The document discusses the future of social TV and video consumption, including how people currently use different devices and services for TV and video. It explores the role of virtual reality in video viewing, covering content types, both benefits and drawbacks, and expected changes in usage. Specific use cases are presented for live, shared, and personal viewing of content in VR, as well as discovering content through VR searches. Barriers to VR video usage are weighed against expectations for non-users.