real people solving problems
difficult for computers
AR attributes
Shared point of view
Real world overlay
Location sensing
What does this say?
30. Scaling Up
Seeing actions of millions of users in the world
Augmentation on city/country level
31. AR + Smart Sensors + Social Networks
Track population at city scale (mobile networks)
Match population data to external sensor data
medical, environmental, etc
Mine data to improve social services
32.
33. Conclusion
Pervasive Social Networking
Always on, accessible, connected, context aware
Wearable computers provide ideal platform
Google Glass, Recon Jet, Vuzix M100
New opportunities for Social Networking
Scaling up, large scale augmentation
34. More Information
Mark Billinghurst
mark.billinghurst@hitlabnz.org
HIT Lab NZ
http://www.hitlabnz.org/